Frankie,
Every single person involved with the decision that boss kills in Warzone should be decided by the final shot, is a moron.
Every single one. Anybody who had sign off authority. Anybody who QA'ed it for a single day.
I wouldn't trust them to water a plant, let alone balance a multifaceted multiplayer mode.
...it seriously makes no sense. Any other scenario I can think of is better, even if some are not ideal:
- Split points based on damage given, instead of being all-or-nothing
- Team that does the most damage gets all points
- Killing blow is worth X% or so of the "total", but the other remainder accumulates depending on the team's damage.
There is *some* strategy to having a team deal with the boss while a few others keep the other team from reaching it so your team can nab the points, but then REQing a decent long-range weapon and waiting to try to get the final shot in is a ridiculously effective strategy.
Worse -- Some of these are worth a HELL of a lot of points, and holding points barely is! So the game ends up completely turning on this arbitrary decision over who landed the final blow. Crazy, crazy stuff.
Still, c'mon. No need to be that abrasive with the criticism. Play nice
Given that Warzone draws a lot from MOBAs and last hit is a huge thing for most of those, it makes sense. I like it.
The whole game hinges on accumulating 1000 points, and bosses give 150. It's massive, and it makes no sense to have that depend only on the final blow.