They don't charge anything retail. They sell to distributors for $30 who sell to retail for $45 who sell to you for $60. With digital they get the full $60 for themselfs.
Ah, thanks, didn't think distributer got such a large cut.
They don't charge anything retail. They sell to distributors for $30 who sell to retail for $45 who sell to you for $60. With digital they get the full $60 for themselfs.
The lie is the suggestion that Halo 5 is the most successful/best-selling Halo game to date. The release is worded to make this suggestion despite the statements actually supporting no such claim.
There is a difference between not posting the numbers and trying to imply that the not-specified numbers mean something that they, in fact, do not.
As far I can see, this is exclusively Microsoft's delusion. I don't think anyone else is demanding, "Best sales ever or bust!", but MS is bending over backward to try to put the "Best sales ever!" message in our heads even though it isn't true.
That.......is a good catch actually
Biggest Halo launch, out of all the Halo games? Or biggest Halo launch on Xbox one?
Got to be a lot more than that. 43 millions pack open, I say they make more than 4 million dollar on REQ pack alone.
RNG mt is fucking gold mine!
Biggest Halo launch, out of all the Halo games? Or biggest Halo launch on Xbox one?
What a reach... the Halo demographic that grew with the series are now working 80 hour weeks and raising families and having to paint the house and repair the white picket fence, they got no time for Halo as they use to./s
What is the biggest XB1 exclusive launch to date in the US? Titanfall?
Biggest Halo Launch by revenue if you include the $500 Halo 5 XB1 bundles (and perhaps Halo branded accessories?) that were never included in Halo launch revenues prior to this.
All of this is further proof that MS will release Halo 6 day and date on PC and XBone. All first party titles starting in 2017 most likely as well.
A thousand posts worth of entertainment, no need to thank me Gaf
A thousand posts worth of entertainment, no need to thank me Gaf
lol havent see shit.
wait for npd its going to be nuts either way
The post you responded to, which I then quoted, did not list toys, just the Xbox One Halo bundle and related hardware. It's plausible that they did not include a 3rd party headset in the number, but we don't know. What we know is they are clearly stretching the PR to make Halo 5's launch sound impressive by lumping in hardware (and not just consoles) for the first time in a Halo sales PR, to try and get a number that compares favorably with prior Halo launches.
And their wording is, "more than $400 million in global sales of Halo 5: Guardians games and hardware". The headset meets that criteria, which is all we have to go on. It's reasonable to think they included it.
Its like the pre-season, and NPD is the main event!
lol havent see shit.
wait for npd its going to be nuts either way
NPD barely includes any good information anymore, just ranks stuff. What's going to be in it that will blow our minds?
NPD barely includes any good information anymore, just ranks stuff. What's going to be in it that will blow our minds?
NPD barely includes any good information anymore, just ranks stuff. What's going to be in it that will blow our minds?
Wrapped in the usual pr spin...wondering what biggest halo launch actually means...despite the quality of the game halo cannot reach the heights it used to...too much competition
I'm waiting for the answer too. Kinda bizarre that MS refuses to give out the number. But anyway I'm glad that this game is selling well.Lovin' the game to absolute fucking pieces, definitely wish it sold amazingly, but...
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how many copies, boys...
There's some "spin" going on but this focusing on revenue makes sense as Halo 5 did well digitally.
It's definitely going to be one of the lowest Halos in terms of physical copies but I would be interested in knowing how the game did in physical + digital sales (overall).
Well the competition isn't exactly reaching the heights they used to either.
Anyway, it doesn't really matter how many copies it sold if you ask me. It was obviously incredibly successful. It definitely deserves the success. It is legitimately one of the finest moments of the series.
I'm waiting for the answer too. Kinda bizarre that MS refuses to give out the number. But anyway I'm glad that this game is selling well.
These press releases are becoming like legal jargon, you have to be in the business to understand what it TRULY means.
Either way, Halo 3 was the peak for the franchise and I don't see it becoming that big any time soon. People need to face the facts and realize it's not a total bomb but it's also not the force it once was.
That's some horseshit logic. If it sold well (digital sales count as sales), then MS would just say how many it sold. They could say "Retail, digital and bundles" if they want to be exact. They are not bragging about units sold (digital or retail) because it is not good. I mean good in the context of the franchise.
Not only do you eat up their PR, you try to spin is more than MS.
If they sold 200,000 bundles WW that is $100m of revenue alone. One bundle is more revenue than eight copies of the game.
The franchise is still a beast, theres no denying that. Even if it has lost it momentum since 3.
Why do people keep saying this
The sentence structure doesn't specify; it's ambiguous, probably by design. The definitive statements seem mostly specific to Xbox One.Biggest Halo launch, out of all the Halo games? Or biggest Halo launch on Xbox one?
That doesn't mean it sold more copies than previous entries though... but I guess it doesn't really matter in the end if it still makes more money than previous titles.
That's including hardware.
There are many games that sold well this gen that we never got an absolute answer on how much it sold. Destiny comes to mind, and it's a game everyone can agree it's successful.That's some horseshit logic. If it sold well (digital sales count as sales), then MS would just say how many it sold. They could say "Retail, digital and bundles" if they want to be exact. They are not bragging about units sold (digital or retail) because it is not good. I mean good in the context of the franchise.
Not only do you eat up their PR, you try to spin is more than MS.
If they sold 200,000 bundles WW that is $100m of revenue alone. One bundle is more revenue than eight copies of the game.
As long as their investment in Halo 6 increases, it's all good.
Halo 5 has a few issues like short campaign, and not a fantastic story, so some extra mulah would sure help in that regard.
I'm waiting for the answer too. Kinda bizarre that MS refuses to give out the number. But anyway I'm glad that this game is selling well.
Probably way more than Halo 5 did if not MS could use only software sales for it.This is a good question. How much did Halo 3, Halo Reach, and Halo 4 make when using this new criteria of Halo and all things Halo related revenue?
"Biggest Halo launch in History".......but only on the xbox one.
That's some horseshit logic. If it sold well (digital sales count as sales), then MS would just say how many it sold. They could say "Retail, digital and bundles" if they want to be exact. They are not bragging about units sold (digital or retail) because it is not good. I mean good in the context of the franchise.
Not only do you eat up their PR, you try to spin is more than MS.
If they sold 200,000 bundles WW that is $100m of revenue alone. One bundle is more revenue than eight copies of the game.
It's takes alot for a single game to achieve these numbers and drive hardware sales, which is my point. Even with its fall rarely does a single game reach these numbers.Depends how you define "beast" and how much of a fall since 3 could be considered "acceptable"
Because it's usually true in my opinion.
There are many games that sold well this gen that we never got an absolute answer on how much it sold. Destiny comes to mind, and it's a game everyone can agree it's successful.
Unless they did disclosed sales and I'm just not aware
Destiny was the top selling Destiny released thus far. Much success!
That's a big number. You'd think it would hard to downplay making nearly half a billion in a week, but somehow we manage.
You can downplay anything if you try hard enough.
What a reach... the Halo demographic that grew with the series are now working 80 hour weeks and raising families and having to paint the house and repair the white picket fence, they got no time for Halo as they use to./s