Where's my Extermination call out tho, Steitzer?
3 Stars means it's Mythic, no? The rarest of the rare.
Shouldn't it be Orange and 3 star?
Where's my Extermination call out tho, Steitzer?
3 Stars means it's Mythic, no? The rarest of the rare.
Where's my Extermination call out tho, Steitzer?
3 Stars means it's Mythic, no? The rarest of the rare.
Recon seems like a step down apart from maybe making it more for CQC.
Sentinel has 2 zooms.
But yeah, I get your point.
They really need to not only add some of the maps from Team Slayer into Slayer, but also add the maps from Breakout and add more maps to Breakout as well. Maybe.
To minimize amount of required playthroughs, would this be a good roadmap?
1) First playthrough on Heroic co-op, blind.
2) Then solo legendary playthrough.
I've spectated a few times. Where and when are you looking?Why do I not have the option to spectate anyone? I know where it should be and when it would appear but it's never there.
It's infuriating playing Warzone when it feels like every single enemy has a DMR and you're stuck with a BR.
I'm level 27 damnit, I should have this freaking gun already.
You might want an easy run-through at some point to make nabbing the collectibles easier. You can sprint through a lot of the missions so it shouldn't take long.
They really need to not only add some of the maps from Team Slayer into Slayer, but also add the maps from Breakout and add more maps to Breakout as well. Maybe.
I've won multiple games with three guys on the team.Yep when 3 guys on the other team leave then there is no point in the game and it takes ages to complete. Why should the people who decide to stay endure the slogfest?
I've won multiple games with three guys on the team.
I know this topic is brought up a lot, but I still believe that ranks should be based on personal performance, not team wins. Reason being: most people play with at least some randoms, I bet it's pretty rare for people to play on full teams all the time. If that is the case, you want to be ranked with other people of similar skill. Team wins is simply not a good way to gauge skill level, especially with all the quitters. People may respond "k/d/a ratio is not a good way to gauge skill, because you still have to work with the team to win". I think this statement is pretty much b.s. Based on what I've seen, If you're getting a lot of kills and assists and few deaths, you're a good team player.
I don't understand the argument of "it's a team game so you should be ranked on how your team does". No, winning is the reward for having a good team. Ranks should be about matching you up with similarly skilled people in matchmaking, as well as showing your individual skill level.
I don't know, I just think the 1-50 concept was better, even if it wasn't executed as well as it is in Halo 5. I play with randoms all the time because I can't schedule times with people or necessarily play for an extended period of time. I just want to be able to pick up and play for a game or two and know I'll be matched up well.
I also think ranks being based on wins has something to do with the number of quitters. If it was individually based ranking and people knew they were going to lose, they may not quit if they were actually performing decently.
Edit: Honestly, the best way to do it would be mix the two, which I think the 1-50 did. If you are on the winning team and you're the top one or two players, you get moved up more than the weaker people on the winning team. The top one or two losers shouldn't necessarily lose rank points, they should maybe stay neutral or gain as much as the weaker people on the winning team. Of course that's a simplification; I think kda ratio should count for something as well.
Level 31 all Warzone and still nothing. I've only picked it up maybe three times.It's infuriating playing Warzone when it feels like every single enemy has a DMR and you're stuck with a BR.
I'm level 27 damnit, I should have this freaking gun already.
I know this topic is brought up a lot, but I still believe that ranks should be based on personal performance, not team wins. Reason being: most people play with at least some randoms, I bet it's pretty rare for people to play on full teams all the time. If that is the case, you want to be ranked with other people of similar skill. Team wins is simply not a good way to gauge skill level, especially with all the quitters. People may respond "k/d/a ratio is not a good way to gauge skill, because you still have to work with the team to win". I think this statement is pretty much b.s. Based on what I've seen, If you're getting a lot of kills and assists and few deaths, you're a good team player.
I don't understand the argument of "it's a team game so you should be ranked on how your team does". No, winning is the reward for having a good team. Ranks should be about matching you up with similarly skilled people in matchmaking, as well as showing your individual skill level.
I don't know, I just think the 1-50 concept was better, even if it wasn't executed as well as it is in Halo 5. I play with randoms all the time because I can't schedule times with people or necessarily play for an extended period of time. I just want to be able to pick up and play for a game or two and know I'll be matched up well.
I also think ranks being based on wins has something to do with the number of quitters. If it was individually based ranking and people knew they were going to lose, they may not quit if they were actually performing decently.
Edit: Honestly, the best way to do it would be mix the two, which I think the 1-50 did. If you are on the winning team and you're the top one or two players, you get moved up more than the weaker people on the winning team. The top one or two losers shouldn't necessarily lose rank points, they should maybe stay neutral or gain as much as the weaker people on the winning team. Of course that's a simplification; I think kda ratio should count for something as well.
Why the fuck has melee still to be so strong in Halo. Double melees in 2015
They really need to not only add some of the maps from Team Slayer into Slayer, but also add the maps from Breakout and add more maps to Breakout as well. Maybe.
I kinda wish i could set loadouts for warzone, hassle having to change shit every req point D:
What does that even mean? in most shooters these days, melee's are an instant kill...
In that sense Halo melee's aren't very strong at all...
I am looking for 3 people to play consistently with and compete on ladders etc.
Please hit me up on here or on xbox (Broadbandit on xbox)
Here is a link to my waypoint page
The 1-50 system was also based on wins, not individual performance.
People used to boost with better players all the time, to get their ranks up...
The problems with that system is that you always had to grind in order to be ranked at the appropriate skill level. So if you had level 50 skill, but started a new account, You are going to play against a bunch of noobs for ages. This system, while not perfect aims to get you on the right ranking much more quickly.
Also that system dos nothing to consider the shift in skill level over time, if I'm a level 30, then I stop playing for 2 months and come back, I'm probably not as good as current level 30's. Resets fix that issue.
IMO the ranking works fine if teams are the ones that rise to the top and solo players have a harder time climbing the ladder. That means the ranking is actually working. A team of 4 solo players should never be able to compete with a competent party of 4.
We just need a social slayer and objective playlist for people to play unranked and more casually. Ranked arena is stressful.
I know this topic is brought up a lot, but I still believe that ranks should be based on personal performance, not team wins. Reason being: most people play with at least some randoms, I bet it's pretty rare for people to play on full teams all the time. If that is the case, you want to be ranked with other people of similar skill. Team wins is simply not a good way to gauge skill level, especially with all the quitters. People may respond "k/d/a ratio is not a good way to gauge skill, because you still have to work with the team to win". I think this statement is pretty much b.s. Based on what I've seen, If you're getting a lot of kills and assists and few deaths, you're a good team player.
I don't understand the argument of "it's a team game so you should be ranked on how your team does". No, winning is the reward for having a good team. Ranks should be about matching you up with similarly skilled people in matchmaking, as well as showing your individual skill level.
I don't know, I just think the 1-50 concept was better, even if it wasn't executed as well as it is in Halo 5. I play with randoms all the time because I can't schedule times with people or necessarily play for an extended period of time. I just want to be able to pick up and play for a game or two and know I'll be matched up well.
I also think ranks being based on wins has something to do with the number of quitters. If it was individually based ranking and people knew they were going to lose, they may not quit if they were actually performing decently.
Edit: Honestly, the best way to do it would be mix the two, which I think the 1-50 did. If you are on the winning team and you're the top one or two players, you get moved up more than the weaker people on the winning team. The top one or two losers shouldn't necessarily lose rank points, they should maybe stay neutral or gain as much as the weaker people on the winning team. Of course that's a simplification; I think kda ratio should count for something as well.
Which is the fastest mode to earn REQ points?
Which is the fastest mode to earn REQ points?
Why the fuck has melee still to be so strong in Halo. Double melees in 2015
The thing is that in theory this might look good to you, but Halo Reach was exactly like that, and Arena was a disaster to play in, it just didnt worked.
When you have a game and take away the factor of Wining as the aspect of you rank, people are not going to play to win the game, and when you have someone in your team that doesn't play to win the ones that usually end up getting hurt in ranks are the ones that Play to win.
and as everyone have said 1-50 was only W/L....Halo Reach had a very similar ranking system than Halo 5 except Halo Reach ranked you based on your points (Reach gave you a score from 10000-20000 that included your KDA and if your team won and I think the best 5 players got ranked. this was so bad that after 4 seasons it was reverted back on W/L.
I thought it was based on wins and placement on the team, e.g. if you were first place on the winning team you'd move up faster than the last place player, and if you were first place on the losing team you wouldn't go down at all.
I'm fine with the initial 10 game ranking method. It gives you a general placement. I think it should then be refined by personal skill level is all.
You wouldn't need skill resets if your rank can go down, but I think that's sort of a different issue.
Why should solo players have a harder time ranking up? Wouldn't a solo ranking method almost prevent skill boosting?
For objective games I agree. For slayer games I disagree; winning is very much tied to your kda in a game.
I think Reach was actually onto something, I just think it wasn't implemented quite correctly. It definitely matched people up really well, which I think is the most important part of a rank. I think matching people using a team based rank just doesn't work right. I got ranked diamond 1 in slayer and I'm consistently first on my team but I can't move up in ranks because I lose as much as I win. This wouldn't happen if ranking was more correlated to personal performance, in my opinion.
He played better people. (Though ranking definitely seems a bit sketchy, especially in SWAT, seems like anyone can get onyx in that playlist)
Retrieving Data the game
But we played the same people in the same games... That's why I said it doesn't make sense.
How do you guys feel about having a 'reroll' for your placement matches where you can put you're current rank on the line and get higher or lower?
For objective games I agree. For slayer games I disagree; winning is very much tied to your kda in a game.
I think Reach was actually onto something, I just think it wasn't implemented quite correctly. It definitely matched people up really well, which I think is the most important part of a rank. I think matching people using a team based rank just doesn't work right. I got ranked diamond 1 in slayer and I'm consistently first on my team but I can't move up in ranks because I lose as much as I win. This wouldn't happen if ranking was more correlated to personal performance, in my opinion.
If you lose as much as you win, that means that you are ranked perfectly...
That's literally their design philosophy, 50/50 w/l means you are generally involved in even matches...
No, it was a nightmare because you had one or two players in your team that actually baited you so you get killed, and they stole your kill, let me get you trough how a match playing solo was:
-I respwan and the first thing that hit me is a nade form my teammate, ok, Got it, after a while me a my teammate encounter one player, My teammate can very well team shoot to kill the person faster, I get the assist and He can get the kills and we both win, right?...wrong, Because Win matters, but KDA matters as much, the guy proceed to shoot at me, making sure I get kill, and proceed to kill up my kill, not only he is ensuring I dont rank up, but making sure he ranks up.
I can tell you various stories on my Days playing solo Arena, and it was like playing FFA, because you basically were competing against your own teammates.
Retrieving Data the game