Halo 5: Guardians Smashes Record with Biggest Halo Launch (games/hardware) in History

It also took Microsoft months to confirm that Halo 4 was the best selling Halo game and best selling first party Microsoft title ever.
Units take longer to confirm than revenue. Doubt we will know copies sold numbers until end of November.
Still good for Halo 5 and Microsoft needed some good news.
 
It also took Microsoft months to confirm that Halo 4 was the best selling Halo game and best selling first party Microsoft title ever.

Yep. They won't get actual sales data for units sold for a couple of months. :-(

Yea, I mean this PR confused me more then anything else. I thought after UK sales there was a big decline but I'm not so sure anymore. Next NPD man... It's gonna be interesting.

The UK thread was mostly an exercise in confirmation bias. Did anyone check the sales of H5 vs their X1 install base and compare the ratios? Never got around to it.

I think your numbers don't work tho - the gamespot revenue number is unconfirmed vs the 300 mill - and the GS estimate could also include HW as well in internal MS estimates. I also can't find confirmation on the number of limited / legendary editions sold in the first week. 300k seems really high.
 
Yep. They won't get actual sales data for units sold for a couple of months. :-(



The UK thread was mostly an exercise in confirmation bias. Did anyone check the sales of H5 vs their X1 install base and compare the ratios? Never got around to it.

I think your numbers don't work tho - the gamespot revenue number is unconfirmed vs the 300 mill - and the GS estimate could also include HW as well in internal MS estimates. I also can't find confirmation on the number of limited / legendary editions sold in the first week. 300k seems really high.

Unconfirmed in what sense? Were they not MS PR?

And I assumed 300k for limited because that's how much the legendary sold. That number is straight from MS.

And the UK sales were more eye opening to me then confirming anything else.
 
I don't follow the sales much, but I thought Bone was doing so poorly worldwide that 1/3 of sales outside US would be a bit much.

Estimates (the ones I remember anyway) suggest that 40%-35% of XBO sales come from outside US.
Oh yea that makes more sense. I could see it do more. Germany/France/UK/Canada would easily do >150K bundles.

I wouldn't go that far, Halo isn't that huge outside US/UK, I say 100K from outside US sounds reasonable.

I don't follow the sales much, but I thought Bone was doing so poorly worldwide that 1/3 of sales outside US would be a bit much.

I also thought so when the $500 price was announced, however the bundle did exceptionally well in Amazon beating every other SKU, and I hear it did really well in other retailers too.
 
The UK thread was mostly an exercise in confirmation bias. Did anyone check the sales of H5 vs their X1 install base and compare the ratios? Never got around to it.

Yes, like one page in. Did you even read the thread? The xbox one has a slightly larger install base than the 360 did at the time Halo 3 release, yet H5 had less than half the retail asked . What an ironic quip about confirmation bias.
 
Units take longer to confirm than revenue. Doubt we will know copies sold numbers until end of November.
Still good for Halo 5 and Microsoft needed some good news.

If that's true, why are there so many people here up in arms about there not being any numbers provided?

I'm not saying Halo 5 sold better than any other Halo (it probably didn't), but considering they didn't release numbers until much later for the other games, why is everyone here expecting they would provided numbers again this time after the first week? Genuinely curious.
 
If that's true, why are there so many people here up in arms about there not being any numbers provided?

I'm not saying Halo 5 sold better than any other Halo (it probably didn't), but considering they didn't release numbers until much later for the other games, why is everyone here expecting they would provided numbers again this time after the first week? Genuinely curious.

The biggest issue is that the sales figures that Microsoft is providing is "Hardware + Software", while Halo 4 was not reported in this way. Most people here would have preferred that Microsoft report on $$$ generated from software alone, not software + possibly everything else Halo 5 related. It raises a strong suspicion that Microsoft is intentionally inflating the $$$ figures with console bundles and possibly other stuff because the raw revenue generated from software alone might not actually be very impressive.

That's the suspicion anyway.
 
The biggest issue is that the sales figures that Microsoft is providing is "Hardware + Software", while Halo 4 was not reported in this way. Most people here would have preferred that Microsoft report on $$$ generated from software alone, not software + possibly everything else Halo 5 related. It raises a strong suspicion that Microsoft is intentionally inflating the $$$ figures with console bundles and possibly other stuff because the raw revenue generated from software alone might not actually be very impressive.

That's the suspicion anyway.

I agree with that. "Hardware + software" is a new way of relaying the information, so I can understand that comment of wanting there to be a uniform/normalized comparison. Just to confirm, other Halo games were only software, correct? We know that for a fact, right?

But I'm not talking about that. I'm talking specifically about comments similar to (paraphrasing, not trying to single a certain person out): "come on MS, let's see the sales!" or "they didn't provide numbers, they're trying to hide something...clearly the game was a dissapointment!", etc.

Which all imply that they (MS) released sales one week after launch for previous games. Just wondering about that sentiment.
 
Yes, like one page in. Did you even read the thread? The xbox one has a slightly larger install base than the 360 did at the time Halo 3 release, yet H5 had less than half the retail asked . What an ironic quip about confirmation bias.

A) No one in that thread actually posted sales numbers for the X360 in the UK ( got through about 6 pages last time I checked). It was just mentioned in a post that "the X1 had a slightly larger install base in the UK than the 360 did at Halo 3's launch". I couldn't find any actual data about the number of X360s & X1s sold in the thread.

In fact, the remark that led to the whole "X1 has a bigger install base" is right here.. Maybe I'm missing the actual number, but I see a bunch of posts repeating the claim, but no one linking to anything?

Hrm...wonder what is online.

Ah hah!

http://www.theguardian.com/media/2007/nov/22/advertising1?gusrc=rss&feed=media

According to Screen Digest at the end of the third quarter the Wii was winning the console sales war, shifting 1.19m units in the UK, followed by Xbox 360 at 1.55m and the PS3 – the most recent to launch - at 450,000.

So - 370k units sold for 1.55m consoles in the UK ~24% of UK X360 owners bought H3 at release. Daaamn.

So lets compare the UK X1 install base in about a week (since the 3Q number above included X360s bought because of Halo 3) and see what the sizes look like?

Unconfirmed in what sense? Were they not MS PR?

And I assumed 300k for limited because that's how much the legendary sold. That number is straight from MS.

And the UK sales were more eye opening to me then confirming anything else.

The Gamestop piece said it was internal MS estimates - so wasn't sure if they had been confirmed.

Ah ok ~ hadn't been able to find the 300k number for Legendary - but if it came from MS that makes sense. It's funky, it seems like 300 million might just be sales - but there's still enough of a gap that makes me wonder whether they included hardware - especially considering this is when they were getting into the silly fight about "biggest 24 hours grossed in entertainment" against movies.

50 million may not seem a lot - but it is 16% of the revenue (against 300 million)? But then again, we still have that issue of the gamestop numbers being US only for the month (either NPD cutoff and 2 weeks or an actual 30 day period) (IIRC) and the 300 million being all sales just for that first week. It still seems like the revenue you're comparing isn't over the same period of time, and enough copies might have been sold in that time period (average across 2007 was 13 weeks / 8 million or 615k per week, and December was 3 million for either 4 or 5 week (depending on NPD cutoff date), so 600k to 750k per week. If we're saying that 75% of the sales of the first two weeks were in the first week, that's still 300k or so copies you're adding on.

UK Sales don't surprising - it is an insane month for games (even by holiday standards), and there's probably quite a few people waiting to see if Halo 5 is playable on launch (sup MCC!).

Part of what surprised me was the fact that Halo 3 sold 3 of its 8 million copies in 2007 just in the month of December alone. I'm super curious as to whether Halo 5 receives a similar ginormous Christmas bump (assuming there was a pretty good sized lull between the first two weeks and December in terms of units sold).

Overall the launch was darn good even compared to other Halo launches just because of the sheer revenue generated (selling X1s now are probably more important than even when Halo 3 launched) - two interesting questions remain

1) What are the Halo 5 / X1 numbers overall at the end of Q4?
2) Was the digital attach rate 20%; or did Halo 5 become an aberration for some reason? (people wanting pre-loading on game, etc)
 
Super interesting note: the numbers MS has used for Halo 3 and 4 implies have ALWAYS included hardware - they just didn't note it separately. MS said for Halo 3 that it racked up worldwide sales of 300 million USD its first week (9-25-2007 to 10-1-2007) - but had sold 5 million copies world wide by November 30, 2007. Those numbers don't seem to match up if they are just games, do they?

I kind of think they've always been including the bundles in that "revenue grossed" bit - because they're comparing it to movies and book releases.
Halo 3's legendary cat helmet edition was $130, which explains the gap. They did not include Xbox 360 bundles in their figure.
 
Based on the hours played data provided at each games launch (provided below), when cross referenced with estimated life time sales, Halo 5's lifetime sales should end up at roughly 1/2 the lifetime sales of Halo 3, estimated at +/-12 million and 40 million hours played week 1, and 2/3 the sales of Halo 4, estimated at +/-9.5 million sold and 31.4 million hours played week one. So Halo 5 should be at +/- 6-6.5 million lifetime. The maths support this.Also based on install base, the game is about 1/4 as popular as Halo 4 as it's been played 21 million hours on an install base of +/-15 million vs Halo 3, which was played 40 million hours on an install base of +/-7 million.

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quoted from n4g user butchertroll
Well, interesting data :

Halo 3 "Within the first day of its launch, “Halo 3” players worldwide racked up more than 3.6 million hours of online gameplay, which increased more than elevenfold to 40 million hours by the end of the first week,"

40 million hours in first week for Halo 3

Halo 4 "with over 4 million players in the first five days. Users spent a total of 31.4 million hours playing “Halo 4,”

31.4 million hours in first week for Halo 4

Halo 5 "Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone."

21 million hours in the first week for Halo 5
 
quoted from n4g user butchertroll
Well, interesting data :

Halo 3 "Within the first day of its launch, “Halo 3” players worldwide racked up more than 3.6 million hours of online gameplay, which increased more than elevenfold to 40 million hours by the end of the first week,"

40 million hours in first week for Halo 3

Halo 4 "with over 4 million players in the first five days. Users spent a total of 31.4 million hours playing “Halo 4,”

31.4 million hours in first week for Halo 4

Halo 5 "Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone."

21 million hours in the first week for Halo 5

If I'm reading that right, that's only 9 million hours of online play for Halo 5 vs 40 million for Halo 3.
 
Are those numbers real? Less time played than halo 4 wouldn't be surprising after halo 4, reach and mcc. I think they will be hitting halo 4 numbers again next year.

I know I play a lot less.just feels like a hassle knowimg I'll be on eden, empire all the time. No relaxed spread out maps like pit, standoff or narrows. Just too chaotic and too much work honestly.
 
I've asked a few times now, but haven't gotten an answer.

How often do you get sales numbers for AAA games inside the first week?
 
If I'm reading that right, that's only 9 million hours of online play for Halo 5 vs 40 million for Halo 3.

The data could def be read that way but it's hard to separate hours online and campaign due to the numbers being report slightly differently. Assuming that is the case then you could expect sales on an order of magnitude less, so roughly +/-3 million life time. My gut tells me this number is too low. Could end up somewhere in between the two estimates at 4-5 million. Hard to tell without more metrics but these are reasonable guesses based on the data we have.
 
The data could def be read that way but it's hard to separate hours online and campaign due to the numbers being report slightly differently. Assuming that is the case then you could expect sale on an order of magnitude less, so roughly +/-3 million life time. My gut tells me this number is too low. Could end up somewhere in between the two estimates at 4-5 million. Hard to tell with out more metrics but these are reasonable guesses based on the data we have.

No, it's actually spelled out directly in the PR:

Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone. The widely praised multiplayer modes have also led to nine million total hours played with nearly seven million multiplayer matches played across Arena and the all-new Warzone mode. In addition, Halo fans are taking to the new Requisition System in a big way, with over 45 million REQ Packs acquired, totaling more than 568 million REQ Cards.

Halo 3 saw nearly 4.5x the online play in its first week with a relatively equal installed base. I'd call that a smoking gun.
 
If I'm reading that right, that's only 9 million hours of online play for Halo 5 vs 40 million for Halo 3.

Could also just mean "played Halo 3 while being online".

Feels like every MS press release is interpreted the worst possible way in here...
 
No, it's actually spelled out directly in the PR:



Halo 3 saw nearly 4.5x the online play in its first week with a relatively equal installed base. I'd call that a smoking gun.
Well halo 3 had a lot more to do. Forge was new but super popular. Customs and mics were way more popular as well. I was invited to custom games constantly. It was easy to constantly be playing some random game in random parties. I still remember early popular zombie modes and no telling of the great things I missed.
 
No, it's actually spelled out directly in the PR:



Halo 3 saw nearly 4.5x the online play in its first week with a relatively equal installed base. I'd call that a smoking gun.

Halo 3 launched with half the install base! And yes I agree. Although I still feel 5-6 million lifetime feels more right to me than 3-4; although I could be way off. No real way of knowing but I tell you what, the lack of data and super spun PR aren't buying them any votes of confidence from anyone.
 
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Well $400m is absolutely nothing to sniff at. Any company would be thrilled at those kind of numbers. Anybody thinking this franchise is dead is deluding themselves.

That being said, the spin is strong here from grouping hardware+software and some clever word play. I think NPD for October shall prove very illuminating for myself personally, if we can get some solid numbers provided.

i bet they only sould four copeys! u can't fool me micronsoft!

Come on now are posts like these necessary?
A little childish there.
 
Halo 3 saw nearly 4.5x the online play in its first week with a relatively equal installed base. I'd call that a smoking gun.

There's a huge difference in the market now. Compare the number of online shooters back then vs. the number of online shooters now.
 
There's a huge difference in the market now. Compare the number of online shooters back then vs. the number of online shooters now.

This is always the excuse but I am pretty sure there were just as many online shooters if not more then.

around 2007-2009 when Halo 3 was still doing really good actaully


2007

Halo 3
Call of Duty 4: Modern Warfare
Crysis
Shadowrun
Team Fortress 2
Timeshift
Tom Clancy's Ghost Recon Advanced Warfighter 2
Medal of Honor: Airborne
Unreal Tournament 3
Kane and Lynch
Stranglehold
Warhawk

2008

Battlefield: Bad Company (Gold Rush) 2008
Far Cry 2 2008
Frontlines: Fuel of War 2008
Left 4 Dead 2008
Resistance 2 2008
Tom Clancy's Rainbow Six: Vegas 2
Turning Point: Fall of Liberty
Army of Two
Dark Sector
Fracture
Gears of War 2
SOCOM: U.S. Navy SEALs Confrontation

2009

Wolfenstein
Call of Duty: Modern Warfare 2
The Conduit
Shellshock 2: Blood Trails 2009
L4D 2 (surprised there isn't a new one around for this gen)
Operation Flashpoint: Dragon Rising
Red Faction: Guerrilla
Uncharted 2


2007 was one of the biggest years in the last decade for shooters imo
 
Terrible excuse.

Just watch Blops 3 in a few days.

This is always the excuse but I am pretty sure there were just as many online shooters if not more then.

By the time Halo 3 launched, there was no go-to multi-player or even single-player FPS. Not even any other well established FPS franchise on consoles. COD4: Modern Warfare launched a month or two later than Halo 3, which was the first mass appeal FPS other than Halo, and it was not an exclusive, and the first Bad Company game launched in June 2008.

Can you name any other competitors other than BF/COD? So tell me again how this is a terrible excuse? You have absolutely no idea what you're talking about.
 
Halo 3 vs Halo 4 was 4 times the number of FPS games on the Xbox 360. There are now movies, apps/youtube/twitch, TV/cable in, internet explorer and again more FPS games. We also have games for gold, indie games and the industry as a whole has seen the same reductions of long gaming sessions.

Your smoking gun of hours played appears to be bullshit IMO.
 
---------------
quoted from n4g user butchertroll
Well, interesting data :

Halo 3 "Within the first day of its launch, “Halo 3” players worldwide racked up more than 3.6 million hours of online gameplay, which increased more than elevenfold to 40 million hours by the end of the first week,"

40 million hours in first week for Halo 3

Halo 4 "with over 4 million players in the first five days. Users spent a total of 31.4 million hours playing “Halo 4,”

31.4 million hours in first week for Halo 4

Halo 5 "Fans have logged more than 21 million hours of total gameplay, including 12 million hours in campaign mode alone."

21 million hours in the first week for Halo 5

If these numbers are correct and directly comparable, then Halo 5 SP+MP is significantly below Halo 3 MP only and also noticeably below Halo 4 SP+MP.
 
This is always the excuse but I am pretty sure there were just as many online shooters if not more then.

Terrible excuse.

Just watch Blops 3 in a few days.

So, we're just going to ignore the big impact that Call of Duty 4: Modern Warfare caused last gen? -- A game that released after Halo 3, caused Call of Duty's popularity to boom, and caused many new console shooters to release after it (trying to get a piece of the same success)?

Halo is never going to have the same impact as it did pre-2008. Too many popular console shooters to choose from now; multiplats at that (not exclusives). This was common sense well before Halo 5 released.
 
So this 400mil number is what MS has gotten in revenue from selling the game and hardware too stores right?
(Maybe micro transaction too?)
Just a quick note to add is that it doesn't say anything how the game or console actually sold tootoo consumers so it's meaningless to try to figure that out from these numbers.
 
Just dropping by to post this from Ubisofts fiscal half financial report:
Ubisoft did note that digital revenue is up significantly compared to the first half of last fiscal year. Full game and add-ons sold via digital distribution mechanisms now represent 48.3 percent of total sales, up from 27.8 percent in the same period.
48/52 split for physical/digital? Well with add-ons, shows a very healthy increase and peoples shift to digital.

Buy those numbers, it sold 288k in the UK on it's first week if you add digital. Which beats Halo 2, although we can presume the game split is a lot lower in this instance due to the add-ons. Would we call it around 40/60 or around 35% digital due to the game value compared to add-ons?
 
Just dropping by to post this from Ubisofts fiscal half financial report:

48/52 split for physical/digital? Interesting, I'm presuming the split will be similar for Halo 5.
That includes DLCs and micro transaction and digital only games too and PC sales are mostly digital.
 
Just dropping by to post this from Ubisofts fiscal half financial report:

48/52 split for physical/digital? Interesting, I'm presuming the split will be similar for Halo 5.

Oh, it's you again lol

Please list the games that Ubisoft released the first half of this fiscal year.
 
Just dropping by to post this from Ubisofts fiscal half financial report:

48/52 split for physical/digital? Interesting, I'm presuming the split will be similar for Halo 5.

Buy those numbers, it sold 288k in the UK on it's first week if you add digital. This puts it above Halo 2.

You are still on this? The hole is deep enough bro, stop digging.

Ubisoft also publishes PC games where the vast majority is digital, the number also includes expansions, DLC addons and microtransactions in the same number.
 
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