TyphoonStruggle
Member
Season 2 could bring in the Native Americans. Show that Max's abilities aren't unique, and maybe the Native Americans know of a way to stop nature's destruction. Eventually you find a way to save both Chloe and Arcadia Bay.
oh cmonnnnnnnnnn
you're actually siding with the game on the twist because of the use of one line?
Season 2 could bring in the Native Americans. Show that Max's abilities aren't unique, and maybe the Native Americans know of a way to stop nature's destruction. Eventually you find a way to save both Chloe and Arcadia Bay.
Season 2 could bring in the Native Americans. Show that Max's abilities aren't unique, and maybe the Native Americans know of a way to stop nature's destruction. Eventually you find a way to save both Chloe and Arcadia Bay.
oh cmonnnnnnnnnn
you're actually siding with the game on the twist because of the use of one line?
sure they used it as a red herring, but it becomes an issue when the red herring you're using to fool the player away is way more interesting than what actually happens, which is completely out of the blue and has no connection to anything other than that super cheap line that he actually brings up as if it were smart
they introduce the town as a weird creepy place with many shit behind it, the whole family, the homeless woman..
yet nope. some weird crazy psycho, you wont get furter in that town thing, the family was just being controlled even tho the game went as far as to talk about past generations of it and all, and the homeless lady? 'oh there's her spot, I hope she's ok!'
as cheap as ghost bambi being just a pendant on the funeral at the end. just abandoned it all for crazy psycho teacher.
the strength of a twist doesnt come from how out of left field it is. specially when in the end you just "tie it up" with one line of dialogue.
we'll just agree to disagree I guess
I would actually hope that Season 2 would be more of a "spiritual" follow-up, where we follow a different character who perhaps has a different ability. I definitely loved the characters in the game but I also feel that I have had my fill - I'm ready to part with them.
It had sold a million copies as of June, I'd be surprised if it didn't get a sequel.
They've said they'd focus on new characters though.
I guess so. I meant it more un a way of a straight up sequek that explores stuff left hanging. probably different characters and setting
id still be way more looking forward to it before playing this awful episode 5
I would actually hope that Season 2 would be more of a "spiritual" follow-up, where we follow a different character who perhaps has a different ability. I definitely loved the characters in the game but I also feel that I have had my fill - I'm ready to part with them.
What is the point of making it an anthology series? At the point just make a new IP.
why couldnt Max go back in time and just beat the living shit outta Nathan without her powers
she could still tell David about Jefferson, and she would still save Chloe
giving a big middle finger to Fate and Destiny
i caught multiple chances for her to sneak up behind him before he kills Chloe
glad i just decided to watch an LP
i reject your shit choices
why couldnt Max go back in time and just beat the living shit outta Nathan without her powers
she could still tell David about Jefferson, and she would still save Chloe
giving a big middle finger to Fate and Destiny
i caught multiple chances for her to sneak up behind him before he kills Chloe
glad i just decided to watch an LP
i reject your shit choices
What? Yeah she could do that but the storm would still come. I also don't see how that's a better solution than pulling the alarm.
i thought her time power usage caused the storm in the first place?
if not then the obvious choice is still to evacuate the town
No, what caused the storm is her saving Chloe.
And evacuating the town because a chick has a vision? Not gonna happen.
no evacuate the town because wierd bullshit and 2 moons
i definately wouldnt of stayed
whole towns full of idiots
Thing is as long as Chloe is alive, the storm or whatever disaster is still going to happen again and again. If not Arcadia Bay then some other towns they choose to move to.
Sure, Max can choose to save her again and again, and sacrifice the whole world![]()
Well, depending on your head canon they can d ofar more than just kissing in the other ending. They can do all the nasty things you imagined.Really disappointed with the ending I got. Max and Chloe only kissing if you sacrifice her is such bullshit; it's like the other ending was a complete afterthought.
Really disappointed with the ending I got. Max and Chloe only kissing if you sacrifice her is such bullshit; it's like the other ending was a complete afterthought.
Season 2 needs to take place far away from Arcadia Bay. don't even touch upon Season 1 unless they wanna just do some easter eggs.
See, I think it would be neat to see a newspaper clipping in the next season that's said something like, "Arcadia Bay wiped out by storm!" Or something along those lines.Season 2 needs to take place far away from Arcadia Bay. don't even touch upon Season 1 unless they wanna just do some easter eggs.
See, I think it would be neat to see a newspaper clipping in the next season that's said something like, "Arcadia Bay wiped out by storm!" Or something along those lines.
Notihng too fancy.
How about a photography exhibition by renowned artist Max Caulfield? That way it doesn't hinge on any particular ending.Hell no, it needs to read about a random school shooting of a blue haired girl. Arcadia Bay don't deserve to be wiped out for just one person, especially when the person themselves want it to be that way.
I rejected Warren. Might be part of it.I sacrificed Chloe and they didn't kiss. guess you gotta have certain requirements for it.
So the point of the game, (and a lot of people have already talked about this in the thread) is that your choices DO matter. Think about it this way: There's a reality where Max saved William's father. That reality still exists. And in that reality, you either helped Chloe die or not. That decision may not matter to this individual Max that we play as, but it sure as fuck matters to the Chloe who is going to be left alone (the game doesn't make it clear what happens to the Max that leaves a timeline. She may disappear from that world permanently or she may revert back to Maxine. It's not known).
If you didn't help Kate off that building, there's still a reality where she is very dead, but if you do help her, then she's able to live her life (assuming she doesn't get wrecked by the storm). With regards to Chloe, if you decide to sacrifice her, there's still a reality where she got to spend the week with you and that's important.
Finally, there's a very very important consequence of every choice you made in this game. You changed who Max is. You developed her. You made Max a woman who is willing to help her friend commit suicide in her moment of need. Or you weren't strong enough for that. You made that decision.
Life is Strange is a classic coming-of-age story. We watch Max develop from an innocent schoolgirl, listening to a song about innocent childhood (seriously, listen to the lyrics of obstacles) to a fully grown woman who tells her teacher to "eat shit and die." While it may feel like you didn't actually influence Max that much by the end of the story, I think that's just due to budget constraints. Life is Strange is about what Max learns, the way she grows up, and the opportunity she was given to have one last week with Chloe.
It doesn't matter if your choices had consequences in the classic videogame sense. They still had actual consequences.
It would be bad if they don't already made money. The selling didn't start with the last episode.Does anyone has any info how big numbers developer received on sale etc? Are they making profit already?
So the point of the game, (and a lot of people have already talked about this in the thread) is that your choices DO matter. Think about it this way: There's a reality where Max saved William's father. That reality still exists. And in that reality, you either helped Chloe die or not. That decision may not matter to this individual Max that we play as, but it sure as fuck matters to the Chloe who is going to be left alone (the game doesn't make it clear what happens to the Max that leaves a timeline. She may disappear from that world permanently or she may revert back to Maxine. It's not known).
Finally, there's a very very important consequence of every choice you made in this game. You changed who Max is. You developed her. You made Max a woman who is willing to help her friend commit suicide in her moment of need. Or you weren't strong enough for that. You made that decision.
It doesn't matter if your choices had consequences in the classic videogame sense. They still had actual consequences.
I never try to get a particular ending, so I agree with you. I'm not the one saying that saving Kate didn't matter. The game is. Because the game's the one asking the ultimate question : sacrifice Chloe, or sacrifice Arcadia Bay.Also, there is something to be said for making decisions in the moment, with no foreknowledge. You don't make decisions in real life based on some endgame, you make them as per your character and context. Saving Kate is... saving Kate. Fuck, you saved Kate. Tell Max, Kate or you that that didn't matter.
why couldnt Max go back in time and just beat the living shit outta Nathan without her powers
she could still tell David about Jefferson, and she would still save Chloe
giving a big middle finger to Fate and Destiny
i caught multiple chances for her to sneak up behind him before he kills Chloe
glad i just decided to watch an LP
i reject your shit choices
About Mr Jefferson guilty...
I like to be very surprised when I discover the culprit at the end of a movie / book, but discover afterwards, that all through the film, there were some clues scattered about the murderer ..
Is it the case in this game ? I don't really think these clues exist in Life is Strange.... Or I haven't seen them !!
About Mr Jefferson guilty...
I like to be very surprised when I discover the culprit at the end of a movie / book, but discover afterwards, that all through the film, there were some clues scattered about the murderer ..
Is it the case in this game ? I don't really think these clues exist in Life is Strange.... Or I haven't seen them !!