Stormbreak >>>> ARC >>>>>>>>>>>>>>> Apex.
I find the beginning Of the matches on apex suck so bad If your team doesn't capture the spire
Mission 5
Oh hellzzzzzzzzzzz yeaaaaaaah,Warden Eternal is a goner. I took my chance when he had his back turned to me and I used my SAW to its full potential on the orb on his back and that was enough to kill him. Man I was like.... WTF, he's a goner already? So it really is indeed all about that orb. The fight didn't last 2 minutes.
THis fight could have made me go back to Heroic but now I have all the motivation to go on with Legendary.
Oh....![]()
Well... It looks good for sure, but damn that good? For starters in several places in that mission some nasty aliasing is visible and it makes the overall PQ worse. It definitely is a step up from Halo 4 but not a world of difference. I honestly would not call it jaw-dropping beautiful though. And I can never agree on that last part, I want Halo 6 to look A LOT better. Take Killzone SF for example, I would not mind it at all if Halo 6 can look like that or better. IMO that game is truly a beautiful Sci Fi shooter, just suck ass gameplay though.
Since we are talking about the first encounter with the first boss, this is how things went for me on Solo legendary.
Team Hardcore? Slayer Pro?
Also, alluding that the exclusion of radar in Halo would make it like every other FPS is insane.
You used it as a crutch in the past titles, now you can't.
Get over it and get better.
Thanks, don't know why I never thought to press that one.Switch weapons button
How do you flag juggle without having to throw a grenade?
Now that I've gotten campaign out of the way I'm 100% committed to multiplayer. Anyone playing Warzone or Arena or whatever?
Lol. How it should be.
welp, bought a gold pack as the game loaded and it didn't show up in my packs and the credits were taken. that's some bullshit.
For real it is. Like, I cannot even stress how much better Fathom is than the rest.
-The overall layout is actually quite simple and not overcomplicated like some 343 maps tend to be, while still offering enough options and cover to be satisfying. When it comes to overall layout, less is often more. It's something Bungie usually (but not always) did well at.
-The details of the map are distributed well. They still get to go nuts with the wall detail but they also leave a lot of open spaces as well. There are places for my eyes to rest. It avoids the problem of becoming 'Generic Metal and Tubes Map #6' due to avoiding clutter. Some other maps are way too cluttered to be pleasing to the eye.
-The lighting is a bit more clear and straightforward. There aren't lighting changes and shadows every four feet so it's easily readable at a glance. Some maps, 343 likes to get a little too crazy with the lighting to the point that everything looks different every 10 steps.
-And the ambiance. Oh my god. The big ocean windows with the soft lighting, all the local sounds and the whale noises. The map has more personality in one corner than some entire maps.
343 should apply the design philosophies of this map to all future maps. Keep the overall layout simple, avoid clutter, prioritize readability over flashy lighting, and really push ambiance.
That's the kind of stuff that has people still fondly remembering some of Bungie's maps 10 years later.
"Mongooses?
Shouldn't it be Mongeese?"
Lmao I love this game.
halo 5 active camo hides you from radar even if running, it's broken.
It's a freaking power up, lol.
I haven't played kzsf but isn't there about 1000x more going on in Halo? Also don't forget kzsf wasn't true 1080p, it was half res with some kind of magic fill in the gaps technology.Oh....![]()
Well... It looks good for sure, but damn that good? For starters in several places in that mission some nasty aliasing is visible and it makes the overall PQ worse. It definitely is a step up from Halo 4 but not a world of difference. I honestly would not call it jaw-dropping beautiful though. And I can never agree on that last part, I want Halo 6 to look A LOT better. Take Killzone SF for example, I would not mind it at all if Halo 6 can look like that or better. IMO that game is truly a beautiful Sci Fi shooter, just suck ass gameplay though.
It's a freaking power up, lol.
Reading that the Hunters are stronger and more aggressive, I had fears going in on Heroic. But hell, I am having an easy time with time, really easy... no issue at all and I am not that great.
Reading that the Hunters are stronger and more aggressive, I had fears going in on Heroic. But hell, I am having an easy time with time, really easy... no issue at all and I am not that great.
They did a great job of making you feel like a Spartan in this game. Even at higher difficulties, you can still just dominate enemies.
My first encounter lasted no more then a few seconds... He charged at Tanaka and fell off the platform.
Since we are talking about the first encounter with the first boss, this is how things went for me on Solo legendary.
Damn, I guess I have low standards... yeah they could increase the resolution, but the framerate alone makes the PQ much better. I'd rather have larger environments rather than better graphics.
Also, what the hell is going on with the IGN article saying the marketing lied about the whole Chief vs Locke thing in this game? Unless it was all a dream or something, the game already delivered on its marketing promises and I'm not even halfway done with it???
I haven't played kzsf but isn't there about 1000x more going on in Halo? Also don't forget kzsf wasn't true 1080p, it was half res with some kind of magic fill in the gaps technology.
I'll be up for Warzone in 15-20 minutes.
Edit: actually I have to go help set a wall so give me like an hour.
Lol so your excuse for it is "get over and get better" I guess I can tell I'm not going to have a good debate about it with you. Especially when you say this is the only competitive game that still has radar and how it should be like the others and remove it then say it's insane to compare it like the others. Bruh what?
This is why you should always look at your radar...
Im starting to wonder how many of these people have played Halo before?
http://xboxdvr.com/gamer/Zeta%20Ori/video/12466641
I think ill name it "crouching spartan, hidden melee"
Sounds good
I want to play tooI'll be in Slayer until you guys start up if you'll have me.
Send me a FR, GT: None Like Alex
Done. I'll play some Arena with you wile we wait on him.
Is it too much to ask for them to fix the motion tracker?
Make it so you can't drop off of it by crouching
Make it so it doesn't show the exact location of a player
Don't show elevation differences
Keep it at 18m
Problem solved. That way it watches your back without telling you too much information. Playing with the radar disabled in a game with unpredictable movement thanks to Sprint is stupid. Can barely hear other players in this game despite having Astros.
In MP, Does Up on the D-Pad mark a target like in Single Player?
343, I don't think your subtitles are big enough, I can still see at least 3/4th of my screen.
That bolder. No. Just...what? No.
I totally agree! It's Halo 5. If the story doesn't cater to people who know a bit about Halo fiction, they're doing it wrong. And you know, I thought it was pretty damn accessible, considering. You don't have to know much to understand the broad strokes of what's going on. All you have to do is pay attention to the dialog.I know this is a wall of text and spoilersm but I dont care I have only got to mission 13 but this is exactly how I feel (apart from the framerate hitches, performance for me has been so sublime, I could shit). I do kind of see where people if they are completely new to Halo may feel a little lost, but tbf this is the 5th entry in the series, at this point there has to be some assumption that people know some of this stuff.
For example for every review that says the story is nonsensical, or not well explained I want to take them outside and give them a paddlin, especially if they haven't nailed MGS V to the wall.
For sure. I'm partway through my collection run where I grab all the datapads and skulls I missed. It's amazing how just a couple of 15-second audio clips can add so much context to theAlso, if you take your time and listen to some of the datafiles (not even all!) then you will see some of the back story filling in by itself.
It's great. My second playthrough is confirming a lot of my positive first impressions.So far absolutely amazing, beautiful, epic space opera, which is my personal favourite type of story, dealing with big epic themes and fuck off cool sci-fi. Loving it so far.
Right? Beautiful location. One of my favorites in the campaign.HNNNNNNNG
Extremely mild very beginning of Mission 7 spoilers below.
SEVERE Halo 3 vibes from the very opening shot of Mission 7. I'm getting misty-eyed ffs. The colors. The scenery. Fuck. I hope I get to explore a lot of large areas in this mission.
I tried having them on for one mission, but I had to turn them off in ten minutes. I'm pretty sure most people have HDTVs by now. The subs could be literally a quarter the size. I wish you could scale them in the options menu.343, I don't think your subtitles are big enough, I can still see at least 3/4th of my screen.