Halo 5: Guardians Smashes Record with Biggest Halo Launch (games/hardware) in History

Halo 3, Reach and 4 press releases never had copies sold. Since 2007. I'm not sure why people are surprised 8 years later.
If that's true, why are people so shocked in this thread?
Because they added hardware revenue now?

$500 XB1 Halo Bundle
$70 XB1 Halo Controllers

That makes the numbers looks higher than previous games when the software (games sold) looks to be lower.

Edit - To be fair they added microtransaction revenue too and the LE editions generated more revenue than previous games too ($250 vs $99 the top one).
 
Do people honestly believe that Microsoft wasn't always including console bundles, possibly OSTs, and whatever else they released around that time, into the total money that a new Halo title generated within a specific period of time?

Microsoft announces these figures in the hundreds of millions each time a new Halo comes out and it was always just copies of games sold and not a thing else? I think that's more wishful thinking than anything.
 
Because gaf can't handle what they had already determined to be a failure.

Amen-Brother.jpg
 
Obviously sales were unimpressive or they would not have added hardware. Based on the UK retail sales figures, it is possible that retail sales are down 50% compared to previous installments. Giving them a VERY high digital percentage of 30% means they are still down a third from previous Halo games. That isn't good. It doesn't mean that the game is bad or that it wasn't profitable. It simply means that the series is in decline.
 
Do people honestly believe that Microsoft wasn't always including console bundles, possibly OSTs, and whatever else they released around that time, into the total money that a new Halo title generated within a specific period of time?

Microsoft announces these figures in the hundreds of millions each time a new Halo comes out and it was always just copies of games sold and not a thing else? I think that's more wishful thinking than anything.

Since they only recently starting combining Xbox One hardware with 360 hardware, it's only natural to think that previous games were just game sales and not hardware too.
 
That's some horseshit logic. If it sold well (digital sales count as sales), then MS would just say how many it sold. They could say "Retail, digital and bundles" if they want to be exact.

What in the world is your problem? You seem really testy in reply to my post for absolutely no reason. I was speaking about them not coming clear on physical copies sold since it's evident (and should have pretty much been common sense months ago) that Halo 5 won't match up with the "peak era" of the series.

They are not bragging about units sold (digital or retail) because it is not good. I mean good in the context of the franchise.

I never said anything about them bragging. I simply said it makes sense to me for them to put a greater emphasis on revenue with how digital has risen in comparison to how things were when Halo was a more "fresh" IP.

Not only do you eat up their PR, you try to spin is more than MS. If they sold 200,000 bundles WW that is $100m of revenue alone. One bundle is more revenue than eight copies of the game.

How am I "eating it up" or spinning more than MS? I just made a simple reaction -- and even said in my post you quoted that MS used "spinning" as well as the fact that I would like to know how overall sales (digital + physical) were. I never said anything about whether or not they were good.

It's hilarious how some of your in this thread are in such "a battle mode". Can't even make a simple comment about a public message without some form of unnecessary snark.

If this will be a preview of the NPD thread for October then man; Going to be ugly.
 
Microsoft announces these figures in the hundreds of millions each time a new Halo comes out and it was always just copies of games sold and not a thing else? I think that's more wishful thinking than anything.

Given that we had shipment numbers for previous Halos, I think that it is pretty clear that they were only counting game sales in the past. Halo 3's initial shipment was 4.2M units, and they reported the game's first week revenue at $300M.

4.2M x $60 = $252M. Throw in the increased premiums for Limited and Legendary editions, plus more expensive prices in EU, and you have $300M pretty easily before hardware.


EDIT: I wish Halo 5 released a week later so we could see its placement on the November NPD against COD and Fallout 4.
 
Does it count original Halo numbers since it was bundled I think?
Just curious.

Edit: Also if just revenue and not copies, I can believe it more.
 
Hmmm, I still take issue with the idea that the game is "short". At least compared to other Halo titles.

I know for a fact that I beat all of the other Halo games in at most about 7 hours on heroic during my last playthroughs of them. The whole 8-10 hour thing is a fallacy that has been spread over the years for some reason. I have never had a Halo campaign take that long on normal. The longest one is probably Halo 2 and it still doesn't take anywhere near that long.

And none of the issues that people have with the game are related to budget I can assure you. 343 were almost certainly given everything they could possibly ask for, they are MS's highest profile first party dev after all.
I don't think it's too short, I feel though that it's just a bit shorter than it should have been. I think I finished it in about 7 hours, too, and I think the not-so-fantastic story and abrupt ending adds to that "short campaign" feel. It's lengthy enough, but not meaty, story wise. I think if the story was better and had a satisfying ending, the length would have felt just fine.
 
I posted this in the NPD Thread, and this may have been posted here, but I haven't read through this huge thread. This PR has my head spinning so fast I dont even hardly know what it is saying.




The best part of this PR, is this quote:
and currently the highest rated Xbox One exclusive, first-person shooter game of 2015, according to Metacritic.



I asked in the other thread, and nobody could really find ANOTHER Exclusive First Person Shooter that released on Xbox One in 2015. Did they literally call THE ONLY exclusive first person shooter to release in 2015 on Xbox One, the highest rated Xbox One Exclusive First Person Shooter to release in 2015?



Well no kidding Microsoft. The only exclusive first person shooter you release in a year, is ALWAYS going to be the highest rated. There was no other game it was competing with. Then to add in hardware sales (consoles and controllers) with software sales, and call it the biggest Halo launch in history? Lol. I would like to see how much money Halo 3 and 4 made if you actually added in hardware back in.
 
Halo 4 made $220 million in 24 hours and I think $300 million by the end of the week. I don't think that included the hardware sales though. So even then, $400 million with hardware for 'launch' (is this launch day, launch week), is still quite great.

This.
 
What in the world is your problem? You seem really testy in reply to post for absolutely no reason. I was speaking about them not coming clear on physical copies sold since it's evident (and should have pretty much been common sense months ago) that Halo 5 won't match up with the "peak era" of the series.



I never said anything about them bragging. I simply said it makes sense to me for them to put a greater emphasis on revenue with how digital has risen in comparison to how things were when Halo was a more "fresh" IP.



How am I "eating it up" or spinning more than MS? I just made a simple reaction -- and even said in my post you quoted that MS used "spinning" as well as the fact that I would like to know how overall sales (digital + physical) were. I never said anything about whether or not they were good.

It's hilarious how some of your in this thread are in such "a battle mode". Can't even make a simple comment about a public message without some form of unnecessary snark.

If this will be a preview of the NPD thread for October then man; Going to be ugly.


Why though do you keep referring to only physical sales like they count as a different unit than a digital copy?

All publishers report digital copies in their shipments of software. MS knows both the digital and physical sales of the game.
 
Wow, this is completely opposite of what the expectations were I think

Edit: actually the ambiguity of the pr statement is exactly what most people expected :p

I know it is not science, but at my small town Gamestop, there were more people in line for Halo than Destiny and Destiny Taken King and those are on multiple platforms. I don't think Halo 5 is going to beat out stuff like Halo 3 since the install base was so high back then, but it is doing extremely well and with all the promotions running right now and into the holidays it will sell even more.

For a lot of people buying a Xbox One for the holidays, attaching Halo 5 is going to be the main game people will get with it.
 
Do people honestly believe that Microsoft wasn't always including console bundles, possibly OSTs, and whatever else they released around that time, into the total money that a new Halo title generated within a specific period of time?

Microsoft announces these figures in the hundreds of millions each time a new Halo comes out and it was always just copies of games sold and not a thing else? I think that's more wishful thinking than anything.
NPD will tell you.

BTW it is mostly probably it is only software for the previous games.
 
I posted this in the NPD Thread, and this may have been posted here, but I haven't read through this huge thread. This PR has my head spinning so fast I dont even hardly know what it is saying.




The best part of this PR, is this quote:




I asked in the other thread, and nobody could really find ANOTHER Exclusive First Person Shooter that released on Xbox One in 2015. Did they literally call THE ONLY exclusive first person shooter to release in 2015 on Xbox One, the highest rated Xbox One Exclusive First Person Shooter to release in 2015?



Well no kidding Microsoft. The only exclusive first person shooter you release in a year, is ALWAYS going to be the highest rated. There was no other game it was competing with. Then to add in hardware sales (consoles and controllers) with software sales, and call it the biggest Halo launch in history? Lol. I would like to see how much money Halo 3 and 4 made if you actually added in hardware back in.

Why is your head spinning?

Do you not know the function of PR in general?
 
I posted this in the NPD Thread, and this may have been posted here, but I haven't read through this huge thread. This PR has my head spinning so fast I dont even hardly know what it is saying.




The best part of this PR, is this quote:




I asked in the other thread, and nobody could really find ANOTHER Exclusive First Person Shooter that released on Xbox One in 2015. Did they literally call THE ONLY exclusive first person shooter to release in 2015 on Xbox One, the highest rated Xbox One Exclusive First Person Shooter to release in 2015?



Well no kidding Microsoft. The only exclusive first person shooter you release in a year, is ALWAYS going to be the highest rated. There was no other game it was competing with. Then to add in hardware sales (consoles and controllers) with software sales, and call it the biggest Halo launch in history? Lol. I would like to see how much money Halo 3 and 4 made if you actually added in hardware back in.

I do wonder, is there any other FPS rated higher in metacritic this year?, this is a serious question.

EDIT: I see Destiny Expansion is rated higher than Halo.
 
The spin on that statement is ridiculous. It tells me almost nothing at all.

The game made history as the "biggest Halo launch and fastest-selling Xbox One exclusive to-date"? Does this mean it was the biggest Halo launch period or the biggest Halo launch on X1? I'm guessing that this means biggest Halo launch on X1, beating out the the Master Chief Collection launch, big whoop. I'm guessing that by saying "Xbox One exclusive", they are discounting any game that came out on PC as well.

Including "games and hardware"? "Pushing the franchise to over $5 billion lifetime"? So they are adding the revenue from hardware+game bundles? How close was the franchise to $5 billion before the game released?

Frankly, the PR statement makes it seem like the game did not perform as well as expected. Everything in there is up there with the "hours played on xbox live" bullshit figure. Give us numbers please, I'm interested in seeing how relevant this franchise is.
 
Sorry, your going to have to spell it out more then that to prove such an assertion.

He asked a question, then complimented the PR work if that answer was in the affirmative.

Me thinks your reading way too much into it and being overly defensive.

Senjutsu being overly defensive of something related to MS? Well i never
 
I know it is not science, but at my small town Gamestop, there were more people in line for Halo than Destiny and Destiny Taken King and those are on multiple platforms. I don't think Halo 5 is going to beat out stuff like Halo 3 since the install base was so high back then, but it is doing extremely well and with all the promotions running right now and into the holidays it will sell even more.

For a lot of people buying a Xbox One for the holidays, attaching Halo 5 is going to be the main game people will get with it.

You realize that is wrong? The install base on the Xbox one is bigger then it was on the 360 when Halo 3 came out.
 
$400 Million in global sales is pretty impressive even with hardware and software combined, yes. Selling 200,000 of the Halo LE Bundle worldwide would net you $100 million, and I bet they sold even more than that worldwide.



They are never going to share how many copies of the game they sold, are they?
 
Why is your head spinning?

Do you not know the function of PR in general?



Why is my head spinning? I know the function of PR, make anything sound good. But basically they are saying Halo was the best in a competition of 1.

Because it is pretty ridiculous to say a game is the "highest rated exclusive first person shooter on Xbox One in 2015 according to Metacritic" when it is the only damn first person shooter exclusive to release on Xbox One this year.



That would be like bragging about winning a race, but had zero competitors. "I came in first place in the race today, against no competition, yeah!"
 
No one expected Halo 5 to beat Halo 3's launch.

Halo 3 followed up one of the biggest blue-ball endings to one of the biggest console games, ever. The hype for climax was too real.

Halo 5 came off of a ho-hum Halo 4.
 
Including "games and hardware"? "Pushing the franchise to over $5 billion lifetime"? So they are adding the revenue from hardware+game bundles? How close was the franchise to $5 billion before the game released?

I don't think the Halo games sold well enough to put the franchise at $5B just based on software.
 
I don't think it's too short, I feel though that it's just a bit shorter than it should have been. I think I finished it in about 7 hours, too, and I think the not-so-fantastic story and abrupt ending adds to that "short campaign" feel. It's lengthy enough, but not meaty, story wise. I think if the story was better and had a satisfying ending, the length would have felt just fine.

The story to me felt almost unfinished. It seems like most of the game is spent kind of fleshing out Osiris a bit and lore stuff about each level but the actual big stuff doesn't happen until the end. It definitely didn't feel important until then.

Blue team really should have had more stuff as well. It felt like 343 assumed people already knew Blue Team and so didn't bother really having them be as prominent as Osiris.
 
Because they added hardware revenue now?

$500 XB1 Halo Bundle
$70 XB1 Halo Controllers

That makes the numbers looks higher than previous games when the software (games sold) looks to be lower.

Edit - To be fair they added microtransaction revenue too and the LE editions generated more revenue than previous games too ($250 vs $99 the top one).

Where are you getting all this from? Hardware almost certainly means consoles. The rest is your gut feeling, which isn't what you should be concluding with.
 
Why though do you keep referring to only physical sales like they count as a different unit than a digital copy?

Not really referring to only that. What I meant was that there's more ways for a game like Halo to make money these days thanks to the rise in digital (buying games and DLC) and therefore a basic comparison to older Halos (that were physical only) isn't going to look good in an official message.

I was pointing out the "spin" and stated that I would be interested in more in depth stats but got replied to as if I ate up everything MS said (which didn't make sense to me as I was pretty much doing the opposite).
 
Including "games and hardware"? "Pushing the franchise to over $5 billion lifetime"? So they are adding the revenue from hardware+game bundles? How close was the franchise to $5 billion before the game released?

That franchise number includes, and to my knowledge has always included, licensed products like toys, clothing and the like (last I remember it made up at least $1 billion of that total). Branded consoles and accessories certainly seem like they should be included in that number as well.
 
Why they hell are people including controllers and headsets as hardware? I'm starting to think Halo is dead isn't a meme and some of you actually believe its its on its death bed.
 
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