Yes, like one page in. Did you even read the thread? The xbox one has a slightly larger install base than the 360 did at the time Halo 3 release, yet H5 had less than half the retail asked . What an ironic quip about confirmation bias.
A) No one in that thread actually posted sales numbers for the X360 in the UK ( got through about 6 pages last time I checked). It was just mentioned in a post that "the X1 had a slightly larger install base in the UK than the 360 did at Halo 3's launch". I couldn't find any actual data about the number of X360s & X1s sold in the thread.
In fact, the remark that led to the whole "X1 has a bigger install base" is right
here.. Maybe I'm missing the actual number, but I see a bunch of posts repeating the claim, but no one linking to anything?
Hrm...wonder what is online.
Ah hah!
http://www.theguardian.com/media/2007/nov/22/advertising1?gusrc=rss&feed=media
According to Screen Digest at the end of the third quarter the Wii was winning the console sales war, shifting 1.19m units in the UK, followed by Xbox 360 at 1.55m and the PS3 – the most recent to launch - at 450,000.
So - 370k units sold for 1.55m consoles in the UK ~24% of UK X360 owners bought H3 at release. Daaamn.
So lets compare the UK X1 install base in about a week (since the 3Q number above included X360s bought because of Halo 3) and see what the sizes look like?
Unconfirmed in what sense? Were they not MS PR?
And I assumed 300k for limited because that's how much the legendary sold. That number is straight from MS.
And the UK sales were more eye opening to me then confirming anything else.
The Gamestop piece said it was internal MS estimates - so wasn't sure if they had been confirmed.
Ah ok ~ hadn't been able to find the 300k number for Legendary - but if it came from MS that makes sense. It's funky, it seems like 300 million might just be sales - but there's still enough of a gap that makes me wonder whether they included hardware - especially considering this is when they were getting into the silly fight about "biggest 24 hours grossed in entertainment" against movies.
50 million may not seem a lot - but it is 16% of the revenue (against 300 million)? But then again, we still have that issue of the gamestop numbers being US only for the month (either NPD cutoff and 2 weeks or an actual 30 day period) (IIRC) and the 300 million being all sales just for that first week. It still seems like the revenue you're comparing isn't over the same period of time, and enough copies might have been sold in that time period (average across 2007 was 13 weeks / 8 million or 615k per week, and December was 3 million for either 4 or 5 week (depending on NPD cutoff date), so 600k to 750k per week. If we're saying that 75% of the sales of the first two weeks were in the first week, that's still 300k or so copies you're adding on.
UK Sales don't surprising - it is an insane month for games (even by holiday standards), and there's probably quite a few people waiting to see if Halo 5 is playable on launch (sup MCC!).
Part of what surprised me was the fact that Halo 3 sold 3 of its 8 million copies in 2007 just in the month of December alone. I'm super curious as to whether Halo 5 receives a similar ginormous Christmas bump (assuming there was a pretty good sized lull between the first two weeks and December in terms of units sold).
Overall the launch was darn good even compared to other Halo launches just because of the sheer revenue generated (selling X1s now are probably more important than even when Halo 3 launched) - two interesting questions remain
1) What are the Halo 5 / X1 numbers overall at the end of Q4?
2) Was the digital attach rate 20%; or did Halo 5 become an aberration for some reason? (people wanting pre-loading on game, etc)