Fallout 4 has gone gold; leaked gameplay vids

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It's less of the AI and more of how did it live with its head intact from a point blank shot?

With that high of percentage you would think it would connect.
 
isnt VATS still dice rolls? Im actually asking btw



yeah thats what I assume?

VATS is like a critical bar now it seems. Activating VATS allows you to crit as long as the critical meter if filled.

So there's no more random critical hits when shooting, just only when you activate VATS.
 
I do apreciate how that 2008 perk menu shows all the perks, and then the Fallout 4 version is a cropped picture only showing the first 2 rows of perks, when in fact all the 2008 perks and more are in Fallout 4

whatever helps the narrative I guess

The 2008 picture doesn't show any perks. It shows Skills, which are gone from Fallout 4.
 
Tempered expectations, it's the only way to think heading into a big launch.

I had tempered expectations all the way back from fallout 3. There was no way they could live up to my expectations for a fallout game.

And they didn't. They made something else that I had a lot of fun with that was different than Fallout 1/2.
 
Despite these possible issues, I'm still excited for the game. As long as it's open with tons to explore, I'll be pretty happy.
 
mutants and other monsters came from the radiation from the bombs. Vaults were built because of the threat of the bombs. Pip Boys are the Fallout universe 1950s smartwatches. People dont live for 100s of years, the whole "I woke up 200 years later" thing is specific to FO4 and nobody knows the deal with it

Brotherhood of Steel, The Enclave and others are various factions that formed along the years after the bombs fell.

This isn't correct. Mutants are a result of being dipped in the FEV (Forced Evolutionary Virus) that was being worked on at the Mariposa military base in the years leading up to the great war. It was a secret project whereby soldiers where exposed to the FEV which was supposed to increase strength and intelligence in soldiers.

After the war a doctor by the name of Richard Grey was exploring the now devastated military base and accidental fell into a vat for of the FEV. After a number of weeks in the VAT he was reduced to a blob but retained consciousness, he was also able to morph his being with other living things as well as computer terminals, He is known as The Master and the first Super Mutant who went on to create an army of other super mutants by exposing them to the FEV.

Other mutated creatures such as Deathclaws and Nighstalkers are a result of the FEV being released into the atmosphere when the bombs hit the Mariposa military base during the Great War.

As for the Brotherhood of Steel, they were founded before the Great War when a number of soldiers stationed at the Mariposa base found out that the FEV virus was being tested on human subjects. Headed by Roger Maxson, the rogue faction declared the desertion from the army and set up The BOS.

The Enclave was also founded pre-war, it's basically just a collective of the US Government who made plans to protect themselves in case of a nuclear war. When the immediate effects of the Armageddon had passed they would resurface and attempt to bring back America to what it was before the bombs dropped.
 
VATS is like a critical bar now it seems. Activating VATS allows you to crit as long as the critical meter if filled.

So there's no more random critical hits when shooting, just only when you activate VATS.

I think you can still crit normally, but there's a crit bar separately or something? Think there's a perk that make crits charge faster, and a perk that allows you to "store a critical for use in VATS".

You are good at everything. You are not special at all.

You are special because you are good at everything ;)

Potentially.

Because there's no level cap, if you put in the insane amount of hours necessary you could master everything. Levelling will slow as you get higher level though, just like in Skyrim.
 
what

wait wait wait

this is the first i've heard of this

skills are gone from fo4? why?
Rolled into the Perks system
“The previous Skill system had some confusing parts and ended up spreading your choices too thin. Some of you had questions like: “What’s better, the Charisma SPECIAL, or the Speech Skill? Why are assault rifles in Small Guns?” Additionally many Perks simply raised associated Skills. The Gun Nut Perk in Fallout 3 increased two separate Skills. In Fallout 4, the ranks of Gun Nut act as gates for modifying and crafting weapons. Sneak was a skill in Fallout 3, and you simply increased its value. In Fallout 4 Sneak becomes a Perk that not only makes you harder to detect, but wraps in previous perks like Silent Running and Light Step into its ranks. By wrapping these systems together, it keeps the emphasis on your SPECIALs and the level-up choices more rewarding.”
 
20150309031701

More proof that that the SH3 team made a deal with dark powers to make a game that looks that good on the PS2.
 
Perfect bait gif :D Lacking all context and not giving even reason why just this part of video, and everyone jump on "AI sucks ass!" -train.

Context: AI isn't aggroed on player originally hence not facing approaching player.

Edit: Also as far I can tell player cancels out from VATS

Nah because if vats was canceled then time wouldn't be slowed down when the shot went off.
 
Shooting looks much improved. The animations jank is just a Bethesda staple, can't believe people expect otherwise

Can't believe people would expect improvement in something they purchase? Crazy!

Whether or not it is a staple, mediocrity should never be the standard in anything.

The shooting does look much better though, I agree.
 
Rolled into the Perks system

It's weird because New Vegas made these exact examples less confusing by rolling Small Guns and Big Guns into just... Guns, and they had a shit ton of perks that had unique benefits for various scenarios both big and small, and none of them did the Fallout 3 thing of simply boosting a Skill.
 

This is my main heartburn with early info on the game- I would far prefer that Bethesda work to improve world reactivity, faction dynamics, more ways to solve quests, etc but it seems like the big new feature is settlement customization. Maybe that's exciting for others but it's possibility the feature I least wanted from a Fallout game. After 4 years of development I just expected something more.
 
https://vid.me/aA8m

Actual decent conversation in this, starts at 1 minute in, nothing special. Volumes pretty low, but it's doesn't look all that bad. If you look close you'll see a few responses are Yellow and get replaced with news after being used.

Ohh and the first minute shows off some decent cloth physics.
 
Can't believe people would expect improvement in something they purchase? Crazy!

Whether or not it is a staple, mediocrity should never be the standard in anything.

The shooting does look much better though, I agree.

If you hate it so much, then don't buy it. You seem to have made your choice.

Bethesda has more or less been iterating on the same game and the same engine and the same general way of doing things ever since Oblivion. They experiment a little, but it's (apparently) basically the same thing again. It's only now that this is suddenly outrageous and unacceptable.

I couldn't be more psyched for next Tuesday.
 
No interest in that sorry. It doesn't affect the way you play. It's just there since map building is hugely popular. Great for those that like it and thankfully it doesn't have a huge role in the game (hopefully?) but it's not a system that expands on the role playing element.
Customizing your own township or home to your character's style is not roleplaying?

Zaotut!
 
Can't believe people would expect improvement in something they purchase? Crazy!

Whether or not it is a staple, mediocrity should never be the standard in anything.

The shooting does look much better though, I agree.

indeed

If you hate it so much, then don't buy it. You seem to have made your choice.

Bethesda has more or less been iterating on the same game and the same engine and the same general way of doing things ever since Oblivion. They experiment a little, but it's (apparently) basically the same thing again. It's only now that this is suddenly outrageous and unacceptable.

I couldn't be more psyched for next Tuesday.

Why the fuck do you have to be so dramatic and defensive? When did he said hate? How is it unreasonable to expect improvement? How does being disappointed there isn't improvement mean hate?
 
This is my main heartburn with early info on the game- I would far prefer that Bethesda work to improve world reactivity, faction dynamics, more ways to solve quests, etc but it seems like the big new feature is settlement customization. Maybe that's exciting for others but it's possibility the feature I least wanted from a Fallout game. After 4 years of development I just expected something more.

That's understandable to want that from an RPG. It's also worth noting that Bethesda have always considered their worlds to be the main characters in their games, so it makes sense to see them taking this route - more interactivity with the environment than with NPCs.
 
Can't believe people would expect improvement in something they purchase? Crazy!

Whether or not it is a staple, mediocrity should never be the standard in anything.

The shooting does look much better though, I agree.

If they get away with stiff animations and other quirks it's because they're making a type of game that no one else makes and on a scale that no one else does. They're doing something that only they do. Before you point out whatever other open world game -- No.
 
Those that exist are essentially tiered perks now. Lockpicking rank 1 (+25%), Lockpicking rank 2 (+50%), etc.

Making the game more "user friendly".

The funny thing is, I'm not sure the new system is more streamlined.

Yes, on one hand you have now one concept (perks) instead of two, "skills" and "perks".
One is simpler than two.


But, now it's more messy. You have mixed up perks that work in a way, given you linear increments of abilities in a specific domain, and in between them, here and there, you have the more unique effects, the true perks. Leveling up is going to suppose to check up and down their perk screen a lot, to be sure what to take.
 
https://vid.me/aA8m

Actual decent conversation in this, starts at 1 minute in, nothing special. Volumes pretty low, but it's doesn't look all that bad. If you look close you'll see a few responses are Yellow and get replaced with news after being used.

Ohh and the first minute shows off some decent cloth physics.

As usual, GAF makes a canyon on Mars out of a molehill.
 
https://vid.me/aA8m

Actual decent conversation in this, starts at 1 minute in, nothing special. Volumes pretty low, but it's doesn't look all that bad. If you look close you'll see a few responses are Yellow and get replaced with news after being used.

Ohh and the first minute shows off some decent cloth physics.

I would have clicked "Ask for money" thinking of it as a threat. "I'll do it for more money" seems like it fits the actual dialogue more. I guess it's all contextual.
 
If they get away with stiff animations and other quirks it's because they're making a type of game that no one else makes and on a scale that no one else does. They're doing something that only they do. Before you point out whatever other open world game -- No.

That point is fooling nobody, it's pretty obvious it doesn't need to be that janky and bad.
 
I just got schooled in Fallout lore

Feelsbadman
 
The Fallout 4 hype has just made me want to replay New Vegas more than anything. I just realised it's been 5 fucking years. Only ever completed it once too so a lot of it is going to feel fresh, and it'll be my first opportunity to play with mods.
 
https://vid.me/aA8m

Actual decent conversation in this, starts at 1 minute in, nothing special. Volumes pretty low, but it's doesn't look all that bad. If you look close you'll see a few responses are Yellow and get replaced with news after being used.

Ohh and the first minute shows off some decent cloth physics.


I'm genuinely surprised that people can't seem to be arsed in taking footage directly off their xbox ones/ps4s and just uploading directly. I mean, how bloody hard can it be rather than all these potato cams ?
 
https://vid.me/aA8m

Actual decent conversation in this, starts at 1 minute in, nothing special. Volumes pretty low, but it's doesn't look all that bad. If you look close you'll see a few responses are Yellow and get replaced with news after being used.

Ohh and the first minute shows off some decent cloth physics.

I'm still on the fence, haven't ever played a fallout game :O

More video here, not sure if new http://n4g.com/news/1814010/watch-this-15-minutes-of-fallout-4-leaked-gameplay
 
The funny thing is, I'm not sure the new system is more streamlined.

Yes, on one hand you have now one concepts (perks) instead of two, "skills" and "perks".
One is simpler than two.


But, now it's more messy. You have mixed up perks that work in a way, given you linear increments of abilities in a specific domain, and in between them, here and there, you have the more unique effects, the true perks. Leveling up is going to suppose to check up and down their perk screen a lot, to be sure what to take.

I think it's definitely more streamlined. One of the more complicated parts of character creation in Fallout is that Perks had Skill and SPECIAL requirements, but players generally did not see those until they leveled up to the point where they were offered their first Perk. The SPECIAL interaction in particular was much harder to understand without a fair amount of pre-creation planning.

Now you can't really get "surprised" by a Perk that you discover later during your playthrough that you might want, and realize you don't have a means of meeting the requirements at that point.

I'm not saying it's better or worse overall, just that it's much easier to understand and navigate both before and after character creation happens.
 
I just got schooled in Fallout lore

Feelsbadman

Yeah it's a bit more complicated was going to say something but didn't want to be rude. I didn't know based on playing 3 and NV I had to read wikis. Even the vaults weren't built because of the bombs. Well not most of them. It was all just gov testing more or less.
 
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