To be fair, being better than Fallout 4 is pretty easy to do. I have never seen such a disconnect between narrative and open-world. All the build up of the emergency about finding and getting your son back and then, a couple minutes after leaving the vault, you're confronted with this whole settlement and crafting shit. Finding your son ASAP? And the most hilarious thing is that they're doing this again and again during the main story quest line. Where you chase people but the open-world does all it can to side-track you. As if the narrative and game design team have never talked to each other during development. And coming from Bethesda, who should've had accumulated quite a lot of experience in making games like these, is just fucking embarrassing.
And also: Fallout 4 just showed me that Bethesda have apparently never understand what Fallout is about. Certainly not a settlement management sim, connected to an annoying-as-fuck meta game element. The biggest irony is that their marketing team understood Fallout (see the usage of the "wanderer" song in a trailer, and showing the protagonist wandering the wasteland with this dog as the "iconic" marketing picture, etc.) more than the developers.
I hope Microsoft takes Fallout away from Bethesda, they have no clue what the fuck they're doing.