Fallout 4 PC Ultra screenshots

I'll be a pretty happy camper if I can get 1440p/144fps. Might be a bit of a long shot, but hopefully.



fox-mulder.gif


Since Morrowind I've wanted them to show the feet, and be able to go into a building through a door with no loading. That's disappointing. You are right though, there will be the inevitable mod for the camera.

Haha yeah I know what you mean.

Every 1st person game for years now I've looked down hoping to see a body. Really disappointing tbh.
 
I'll be a pretty happy camper if I can get 1440p/144fps. Might be a bit of a long shot, but hopefully.



fox-mulder.gif


Since Morrowind I've wanted them to show the feet, and be able to go into a building through a door with no loading. That's disappointing. You are right though, there will be the inevitable mod for the camera.
Is there confirmation that this isn't in?
 
So this game gets shit on for not pushing the next gen graphic barrier but Bloodborne's graphics keeps getting defended around here?

Graphics dont bother me at all, but the hypocrisy is huge here
 
So this game gets shit on for not pushing the next gen graphic barrier but Bloodborne's graphics keeps getting defended around here?

Graphics dont bother me at all, but the hypocrisy is huge here

Game looks about what I'd expect from consoles.
But for PC on ultra, with those reccomended system specs, it looks like absolute shit.
 
So this game gets shit on for not pushing the next gen graphic barrier but Bloodborne's graphics keeps getting defended around here?

Graphics dont bother me at all, but the hypocrisy is huge here

Bloodborne certainly has some rough spots, but it's a stellar looking game overall. Two areas in particular put my jaw on the floor. Let's not derail however.
 
No.

But when the FO4SE or equivalent script extender comes out, there'll be another plugin that allows you to view your third person body in first person like past games.

PC ofc.

This could probably happen in the XBO version with modding. It wouldn't seem like it would be impossible to do on that system.
 
I just don't get it. Skyrim looked great for the time...why have they suddenly fallen behind the competition in terms of graphics?
 
I just don't get it. Skyrim looked great for the time...why have they suddenly fallen behind the competition in terms of graphics?

What is Bethesda's competition again? I don't think anyone that enjoys playing their games would suddenly stop playing them because it doesn't look as good as The Witcher.
 
So this game gets shit on for not pushing the next gen graphic barrier but Bloodborne's graphics keeps getting defended around here?

Graphics dont bother me at all, but the hypocrisy is huge here

In order for this comparison to even be remotely fair it needs to have a similar budget.

...

Oh my god I want to see a possibly 80m dollar From Software game.
 
I just don't get it. Skyrim looked great for the time...why have they suddenly fallen behind the competition in terms of graphics?

Eh? no it didn't. Skyrim looked -super- rough. Some of the environments were okay, but for 2011, the lighting, textures [pre high-res texture pack], and especially hair/water/etc were awful.


Witcher 2 blew it out of the water, but was also a smaller game. Also had a MUCH smaller budget. That said, even Dead Island, Infamous 2, and such really blew it away.

But of course, Skyrim -did- more than those games, which is how Bethesda works. Weakish graphics, great interactivity.

I think FO4 looks awful, but I don't mind it that much. Mods will make it look better and I don't play games for graphics. I just get annoyed when people deny it looking rough at all. It does. Artistically it might be fine, but technically, it's objectively weak.
 
I just don't get it. Skyrim looked great for the time...why have they suddenly fallen behind the competition in terms of graphics?

I swear, this is the same cycle this thread keeps falling into. No, it didn't. It looked great because of some interesting art style choices, and because it was the only game of its kind at the time, but compared to contemporary visual-focused games of that time, it really didn't hold up that well. I suggest that you check out for yourself what vanilla, unmodded Skyrim looked like - whether on PC or 360, the game was rougher than I think a lot of people remember, and was easily outstripped by many games in 2011.
 
I swear, this is the same cycle this thread keeps falling into. No, it didn't. It looked great because of some interesting art style choices, and because it was the only game of its kind at the time, but compared to contemporary visual-focused games of that time, it really didn't hold up that well. I suggest that you check out for yourself what vanilla, unmodded Skyrim looked like - whether on PC or 360, the game was rougher than I think a lot of people remember, and was easily outstripped by many games in 2011.

Regardless of how it fares in side-by-side comparisons, I remember thinking in 2011 that Skyrim looked good. It wasn't the best thing going, but it held its own. This game looks worse than anything in the AAA space this year.
 
Regardless of how it fares in side-by-side comparisons, I remember thinking in 2011 that Skyrim looked good. It wasn't the best thing going, but it held its own. This game looks worse than anything in the AAA space this year.

This is the funny thing about memory, it's not always reliable. I think that Fallout 4 looks good, for the record - particularly on PC, where the stream addressed some of my concerns RE: textures during the vault intro (before it became macroblocking hell). But all it takes is some quick googling to realize that Skyrim also looked worse than anything in the AAA space in 2011, too. Like Uncharted 3, Arkham City, Dead Space 2, Mass Effect 2, Battlefield 3, Killzone 3, Infamous 2, Resistance 3, RAGE, Sonic Generations, FEAR III, Motorstorm Apocalypse, Crysis 2, etcetera, so on and so forth. It got by on its art style and scale, and I imagine Fallout 4 will be received fairly well visually as well once people play it and its scale is more apparent.
 
This is the funny thing about memory, it's not always reliable. I think that Fallout 4 looks good, for the record - particularly on PC, where the stream addressed some of my concerns RE: textures during the vault intro (before it became macroblocking hell). But all it takes is some quick googling to realize that Skyrim also looked worse than anything in the AAA space in 2011, too. Like Uncharted 3, Arkham City, Dead Space 2, Mass Effect 2, Battlefield 3, Killzone 3, Infamous 2, Resistance 3, Motorstorm Apocalypse, Crysis 2, etcetera, so on and so forth. It got by on its art style and scale, and I imagine Fallout 4 will be received fairly well visually as well once people play it and its scale is more apparent.


It also helps that FO4 is more stylized than previous Bethesda games. I think Bethesda could stand to keep making a shift towards stylized styles. They age better, aren't as demanding, and scale super sexily with higher resolutions.
 
This is the funny thing about memory, it's not always reliable. I think that Fallout 4 looks good, for the record - particularly on PC, where the stream addressed some of my concerns RE: textures during the vault intro (before it became macroblocking hell). But all it takes is some quick googling to realize that Skyrim also looked worse than anything in the AAA space in 2011, too. Like Uncharted 3, Arkham City, Dead Space 2, Mass Effect 2, Battlefield 3, Killzone 3, Infamous 2, Resistance 3, RAGE, Sonic Generations, FEAR III, Motorstorm Apocalypse, Crysis 2, etcetera, so on and so forth. It got by on its art style and scale, and I imagine Fallout 4 will be received fairly well visually as well once people play it and its scale is more apparent.

Compare this and other recent threads to the first time we saw Skyrim in action.
 
Compare this and other recent threads to the first time we saw Skyrim in action.

And you don't think that has anything to do with how the game was presented during that trailer, or the fact that unlike this time around Skyrim facing direct visual competition from a superficially similar 'open world rpg' game? There's more to the immediate reception of these two games in comparison to one another than just 'well one was impressive and one was not', the climate was different back then and people found themselves enticed by the promise of awesome atmosphere and the unique trappings of an open world like Elder Scroll's. And Skyrim doesn't look quite so impressive on actual console hardware, relatively speaking, nor were the vanilla settings on PC all that competitive with the competition. Anyway, I think you're moving the goalposts, at first this was about whether or not they've fallen behind the competition relative to Skyrim, and not whether or not Skyrim was better received, visually or otherwise, when it was first announced.
 
What the wait feels like. I got a big kick outta this.

And you don't think that has anything to do with how the game was presented during that trailer, or the fact that unlike this time around Skyrim facing direct visual competition from a superficially similar 'open world rpg' game? There's more to the immediate reception of these two games in comparison to one another than just 'well one was impressive and one was not', the climate was different back then and people found themselves enticed by the promise of awesome atmosphere and the unique trappings of an open world like Elder Scroll's. And Skyrim doesn't look quite so impressive on actual console hardware, relatively speaking, nor were the vanilla settings on PC all that competitive with the competition. Anyway, I think you're moving the goalposts, at first this was about whether or not they've fallen behind the competition relative to Skyrim, and not whether or not Skyrim was better received, visually or otherwise, when it was first announced.

IT DOES kind of prove the point that people were more impressed with the differences from Fallout 3-->Skyrim than they were with Skyrim---> FO4. Hell, they were even comparing a Witcher game as well(albeit they are only similar superficially as you say). How was the atmosphere different then? It's not changed really at all. People were stoked for a good looking game then like they are now. It kind of shows that they(Bethesda) have fallen behind visually compared to it's competition than Skyrim did in it's time.

I just want to know if the Xbox version looked on par to ps4. Trying to decide which one to grab.

I'd be surprised big time if they were much different. Waiting is always the safe move, even if it's a day or two.

If I had to choose between the 2 versions I'd probably pick up the PS4 as most multiplats seem to perform better on it. BUT, with how this looks I can't imagine the gulf is nearly that big if any. Though I will say that getting Fallout 3 is a very nice incentive to picking up the Xbone version.
 
What is Bethesda's competition again? I don't think anyone that enjoys playing their games would suddenly stop playing them because it doesn't look as good as The Witcher.

While I certainly will play the game, I won't be paying more than 30$ for it. I'd gladly cough up 60$ if the visuals and animation both didn't seem like an after-thought.
 
Saw a bit of the last stream. Looked really good on Ultra IMO. The design choices are what they are and it won't beat other industry leads in the visuals but in action the PC version looks really good. It only made the animations and lip syncing stand out more though - hah. Either way very much looking forward to it.
 
What the wait feels like. I got a big kick outta this.



IT DOES kind of prove the point that people were more impressed with the differences from Fallout 3-->Skyrim than they were with Skyrim---> FO4. Hell, they were even comparing a Witcher game as well(albeit they are only similar superficially as you say). How was the atmosphere different then? It's not changed really at all. People were stoked for a good looking game then like they are now. It kind of shows that they(Bethesda) have fallen behind visually compared to it's competition than Skyrim did in it's time.
- no generational transition skewing expectations
- no directly comparable game occupying the same 'niche', as is (arguably) the case with Fallout 4 and Witcher 3
- the game in question having been a realization of 5 years of work and improvement on the baseline development platforms of choice, 360 and PS3 as opposed to their first effort on the consoles
- people were more amenable toward Skyrim's art style changes from Oblivion over Fallout 4's art style changes over Fallout 3, particularly the enhanced color pallate and more stylized look
- that trailer is frankly ten times more epic and visually stimulating than Fallout's were
I really think that most of the disappointment toward this game's visuals are overblown and that Fallout 4, on a technical basis, is every bit as competitive as its predecessors were, and at the very least, I feel like directly comparing both games to contemporary games of their particular eras backs this up. We'll have a lot more to go on in a week when this game is in more people's hands, thankfully.
 
Too bad we got TSE Oblivion 2: Copy Paste that Dungeon!

Oblivion was a game where dungeons were copy/ pasted like 5-10 times each throughout the game.

In Skyrim no two dungeons were the same. They just had the same assets. This is the problem that I have with a lot of people's "criticism". When it's on point it's fine but too often it's either hyperbole or just plain uninformed or wrong.
 
Top Bottom