Fallout 4 has gone gold; leaked gameplay vids

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??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.

I will just kill everyone instead of talking to them.

Also i don't remember George Clooney being in fallout...
 
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??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.

Talk. Pfft. Who wants to talk, that's precious time used in not exploring ruins, not killing stuff in ruins, not looting the hell out of said ruins and their previous (now gibbed) inhabitants, not trading said loot and starting all over again.
 
I can't handle the wait any more. Seriously, I've been doing nothing but pressing F5 on this thread the past two days.
 
Nightmare? Really? I guess their designers, and programmers, and players have a less valid opinion than the guy who hasn't gotten his copy yet, right? When did you learn about this?how much thought have you put into this?

Maybe give it some time before assuming they passed the build game button and that was it. Ffs,you can dislike a direction all you want, but nobody has any right to discount the direction a developer chooses.

I know myself and what I like well enough to assess whether certain features in a game appeals to my specific preferences. Not absolutely everything needs to be played with a controller in hand before seeing if you'd like it. There are things about the game that I'm not commenting yet even if I have a bad feeling about them because I don't believe myself to be able to say if I like them or not without playing first (story and characters for example). Bethesda has made bad design choices before and I've seen them coming before trying the game myself so it's not like those bad designs didn't get past their designers and programmers. I most certainly have the right to critique the direction a developer chooses.
 
Other than Lonesome Road, neither FO3 nor New Vegas did anything with its in-game conversation structures that required menus. New Vegas did some stuff with the aesthetic of the options available that let you generally choose how to roleplay your character, within a few archetypes, but it was quite limited given the statements could only be a sentence or two.

In Lonesome Road, the game actually tracked your responses to Ulysses and it affected what responses and options you had available down the line. Those needed more than 4 options because they were more complicated than the main story/back story/barter/goodbye structure, because you needed the space to know exactly what you were saying and the nuance between the options required more of them. None of the other conversations in either game required a menu. Big showpiece conversations like the Burned Man could have easily rolled all of its options into a radial menu.

Now, if the game lacks dialogue in general, that's another problem (the Oblivion problem -- which, by the way, had menus, just entirely too few choices inside of them), but that won't be a flaw of the conversation system.
 
So far it seems Fallout 4 has improved on many things beyond Fallout 3 and NV

Pros:A map filled with hundreds of hours of content with quests and dungeons
since the map is small it's very dense and filled with new things to see every step

This is more like a con to me for a multitude of reasons. Overly dense and compressed world design is one of my main beefs with stereotypical open world design, where you can't move for 1 minute without some new distraction being thrown in your face out of some desperate fear to never bore players. When this just goes on and on for long enough it just frustrates me. The unnaturally compressed scale of the world also hurts the sense of immersion greatly, since it's constantly asking you to take gigantic leaps in suspense of disbelief. And this goes double for a desolate wasteland world like Fallout.

I cannot bring myself to like the compressed, seamless world design of Fallout 3 and New Vegas thanks to these problems, and especially with how they compare to the zoned off world map traversal system the previous games used. The world feels much less like a wasteland and more like an jolly theme park approximation of one. If Fallout 4 takes this direction even further I find it worriyngly counter-intuitive to the kind of world and atmosphere this series is meant to convey.
 
I can't handle the wait any more. Seriously, I've been doing nothing but pressing F5 on this thread the past two days.


Hahahah me too, i've decided to listen to all fallout music on spotify and i'm not sure if it is soothing me or making me want the game more...
 
This is why going overboard with voice acting is fucking awful for rpgs.

Have you only ever played western RPG's.

Seriously, some of these responses seem to ignore that the VAST MAJORITY of RPG's do not have dialogue choices like the ridiculous cluttered menu's of Fallout 3 or New Vegas.

Everyone in this thread is just losing their shit over a single photo and a single players impression of the game. Essentially just confirming what they already "feared" from the E3 demo.

Sad, sad, sad. . .
 
Yes we can. It was a dumb choice and the impressions so far are proving why it was dumb and why many were concerned
Dumb choice? Have you talked at all to bethesda about this? They might be interested in hearing you out. Considering the amount of time spent making the game, surely they were just paying pin the stupid idea on the fallout instead of trying to make a profit. Maybe you should go down there and let them know that you, an ill informed consumer,should take their jobs, because you can make the game they wanted to make better than they can, because let's face it;Hero Prinny is the one true God, and has a deep, profound understanding of the inner workings of all Maryland citizens, including those of the bethesda team.

Now we're both hyperbolic. Fair and square.


Anyways, every video and morsel has me wanting the game more.
 
Yup. Tragic. Looks like this'll be the first game in the series where I'm not going CHR/Speech heavy.

Despite the same poster everyone seems to be hanging their decisions on, walking back his comments and admitting SPECIAL checks were actually in the game.

Awesome.
 
Despite the same poster everyone seems to be hanging their decisions on, walking back his comments and admitting SPECIAL checks were actually in the game.

Awesome.

To be more specific (from what I read, at least), the spanish leaker said that moving from 4 charisma to 6 charisma changed the 'apparent difficulty' of a speech check from 'red' to 'yellow', and he was able to pass it

I don't think there's been any other 'dependent on (skill other than charisma)' or 'dependent on perk' associations to speech checks a la New Vegas hinted at thus far.
 
Have you only ever played western RPG's.

Seriously, some of these responses seem to ignore that the VAST MAJORITY of RPG's do not have dialogue choices like the ridiculous cluttered menu's of Fallout 3 or New Vegas.

Everyone in this thread is just losing their shit over a single photo and a single players impression of the game. Essentially just confirming what they already "feared" from the E3 demo.

Sad, sad, sad. . .

It's what we all thought would happen...and now we're actually seeing gameplay for the first time which pretty much confirms what we thought would happen. Why wouldn't we bummed out? It's not like Bethesda has provided any information to prove us otherwise.
 
The less dialogue options the better for me. It was a chore to click all the dialogue options when talking to a NPC just to see if I get a side quest or not. I don't play Fallout to spend time talking to NPCs and learning every bit of information they possess. If people do, thats cool but I just want to shoot things and get lost in the map.
 
I can't handle the wait any more. Seriously, I've been doing nothing but pressing F5 on this thread the past two days.

Haha, yeah. I started a new game in Wasteland 2 since the directors cut was released, as I never even beat it the first time. I probably still won't beat it this time, but it's making the wait more bearable.
 
I absolutely hate dialogue options where you're not even sure what your character will say when you select an option. Or worse, whatever the character says is completely different than the prompt preview implies.

What in the FUCK did you do, Bethesda..
 
Other than Lonesome Road, neither FO3 nor New Vegas did anything with its in-game conversation structures that required menus. New Vegas did some stuff with the aesthetic of the options available that let you generally choose how to roleplay your character, within a few archetypes, but it was quite limited given the statements could only be a sentence or two.

In Lonesome Road, the game actually tracked your responses to Ulysses and it affected what responses and options you had available down the line. Those needed more than 4 options because they were more complicated than the main story/back story/barter/goodbye structure, because you needed the space to know exactly what you were saying and the nuance between the options required more of them. None of the other conversations in either game required a menu. Big showpiece conversations like the Burned Man could have easily rolled all of its options into a radial menu.

Now, if the game lacks dialogue in general, that's another problem (the Oblivion problem -- which, by the way, had menus, just entirely too few choices inside of them), but that won't be a flaw of the conversation system.

I am not concerned by the limitation of four choices per branch largely for this reason. It's not like dialogue no longer branches.

What I am concerned about is not knowing my character's responses before I say them. I've never really understood the upside of this angle. I would have preferred something more akin to the upcoming Deus Ex, where you use mood or tone descriptors for each option, and actually show the dialogue in full at the bottom when you are hovered over that selection before it is chosen.
 
So far it seems Fallout 4 has improved on many things beyond Fallout 3 and NV

Pros:
Improved combat
You're not limited to 4 directions when walking anymore
Great lighting system that looks gorgeous
You can choose your weapons instantaneously and use grenades now
Improved models
Lots of interesting perks for customisation
Welldone character creator with a lot of choices
A map filled with hundreds of hours of content with quests and dungeons
since the map is small it's very dense and filled with new things to see every step

Cons:
Horrible dialogue system
Poor writing that does not allow the player to learn more about the world through conversation because it wont allow you to backtrack
Horrible animations that looked like an amateur did them
Same voice actors reused for most of the game so you easily recognise their voices
Immersion breaking player character commenting on your actions like lockpicking or hacking

All in all you can easily say that Fallout 4 is a funner and better game than the previous games and as an RPG, it's a step back for now.

Nice to hear about lighting. I honestly did not expect that for Fallout 4. But hold on...small map? Wasn't it about the same size as Skyrim? That's not what i consider small.
 
Have you only ever played western RPG's.

Seriously, some of these responses seem to ignore that the VAST MAJORITY of RPG's do not have dialogue choices like the ridiculous cluttered menu's of Fallout 3 or New Vegas.

What kind of point is that...?

It doesn't matter how the "vast majority" of RPGs handle it, it's an important gameplay element of the Fallout series.

In b4 Tactics
 
The less dialogue options the better for me. It was a chore to click all the dialogue options when talking to a NPC just to see if I get a side quest or not. I don't play Fallout to spend time talking to NPCs and learning every bit of information they possess. If people do, thats cool but I just want to shoot things and get lost in the map.

yeah they probably want to cater more to the shooter fans, not RPG fans.
 
Isn't that like literally the first dialogue chance in the game?

I mean its got to get better. Right?

I think people are overreacting a little bit. Comparing as you said the first couple dialogue options in 4 to mid/late game story heavy dialogue trees in 3/NV. Also the player is now voiced versus silent in those games so I'd imagine that will make up for a large amount dialogue we may not see represented anymore.
 
Have we gotten any other info/impressions on the dialogue beyond the Spanish dude? Let alone any decent videos of a conversation beyond the one with the Vault-Tec guy?
 
Isn't that like literally the first dialogue chance in the game?

I mean its got to get better. Right?

Yea it's a pretty silly comparison. And they cherry picked probably two of the largest dialogue moments from FO3 and NV. Most of those games were not that complex in choices for majority of the game.

From the leaks we've seen more complex dialogue in other scenes in FO4
 
It's what we all thought would happen...and now we're actually seeing gameplay for the first time which pretty much confirms what we thought would happen. Why wouldn't we bummed out? It's not like Bethesda has provided any information to prove us otherwise.

The secrecy surrounding this game is it's biggest problem. It's fucking sad that we have to find out about these basic gameplay mechanics through leaks and message board impressions a week before launch.
 
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