Now that I have all the level requirements that I need for my build my preparations are finished.
Solo-Crit-BURST-Sniper
Red = Optional Skills I can change out or swap depending what I need.
How does it play?
Extremely high damage peaks with the help of Rifleman (+200% damage and 30% Armor Penetration), Lone Wanderer (+25% Damage), Ninja (+350% damage) and Better Criticals (+250% damage) in combination with Critical Banker, that lets you crit at will.
It allows you to snipe enemies from away with a huge amount of damage, even without crit. Once they close in, you use VATS and make use of your stored crits to deal with them quickly. Shotgun as close range alternative weapon is feasible as well, since those benefit from Rifleman as well.
While defense is not as important, since you will rarely get hit, Lone Wanderer gives 30% Damage Reduction and increases carry weight. Combined with Medic (More efficent and faster stimpaks), Toughness (+Flat Defense) and Livegiver (+HP) you are practically immortal.
With Locksmith, Hacker, Armorer and Gun Nut you can craft everything relevant and will never face a closed door.
Other optional skills I consider:
- 10 CHARISMA for Speech checks.
--> Intimidation for fun
- Action By for increased VATS usage.
- Bloody Mess for even more pew pew damage (tho I dislike the actually gore effect).
- 10 Perception for better VATS targeting
--> Sniper for even better VATS targeting.
--> Penetrator so no one can hide, ever.
--> Concentrated Fire for more headshot damage.
- Aqua Body if water exploring is hugely present.
- Sneak for close quarter usage of Ninja
Has anyone else already figured out what they wanna do or any input on my build?
Solo-Crit-BURST-Sniper
Black = Core Skills
Red = Optional Skills I can change out or swap depending what I need.
How does it play?
Extremely high damage peaks with the help of Rifleman (+200% damage and 30% Armor Penetration), Lone Wanderer (+25% Damage), Ninja (+350% damage) and Better Criticals (+250% damage) in combination with Critical Banker, that lets you crit at will.
It allows you to snipe enemies from away with a huge amount of damage, even without crit. Once they close in, you use VATS and make use of your stored crits to deal with them quickly. Shotgun as close range alternative weapon is feasible as well, since those benefit from Rifleman as well.
While defense is not as important, since you will rarely get hit, Lone Wanderer gives 30% Damage Reduction and increases carry weight. Combined with Medic (More efficent and faster stimpaks), Toughness (+Flat Defense) and Livegiver (+HP) you are practically immortal.
With Locksmith, Hacker, Armorer and Gun Nut you can craft everything relevant and will never face a closed door.
Other optional skills I consider:
- 10 CHARISMA for Speech checks.
--> Intimidation for fun
- Action By for increased VATS usage.
- Bloody Mess for even more pew pew damage (tho I dislike the actually gore effect).
- 10 Perception for better VATS targeting
--> Sniper for even better VATS targeting.
--> Penetrator so no one can hide, ever.
--> Concentrated Fire for more headshot damage.
- Aqua Body if water exploring is hugely present.
- Sneak for close quarter usage of Ninja
Has anyone else already figured out what they wanna do or any input on my build?
