Life is Strange | Spoiler Thread

Season 2 could bring in the Native Americans. Show that Max's abilities aren't unique, and maybe the Native Americans know of a way to stop nature's destruction. Eventually you find a way to save both Chloe and Arcadia Bay.
 
oh cmonnnnnnnnnn

you're actually siding with the game on the twist because of the use of one line?

I mean, there's more to it than the one line.

There's his creepy art around the campus. There's that weird stuff he has with Kate that you can call him on in Episode 2. There's the rumours he was sleeping with Rachel Amber. There's Max constantly wondering why Nathan's creepy art she finds around looks so professional (cause it's Jefferson's). There's that fight they depict with him and the Principcal.
 
I just think the game took the least interesting and shallow simple route of what it set up

I doubt therell be a sequel too
 
It had sold a million copies as of June, I'd be surprised if it didn't get a sequel.

They've said they'd focus on new characters though.
 
Season 2 could bring in the Native Americans. Show that Max's abilities aren't unique, and maybe the Native Americans know of a way to stop nature's destruction. Eventually you find a way to save both Chloe and Arcadia Bay.

Dear god no.

Season 1 had an ending no matter what you do, going back to Max for season 2 would be horrible.
 
Season 2 could bring in the Native Americans. Show that Max's abilities aren't unique, and maybe the Native Americans know of a way to stop nature's destruction. Eventually you find a way to save both Chloe and Arcadia Bay.

I would actually hope that Season 2 would be more of a "spiritual" follow-up, where we follow a different character who perhaps has a different ability. I definitely loved the characters in the game but I also feel that I have had my fill - I'm ready to part with them.
 
oh cmonnnnnnnnnn

you're actually siding with the game on the twist because of the use of one line?

sure they used it as a red herring, but it becomes an issue when the red herring you're using to fool the player away is way more interesting than what actually happens, which is completely out of the blue and has no connection to anything other than that super cheap line that he actually brings up as if it were smart

they introduce the town as a weird creepy place with many shit behind it, the whole family, the homeless woman..

yet nope. some weird crazy psycho, you wont get furter in that town thing, the family was just being controlled even tho the game went as far as to talk about past generations of it and all, and the homeless lady? 'oh there's her spot, I hope she's ok!'

as cheap as ghost bambi being just a pendant on the funeral at the end. just abandoned it all for crazy psycho teacher.

the strength of a twist doesnt come from how out of left field it is. specially when in the end you just "tie it up" with one line of dialogue.


we'll just agree to disagree I guess

Looking back to the first time exploring that Dark Room. It only make sense that all that professional equipment would be used by a professional, in this case "Mark Jefferson".
 
I suspected Jefferson pretty early on, then started second guessing myself that he was the red herring for the the Prescotts. Should have trusted my instincts.
 
I would actually hope that Season 2 would be more of a "spiritual" follow-up, where we follow a different character who perhaps has a different ability. I definitely loved the characters in the game but I also feel that I have had my fill - I'm ready to part with them.

Season 2 will definitely be a spiritual sequel, with different characters. They already confirmed it would be that way. And, considering its success in sales and reception, I think they already started pre-production.
 
It had sold a million copies as of June, I'd be surprised if it didn't get a sequel.

They've said they'd focus on new characters though.

I guess so. I meant it more un a way of a straight up sequek that explores stuff left hanging. probably different characters and setting

id still be way more looking forward to it before playing this awful episode 5
 
A semi-reboot is certainly a good decision for Season 2. Although Max's story is most definitely done, a small part of me would kind of want to see where they'd go with her if they were forced to include her in S2. It's that feeling when you like the cast so much that you would like them to return even if it doesn't make sense at all, similar to Joel and Ellie in TLOU or Rust and Marty in True Detective.
 
I guess so. I meant it more un a way of a straight up sequek that explores stuff left hanging. probably different characters and setting

id still be way more looking forward to it before playing this awful episode 5

Yeah they've straight out said Max and Chloe's story is done so if you disliked the ending you needn't worry about them retreading that.
 
Can't be in here too much for now because I just finished EP.4 today but let me tell you guys,I am pissed right now and hope I can do something about it in the last episode...

Also was kind of surprised that in the choices,more people agreed to overdose Chloe in the alternate universe part...I couldnt do that so it was back to her father being dead...

See you back once I finish EP 5 ;)
 
I would actually hope that Season 2 would be more of a "spiritual" follow-up, where we follow a different character who perhaps has a different ability. I definitely loved the characters in the game but I also feel that I have had my fill - I'm ready to part with them.

What is the point of making it an anthology series? At the point just make a new IP.
 
they really shouldn't touch the subject of rewinding time again. i bet if they make a second game it would end up being pretty mediocre and a retread if they go with the same subject matter, no matter how different the characters or setting is.

hope to god they leave the time stuff alone and play with something else for life is strange 2.


anyways god damn that episode 5 ending was kind of expected but still what a gutpunch. sacrificed chloe and then the following cutscene to end the game

c3a5bd80-d005-0132-9ab4-0e01949ad350.gif


btw the ending if you sacrifice arcadia bay is pretty terrible, they likely preferred the ending to be chloe being sacrificed. seems like more effort was put into it.
 
why couldnt Max go back in time and just beat the living shit outta Nathan without her powers
she could still tell David about Jefferson, and she would still save Chloe
giving a big middle finger to Fate and Destiny
i caught multiple chances for her to sneak up behind him before he kills Chloe
glad i just decided to watch an LP
i reject your shit choices
 
why couldnt Max go back in time and just beat the living shit outta Nathan without her powers
she could still tell David about Jefferson, and she would still save Chloe
giving a big middle finger to Fate and Destiny
i caught multiple chances for her to sneak up behind him before he kills Chloe
glad i just decided to watch an LP
i reject your shit choices

What powers? Her power is going back in time.
Saving Chloe is the problem, it should not happen if the storm is to be stopped. No matter how it's done.
 
why couldnt Max go back in time and just beat the living shit outta Nathan without her powers
she could still tell David about Jefferson, and she would still save Chloe
giving a big middle finger to Fate and Destiny
i caught multiple chances for her to sneak up behind him before he kills Chloe
glad i just decided to watch an LP
i reject your shit choices

What? Yeah she could do that but the storm would still come. I also don't see how that's a better solution than pulling the alarm.
 
no evacuate the town because wierd bullshit and 2 moons
i definately wouldnt of stayed
whole towns full of idiots

Thing is as long as Chloe is alive, the storm or whatever disaster is still going to happen again and again. If not Arcadia Bay then some other towns they choose to move to.

Sure, Max can choose to save her again and again, and sacrifice the whole world :P
 
Thing is as long as Chloe is alive, the storm or whatever disaster is still going to happen again and again. If not Arcadia Bay then some other towns they choose to move to.

Sure, Max can choose to save her again and again, and sacrifice the whole world :P

Yup. And Max could keep trying to go back and change things, but she only has a small window in which she can go back and move around. After that, it's autopilot max, who doesn't know about the storm, Rachel or Jefferson.

There probably are ways she could fix things, but she can only set things in motion and hope for the best. There is no guarantee she won't accidentally cause things to go even more wrong, like she did the second time she tried to warn David without entering the contest.
 
Really disappointed with the ending I got. Max and Chloe only kissing if you sacrifice her is such bullshit; it's like the other ending was a complete afterthought.
 
Really disappointed with the ending I got. Max and Chloe only kissing if you sacrifice her is such bullshit; it's like the other ending was a complete afterthought.
Well, depending on your head canon they can d ofar more than just kissing in the other ending. They can do all the nasty things you imagined.
 
Season 2 needs to take place far away from Arcadia Bay. don't even touch upon Season 1 unless they wanna just do some easter eggs.

Really disappointed with the ending I got. Max and Chloe only kissing if you sacrifice her is such bullshit; it's like the other ending was a complete afterthought.

I sacrificed Chloe and they didn't kiss. guess you gotta have certain requirements for it.
 
Season 2 needs to take place far away from Arcadia Bay. don't even touch upon Season 1 unless they wanna just do some easter eggs.

Unless it was set in the past they couldn't really.
I think somewhere outside of the US could be interesting.
 
Season 2 needs to take place far away from Arcadia Bay. don't even touch upon Season 1 unless they wanna just do some easter eggs.
See, I think it would be neat to see a newspaper clipping in the next season that's said something like, "Arcadia Bay wiped out by storm!" Or something along those lines.

Notihng too fancy.
 
See, I think it would be neat to see a newspaper clipping in the next season that's said something like, "Arcadia Bay wiped out by storm!" Or something along those lines.

Notihng too fancy.

Hell no, it needs to read about a random school shooting of a blue haired girl. Arcadia Bay don't deserve to be wiped out for just one person, especially when the person themselves want it to be that way.

Also yes, S2 needs new place and people.
 
Hell no, it needs to read about a random school shooting of a blue haired girl. Arcadia Bay don't deserve to be wiped out for just one person, especially when the person themselves want it to be that way.
How about a photography exhibition by renowned artist Max Caulfield? That way it doesn't hinge on any particular ending.

I sacrificed Chloe and they didn't kiss. guess you gotta have certain requirements for it.
I rejected Warren. Might be part of it.
 
So I just finished the game. I spent my entire playthrough being the nicest Max possible, helping people, being polite, granting Chloe her last wish in the alternate timeline, even siding with David when he had his argument with her.
But that final decision? Nah, sorry Arcadia, I've been a saint for the whole week. Max deserves that single selfish choice after the shit she's been through.

Someone correct me if I'm wrong, but it seems that in the end the whole actions will have CONSEQUENCES was mostly mild and minor stuff, outside of that last choice. If that's the case, that's fairly disappointing.
 
^^^ This, all of it.

Also, there is something to be said for making decisions in the moment, with no foreknowledge. You don't make decisions in real life based on some endgame, you make them as per your character and context. Saving Kate is... saving Kate. Fuck, you saved Kate. Tell Max, Kate or you that that didn't matter.

Yes, the ending can suckerpunch you and make it feel redundant, but it didn't do that to me. The choices and their consequences were very real, and exist in Max, let alone in other timelines.

Actions had consequences, but the game is clearly built around a pretty linear story. Disappointing on one hand, understandable and powerful on another. It's not some grand game-narrative paradigm shift: shit happens, you can't stop it. But the journey (cliche time) is incredibly powerful, or was for me.
 
So the point of the game, (and a lot of people have already talked about this in the thread) is that your choices DO matter. Think about it this way: There's a reality where Max saved William's father. That reality still exists. And in that reality, you either helped Chloe die or not. That decision may not matter to this individual Max that we play as, but it sure as fuck matters to the Chloe who is going to be left alone (the game doesn't make it clear what happens to the Max that leaves a timeline. She may disappear from that world permanently or she may revert back to Maxine. It's not known).

If you didn't help Kate off that building, there's still a reality where she is very dead, but if you do help her, then she's able to live her life (assuming she doesn't get wrecked by the storm). With regards to Chloe, if you decide to sacrifice her, there's still a reality where she got to spend the week with you and that's important.

Finally, there's a very very important consequence of every choice you made in this game. You changed who Max is. You developed her. You made Max a woman who is willing to help her friend commit suicide in her moment of need. Or you weren't strong enough for that. You made that decision.

Life is Strange is a classic coming-of-age story. We watch Max develop from an innocent schoolgirl, listening to a song about innocent childhood (seriously, listen to the lyrics of obstacles) to a fully grown woman who tells her teacher to "eat shit and die." While it may feel like you didn't actually influence Max that much by the end of the story, I think that's just due to budget constraints. Life is Strange is about what Max learns, the way she grows up, and the opportunity she was given to have one last week with Chloe.

It doesn't matter if your choices had consequences in the classic videogame sense. They still had actual consequences.

I don't view it like this.

The choices matter because Max and the player experienced them, not because they might effect the ending a player gets. There are no alternate worlds, they never showed that as a possibility in the way this time travel works. This game shows that time is a straight line that can be constantly rewound to change things and is then played from that point on with new realities. The only constant in this universe is Max's consciousness going from one body to the next in the one timeline.

They have consequences for the interactions Max has with characters and the overall individual plot threads.

Sure, in the end you either have to choose to sacrifice Chloe or sacrifice the town, but just because the end result is a net 0 for everyone doesn't mean that Max hasn't changed and grown from her week of hell and heaven with Chloe.

Those pictures being erased with new realities pretty much show we're dealing with a one reality situation where things can be changed, not one of multiple realties created every time Max does something that branches from reality A to reality B.
 
So the point of the game, (and a lot of people have already talked about this in the thread) is that your choices DO matter. Think about it this way: There's a reality where Max saved William's father. That reality still exists. And in that reality, you either helped Chloe die or not. That decision may not matter to this individual Max that we play as, but it sure as fuck matters to the Chloe who is going to be left alone (the game doesn't make it clear what happens to the Max that leaves a timeline. She may disappear from that world permanently or she may revert back to Maxine. It's not known).

I don't know if I can get behind that idea. The game only acknowledges the possibility of different timelines when Max is talking to herself in the nightmare, and even then it's barely touched upon. If that's what the writers really wanted, it might have been a good idea to feature that a little more in the story.

Finally, there's a very very important consequence of every choice you made in this game. You changed who Max is. You developed her. You made Max a woman who is willing to help her friend commit suicide in her moment of need. Or you weren't strong enough for that. You made that decision.

It doesn't matter if your choices had consequences in the classic videogame sense. They still had actual consequences.

The thing is, Max is always under the control of the player. You don't change her as much as you manipulate her. If the game railroaded you to a particular ending in the final chapter, depending on the choices you made through the story, showing you the consequences of the way you made Max behave, then you would have a payoff.

Also, there is something to be said for making decisions in the moment, with no foreknowledge. You don't make decisions in real life based on some endgame, you make them as per your character and context. Saving Kate is... saving Kate. Fuck, you saved Kate. Tell Max, Kate or you that that didn't matter.
I never try to get a particular ending, so I agree with you. I'm not the one saying that saving Kate didn't matter. The game is. Because the game's the one asking the ultimate question : sacrifice Chloe, or sacrifice Arcadia Bay.

The more I think about it, the less I like that last part of the game.
If the point was to have Max grow into her own character, that doesn't happen because you get the final say in the outcome.
If the point was to have different timelines, the choice doesn't matter because Chloe still gets killed or Arcadia Bay still gets destroyed. You're merely choosing which timeline you want to be in.

The fact that the game has to guilt trip you with a mystical ecological cataclysm that makes no sense and kills everyone no question asked is incredibly weak, honestly. I expected something more interesting, à la Twin Peaks. Not a magical tornado out of a SyFy production.

edit: read the last pages of the thread and I'm just repeating what other people said eh. put me in the SalsaShark team I guess. I enjoyed the trip, but the destination ended up being a downer.
 
I just beat it, and I'm not 100% sold on how I got to my ending. I obviously went with the "Let it go" approach, and that is a bitter pill to swallow, and it home for me, I've lost a friend before it sucks, but I don't buy the build up to it in episode 5. The game has always had dialogue issues, a lot of cringe, some of the acting is just so lol bad it's barely worth pointing out, so some of it could just be how they explained or the words they used in certain stretches.

When you get the Blackwell mystery stuff out of the way, and it becomes about Max needing to deal with the time stuff, her powers, (and I do disagree with Jango, because I do think the alternate reality thing was a given, time travel, or whatever diner max who rips you a new one is the only one that drops the alternate reality thing, and it's not a big enough point as it is still time travel and chaos theory). First and foremost I don't get the connection between her powers and why the tornado comes into destroy the town, or why we get two moons, or why wales end up on shore. Like I accept the story saying "Max using her powers means that she's altered time too much and then storm" on some level, but the connection is devoid any real nuance. Because the game naturally hinted at the impact of using your powers impacting the surrounding, most of the major stuff that happened began happening with how much Max started usiner her powers. First dream, no storm she makes it to the bench. Next time after she's used her power, there is a storm in the back ground.

Users her powers more in ep 2, we get the eclipse, the 3rd one has the photo bomb run and we get whales on the beach, the 4th one has the two moons because of another photo bomb. So the connection was there loosely, but it's just "it's the butterfly effect, accept it, peace out".

And because that's what ultimately leads to your final choice of ending A or ending B: and ending B is just way too stupid to even be valid. Chloe would essentially have to be cool with you killing Joyce, and would resent your ass (I didn't bother looking that video up, because it's such a stupid potential finish for this game I wasn't wasting my time).

Anyway you pick the ending, she accepts her fate, she's grown to learn that she can't control things and has to accept things as is, let it go, and all that jazz. But everything that gets you to make that choice is a guilt trip session caused by magic tornado. It's not your Max's actual tampering that force me into a no win situation, I eventually saved Chloe, busted Jefferson, David came out looking like a hero, told that bitch Victoria off (cookie stealing hoe), Warren was definitely gonna get some head at the Planet of the Apes viewing, but because supernatural stuff, gotta go back. The part where the game tries to bring up the idea that Max didn't quite use her powers all the time for 100% noble reasons, eh, not necessarily sure if that was the intent, but bitchy max mouthing off at you worked for some of her responses, because hey I did rewind time to show off I knew what was going on with Juliet and to get the answer right, but other times were more than noble reasons. I absolutely buy that Max under any circumstance would be a positive influence for Kate, and would make efforts to help her.

It's not the ending itself that is the problem, it's the set up for said to the ending that I could do without or specifically want reworked. It doesn't completely ruin my experience the way a bad ending usually does, but it feels clumsier than it should be.

As far as the rest of the game. The lip-synching was terrible through out the 5 episodes, it was a marginal improvement at best as the game went on. The dialogue did get better by episode 4 (still never consistently good), but the acting for some of these characters were rarely better than good enough. The stealth sequence didn't bother me, it's not a good gameplay sequence, but it's also so piss easy that it didn't really irritate me. Running through the town was meant to be a bit more tense given how everything around you is going to shit, but the game simply lacks the production value to make that type of atmosphere work.

But as a game, I'm always going to have some beef with this type of game, not the least of which is that they have the bare minimum from an interactivity standpoint. Because in that regard what does Life is Strange actually pull off? It nailed a setting and character archetypes that we rarely see in games (if ever), but how its conveyed in gameplay is by making gameplay as much of a non factor as possible. You do a lot of walking and talking to people, the rewind mechanic and whatever "puzzle" type thing the game comes up with is just a sequence of guess n checks since there is no impunity to anything, and what you're solving isn't much more than run through your dialogue options. The climax itself your input is a single button press, and from a choice standpoint, it's the same issue telltale stuff suffers from. Like yeah great you can do them, and you do add your own small wrinkles to the story, but the majority of the plot still needs to play a certain way, you just make tiny adjustments. So the players involvement in this game is so limited. Which didn't necessarily stop me from having a good time, but it also wasn't exactly some fine example of a game telling a story through you know, a video game.

All in all, not completely fond of how episode 5 works, was invested most of the way with the story, but wouldn't go out of my way to play this specific game again. Not enough to the interactions in the game, and I found how you got to the ending a bit clumsy. But I did enjoy the story, I liked Max, Chloe, Joyce, and Warren. Other story beats I had some minor issues with, but that's neither here nor there. I'd humor the idea of going back to Remember Me to see how that game and world works. And I'm looking forward to seeing what this group does next.
 
why couldnt Max go back in time and just beat the living shit outta Nathan without her powers
she could still tell David about Jefferson, and she would still save Chloe
giving a big middle finger to Fate and Destiny
i caught multiple chances for her to sneak up behind him before he kills Chloe
glad i just decided to watch an LP
i reject your shit choices

This is what i wanted, i wanted a doctor who moment where she takes destiny in her own hand and maybe knocks nathan out with a mop or something.
 
About Mr Jefferson guilty...
I like to be very surprised when I discover the culprit at the end of a movie / book, but discover afterwards, that all through the film, there were some clues scattered about the murderer ..

Is it the case in this game ? I don't really think these clues exist in Life is Strange.... Or I haven't seen them !!
 
The choice of music throughout this game is exemplary.

The song 'Obstacles' for the save Chloe ending was especially good and fit the theme perfectly.
 
Hm, finally went back to get the "proper" sacrifice Chloe ending, and it didn't hit me that hard. Maybe all the reading about the game has taken its toll on me.

Overall I appreciate the story, but the gamer in me thinks inevitability of that scope is better in a non-interactive media.
 
About Mr Jefferson guilty...
I like to be very surprised when I discover the culprit at the end of a movie / book, but discover afterwards, that all through the film, there were some clues scattered about the murderer ..

Is it the case in this game ? I don't really think these clues exist in Life is Strange.... Or I haven't seen them !!

One of Jefferson's first lines of dialogue is "I could frame any one of you in a dark corner and capture you in a moment of desperation". There's also him harassing Kate and hanging out late at night with Victoria.
 
About Mr Jefferson guilty...
I like to be very surprised when I discover the culprit at the end of a movie / book, but discover afterwards, that all through the film, there were some clues scattered about the murderer ..

Is it the case in this game ? I don't really think these clues exist in Life is Strange.... Or I haven't seen them !!

As mentioned above, the first thing he says is about how he can very easily capture one of the students in a dark alley etc.

I knew from the get go that guy was shifty.
 
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