Fallout 4 has gone gold; leaked gameplay vids

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I currently have Witcher 3 with only a few hours played and also am highly interested in Undertale. Add Divinity on top and maybe I should just skip Fallout for a while. Will be buggy anyway and the review thread should provide more entertainment than the game itself.

Witcher 3 is easily in my top 3 this year. And i'm currently having so much fun co-oping Divinity with the GF. Best combat i've played in years and very challenging (especially when the GF insist on charging blindly into groups!).
 
Yeah I mean honestly that sounds kind of horrible to me. Walking around town having to talk to everybody in hopes you come across the right NPC with the information you need. That's not a good time for me. I love the quest markers. I can understand people that don't though, but then again, Skyrim was one of my favorite games ever so these games are basically made for people like me.

Talking to everyone in town is what rpgs are about though. Learning their names, learning what they do. Hunting for a person without learning all that is choreful yes, but when you know the information, it's easy to know where that person is. Quest markers delude exploration quite a bit, and are pretty much pointing you where you go. Why does your character know where everything is when he or she has never seen those areas or people before? There's no reasoning behind it.

Morrowinds system wasn't perfect. The journal wasn't as good as some other games, but it was pretty in depth on how much it recorded.
 
Not specifically Oblivion, but...

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It's gotten to the point where even if you choose to disable the quest marker, they give you so little information you can't complete quests without it.

The journal system in Morrowind was terrible! If you acquired more than one quest information could become lost in the jumble of journal logs. On top of that, finding the locations described in the journal was tedious. Giving you a map marker still allowed you enjoy and explore the world, but also still make it to your destination without getting lost.
 
Can someone summarize for me WTF have y'all been talking about in this thread?

Previous games had a bunch of text options for dialog. New game has possibly fewer options because all options are voiced. Pages of "this is the end of the WRPG as we know it" ensues.

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This picture is a load of bullshit. It's literally the first dialog wheel in the game, the other pictures are from further in, one is even from DLC.
 
Can someone summarize for me WTH have ya'll been talking about in this thread?

"Fallout 3/New Vegas had a great dialog system that Fallout 4's Cross Dialog can not possibly live up to."

Based on a screenshot, a forced conversation to move the narrative along and a single players impression.

https://vid.me/C1JI: Here is a video showing the conversation with Preston Garvey. Because it's filmed with a potato, you can not see all of the dialog choices but they aren't the "Good, "Bad", "Neutral" and "Question" bullshit people were tossing about. It also shows that conversation is now indeed more free flowing with a second NPC joining the conversation.

Also the guy playing is terrible and relies on VATS to reload.
 
Reactivity for starters. You could kill an important figure head, or get promoted to some high rank, and the guards treat you like a common person. The world does not give a fuck about anything you do.

That is a problem all the TES games have suffered from, why are just putting Skyrim into that pile?
 
Previous games had a bunch of text options for dialog. New game has possibly fewer options because all options are voiced. Pages of "this is the end of the WRPG as we know it" ensues.

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This picture is a load of bullshit. It's literally the first dialog wheel in the game, the other pictures are from further in, one is even from DLC.

How about the one further in the game where a reporter ask you about newspapers and your responses are 1) What Newspapers 2) Not my Business 3) HATE NEWSPAPERS 4) SUPPORT NEWSPAPERS
 
How would something like Moira's Surival Guide missions even work with a 4 choice system

You realize that it's not just "walk up to person, 4 choices, leave" right? Each of those 4 could have enough 4, and those 4 could have another 4, etc etc. There is no limit to how deep a dialog tree can be put into that system.

How about the one further in the game where a reporter ask you about newspapers and your responses are 1) What Newspapers 2) Not my Business 3) HATE NEWSPAPERS 4) SUPPORT NEWSPAPERS

How about the one talking to Preston Garvey that has like 6 different dialogs after another?
 
You realize that it's not just "walk up to person, 4 choices, leave" right? Each of those 4 could have enough 4, and those 4 could have another 4, etc etc. There is no limit to how deep a dialog tree can be put into that system.

You realize [SARCASTIC] (Actual choice) does not offer any kind of information about what the character will say, in some way breaking the immersion (which I hope is a big part of why people likes these games)
 
Guys, I do want to point out that a one word summary dialogue system is not INHERENTLY bad and does not exactly mean a dumbing down of choices. After all, one of my favorite games is Alpha Protocol in which every line of dialogue is reduced to the coice of "Suave," "Professional," and "Aggressive." That said, even that system bugged the hell out of most people because we didn't always know what the hell Michael would do a lot of times. Still, the story choices and decisions in that game were on fucking point.

 
How would something like Moira's Surival Guide missions even work with a 4 choice system

One thing I remember is that she asks you about your experience. You could easily map responses to the four face buttons with 2/4 or 3/4 requiring a SPECIAL check. Is it as many as the original? No. Is it impossible to still maintain the spirit of it? Of course not.
 

This picture serves nothing except to reaffirm my love of the SPECIAL system and the animated perk poster. They're putting that much love into the presentation of a menu yet people are worried they've dumbed down the amount of information you can find in the rest of the game?
 
Because oblivion still has some form of reactivity. Skyrim is the latest entry that further streamlines all the systems that came before it.

No it doesn't, the world is static as hell - nobody reacts to your accomplishments - again, a staple of bethesda games.
 
Can someone summarize for me WTF have y'all been talking about in this thread?

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People who have decided to dislike something before trying it talking with other people who have also decided to dislike this thing and then they all talk about how much they've all decided to dislike this thing because of one guy who said he also dislikes it on the internet because that's an efficient use of one's time.

That and selectively grabbing a handful of several thousand middle-school difficult sentences from several games and agreeing that the oldest and most archaic ones are the greatest thing to grace the Earth since Jesus invented sliced bread and created America.
 
Why even have 1997 in that shot?
I'm sorry to tell you this, but besides the name it's an entirely different game.

Also, the Fallout 3 and 4 shot have just as many conversational options in that shot. (4 + goodbye)

+ Simplified/changed skill system != worse skill system.



..........
 
You realize that it's not just "walk up to person, 4 choices, leave" right? Each of those 4 could have enough 4, and those 4 could have another 4, etc etc. There is no limit to how deep a dialog tree can be put into that system.



How about the one talking to Preston Garvey that has like 6 different dialogs after another?

That isn't the problem, it is clear that a conversation will have multiple dialog options one after another after you pick one.
The problem is that you have only one topic! Normally you would maybe also only have those 4 options regarding that 1 topic, but in addition to that you could talk about other things that would lead to different quest/info/dialog.

With that system you basically have to end the conversation about that one topic and probably end the related quest until there would be room for the next topic.
 
Guys, I do want to point out that a one word summary dialogue system is not INHERENTLY bad and does not exactly mean a dumbing down of choices. After all, one of my favorite games is Alpha Protocol in which every line of dialogue is reduced to the coice of "Suave," "Professional," and "Aggressive." That said, even that system bugged the hell out of most people because we didn't always know what the hell Michael would do a lot of times. Still, the story choices and decisions in that game were on fucking point.

Pray evilore misses this lol
 
People walk around with nostalgia glasses for Morrowind and seem to forget all of its major problems. Now, I LOVE Morrwind and think it is the best Bethesda game and I played it after I played Oblivion and Skyrim. However, Morrowind was not great because I had to turn back 20 pages in my journal to remember what that one asshole said to me about where to go to beat this quest and what his name was so I could return to him after. Morrowind was great because it had a great setting and a great story that complimented its free form/exploration gameplay. It didn't shuttle you down a specific "main" quest line, it was a "Shandified" narrative where all quests were essentially part of the main quest. It was about exploration of the culture and decline of the Dunmer people.

The journal system in Morrowind was terrible! If you acquired more than one quest information could become lost in the jumble of journal logs. On top of that, finding the locations described in the journal was tedious. Giving you a map marker still allowed you enjoy and explore the world, but also still make it to your destination without getting lost.

You can search and sort the journal. Shocked people are trying to shit on one of the greatest RPGs ever made when they are barely familiar with its systems.

Anything to shitpost about Bethesda I guess...
 
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People who have decided to dislike something before trying it talking with other people who have also decided to dislike this thing and then they all talk about how much they've all decided to dislike this thing because of one guy who said he also dislikes it on the internet.

That and selectively grabbing a handful of several thousand middle-school difficult sentences from several games and agreeing that the oldest and most archaic ones are the greatest thing to grace the Earth since Jesus invented sliced bread and created America.
A:You
B:Like
C:This
D:Better?


2lazy2format
 
Why even have 1997 in that shot?
I'm sorry to tell you this, but besides the name it's an entirely different game.

Also, the Fallout 3 and 4 shot have just as many conversational options in that shot.

+ Simplified/changed skill system != worse skill system.



..........

You're missing the scroll bar in the FO3 screenshot, there are at least as many dialogue options again if you scroll down.
 
This picture serves nothing except to reaffirm my love of the SPECIAL system and the animated perk poster. They're putting that much love into the presentation of a menu yet people are worried they've dumbed down the amount of information you can find in the rest of the game?

Except they've nerfed the SPECIAL system in favor of more perks (thanks to Todd Howard's endless erection for Call of Duty) and added useless animated gifs to take your mind off the critical elements of role-playing.
 
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