Fallout 4 has gone gold; leaked gameplay vids

Status
Not open for further replies.
You know, I'll say why I liked the repair mechanic, the weight limit, and that ammo had weight in hardcore mode in New Vegas. Because it forced you to prepare. You couldn't carry everything you needed to so you had to figure out what was the best load to mostly cover what you needed (extra of the same gun when yours needed repairs or at least a weapon repair kit or two). And it meant you might find you ran out and need to get creative (ammo weight did that to me in Vegas in my last playthrough as I ran out of ammo and had to get through the Deathclaw area. I could go back and go around but I didn't want to go all that way around so I had to get creative in how I took down the deathclaws and limited use of what little ammo I had left. It was a relief to see Legion after that to deliver me a little extra ammo just to get me to town).

For me, part of the fun of an RPG is to prep and decide what to carry was part of the game and part of what we enjoyed out of the game. I don't want it to be just as easy as to just go out and shoot everything. I want to have to worry about tactics and preperation. Shooting is only part of the game (if it was all of the game I'd play an FPS but FPS's bore me after a while honestly... I want more in my game than just focus on combat). Prepping and figuring out the best tactics is a big part of an RPG to me. And forcing me to have to carry stuff for eventualities when I have limited weight/space creates more complication and I want that complication.

I guess an easier comparison is telling me they got rid of weapon damage is like saying they got rid of limited ammo. It's the same thing to me, you just made the game simpler and I didn't have to worry about what I'm prepping when I go out in the wasteland. I like prepping and figuring out what I need to carry and what I need to sacrifice or can try to do without. And having to make sure I am conservative in what I use cause I'm limited. And it's not as simple as saying, oh, well you still have to worry about ammo. It's less things I have to balance out when I'm prepping my backpack. I like the complication and the forcing me to have to choose between different stuff.

This so much. This is part of the reason why Fallout 3 and NV is fun to play for me. I can't just go wander about without thinking of my weapon status and how much i'm carrying. I have to plan things. But i guess the wider audience won't like like this kind of play style.

Bethesda keeps making their games simpler everytime.
 
xGCZcLa.gif

You have absolutely no clue what an rpg is, do you? Just cause you have upgrades of skills and an open world does not make the game an rpg. An rpg is far more than that. Borderlands is focused solely on the shooting and combat. Hell, you don't even get to decide how you respond to people, you just get missions from them.

Let me guess, you also think Bioshock is an rpg too?

Calling borderlands an rpg is just as ridiculous as people calling fallout 3 and new Vegas FPS's solely cause you shoot guns. You and them both are being very superficial in your labels of rpg and fps.
 
You have absolutely no clue what an rpg is, do you? Just cause you have upgrades of skills and an open world does not make the game an rpg. An rpg is far more than that. Borderlands is focused solely on the shooting and combat. Hell, you don't even get to decide how you respond to people, you just get missions from them.

Let me guess, you also think Bioshock is an rpg too?

So World of Warcraft isn't an RPG?
 
More bits (from the same guy):

·Dynamic weather (rain and fog so far)
·He doesn't love the new Power Armour.
·He's frustrated a bit with the dialog system, as many times what the prompt says and what the character actually says are very different (I remember the ME series having this same problem).
·You can only ask one thing to each npc, so no more asking about the war, the settlement, other characters, etc
·When a npc asks you something, most of the time two of the four options are "no" and "not now", which give the same result.
·He feels that having a voiced pc is more trouble than it's worth for the game.
·He hasn't seen a big variety of armour, just leather and metal so far.
·Armour is now separated in more pieces (one for each arm, for each leg, etc)
·Perk list too long to transcribe
·Perk for LUCK 5 is:
Wise idiot - Get triple XP at random for any action. The lower your INT is, the higher the chance of this happening.
 
You have absolutely no clue what an rpg is, do you? Just cause you have upgrades of skills and an open world does not make the game an rpg. An rpg is far more than that. Borderlands is focused solely on the shooting and combat. Hell, you don't even get to decide how you respond to people, you just get missions from them.

Let me guess, you also think Bioshock is an rpg too?
The FPS part of Borderline is really just an elaborate version of a "means of attack". It doesn't matter if you shoot or use a sword or magic to deal damage. If it's effectiveness stems from your character stats, spec and the weapon modifiers, it's a RPG in a broader sense. You can be the best FPS player in the world and you will still be limited by your character progression like every other person. Admittedly, Borderline is more a mix than a straight up RPG, but if you call Borderlands a pure "FPS" then you better call Dark Soul a "3rd person melee brawler".


Bioshok has RPG elements, but isn't a RPG.
 
So World of Warcraft isn't an RPG?

I've never played it so can't say. But I do think some games get superficially labeled rpg simply cause they are a fantasy setting. I'm not sure I'd say dark souls is an rpg judging from what I hear of it (but I'm just judging that by what I hear). I think the problem is that there is no designation for a sword fighting combat game unlike first person shooter for gun action games. So they get put in rpg cause it's traditionally associated with rpg.

The FPS part of Borderline is really just an elaborate version of a "means of attack". It doesn't matter if you shoot or use a sword or magic to deal damage. If it's effectiveness comes from your character stats, spec and the weapon modifiers, it's a RPG in a broader sense. Admitelly, Borderline is more a mix than a straight up RPG, but if you call Borderlands a pure "FPS" then you better call Dark Soul a "3rd person melee brawler".

Bioshok has RPG elements, but isn't a RPG.

So tell me, where do you role play in borderlands? Where do you pretend you are the character and have to take in all the factors at he has to deal with rather than simply just fight your way out of everything cause that is the answer to everything. Combat is only part of an rpg.
 
·Perk list too long to transcribe

That lazy fuck

·He's frustrated a bit with the dialog system, as many times what the prompt says and what the character actually says are very different (I remember the ME series having this same problem).
·He feels that having a voiced pc is more trouble than it's worth for the game.

When someone who's apparently playing the game like it was an FPS says these.. Obviously I'll reserve my final judgement for when I get to play the game myself but still argh, fuck this idiotic dialogue system so much. Fuck the guy who came up with it in the first place. Fuck everything.
 
More bits (from the same guy):

·Dynamic weather (rain and fog so far)
·He doesn't love the new Power Armour.
·He's frustrated a bit with the dialog system, as many times what the prompt says and what the character actually says are very different (I remember the ME series having this same problem).
·You can only ask one thing to each npc, so no more asking about the war, the settlement, other characters, etc
·When a npc asks you something, most of the time two of the four options are "no" and "not now", which give the same result.

·He feels that having a voiced pc is more trouble than it's worth for the game.
·He hasn't seen a big variety of armour, just leather and metal so far.
·Armour is now separated in more pieces (one for each arm, for each leg, etc)
·Perk list too long to transcribe
This is sounding more and more due to low CHA. Perhaps I'm in denial, but I refuse to believe a game with "more lines of dialogue than Fallout 3 and Skyrim combined" is that limited in dialogue options across the board. FFS.
 
So tell me, where do you role play in borderlands? Where do you pretend you are the character and have to take in all the factors at he has to deal with rather than simply just fight your way out of everything cause that is the answer to everything.
So now you are confusing genre with narration?


edit:
What the fuck... too long to write? 70 perks - many of which are just % increase so you can just write "20/40/60/80/100% Stimpack heal" Or just do a video and click on every perk once. >_>
 
I guess we now know what that one weird luck perk does rank 5:
Perk Details: Wise Idiot - not a fool! Just different. You randomly receive three times PE (experience points) for any action. The lower your intelligence, the greater the likelihood.

TLDR: Random chance for 3x experience for anything (Quests, Killings, Exploration...) that have a greater chance the lower your Intelligence stat is.
 
More bits (from the same guy):

·He's frustrated a bit with the dialog system, as many times what the prompt says and what the character actually says are very different (I remember the ME series having this same problem).
·You can only ask one thing to each npc, so no more asking about the war, the settlement, other characters, etc
·When a npc asks you something, most of the time two of the four options are "no" and "not now", which give the same result.

This sounds a lot like what I was afraid of when they announced VA'd main character. It seems to have created clear restrictions on what can and can't be written into dialogue, so size of the game doesn't bloat out of control. Costs most likely are part of that too. Maybe he has low Char / Int which results in poor dialogue options, but I doubt that.

And yeah, ME1 had that issue with dialogue system. BioWare got a lot shit for that and they learned from it, next game using same dialogue system was so much better when it came to making choice and it being reflected well through VA.
 
More bits (from the same guy):

·Dynamic weather (rain and fog so far)
·He doesn't love the new Power Armour.
·He's frustrated a bit with the dialog system, as many times what the prompt says and what the character actually says are very different (I remember the ME series having this same problem).
·You can only ask one thing to each npc, so no more asking about the war, the settlement, other characters, etc
·When a npc asks you something, most of the time two of the four options are "no" and "not now", which give the same result.
·He feels that having a voiced pc is more trouble than it's worth for the game.
·He hasn't seen a big variety of armour, just leather and metal so far.
·Armour is now separated in more pieces (one for each arm, for each leg, etc)
·Perk list too long to transcribe
·Perk for LUCK 5 is:
Wise idiot - Get triple XP at random for any action. The lower your INT is, the higher the chance of this happening.
The dialogue stuff is incredibly disappointing.
 
So tell me, where do you role play in borderlands? Where do you pretend you are the character and have to take in all the factors at he has to deal with

While I agree with you that Borderlands is MORE of a shooter than RPG, it has elements that you indicated are an important part of the RPG genre.

Prepping and figuring out the best tactics is a big part of an RPG to me. And forcing me to have to carry stuff for eventualities when I have limited weight/space creates more complication and I want that complication.

All of this you do in the Borderlands games, as your character has certain affinities, enemies have certain weaknesses, guns have varied purposes, you can only carry so many, and ammo can be in short supply sometimes.

But wow this is off-topic.
 
More bits (from the same guy):


·You can only ask one thing to each npc, so no more asking about the war, the settlement, other characters, etc
·When a npc asks you something, most of the time two of the four options are "no" and "not now", which give the same result.

I refuse to believe this to be the case for a High CHA build. I seem to remember Todd Howard saying during E3 that dialogue was a focus, and that you could play trough the game as a "speech-only" character. Maybe the special attributes affect the game in a bigger way now?
 
This sounds a lot like what I was afraid of when they announced VA'd main character. It seems to have created clear restrictions on what can and can't be written into dialogue, so size of the game doesn't bloat out of control. Costs most likely are part of that too. Maybe he has low Char / Int which results in poor dialogue options, but I doubt that.

And yeah, ME1 had that issue with dialogue system. BioWare got a lot shit for that and they learned from it, next game using same dialogue system was so much better when it came to making choice and it being reflected well through VA.

It's been shit in every Bioware game i've seen it in.
 
So now you are confusing genre with narration?


edit:
What the fuck... too long to write? 70 perks - many of which are just % increase so you can just write "20/40/60/80/100% Stimpack heal"

What has being able to role play your character have anything to do with narration? Those are two completely separate things!

Btw, your definition does put Bioshock as an rpg. Your skills you add in Bioshock does have to do with how well you do in combat.

An rpg has more in it than simply combat. You can't deny that role playing is part of a roleplaying game. It's in the name of the genre. The only exception is Japanese RPGs because that is a genre in its own with its own special designation (and plenty of people will point out they are not true RPGs either).
 
Again, this guy supposedly is playing with a CHA 1 build. Perhaps curt exchanges are a deliberate consequence of low CHA.

Can't be CHA 1 since she said earlier she likes the perk that gives benefits for going alone, and that requires CHA 3.

EDIT: went through her posts and she never mentions her CHA attribute, so I don't know why are you assuming the CHA 1.
 
While I agree with you that Borderlands is MORE of a shooter than RPG, it has elements that you indicated are an important part of the RPG genre.

I won't deny that at all. Borderlands is an fps with heavy rpg influence. But it's still an fps. And because of that rpg influence it's probably why it's the only fps I don't tire of quickly.
 
I do not believe what the Spanish guy says about dialogue, call me in denial but I remember Todd Howard explicitly stating that dialogue is a heavy focus in this game and that you can play it entirely focused that way. Something is telling me the that your stats like charisma is playing a much larger role than previous games and the Spanish guy's dialogue criticisms seem to come off as if he has low charisma... I can't imagine them spending so much time on dialogue that it's so limited according to the Spanish guy... in my opinion it seems he's not being exposed to it all due to charisma.

But yeah if it turns out to be how it is that'll be a disappointing part of the game at least until a mod comes out that fixes that.
 
i'm okay with weapon degradation being gone as long as its absence is factored into the overall scheme of things. personally i won't miss it but i can see why others might (didn't hear too much complaining about it being nixed in skyrim)

the shorter dialogue trees are... i think fine. most of the stuff in 3/NV was filler more or less "what do you think about the legion?" stuff like that I only clicked on a handful of times, mostly when i was bored. it's nothing that can't be factored into the NPCs' characterization
 
I refuse to believe this to be the case for a High CHA build. I seem to remember Todd Howard saying during E3 that dialogue was a focus, and that you could play trough the game as a "speech-only" character. Maybe the special attributes affect the game in a bigger way now?

Todd Howard said you can "avoid killing a lot".

Howard won’t elaborate on how that will work, but for players who want to make more love than war, the game will meet them at least halfway. “You can avoid [killing] a lot,” he says. “I can’t tell you that you can play the whole game without violence – that’s not necessarily a goal of ours – but we want to support different play styles as much as we can.”
 
It's been shit in every Bioware game i've seen it in.

It's not perfect, it never can be tbh because of 1 word choices. It's still a lots better than its debut was in ME1. For e.g. in DAI I didn't really feel like "I didn't want to say that" when making dialogue choices.
 
More bits (from the same guy):

·Dynamic weather (rain and fog so far)
·He doesn't love the new Power Armour.
·He's frustrated a bit with the dialog system, as many times what the prompt says and what the character actually says are very different (I remember the ME series having this same problem).
·You can only ask one thing to each npc, so no more asking about the war, the settlement, other characters, etc
·When a npc asks you something, most of the time two of the four options are "no" and "not now", which give the same result.
·He feels that having a voiced pc is more trouble than it's worth for the game.
·He hasn't seen a big variety of armour, just leather and metal so far.
·Armour is now separated in more pieces (one for each arm, for each leg, etc)
·Perk list too long to transcribe
·Perk for LUCK 5 is:
Wise idiot - Get triple XP at random for any action. The lower your INT is, the higher the chance of this happening.

Awww come on, this is the main thing I wanted to know!
 
Ask only one thing? Can't be real can it? If it is then this would make this the worst fallout ever for me by a large margin just for that and that is without any hyperbole. If that ends up being true I want the people responsible for that in front of me pumped full of truth serums and tell me why. What kind of mental gymnastics would one have to go through to come up with that and actually agree with it? Even if it's tied up to charisma it would be batshit fucking stupid. Why in the fuck would they all of a sudden decide to allow you to only ask one thing and that's it? This is my most hyped game of this year and I will legit not buy this if this ends up being true.
 
I'm incredibly bummed about all the dialogue stuff. It was time to lower my expectations anyway, the game could only lose in my mind with all the hype

Ask only one thing? Can't be real can it? If it is then this would make this the worst fallout ever for me by a large margin just for that and that is without any hyperbole. If that ends up being true I want the people responsible for that in front of me pumped full of truth serums and tell me why. What kind of mental gymnastics would one have to go through to come up with that and actually agree with it? Even if it's tied up to charisma it would be batshit fucking stupid. Why in the fuck would they all of a sudden decide to allow you to only ask one thing and that's it? This is my most hyped game of this year and I will legit not buy this if this ends up being true.

I tend to agree with you, but I'll get it anyway
 
Where is that coming from? He doesn't mention anything of the sort in his posts.

I think I was the one who brought it up initially in this thread. Something I read off reddit. But since some one else (who sounded more confident as the first person just said he bought he guy was playing a 1 charisma character) said he has 5 charisma :/. I'm so hoping the first person was right.
 
If it was tied to charisma that would mean you'd have to make a charisma character just to get the bare minimum rudimentary fallout experience regarding dialogue that you already got from past games in the series.
 
If it was tied to charisma that would mean you'd have to make a charisma character just to get the bare minimum rudimentary fallout experience regarding dialogue that you already got from past games in the series.

I refuse to believe its like that, although, having low dialogue possibilities for a low Cha character makes sense but is still quite stupid in the series perspective.
 
What if the dialogue thing is just badly localized?

That's extremely unlikely.

I think I was the one who brought it up initially in this thread. Something I read off reddit. But since some one else (who sounded more confident as the first person just said he bought he guy was playing a 1 charisma character) said he has 5 charisma :/. I'm so hoping the first person was right.

Maybe it was a PM, but there's nothing "in the open" about it. At any rate, someone just asked about it, so I guess we'll find out in the next round of answers,
 
I refuse to believe its like that, but, having low dialogue possibilities for a low Cha character makes sense but is still quite stupid in the series perspective.

There are consequences for a low level in most S.P.E.C.I.A.L stats, so why not charm? Wasn't this one of the criticisms of Fallout 3 over the original games. I think it makes perfect sense; perhaps they've finally addressed this.
 
Whether or not it's because of his char's low CHA, having a low CHA = can only talk about one topic with each NPC makes zero sense. Absolutely none.

I HOPE it's because of his low CHA, but if it is, that's the weirdest, dumbest way to do low CHA dialogue.
 
Status
Not open for further replies.
Top Bottom