Fallout 4 has gone gold; leaked gameplay vids

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So according to the spanish guy the loading times when using quick travel can easily(dont know annother word for it) take one minute. And when you die the loading is between the time it takes to load into the interior of a building and quick travel.

he just updated 4 min ago, reading through it :p
 
So according to the spanish guy the loading times when using quick travel can easily(dont know annother word for it) take one minute. And when you die the loading is between the time it takes to load into the interior of a building and quick travel.

he just updated 4 min ago, reading through it :p

Thank god for SSD
 
So according to the spanish guy the loading times when using quick travel can easily(dont know annother word for it) take one minute. And when you die the loading is between the time it takes to load into the interior of a building and quick travel.

he just updated 4 min ago, reading through it :p

That's pretty bad. I wonder if it'll be resolved with a day 1 patch?
 
I've forgotten how SPECIAL works. I know you have 21 points to spend at the beginning but can you increase your SPECIAL levels later in the game or are those initial levels set in stone?

Either way there is a perk in the Fallout world called Intense Training which allows you to use one level to increase one of your SPECIALs. I'm sure you can do the same in FO4.
 
So the nightmare scenario regarding the dialogue stuff is true? What were they thinking? I can't imagine the conversation about this: "hey let's do this thing with the dialogue where you can't ask more than one topic per npc character and there is no going back". I guess they just said ok and didn't give it much thought. I fucking hate that they had to do something so stupid and random. I was hyped through the roof while expecting some basic bethesda quirkiness but I never saw something like this coming. Seems so...random? What is the design philosophy behind something like that? Artificial replay value so you can "play again to see what the characters would say if you asked about the other mundane topic!". Sorry for ranting but to me Fallout has always been more about role playing than action etc. so restricting these aspects are a huge detriment to my ability to get into the game. Gonna have to wait and see before buying. By that I mean how much does other like-minded individuals like the game despite this.
 
Neither.

You have 10 Perks that fall under each of your SPECIAL Attributes, so 70 Perks in total. Most perks have several ranks within them equalling up to some 275. At the game's start you get 21 points put into your SPECIAL attributes. Whatever number you have in each attribute gains you access to those perk in that category. So if you have 5 Strength you can choose to select any of the 1-5 perks in Strength, but not 6-10.

At level up though you can choose to increase a SPECIAL attribute instead of selecting a Perk.

Look here for a view of the Perk Chart.
http://vault111.com/character/

Thanks.
I've always played with INT at ten so I could get the most points, guess I dont have to do that anymore
 
Right, I think there's something to be said for trying to change the way conversation trees work in RPGs. In games with tons and tons of options and the ability to go back up to a previous "folder" of choices, the pace and tone of dialogue can sometimes feel really weird. Likewise, being able to read an entire response before choosing it arguably makes it too easy to "win" conversations in games by laying out all the options for you explicitly. These are the kinds of things Alpha Protocol was trying to address, which is why I think that game is so interesting (even if it is pretty dire as an action RPG).

I don't think the way Fallout 4 is handling it is a good compromise, though. From what I've seen we're not really gaining anything tangibly better in terms of pacing, tone, or writing quality here.

Uh? Being able to know what you are going to say makes too easy to "win"?
 
Is it 2 confirmed? I figured it would be a deal where you pick up more radio stations further into the game.

I think some dev tweeted out some time back that FO4 will have more than 3, but less than 10 radio stations total. Amount available at any given time depends on where you are in the world.
 
So far it seems Fallout 4 has improved on many things beyond Fallout 3 and NV

Pros:
Improved combat
You're not limited to 4 directions when walking anymore
Great lighting system that looks gorgeous
You can choose your weapons instantaneously and use grenades now
Improved models
Lots of interesting perks for customisation
Welldone character creator with a lot of choices
A map filled with hundreds of hours of content with quests and dungeons
since the map is small it's very dense and filled with new things to see every step

Cons:
Horrible dialogue system
Poor writing that does not allow the player to learn more about the world through conversation because it wont allow you to backtrack
Horrible animations that looked like an amateur did them
Same voice actors reused for most of the game so you easily recognise their voices
Immersion breaking player character commenting on your actions like lockpicking or hacking

All in all you can easily say that Fallout 4 is a funner and better game than the previous games and as an RPG, it's a step back for now.
 
The things he likes the most about the game is:
The huge improvement in gunplay and character progression. How dense and varied the world is and the design(aesthetic).

What he dislikes the most is:
Without a doubt the dialogue system. Sure there are other things but nothing that he's a 100% on.

Someone asked him about the difficulty:
It's too easy, even when playing with 2 difficult levels over normal(i think he meant normal).

He gives an example of how bad the dialogue can be like how the character will say "Oh, ok, yea.., mmm.." when talking to someone who's son has been raped(this is just an example but there has been similar situations and/or worse). He mentions that its like the responses you get to chose from portays the playable character like he doesnt care.

If this is confusing i'll put some more effort into translating it :P
 
Anyone have a good deal for PC version??

Best buy is doing $10 credit and if you have gcu its an extra 20%, or you can get it at target next week during their B2G1 Free sale ($40 per game and if you don't have 3 games you want, get something random and return them for $40 each).

Thanks.
I've always played with INT at ten so I could get the most points, guess I dont have to do that anymore

Int now gives extra xp, and you get 1 SPECIAL or Perk point per level so Int is still be useful
 
So the nightmare scenario regarding the dialogue stuff is true? What were they thinking? I can't imagine the conversation about this: "hey let's do this thing with the dialogue where you can't ask more than one topic per npc character and there is no going back". I guess they just said ok and didn't give it much thought. I fucking hate that they had to do something so stupid and random. I was hyped through the roof while expecting some basic bethesda quirkiness but I never saw something like this coming. Seems so...random? What is the design philosophy behind something like that? Artificial replay value so you can "play again to see what the characters would say if you asked about the other mundane topic!". Sorry for ranting but to me Fallout has always been more about role playing than action etc. so restricting these aspects are a huge detriment to my ability to get into the game. Gonna have to wait and see before buying. By that I mean how much does other like-minded individuals like the game despite this.
Nightmare? Really? I guess their designers, and programmers, and players have a less valid opinion than the guy who hasn't gotten his copy yet, right? When did you learn about this?how much thought have you put into this?

Maybe give it some time before assuming they passed the build game button and that was it. Ffs,you can dislike a direction all you want, but nobody has any right to discount the direction a developer chooses.
 
is it not possible that a portion of his issues with the dialogue lies within the translation/voiceover?

correct me if im wrong but this leaker is playing a spanish language version of the game, no?

i assume its a different voice actor and theres a certain potential for loss of meaning via translation?

just a thought
 
Can we stop doing pro/con lists and reviews until the game is out? Or at least until we can get more than 30 minutes of total footage? Y'all have no chill trying to get your opinions out there before everyone else's
 
Nightmare? Really? I guess their designers, and programmers, and players have a less valid opinion than the guy who hasn't gotten his copy yet, right? When did you learn about this?how much thought have you put into this?

Maybe give it some time before assuming they passed the build game button and that was it. Ffs,you can dislike a direction all you want, but nobody has any right to discount the direction a developer chooses.

Are you saying we can't criticize the devs for their design choices?
 
Can we stop doing pro/con lists and reviews until the game is out? Or at least until we can get more than 30 minutes of total footage? Y'all have no chill trying to get your opinions out there before everyone else's

Indeed. It appears to be based largely on the experiences of one Spanish guy who got the game early.
 
Voiced main characters sounds like it's going to ruin a lot of the role playing for me; one of the best things about New Vegas were all the dialogue options available and the special skill dialogue options.
 
Don't get the hate for the dialogue cross; the options are near enough the same however it's handled. There's always a good answer, a rude answer, an inquisitive answer and a polite goodbye, or variations of. Sometimes I wish it could be expanded a bit more, but having an entire conversation laid out in text (Baldur's Gate springs to mind) doesn't necessarily work all that well for the majority of games these days and how they like to be cinematic and what not.

The only real gripe with that type of "preview" is when it's really off point when it comes to the actual delivery. It's been noted earlier in Thai thread that in ME, the response can suprise you given what you thought would be said.
 
K, done watching videos, they're just going to get further into the game as the week goes on. I feel like everything so far has probably been pretty early game, so I'm going on blackout before deeper game content starts getting shown.

Good stuff tho, I am more hyped than I was before to be sure.
 
I don't get this. I know exactly what I'm going to say in real life, why wouldn't I know it in the game? Conversations should be made harder to "win" by making the NPCs less one-dimensional, the dialogue choices less black and white etc, absolutely NOT by essentially tricking the player.

I'm giving AP another chance (actually downloading it atm), so I can't say what I think of the dialogue system in it just yet.

Uh? Being able to know what you are going to say makes too easy to "win"?

What I mean is, many classic RPGs give you the time to carefully consider, down to the specific wording, what you will say next, whereas games like Alpha Protocol try to keep conversations more spontaneous and unpredictable by giving you a general tone and idea (and in AP's case, a timer) but not a word for word breakdown of all the nuances of your next move. In classic RPGs, a heated argument can be completed at your leisure, which isn't really how the world works (or even pen and paper RPGs!)

I'm not saying it's better or even good, really, I'm just pointing out why some games like Fallout, LA Noire, and Alpha Protocol experiment with stuff like that. Fallout 4's implementation looks... not great. I would have VASTLY preferred the tried and true write-it-all-out-for-me format over this.
 
Nightmare? Really? I guess their designers, and programmers, and players have a less valid opinion than the guy who hasn't gotten his copy yet, right? When did you learn about this?how much thought have you put into this?

Maybe give it some time before assuming they passed the build game button and that was it. Ffs,you can dislike a direction all you want, but nobody has any right to discount the direction a developer chooses.

Heh, interesting view there.
 
So far it seems Fallout 4 has improved on many things beyond Fallout 3 and NV

Pros:
Improved combat
You're not limited to 4 directions when walking anymore
Great lighting system that looks gorgeous
You can choose your weapons instantaneously and use grenades now
Improved models
Lots of interesting perks for customisation
Welldone character creator with a lot of choices
A map filled with hundreds of hours of content with quests and dungeons
since the map is small it's very dense and filled with new things to see every step

Cons:
Horrible dialogue system
Poor writing that does not allow the player to learn more about the world through conversation because it wont allow you to backtrack
Horrible animations that looked like an amateur did them
Same voice actors reused for most of the game so you easily recognise their voices
Immersion breaking player character commenting on your actions like lockpicking or hacking

All in all you can easily say that Fallout 4 is a funner and better game than the previous games and as an RPG, it's a step back for now.



WHAAAT ?

I was super worried about the dialog "face buttons" thingy, seemed to lack the humor and some of the mad answers of Fallout 3, but what is this nonsense ?? Is this confirmed ? Can't you just speak again to NPCs ?
 
WHAAAT ?

I was super worried about the dialog "face buttons" thingy, seemed to lack the humor and some of the mad answers of Fallout 3, but what is this nonsense ?? Is this confirmed ? Can't you just speak again to NPCs ?

Anything that is "confirmed" right now probably isn't confirmed. I wouldn't start getting worried until we have further footage that's more reliable.
 
Hahhahhaha

Oh hurry up Tuesday

It looks sortof like the original concept for the Cloverfield Monster:

3108567-7805468170-clove.jpg


And that is a far bigger creature than I've seen in a Bethesda game before. It's comparable to the Dragons in Skyrim in terms of scope. Wow, hype.
 
The crafting and building system has me so excited that I can sort of ignore the new dialog system, especially because they can't write good dialog so the old system was wasted anyway.

I'm looking forward to having a blast exploring this world and rolling my eyes everytime a character opens his mouth.
 
Nightmare? Really? I guess their designers, and programmers, and players have a less valid opinion than the guy who hasn't gotten his copy yet, right? When did you learn about this?how much thought have you put into this?

Maybe give it some time before assuming they passed the build game button and that was it. Ffs,you can dislike a direction all you want, but nobody has any right to discount the direction a developer chooses.
Yes we can. It was a dumb choice and the impressions so far are proving why it was dumb and why many were concerned
 
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