Halo 5 sales in the UK [Excludes digital sales]

I think stuff like this (launch sales) are less likely to be due to that specific entry being a disappointment, rather than prior entries being a disappointment. Like Sonic Generations wasn't exactly a disappointment... but had to contend with the preconceptions that a Sonic game would be. Reach followed by 4, followed by a busted MCC are far more likely to be factors, than a game that those that haven't bought it, also likely haven't played is.
double post - either Windows or my beer is to blame
 
But so many here don't give a shit about variables such as these.
They just want to make it seem so much worse than it is lol. I wonder if those same people disliked math in school.

Uh, what? Most people agree that Halo 5 fell off for a variety of reasons in sales compared to past entries. You're the one making it seem like this is a natural occurrence rather then an unexpected event.

Yea, there's factors that resulted in this decline. But there's a pretty big decline.
 
Uh, what? Most people agree that Halo 5 fell off for a variety of reasons in sales compared to past entries. You're the one making it seem like this is a natural occurrence rather then an unexpected event.

Yea, there's factors that resulted in this decline. But there's a pretty big decline.
I wasn't referring to you. I was referring to some who said the market hadn't changed. I mostly agreed with your argument.
 
We will easily find out what the expectations were:
If MS PR decides to give us an approximate sales figure (whatever that number turns out to be) the game has met their expectations.
However, if we only get "5 million skulls found" and "17 million players teabagged" - it is definitely underperforming.

I think this will be a good barometer of the game's success. If they come out with meaningless stats like 1.2 million hours of multiplayer played on the first day or Live subscriptions up 9% year on year then we know it has been a disappointment.
 
This core demographics that he's talking about must've shrunk since some of the people went on to PS4 and can no longer purchase Halo 5? I'm not saying everyone who would've upgraded to XBO that instead upgraded to PS4 would've bough Halo 5 and would've been a core demographic for Halo, but there is a correlation, I think.

OK, good point.
 
In your opinion, which is fine and all but most people here (and everywhere else going by these numbers) would disagree.

These sales numbers mean jack in regards to the actual quality of Halo 5, or how much of a Halo game it is, unless the only way you consider something Halo is to copy and paste Halo 2 and 3 ad-nauseam.
 
In your opinion, which is fine and all but most people here (and everywhere else going by these numbers) would disagree.

How do you come to this conclusion?

The more likely scenario is that the Halo formula doesn't have the draw it used to. Perhaps Halo5 is 'too halo" for the current generation of players...
 
These sales numbers mean jack in regards to the actual quality of Halo 5, or how much of a Halo game it is, unless the only way you consider something Halo is to copy and paste Halo 2 and 3 ad-nauseam.

Well, if you follow his logic, the sales of MCC prove that Halo CE, 2, 3 and 4 don't feel like Halo either.
 
The franchise sold 65m.
Some guys says Halo 3 (ODST included) sold over 14.5m alone.
And you have a lot of game for the others 50.5m:

Halo: Combat Evolved
Halo 2
Halo Wars
Halo: Reach
Halo: Combat Evolved Anniversary
Halo 4
Halo: Spartan Assault
Halo: The Master Chief Collection
Halo: Spartan Strike

I can't split but I guess Halo 2, Halo: Reach and Halo 4 were the best selling games after Halo 3.

Halo CE and Halo 2 PC versions.
 
Well Halo MCC has done over 5 million. And I feel in time it'll have good legs, 8-9 million can certainly be done.

If that happens it will be a long time for now especially if halo 5 is a slow burner.I think this game will sell 4-6 million by the end of this holiday season WW.Majority of halo 5's ltd at the end of this holiday season will come from the US most likely.
 
This. Halo 5 is going to have a real good month in the NPDs. This is the game that people bought all those Xbox Ones for.

I'm assuming that tomorrow we'll be hearing about "2 million first-week sales" from Microsoft.

That would be a severe disappointment tbh. Even more so than this thread i think. Didn't Halo 4 sell 3+ million in one day?
 
Why is this a problem after the drop Halo 4 took?

I'm sure that they will be looking at it very closely to see if the gameplay changes (as well as Halo 5 being the only current gen Halo) will help.

It's the line that platform holders or publishers take when actual sales are disappointing. MS have even started pulling the same thing in thier financial reports. No longer giving shipped figures for Xbox, now just report of Live users.
 
Why is this a problem after the drop Halo 4 took?

I'm sure that they will be looking at it very closely to see if the gameplay changes (as well as Halo 5 being the only current gen Halo) will help.

To be honest I was expecting him to say how many missions were finished in singleplayer or how many Warden Eternals killed in this multiplayer-centric title.
 
If that happens it will be a long time for now especially if halo 5 is a slow burner.I think this game will sell 4-6 million by the end of this holiday season WW.Majority of halo 5's ltd at the end of this holiday season will come from the US most likely.
maybe. All they need to do is make it the standard pack in game for the $350 bundle like they did with halo MCC last year and your guaranteed a few hundred thousand copies of the game sold per month with the bundle
 
It's the line that platform holders or publishers take when actual sales are disappointing. MS have even started pulling the same thing in thier financial reports. No longer giving shipped figures for Xbox, now just report of Live users.

Mix of Xbox never catching up to PS4 worldwide and the brand being pushed into a service on more than just XB1.

But anyway, I don't see why his comment on online should be taken in that way. It's obvious with the e-sports push that MS wants Halo 5 to do well in that area.

To be honest I was expecting him to say how many missions were finished in singleplayer or how many Warden Eternals killed in this multiplayer-centric title.

Yes, now this would have been "It's probably a disappointment"-worthy in my opinion. I guess it's still not to soon for MS to make statements like this.
 
If that happens it will be a long time for now especially if halo 5 is a slow burner.I think this game will sell 4-6 million by the end of this holiday season WW.Majority of halo 5's ltd at the end of this holiday season will come from the US most likely.
Ummm, no. Fallout, COD, and Star Wars will make sure of that. But will definitely do over 5 million LTD easy.IMO
 
Bit of an ignorant question, but has the Halo series ever been THAT huge of a seller?

I think Halo 3 did pretty damn well, but aside from that I'm not so sure. Halo 1 and 2 released on a console that sold under 30 million units lifetime, with the former game being a launch title. I assume Reach and 4 did as solid as you could expect a console exclusive to do.

Someone in here mentioned that Halo series has sold over 60 or 70 million copies to date or something like that. While thats obviously a nice big number, didn't GTA5 alone pull in over 50 million?

I'm not trying to rewrite history or anything, and I am sure when compared to other console exclusives Halo is at or near the top. But are our expectations perhaps a bit too high, especially considering that Halo 5 is on the second place Xbox One with a smaller install base?
 
How do you come to this conclusion?

The more likely scenario is that the Halo formula doesn't have the draw it used to. Perhaps Halo5 is 'too halo" for the current generation of players...
It's probably that more than anything else
Which is weird to say

But before there was competition, all we knew was halo, it just seems people like what the competition offers more.

Anyone could get a kill in COD/battlefront/destiny, that's appealing to people
 
Bit of an ignorant question, but has the Halo series ever been THAT huge of a seller?

I think Halo 3 did pretty damn well, but aside from that I'm not so sure. Halo 1 and 2 released on a console that sold under 30 million units lifetime, with the former game being a launch title. I assume Reach and 4 did as solid as you could expect a console exclusive to do.

Someone in here mentioned that Halo series has sold over 60 or 70 million copies to date or something like that. While thats obviously a nice big number, didn't GTA5 alone pull in over 50 million?

I'm not trying to rewrite history or anything, and I am sure when compared to other console exclusives Halo is at or near the top. But are our expectations perhaps a bit too high, especially considering that Halo 5 is on the second place Xbox One with a smaller install base?
I'm sure someone will post some data for you, but bear in mind that Halo is a single platform series for the mainline games (plus a few PC ports), which limits the utility of comparison to multi-platform games like GTA and CoD.

Back at Halo 3's peak, it went toe to toe with CoD on the Live charts in popularity, for months, as a point of comparison.
 
Bit of an ignorant question, but has the Halo series ever been THAT huge of a seller?

I think Halo 3 did pretty damn well, but aside from that I'm not so sure. Halo 1 and 2 released on a console that sold under 30 million units lifetime, with the former game being a launch title. I assume Reach and 4 did as solid as you could expect a console exclusive to do.

Someone in here mentioned that Halo series has sold over 60 or 70 million copies to date or something like that. While thats obviously a nice big number, didn't GTA5 alone pull in over 50 million?

I'm not trying to rewrite history or anything, and I am sure when compared to other console exclusives Halo is at or near the top. But are our expectations perhaps a bit too high, especially considering that Halo 5 is on the second place Xbox One with a smaller install base?

For a single platform title Halo at its peak had incredible sales. You are looking at likely 12+ million for Halo 3 alone on the 360. The game was COD level size. I mean even a title as recently as Halo 4 is sitting somewhere in the 8-10 million unit range.

All of that said NA is the most important market for Halo and it will be interesting to compare the drop for the franchise there in comparison to other markets
 
I'm sure someone will post some data for you, but bear in mind that Halo is a single platform series for the mainline games (plus a few PC ports), which limits the utility of comparison to multi-platform games like GTA and CoD.

Back at Halo 3's peak, it went toe to toe with CoD on the Live charts in popularity, for months, as a point of comparison.

Right of course, that's why I kept mentioning it did well for a console exclusive. But that just goes towards my point that perhaps we are being a bit unrealistic with our Halo 5 sales expectations. Though of course Halo 3 did come out at around the same point in the Console life span (two years in roughly), so perhaps it is entirely fair to compare it to that game.

Really curious to see how Halo 5 does this weekend in regards to player counts. Halo 4 got pretty beat up by COD, but I'm hoping with COD seemingly hitting a plateau, the hit to the playerbase won't be as bad.

I'm really liking Halo 5 a lot more than 4 for multiplayer, even though the microtransactions will always gross me out.
 
Right of course, that's why I kept mentioning it did well for a console exclusive. But that just goes towards my point that perhaps we are being a bit unrealistic with our Halo 5 sales expectations. Though of course Halo 3 did come out at around the same point in the Console life span (two years in roughly), so perhaps it is entirely fair to compare it to that game.

Really curious to see how Halo 5 does this weekend in regards to player counts. Halo 4 got pretty beat up by COD, but I'm hoping with COD seemingly hitting a plateau, the hit to the playerbase won't be as bad.

I'm really liking Halo 5 a lot more than 4 for multiplayer, even though the microtransactions will always gross me out.

For the last 12 or so years we've been paying $60 for a Halo game and with Halo 5 they have given us 60fps, HD resolutions, full single player, loads of art content, Warzone, MP, tons of customizations, theater mode, free content coming down the line, and so on. It isn't unrealistic for them to try to make a little bit of money off of microtransactions seeing as though the barrier for entry for the players has stayed the same but their costs and effort have only increased.

Halo 3 had next to no competition when it came out and it was the default FPS of the era. CoD is now that and Destiny seems to be crowding the full sci-fi gap. Games in general seem to have incredible staying power with incredible player retention. GTA V is a monster at the moment for securing and keeping a player base.

Sales will likely never be as huge as they were but the game will have a long tail. Halo CE had an incredibly long tail. It sold for years.
 
For the last 12 or so years we've been paying $60 for a Halo game and with Halo 5 they have given us 60fps, HD resolutions, full single player, loads of art content, Warzone, MP, tons of customizations, theater mode, free content coming down the line, and so on. It isn't unrealistic for them to try to make a little bit of money off of microtransactions seeing as though the barrier for entry for the players has stayed the same but their costs and effort have only increased.

Halo 3 had next to no competition when it came out and it was the default FPS of the era. CoD is now that and Destiny seems to be crowding the full sci-fi gap. Games in general seem to have incredible staying power with incredible player retention. GTA V is a monster at the moment for securing and keeping a player base.

Sales will likely never be as huge as they were but the game will have a long tail. Halo CE had an incredibly long tail. It sold for years.

Maybe I'm alone in this, but I'd be fine with paying another 10 or 20 bucks for a game this content loaded if it meant we got free dlc maps (which also avoids splitting the community) and didn't have microtransactions.

I just don't like a game UI trying to sell me shit, I know it's petty, but I'll never be ok with it. I wish they'd at least kick it out to the Xbox store. Ultimately, it won't affect me much for this game I guess as I am already gravitating a lot more to Arena unless lots of friends are online.
 
Ummm, no. Fallout, COD, and Star Wars will make sure of that. But will definitely do over 5 million LTD easy.IMO

Depends on where it's at right now. If it's under 2million right now I doubt it will sell 4 million by the end of the year. If it's over it's possible. Now I think about it I don't think 6 million will be possible for this game by the end of the year. I can see it doing over 5 million eventually pretty easily also. Later in the gen halo 5 may reach a decent LTD(7 million probably) once the xbox one base increases.
 
Halo 3 had next to no competition when it came out and it was the default FPS of the era. CoD is now that and Destiny seems to be crowding the full sci-fi gap.

I think this is the salient point but it isn't just CoD and Destiny muscling in. For some time, Halo had the prime spot as the "good" console FPS. Nothing came close. Timesplitters, Black, Killzone. Nope. Perhaps only Metroid Prime would be a contender here.

Along with the PS3/360 generation came a great equalising of titles across platforms and with PC too. Suddenly you've got a raft of great single player fps like Bioshock, Dishonored, Deus Ex... everything that makes Halo look as ancient as its roots. Multiplayer is getting bossed by CoD and there are a multitude of diversions like Borderlands, freebie things like Planetside 2.

Essentially, Halo needed to evolve, or at least be retired so it could be evolved. Microsoft should have been launching the XboxOne with Destiny as their new lead IP. Instead they're service the core trinity Halo, Gears, Forza because fans will stick to Xbox purely because of that.

Until a fatigue sets in or a few duffers come out, and then you're in a position where suddenly you're desperately grasping for a successor.

Sony do have a great stab at continually trying something new. Although, I have to say, I feel they mainly hit "solid" rather than iconic. Nice to know you can expect something new around the corner in the future and teams get a chance to move away from their defining titles.
 
Hmm?... Most people here don't think it feels like Halo you say?... That's an interesting observation.

I'm also not sure how you go about qualifying this opinion with all the people that don't own it... maybe they don't own it precisely because it does feel like Halo, and they're not Halo guys anymore. If being "not Halo" caused low sales, then what did they buy? Or did they just stop gaming altogether?

Don't take anyone serious who is shitting on this game. It's the best Halo title ever made.
 
This is bad. Really bad. Only Naughty Dog can save the Sci-Fi genre now

On serious note: was to be expected. I know many fans thought that Halo would be again a huge success for MS but not with another 3 juggernauts so close to each other. People are probably saving their hard earned money for BLOPS3, Fallout 4 and Battlefront this year.

This does make me wonder if H5 was ready earlier in the year and they could have released it earlier would it have made a difference?

Xbox's biggest exclusives this year seems to have been two remasters/remakes (GoW and Rare Collection) and I think a lot of people felt that for most of the year it was pretty bare because MS was saving their big guns all for the holidays.

Maybe if H5 had released in the slower months of summer or spring, maybe it would have done bigger numbers?
 
Not much at all. Empty PR words. I'll be interested to see if they issue a proper statement.

That statement makes me think they won't. Anytime you get PR like that it seems to much like an attempt to cushion.

Overall I think H5 will have amazing legs. It is the best MP I have played in a Halo game since 3 and the community and ranking system will ensure a healthy ecosystem. Doesn't really matter if it doesn't beat predessor sales Halo 6 will do great

Don't take anyone serious who is shitting on this game. It's the best Halo title ever made.

Mediocre campaign
Amazing MP

Yeah it's pretty awesome and I'm being serious
 
It's probably that more than anything else
Which is weird to say

But before there was competition, all we knew was halo, it just seems people like what the competition offers more.

Anyone could get a kill in COD/battlefront/destiny, that's appealing to people

No doubt, the arena shooter simply isn't as popular as it once was... Halo is basically the only one on consoles, as no one else is even trying.

That's why I think the idea that MS was expecting H3 numbers is ridiculous. I think they should be happy to offer the only quality console product in this niche , and hope it finds success as an e-sport.

But the halo formula doesn't really work at all as anything else. That's why H4 multiplayer dwindled so quickly.
 
I keep thinking I'm in an NPD thread. Then I realise how epic the next NPD thread may be.

Im not sure GAFs gonna be able to take Halo 5, Tomb Raider, CoD, Battlefront and Fallout 4 against a backdrop of Xbox trailing PlayStation in US and UK: the servers or the members.

The meltdowns are gonna be fucking glorious.
 
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