Fallout 4 has gone gold; leaked gameplay vids

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Bethesda lowering the bar on their games isn't hyperbole at all, they've been doing that for every game they've released after Morrowind. Stripping out game mechanics, simplifying this and taking away that. In the case of dialog, we've gotten plenty of impressions from people who've been playing for tens of hours and that's honestly better than the whole lot of nothing Bethesda's given us. It sounds shallow and thin and for a western RPG by one of the supposedly premier developers in the genre, that is a huge step backwards.

I lambasted Skyrim before it came out for the perk system, and it looks just as lame here.
Like you say, every successive release Bethesda puts out is dumbed down more than the last.
Really disappointed as they barely feel like RPGs, more like action games with dialogue choices.
Long gone are the days of truly unique character builds.
 
As Ravel opens her mouth to speak her final question, you are suddenly gripped with the terrible realization that this final question has murdered many others to whom it has been asked. You know what it is, and you feel it welling up within you, and you feel compelled to ask it.

I don't know. (Y)
(X) Sarcastic. Nature LOL. (B)
................... (A) [Shoot Ravel]

Lets be fair. In that scene it didn't matter what you picked because all she wanted was "Your answer". What is true for you. First time I played it I picked "love", and that was correct because it was my answer.

So it would be more like

I don't know. (Y)
(X) Sarcastic. Give my answer. (B)
................... (A) [Shoot Ravel]


Maybe not as neat as having 10 choices ranging from power to love to nothing but the answer would still be the same.
 
How so?

Im pretty sure it will get 90+ scores. Are people expecting reviewers to criticize the game significantly?

It's hilarious. Morrowind got a 89 on metacritic. Oblivion dumbed down Morrowind's systems and got a 94. Skyrim further dumbed down Oblivion and also got a 94. People are straight delusional if they think that adding a massive undertaking with a fully voiced main character will damage the review score. If anything I expect it to score higher than FO3, which scored roughly a 91.
 
So when this gets 90+s and is praised as one of the games of the generation will the people whining change their opinions then?

No. :P

It's hilarious. Morrowind got a 89 on metacritic. Oblivion dumbed down Morrowind's systems and got a 94. Skyrim further dumbed down Oblivion and also got a 94. People are straight delusional if they think that adding a massive undertaking with a fully voiced main character will damage the review score. If anything I expect it to score higher than FO3, which scored roughly a 91.

I also remember that none of the reviews mentioned the completely unplayable and broken PS3 version. I don't believe reviews anymore when it comes to bethesda games.
 
So the dude who has been leaking it, as I assume he has been enjoying it though right?

Yes. From what he's said he sounds like he enjoys the majority of the game a great deal. His one negative has been the dialogue. Everything else he's been quite positive on from the new SPECIAL/Perk system to the gunplay and world.
 
79bd627605bd3694ebd2c98419e241b2.jpg



??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.

Just finished a playthrough of Planescape: Torment. This is depressing me. Conversation options was a big piece of the allure for me.

EDIT: YEAH EXACTLY
As Ravel opens her mouth to speak her final question, you are suddenly gripped with the terrible realization that this final question has murdered many others to whom it has been asked. You know what it is, and you feel it welling up within you, and you feel compelled to ask it.

I don't know. (Y)
(X) Sarcastic. Nature LOL. (B)
................... (A) [Shoot Ravel]
 
So when this gets 90+s and is praised as one of the games of the generation will the people whining change their opinions then?

No? Why would they? Of course this game is going to get highly praised by the press. It'll sell more than any Fallout that came before it and probably review better.

Doesn't mean that longtime Fallout fans have to love the game and the choices Bethesda has made.
 
If everyone has 4 options on average the amount of dialogue might be the same because in Fallout 3 a bunch of characters only had 3 or 4 choices, and one was always 'I have to go now'.
 
It seems that I can't find a working video + I want to avoid spoilers.

So... is there a continuos world there or are they sticking to their 15 years old engine with loading screens even when entering a hut?

I'm not joking when I say that this point will basically make the difference between buy it at day 1 or not for me.
 
So when this gets 90+s and is praised as one of the games of the generation will the people whining change their opinions then?

Nope, most people are able to formulate their own opinions

It seems that I can't find a working video + I want to avoid spoilers.

So... is there a continuos world there or are they sticking to their 15 years old engine with loading screens even when entering a hut?

I'm not joking when I say that this point will basically make the difference between buy it at day 1 or not for me.

Apparently there are more open buildings this time around, with no loading screens
 
Well if the leaker is enjoying it then I don't see it being terrible. Who knows though I would still have to play for myself, so far the updates have seem interesting.
 
Do some people not understand that the lines you choose from are merely "summaries/emotions" and not the actual full-dialogue your character says?

The entire point of this (and the reason why most voiced protag games (IE Mass Effect) do it this way is because it would get tiring to read the full line and then have to hear your character say word for word what you just read.

By doing it this way it makes hearing the dialogue new/enjoyable.

Also I think it's not exactly fair to compare the short-summaries with the full-line of dialogue that you'd see in fallout 3/nv.

It would be more fair to compare the actual spoken dialogue instead.
 
"B - Angry"

Right, but, after you hit "B" for angry, they'll then say the full line. It's just a different vehicle for delivering basically the same thing. Did none of you play Mass Effect?

Do some people not understand that the lines you choose from are merely "summaries/emotions" and not the actual full-dialogue your character says?

The entire point of this (and the reason why most voiced protag games (IE Mass Effect) do it this way is because it would get tiring to read the full line and then have to hear your character say word for word what you just read.

By doing it this way it makes hearing the dialogue new/enjoyable.

Also I think it's not exactly fair to compare the short-summaries with the full-line of dialogue that you'd see in fallout 3/nv.

It would be more fair to compare the actual spoken dialogue instead.

This is what I keep thinking. Some people seem to not understand what they're seeing.
 

(X) *punch paladin in the dick*.


Edit actually that would be too long to show even. Lol


So when this gets 90+s and is praised as one of the games of the generation will the people whining change their opinions then?

No we will wait till Obsidian makes the better version of Falllout 4 and THEN they will get slammed will all the current criticisms, that's how this game works.


It's like poetry. /Lucas
 
Right, but, after you hit "B" for angry, they'll then say the full line. It's just a different vehicle for delivering basically the same thing. Did none of you play Mass Effect?

I just want to clarify that I was being sarcastic and I do in fact understand that fact
 
Do some people not understand that the lines you choose from are merely "summaries/emotions" and not the actual full-dialogue your character says?

The entire point of this (and the reason why most voiced protag games (IE Mass Effect) do it this way is because it would get tiring to read the full line and then have to hear your character say word for word what you just read.

By doing it this way it makes hearing the dialogue new/enjoyable.

Also I think it's not exactly fair to compare the short-summaries with the full-line of dialogue that you'd see in fallout 3/nv.

It would be more fair to compare the actual spoken dialogue instead.

Yeah but you're pretty much describing one of the more annoying things about Mass Effect dialogue. You really don't know what your character is ever going to say. All you get is like 2 word dialogue choice.
 
Do some people not understand that the lines you choose from are merely "summaries/emotions" and not the actual full-dialogue your character says?

The entire point of this (and the reason why most voiced protag games (IE Mass Effect) do it this way is because it would get tiring to read the full line and then have to hear your character say word for word what you just read.

By doing it this way it makes hearing the dialogue new/enjoyable.

Also I think it's not exactly fair to compare the short-summaries with the full-line of dialogue that you'd see in fallout 3/nv.

It would be more fair to compare the actual spoken dialogue instead.

Yes they do. That's one of the major problems a lot of people have with the whole new system lmao.
 
Do some people not understand that the lines you choose from are merely "summaries/emotions" and not the actual full-dialogue your character says?

The entire point of this (and the reason why most voiced protag games (IE Mass Effect) do it this way is because it would get tiring to read the full line and then have to hear your character say word for word what you just read.

By doing it this way it makes hearing the dialogue new/enjoyable.


Also I think it's not exactly fair to compare the short-summaries with the full-line of dialogue that you'd see in fallout 3/nv.

It would be more fair to compare the actual spoken dialogue instead.

But that fixes a problem for a thing people largely didn't want.

Summarizing dialogue options can get rid of some of the nuance. Whereas before you would get a complete sense of what your character is going to say the summaries can exclude detail, but more likely they will probably try to highlight detail, meaning that the subtly in making the right choice of what to say can be lost. Something that reads an an impassioned response might be simplified to "I disagree", etc.

It depends on how it's executed.
 
It would be cool if we could just talk into our mics and the AI was intelligent enough to respond to whatever we say. Maybe another 20 years.
 
Right, but, after you hit "B" for angry, they'll then say the full line. It's just a different vehicle for delivering basically the same thing. Did none of you play Mass Effect?

Angry is so damn vague though. What if I'm slightly angry and not pissed off I want to kill you angry? What if B - Angry does something I didn't intend to happen? It's a very limited system. Especially in a game where your character is supposed to be a blank state, and not some predetermined space jesus. Mass Effect also does a shitty job with player choice simply because paragon/renegade being blatantly obvious good and bad choices.
 
Yeah but you're pretty much describing one of the more annoying things about Mass Effect dialogue. You really don't know what your character is ever going to say. All you get is like 2 word dialogue choice.

It creates a huge detachment for me with the character i'm playing as since i'm constantly surprised by him. Would much prefer not having any dialogue choices at all, and create dialogue sequences with good flow, than giving me vague options.
 
Do some people not understand that the lines you choose from are merely "summaries/emotions" and not the actual full-dialogue your character says?

The entire point of this (and the reason why most voiced protag games (IE Mass Effect) do it this way is because it would get tiring to read the full line and then have to hear your character say word for word what you just read.

By doing it this way it makes hearing the dialogue new/enjoyable.

Also I think it's not exactly fair to compare the short-summaries with the full-line of dialogue that you'd see in fallout 3/nv.

It would be more fair to compare the actual spoken dialogue instead.

Oh I understand why they do it I just hate it as all too often I find myself unpleasantly surprised by what my character winds up actually saying or doing. It's hard to role play if I can't even reliably determine what my character is saying. I hate when that happens and was why LA Noire ultimately started to drive me nuts, even if that is an extreme example of the problem.
 
It's hilarious. Morrowind got a 89 on metacritic. Oblivion dumbed down Morrowind's systems and got a 94. Skyrim further dumbed down Oblivion and also got a 94. People are straight delusional if they think that adding a massive undertaking with a fully voiced main character will damage the review score. If anything I expect it to score higher than FO3, which scored roughly a 91.
When Morrowind came out it wasn't a mainstream genre yet, let alone the series. Before that, Baldur's Gate II and Diablo II were the best-selling western RPGs and they were PC exclusives. BG2 was a traditional CRPG and Diablo wasn't anything like the rest.
Morrowind and KotOR changed that. They were much more casual and became huge hits on the Xbox, so we got a lot of journalists and players who suddenly became "RPG fans".

One thing led to another and now we have a shitload of journalists who are willing to forgive anything (including multiple game-breaking bugs) as long as the game is "immersive', gives the illusion of choice and is a fun sandbox, in Bethesda's case.
Morrowind's scores were fine at the time. They may seem low in retrospect, but that's only because much worse sequels got overwhelmingly positive reviews.
 
Do some people not understand that the lines you choose from are merely "summaries/emotions" and not the actual full-dialogue your character says?

The entire point of this (and the reason why most voiced protag games (IE Mass Effect) do it this way is because it would get tiring to read the full line and then have to hear your character say word for word what you just read.

By doing it this way it makes hearing the dialogue new/enjoyable.

Also I think it's not exactly fair to compare the short-summaries with the full-line of dialogue that you'd see in fallout 3/nv.

It would be more fair to compare the actual spoken dialogue instead.

I would still prefer that they didn't have main character VO at all and continued with the old system. The dialogue system from Mass Effect never had much depth but from the looks of it at least it's better than F4 since F4 only allows 4 at a time (ME and DA would allow more at least). New Vegas does it best. It helps with the role playing element a lot more.

I just hate the fact that no matter what my character looks like he'll always sound the same. I had this problem with DAI as well and with ME. The Witcher 3 I don't have a problem with since you are playing a specific character.
 
Yeah but you're pretty much describing one of the more annoying things about Mass Effect dialogue. You really don't know what your character is ever going to say. All you get is like 2 word dialogue choice.

This. It's hella annoying especially when you read a response and believe he will state it one way but then ends up punching someone in the face.

People understand what dialogue summaries are and have hated them for a long time now, the BEST system is what Deus Ex: HR had. In that game you had short summaries of a dialogue choice but if you hovered over the choice you could read the full text response the character would say. Also, even ME's summary dialogue is longer than what I've seen from these early leaks. In BioWare games you pretty much never get "Yes" or "No" or "Tell me More." Instead, you get "Well, I guess you're right," "Of course not, that's silly," and an "Investigate" tree which branches off into several different questions.

I also want to take this time to point out that I don't understand people that hate the "Dialogue Wheel." There is nothing wrong with the wheel, except for maybe a small problem for people playing with a KB/M setup. It is simply a UI device that works well for picking choices on a console. The dialogue wheel is not bad, what is bad is a lack of proper choices and control over the PC.
 
79bd627605bd3694ebd2c98419e241b2.jpg



??????? (Y)
(X) What. The fuck. (B)
.............. (A) Is this.

I heard this yesterday, but i couldn't (still can't) believe that the dialog options later in the game would not open up and we had would not have a simple button (like "more" or "investigate") for the further dialog choices (even that would be a chore with only 4 choices unlike Biowares 6 but at least there would be the option for more)
So is this confirmed? Only 4 choices always? (and not even 4 if you don't count the No/Not interested, which is basically the same as walking away.)

I can't believe this.
If that is really the case i'm already waiting for the news that they someway hardcoded the dialog in the creation kit that it only works that way. Which than would mean that we can't really give new dialog to the existing characters....All available options reserved by Story content.....Good bye cool mods that integrate into the base game.....Just make cool armor and Weapons mods, those are easier to port to console anyway....


Yeah, no i still don't believe this. Bethesda can't be this dumb.
 
It's hilarious. Morrowind got a 89 on metacritic. Oblivion dumbed down Morrowind's systems and got a 94. Skyrim further dumbed down Oblivion and also got a 94. People are straight delusional if they think that adding a massive undertaking with a fully voiced main character will damage the review score. If anything I expect it to score higher than FO3, which scored roughly a 91.

What part did Skyrim dumb down from Oblivion?
 
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