Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Well on the bright side... at least when Sakura shows up in story mode as a bad drawing, people won't freak out that she has a finished character model that won't actually be playable until 2017 at the earliest.
 
The quality of them though is the issue I'm having now.

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The biggest fighting game series folks

Better be a placeholder. In this day and age that's a low quality effort. No way to spin it.
 
the problem is the sketchy looking stills don't have any style. they just look shoddy
sf3 had cool/stylish portraits that were sketchy looking

You're comparing the key character art seen every time the game is played to one of many pieces of art that need to be produced for story mode, that many players will see less than a handful of times. The style they're using allows them to produce a high volume of resources for use in the story mode at a reasonable cost, especially if they need to go keep producing this content with DLC releases.

In any case, it's still far superior to the low budget anime in SF4. And we're getting story-specific character models which is a far better use of resources than wasting budget on story CG bullshit, no matter the quality.

You make it sound like all that money the casual base brings doesn't mean shit.

It means less and less with each release. By engaging with the FGC/Twitch/esports communities etc they can reach a large audience of people who are "hardcore" enough to care about the game. These groups are

a) tastemakers that casuals will follow purely because of "credibility" anyway
b) more and more able to sustain major releases on their own (see: every successful esport that doesn't give a shit about advertising to a casual market)

It's not 2009 anymore.
 
After hearing Fan's voice and getting some sense of his story placement I want to see him as a mad scientist with a detachable metal hand on a cable. Vega has the claw and Birdie has the chains, so maybe it's too redundant for Shadaloo baddies, but I imagine him looking like a mix of Dr. No (Bond villain) and Mr. Han (Enter the Dragon).

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You're comparing the key character art seen every time the game is played to one of many pieces of art that need to be produced for story mode, that many players will see less than a handful of times. The style they're using allows them to produce a high volume of resources for use in the story mode at a reasonable cost, especially if they need to go keep producing this content with DLC releases.

In any case, it's still far superior to the low budget anime in SF4. And we're getting story-specific character models which is a far better use of resources than wasting budget on story CG bullshit, no matter the quality.



It means less and less with each release. By engaging with the FGC/Twitch/esports communities etc they can reach a large audience of people who are "hardcore" enough to care about the game. These groups are

a) tastemakers that casuals will follow purely because of "credibility" anyway
b) more and more able to sustain major releases on their own (see: every successful esport that doesn't give a shit about advertising to a casual market)

It's not 2009 anymore.

I still think those sales help a lot. Especially for day 1. FGC continues it, casual helps with the large lump in the beginning.
 
It means less and less with each release. By engaging with the FGC/Twitch/esports communities etc they can reach a large audience of people who are "hardcore" enough to care about the game. These groups are

a) tastemakers that casuals will follow purely because of "credibility" anyway
b) more and more able to sustain major releases on their own (see: every successful esport that doesn't give a shit about advertising to a casual market)

It's not 2009 anymore.
It's wonderful that SFIV revived the market enough for them to take more risks on SFV's starting cast than with the very safe SFIV cast, but I'm still not sure how far they can go. I doubt casual players care about tastemakers or e-sports in the slightest, and everytime I think of Capcom creating games just for the hardcore, I have memories of the bad old days of Capcom Fighting Jam. There's marketing enthusiasm to be had for grabbing the hardcore, but there's infinitely more money in making sure you also make a game that everyone would like to play.
 
I still think those sales help a lot. Especially for day 1. FGC continues it, casual helps with the large lump in the beginning.

Of course, any extra sales help. My point is, Capcom are better served by organically growing their audience out from the people who are passionate enough to effectively give them free advertising and credibility (as well as a direct path into the kind of serious cash Blizzard/Riot/Valve make from esports), rather than relying heavily on a bunch of people who may or may not buy Street Fighter instead of Major February AAA Release because they remember playing SF2.

The casual AAA market isn't the only path (or even the most effective path) to Real Money anymore.

Maou said:
It's wonderful that SFIV revived the market enough for them to take more risks on SFV's starting cast than with the very safe SFIV cast, but I'm still not sure how far they can go. I doubt casual players care about tastemakers or e-sports in the slightest, and everytime I think of Capcom creating games just for the hardcore, I have memories of the bad old days of Capcom Fighting Jam. There's marketing enthusiasm to be had for grabbing the hardcore, but there's infinitely more money in making sure you also make a game that everyone would like to play.

The market has drastically changed since Capcom Fighting Jam. Street Fighter is already an extremely appealing game at even a casual level, certainly moreso than DOTA or League of Legends, yet both Valve and Riot are making a fortune on hardcore, mechanically intensive games with less casual appeal and without any recognisable characters. As a result, Valve/Riot reach casual audiences without even having to actively court them, they get coverage in the mainstream media just for holding events for the hardcore. If you're making a competitive video game that has an already-established competitive scene, it's obvious where your audience is now.
 
What's wrong with Capcom Fighting Jam? It had Urien DA GAWD, the greatest fan favorite.
Oh, no slight intended for our lord and savio(u)r Urien! I'm just talking about Capcom Fighting Jam as a symbol of a time when Capcom had such a narrow and diminished base of people playing fighting games that they were forced to pull together a Frankenstein's Monster of recycled assets and ancient sprites for lack of any real funding or interest, with a resulting game that sold as poorly as 3S.
 
You're comparing the key character art seen every time the game is played to one of many pieces of art that need to be produced for story mode, that many players will see less than a handful of times. The style they're using allows them to produce a high volume of resources for use in the story mode at a reasonable cost, especially if they need to go keep producing this content with DLC releases.

In any case, it's still far superior to the low budget anime in SF4. And we're getting story-specific character models which is a far better use of resources than wasting budget on story CG bullshit, no matter the quality.



It means less and less with each release. By engaging with the FGC/Twitch/esports communities etc they can reach a large audience of people who are "hardcore" enough to care about the game. These groups are

a) tastemakers that casuals will follow purely because of "credibility" anyway
b) more and more able to sustain major releases on their own (see: every successful esport that doesn't give a shit about advertising to a casual market)

It's not 2009 anymore.

its weird that theyre creating storymode specific models, and not just using those for the cutscenes
they could do the still-frame bayonetta style cutscenes and i think it'd look better. ah well
 
Being a Bison lackey, what are the odds Fan might be charge?

Like yeah I get Vega changed and all but curious on the possibility. I know Guile and Balrog (and Urien to an extent) are coming but Bison is pretty damn lonely now, and I'm one that leans towards charge characters. (I think I'm incredibly lucky that the charge character I use the most is the one that ended up being in the initial roster without changing to motion lol)
 
Oh, no slight intended for our lord and savio(u)r Urien! I'm just talking about Capcom Fighting Jam as a symbol of a time when Capcom had such a narrow and diminished base of people playing fighting games that they were forced to pull together a Frankenstein's Monster of recycled assets and ancient sprites for lack of any real funding or interest, with a resulting game that sold as poorly as 3S.

I think we won't come to that. Popularity of E Sports, Twitch, YouTube and etc would ensure Street Fighter is always around with a decent budget. I was at Eurogamer Expo a month back. Street Fighter V got a huge crowd and lots of attention due to the competitive nature of the game. They had a pro ok stage taking challenges from the audience and tons of people were watching who don't know much about Street Fighter. This is great as it's not a story mode that's getting people's attention but simply the core Gameplay of 1 on 1 competitive fighting. Capcoms focus on online play, E Sports, fight money, online challenges, character levels etc is way more important than a story mode you would play once and forget about.
 
What's wrong with Capcom Fighting Jam? It had Urien DA GAWD, the greatest fan favorite.

It looked like a MUGEN made game. Overall gameplay is fine and soundtrack is great. Background stages are fine if taken on their own.
Just the overall package was underwhelming.
 
It looked like a MUGEN made game. Overall gameplay is fine and soundtrack is great. Background stages are fine if taken on their own.
Just the overall package was underwhelming.

Backgrounds are awful in that game, like the worst I've seen.
 
http://www.esrb.org/ratings/Synopsis.aspx?logoonly=1&Certificate=34192&Title=Street Fighter 5

Rating Summary: This is a fighting game in which players engage in one-on-one combat with a large cast of human characters. Players mostly punch, kick, and use special attacks (e.g., fireballs, flying attacks, electrical strikes) to deplete opponents' life meters. Some characters use weapons such as claws and chains; some special moves are depicted in brief cutscenes with slow-motion, dramatic close-ups and opponent reaction shots. Combat is highlighted by cries of pain and frequent impact sounds. Several female characters are depicted in low-cut, form-fitting outfits that display large amounts of cleavage and/or buttocks. Female characters' breasts sometimes jiggle during character selection. The words “a*s” and “bastard” appear in the dialogue.

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The happiness I would experience if Capcom made Ryu being gay canon. Like...even if it's in passing like:

Chun Li: "Ryu! I'm glad you were able to make it!"
Ryu: "I'm happy to see you too. I'm going to miss John while I'm here, but he promised to take care of the dog while we win this tournament."


CAPCOM PLS
 
The happiness I would experience if Capcom made Ryu being gay canon. Like...even if it's in passing like:

Chun Li: "Ryu! I'm glad you were able to make it!"
Ryu: "I'm happy to see you too. I'm going to miss John while I'm here, but he promised to take care of the dog while we win this tournament."


CAPCOM PLS

I'm not sure if Ryu would know what to do with a man or a woman in that situation. He's too busy pondering his fist ...
 
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