Halo 5: Guardians |OT| The Trials of Osiris

I'm really enjoying Warzone Assault. It's got the same fun req leveling system, but acts as a more streamlined version of Warzone if thats what you fancy at the time.
 
That's true. If i target an enemy for them, they will go after them. But it would be nice if they went on their own against these baddies sometime. :)

It could be a design choice. You are basically the boss of each squad, so the rest of the team waits for your orders. :D

I do wish you had options to get them to be more aggressive or fall back and be defensive. The Move Command kinda does that but not efficiently.
 
Man solo Legendary is a complete shitshow. The squad and down-but-not-out mechanics I thought would help out but they're just liabilities. Whenever I go down I just manually reload checkpoint now. I dunno if I'm up to playing it through like this.
You can do it! Don't forget you can have your squad mates pick up better weapons.
 
So is MP REALLLYYYY as good as you guys say?

Or is it typical honeymoon phase excitement?

Loved Halo 1 and 3, but never played 2, and I hated Reach.

Anyone have some typical goodness clips of overkills and all that typical Halo stuff?
 
So is MP REALLLYYYY as good as you guys say?

Or is it typical honeymoon phase excitement?

Loved Halo 1 and 3, but never played 2, and I hated Reach.

Anyone have some typical goodness clips of overkills and all that typical Halo stuff?

Gunplay is great but not perfect (funky aim assist)
Spartan Abilities work well with the sandbox (Spartan Charge needs a nerf though)
Vehicles feel tight (except the Mongoose)
Most of the maps look too samey and don't play well
Matchmaking is fast but playlists need improvement
Lobby UI needs an overhaul

At a fundamental level, we're in a better place than the last 3 games if you ask me.
 
We getting a weekend playlist this week?

No idea. Probably not, if the radio silence is any indication.

Can I get a Grunt Launcher alongside that?

I can dig it, so long as Grunt'd enemies can be loaded into the launcher.

So is MP REALLLYYYY as good as you guys say?

Or is it typical honeymoon phase excitement?

Loved Halo 1 and 3, but never played 2, and I hated Reach.

Anyone have some typical goodness clips of overkills and all that typical Halo stuff?

I think I've already put in more games than I did in the first 3 months of H4.
 
Ugh... the variety is really starting to kill me already after another ~60minutes of play today.

I really only care for Arena, if I can't play BTB like I want. Ignoring the fact I don't like Slayer, I can live. But seriously... it's territories, CTF, slayer on repeat on four repeating maps over and over. And none of the maps except for Coliseum and Truth would I consider "great."

Really want to love this; but I can't see myself playing this for weeks and weeks before we get more content. Hopefully we get a fun playlist this weekend.
 
So is MP REALLLYYYY as good as you guys say?

Or is it typical honeymoon phase excitement?

Loved Halo 1 and 3, but never played 2, and I hated Reach.

Anyone have some typical goodness clips of overkills and all that typical Halo stuff?

It's a bit lacking in map variety right now, and in gametype variety. But the core gameplay is really, REALLY good. The new Spartan abilities expand on the game's skill gap and modernize the game much more successfully than the loadouts in 4 or the armor abilities in 4 and Reach. Warzone mode is also the best big multiplayer mode they've tried to add onto the game, it's much more successful than Reach's Invasion. It's like Halo made a baby with Battlefield and a Moba.

It seems like those variety issues will be phased out though, as it seems 343 is trying to support this more like a lot of PC games with a lot of free content updates. We're getting 15 more maps by June, and Forge mode and BTB are coming in December.
 
Todays delay and lag was unbearable. I'm having a hard time enjoying the MP, because I kept getting shot through walls and appareantly my Pistol and AR are shooting nerf gun bullets.
 
They really need to add at least a few seconds respawn timer to SWAT.

Spawning is terrible as it is. But man, never have headshots been so satisfying than in Halo 5 SWAT.
 
Ugh... the variety is really starting to kill me already after another ~60minutes of play today.

I really only care for Arena, if I can't play BTB like I want. Ignoring the fact I don't like Slayer, I can live. But seriously... it's territories, CTF, slayer on repeat on four repeating maps over and over. And none of the maps except for Coliseum and Truth would I consider "great."

Really want to love this; but I can't see myself playing this for weeks and weeks before we get more content. Hopefully we get a fun playlist this weekend.

Yea i was cautious of this in the weeks leading up but wasn't expecting launch to be this barebones.
 
A classic map pack with 5 really good maps would be great - halo 5's maps aren't bad but I haven't played a standout map that I want to keep revisiting yet
 
dv2EuGd.jpg


yikes :-/

Why watch when we can play? :-/
 
You can do it! Don't forget you can have your squad mates pick up better weapons.
The true pro-tip for Halo campaigns that people used to other shooters can easily miss.

Arm those NPCs with top tier stuff! They never run out of ammo, and they'll put some real damage down when you order them to focus fire.

And in Halo 5 you don't even have to walk to them and swap weapons like you would in previous games. You can just point at a power weapon, hit up on the d-pad and one of your team will equip it for use.

Edit: One more small tip related to an earlier complaint of mine. If you find yourself in one warthog with you and two AI teammates and the other hog only has a driver AI, tag the other warthog again and your warthog's passenger will pop out and take the guns on the other hog. Small tip, but comes in handy when trying to manage your squad and vehicles.
 
I just don't understand why some maps are playlist specific when it comes to slayer... For example Empire - Slayer can be played in Team Arena yet not in Team Slayer. Weird.
 
Just finished the campaign, enjoyed it a lot.
Started Warzone, is there like a video or something to explain REQ packs?
Earned a few packs from leveling up and what not, opened them, got loads of weapons and vehicles that I assumed I'd be able to use before I got to that REQ level in the next match, but they aren't there.
Is there something I'm missing?
Like how do I use them?
 
Finally got to play March on Stormbreak in Warzone. It took foreverrrrr before I could get it to come up.

And with a previous poster, I agree; why isn't Empire in the team slayer playlist? Why aren't Truth and Regret team slayer in the arena playlist? I think they both should be.
 
Man solo Legendary is a complete shitshow. The squad and down-but-not-out mechanics I thought would help out but they're just liabilities. Whenever I go down I just manually reload checkpoint now. I dunno if I'm up to playing it through like this.

I went down and had a teammate come over and get stuck on a corner of something a couple feet away from me and sit there while my health ran out.

:/

Now I just generally restart from checkpoint too.
 
Just finished the campaign, enjoyed it a lot.
Started Warzone, is there like a video or something to explain REQ packs?
Earned a few packs from leveling up and what not, opened them, got loads of weapons and vehicles that I assumed I'd be able to use before I got to that REQ level in the next match, but they aren't there.
Is there something I'm missing?
Like how do I use them?

You can buy gold silver or bronze req packs in the Store under "Requisitions", using req points that you earn from playing matches (can you get req points from playing the campaign too? I haven't played it yet.), or for real money. There's also some other pack you can only buy with real money I believe, unless I'm wrong.
 
Just finished the campaign, enjoyed it a lot.
Started Warzone, is there like a video or something to explain REQ packs?
Earned a few packs from leveling up and what not, opened them, got loads of weapons and vehicles that I assumed I'd be able to use before I got to that REQ level in the next match, but they aren't there.
Is there something I'm missing?
Like how do I use them?

Is there ever! https://www.youtube.com/watch?v=eN_tD5y6k6s

Edit: Beat

temper-tantrum.gif
 
Just finished the campaign, enjoyed it a lot.
Started Warzone, is there like a video or something to explain REQ packs?
Earned a few packs from leveling up and what not, opened them, got loads of weapons and vehicles that I assumed I'd be able to use before I got to that REQ level in the next match, but they aren't there.
Is there something I'm missing?
Like how do I use them?

Your team's REQ level is the current cap for how many REQ points you can have. So for instance, if you have a card with a 3 on it, you have to get your Team's REQ level to 3, then spend 3 REQ points on it. Once you've spent REQ points, they refill over time until they hit the current cap. They refill pretty quickly though.
 
One thing I didnt realise about REQ level, is that its personal and not team based. I was playing with some GAFers last night, and I had a point less then some of the others because my score sucked.
 
One thing I didnt realise about REQ level, is that its personal and not team based. I was playing with some GAFers last night, and I had a point less then some of the others because my score sucked.

Wait, really? I was sure this whole time it was team. Huh.
 
So i still dont get it, in the first game I played where I hadnt unlocked any req packs, i unlocked stuff level by level, and in the next game when I'd opened a load of packs it felt the same to me.

Your cards have a cost/level requirement. You need to be a high enough REQ level, have enough REQ points, and have the card in question to use it.
 
So i still dont get it, in the first game I played where I hadnt unlocked any req packs, i unlocked stuff level by level, and in the next game when I'd opened a load of packs it felt the same to me.

Are you using the vendor stations in game or pressing Y when youre dead to select a REQ? In your next game, with a bunch of opened packs you should have a lot more to choose from and spawn with, depending on what level you are.
 
Your team's REQ level is the current cap for how many REQ points you can have. So for instance, if you have a card with a 3 on it, you have to get your Team's REQ level to 3, then spend 3 REQ points on it. Once you've spent REQ points, they refill over time until they hit the current cap. They refill pretty quickly though.
Whats been surprising for me is that the problem with Warzone isn't the microtransactions as much as its super imbalanced against new players regardless. You start with basic gear while other players who have put more time in the mode could have all kinds of powerful stuff to bring out as the match REQ level increases. They'll have more powerful weaponry, kitted out with unique upgrades, and heavy weaponry and vehicles to deploy too, as needed. New players simply cannot compete until they themselves start to unlock more powerful gear themselves, and in quantity.

Is new-player-hazing and stomping just institutionalized in game design these days? Its a fun mode, and I'm looking forward to playing a lot more of it, but I really don't like those kinds of imbalances.
 
Wait, really? I was sure this whole time it was team. Huh.

It's a mixture of both. If your team is taking down bosses and you're just turtling away in base not getting points, assists, kills, your REQ doesn't go up. But if you're killing bosses, securing bases, getting kills, you go up pretty easily. By the end though, both teams naturally have a high req level so the big guns and vehicles come out.
 
Your cards have a cost/level requirement. You need to be a high enough REQ level, have enough REQ points, and have the card in question to use it.

Are you using the vendor stations in game or pressing Y when youre dead to select a REQ? In your next game, with a bunch of opened packs you should have a lot more to choose from and spawn with, depending on what level you are.

Right.
Think I was expecting all my cards to be unlocked at level 1.
 
Whats been surprising for me is that the problem with Warzone isn't the microtransactions as much as its super imbalanced against new players regardless. You start with basic gear while other players who have put more time in the mode could have all kinds of powerful stuff to bring out as the match REQ level increases. They'll have more powerful weaponry, kitted out with unique upgrades, and heavy weaponry and vehicles to deploy too, as needed. New players simply cannot compete until they themselves start to unlock more powerful gear themselves, and in quantity.

Is new-player-hazing and stomping just institutionalized in game design these days? Its a fun mode, and I'm looking forward to playing a lot more of it, but I really don't like those kinds of imbalances.

Yeah, I agree they could smooth this out. Although I think it helps that you can unlock the REQ packs from playing Arena. I'd recommend anyone play arena for a bit to build up a solid base of REQ cards before jumping into Warzone.
 
Whats been surprising for me is that the problem with Warzone isn't the microtransactions as much as its super imbalanced against new players regardless. You start with basic gear while other players who have put more time in the mode could have all kinds of powerful stuff to bring out as the match REQ level increases. They'll have more powerful weaponry, kitted out with unique upgrades, and heavy weaponry and vehicles to deploy too, as needed. New players simply cannot compete until they themselves start to unlock more powerful gear themselves, and in quantity.

Is new-player-hazing and stomping just institutionalized in game design these days? Its a fun mode, and I'm looking forward to playing a lot more of it, but I really don't like those kinds of imbalances.

The matchmaking take into account how many REQ card you got. If you have a guy on your team that has a shit ton, the other team will also have a lot.
 
Top Bottom