Man those PC shots look great. Are all those new graphical features for the console versions as well? I reckon they are?
So things like these?
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.
•Tiled Deferred Lighting
•Temporal Anti-Aliasing
•Screen Space Reflections
•Bokeh Depth of Field
•Screen Space Ambient Occlusion
•Height Fog
•Motion Blur
•Filmic Tonemapping
•Custom Skin and Hair Shading
•Dynamic Dismemberment using Hardware Tessellation
•Volumetric Lighting
•Gamma Correct Physically Based Shading