Halo 5: Guardians |OT| The Trials of Osiris

Yeah, but Scattershot Guy wasn't waiting behind Nib as he spawned. He came from the right as Nib reached the top of the stairs and more so, you can see him coming in the motion tracker.

Edit: Nib, you're making yourself look bad. You ran up the stairs and met an enemy who was canvassing for victims. You're at fault. He didn't fall out of the sky on top of you. SMH

I was going to mention this too, a normal reaction to a red dot coming towards you shouldn't be meeting him head on in Close quarter, is take step back until you can see him visually, if you haven't seen him and he did see you, he is in advantage, so you need to move away.
 
This game has abysmal spawns. If you are matched up against a party of four on Onyx, you are doomed for the majority of times. It is no fun getting nade spammed when you spawned.
 
Someone somewhere asked me for some examples of some of the silly spawns, I don't have many videos recorded tbh, but I did manage to get a few examples.

Example 1

Example 4

Dude. Do you even look at your radar at all?

Example 1... You spawn, and March up the stairs immediately into an open line of sight from various places on the map. Blip on your radar to your right. You casually scan to the left. Bam. Shotgunned.

Example 4... You spawn, and run away from the spawn and into the open side of Orion. Meanwhile... Blip on your radar. Hello? Hello? Anyone home?

Pay attention to your radar and your surroundings.
 
Not good tonight. Fucking quitters, lag, terrible fucking spawns and fucking Orion over and over.

One of my pals is selling this tomorrow for cod.
 
Are you guys frickin' serious?

Regardless of being a players "fault" or not on actually dying right after spawning because they could have reacted to something to not make it 100% hopeless, all 4 are examples of absolutely fucking horrible spawns in a first person shooter game. This should never happen in a 4v4 game, are you kidding me?

Bad spawns aren't just a matter of "I spawned and I died, but could have reacted optimally by acting differently". That's a ridiculously low bar for quality spawning.

1 and 4 are absolutely his own fault because he doesn't pay attention. The spawns were fine.

That has fuck-all to do with how good the spawns are. The bar isn't "you could have reacted and survived, but you didn't". No, they weren't fine. They were absurdly close to the enemy, his lack of radar-using notwithstanding (especially on example 4).
 
Are you guys frickin' serious?

Regardless of being a players "fault" or not on actually dying right after spawning because they could have reacted to something to not make it 100% hopeless, all 4 are examples of absolutely fucking horrible spawns in a first person shooter game. This should never happen in a 4v4 game, are you kidding me?

1 and 4 are absolutely his own fault because he doesn't pay attention. The spawns were fine.
 
Dude. Do you even look at your radar at all?

Example 1... You spawn, and March up the stairs immediately into an open line of sight from various places on the map. Blip on your radar to your right. You casually scan to the left. Bam. Shotgunned.

Example 4... You spawn, and run away from the spawn and into the open side of Orion. Meanwhile... Blip on your radar. Hello? Hello? Anyone home?

Pay attention to your radar and your surroundings.

There's a reason because they the new radar is useless and it's because if you're literally not staring at it 24/7 then you will just miss people sneaking up on you all the time.

Those were terrible spawns, he should have never spawned so close to an enemy.

Spawns are especially terrible in FFA. If I can actually see people spawning then there's an issue and that's something that has happened a ton in FFA for me with only ten games played.
 
Dude. Do you even look at your radar at all?

Example 1... You spawn, and March up the stairs immediately into an open line of sight from various places on the map. Blip on your radar to your right. You casually scan to the left. Bam. Shotgunned.

Example 4... You spawn, and run away from the spawn and into the open side of Orion. Meanwhile... Blip on your radar. Hello? Hello? Anyone home?

Pay attention to your radar and your surroundings.

This isn't exactly fair, the provided clips may not be the best examples, but I've had some TERRIBLE spawns, especially in SWAT and FFA. In SWAT I've had enemies spawn literally next to/behind/in front of a teammate while I kill their teammate and then the newly spawned poor sap. Obviously, sweet when I get the kill...not so cool when you're spawning and dying immediately instead though. In FFA, there being 8 people is too many, you can never remove yourself from an encounter without there being another player directly in your rectum and usually freshly spawned to boot. This is coming from someone that has been doing pretty well in FFA, with a positive KD ratio and always in the top 4 players iirc.
 
Example 1 and 4 are rather blatant examples of your lack of situational awareness, not bad spawns. You have a motion tracker that supposed to be used EXPRESSLY to point out that you're being tailed, etc.

Example 2 is a mix of a poor spawn but once again, a lack of situational awareness. Even as a layman watching, I could tell you were being targeted by the railgun as soon as you ran onto the ledge. Poor choice there.

Example 3 is spotty too, but again, you ran off without clearing your environment. Guy with the Fuel Rod was probably waiting for some poor fool to bolt like a fresh fawn on a winter morning.

Your biggest issue is not poor spawns, but the fact that you aren't really aware of your surroundings.

Some of you will literally defend anything when it comes to this game. Those are bad spawn so stop trying to make em anything else. They happen in this game, it's happened to me a few times. Doesn't happen too often, but it does occur.
 
This isn't exactly fair, the provided clips may not be the best examples, but I've had some TERRIBLE spawns, especially in SWAT and FFA. In SWAT I've had enemies spawn literally next to/behind/in front of a teammate while I kill their teammate and then the newly spawned poor sap. Obviously, sweet when I get the kill...not so cool when you're spawning and dying immediately instead though. In FFA, there being 8 people is too many, you can never remove yourself from an encounter without there being another player directly in your rectum and usually freshly spawned to boot. This is coming from someone that has been doing pretty well in FFA, with a positive KD ratio and always in the top 4 players iirc.

FFA with 8 people on these maps is just bound to be that way, so I can somewhat understand it. But yes, I've had some pretty bad spawning luck in SWAT.
 
FFA with 8 people on these maps is just bound to be that way, so I can somewhat understand it. But yes, I've had some pretty bad spawning luck in SWAT.

I would assume that 343 will be changing back to Halo 4 FFA player limit (6) the way it should be, especially with all the new faster play mechanics.
 
Halo 5 has a great spawning system outside of SWAT as far as I'm concerned. Instantly respawning on your own X is a bug.

Outside of that, complaints about occasionally spawning "close" to enemies are trying pretty hard to rationalize away their own failures. Small maps, faster movement, you're going to occasionally spawn near danger.

The new radar is not useless. That's a ridiculous thing to even try to say.

Yeah, we just saw NIBZY fail to save his own life twice by ignoring it. I use it all the time, especially with this FOV it's super helpful for managing what I can't see nearby.
 
The new radar is not useless. That's a ridiculous thing to even try to say.

The new radar is useless.

If I look at the radar, there's no one there, I take my eyes off it and then die 2 seconds later from an assassination because people can just sprint at me then it's useless. The radius is far too small for it to work in this game when you've got sprint and the default weapons can kill you from long range. I've had people kill me with assault rifles who were standing outside of my radar's range. Now that's ridiculous.

You know what's also ridiculous? You trying to say it was that guy's fault that he spawned next to an enemy.
 
Spawn # 1 probably happened because he spawned before the player moved into his spawn influence. If the player was closer, he wouldn't have spawned there.
 
The new radar is useless.



You know what's ridiculous? You trying to say it was that guy's fault that he spawned next to an enemy.

False. It is absolutely useful as-is.

He didn't spawn next to an enemy in #1 and #4... he spawned and ran into areas that left him open for attack. Easily avoidable if he would have looked at his radar and not jaunted out into the open.
 
I asked last night, but how wide is the fov?
I would have my head, or whole screen behind a wall near a corner, but get shot.

Is my head that much wider than vision?
 
Someone somewhere asked me for some examples of some of the silly spawns, I don't have many videos recorded tbh, but I did manage to get a few examples.

Example 1

Example 4

You should try playing with your eyes open.

I agree with you that spawns need to be looked at and fixed (especially in FFA) but 1 and 4 were kind of your fault ¯\_(ツ)_/¯
 
The new radar is useless.

If I look at the radar, there's no one there, I take my eyes off it and then die 2 seconds later from an assassination because people can just sprint at me then it's useless.

You know what's ridiculous? You trying to say it was that guy's fault that he spawned next to an enemy.

Radar has always been a huge crutch and caused players to turtle a lot.

I think this radar is a perfect compromise. Let's you flank and be sneaky without crouching around the whole map.





Also, I think there needs to be a way to req in the different grenades in warzone
 
Some of you will literally defend anything when it comes to this game. Those are bad spawn so stop trying to make em anything else. They happen in this game, it's happened to me a few times. Doesn't happen too often, but it does occur.

There's literal bad spawns, like 2 and 3, then there's bad spawns and not doing anything to improve your situation, such as clips 1 and 4, that's why everyone is jumping on him.
 
Some of you will literally defend anything when it comes to this game. Those are bad spawn so stop trying to make em anything else. They happen in this game, it's happened to me a few times. Doesn't happen too often, but it does occur.

Well, number 2 is not a bad spawn as the other player was in distance, the other player that got the kill already knows where players can spawn, so he was spawn camping from a distance, so that spawn point was clean before Nib died. You could do this too in Halo 3 the Pit, Narrows, Foundry, Stand Off, and High Ground.
 
Radar has always been a huge crutch and caused players to turtle a lot.

I think this radar is a perfect compromise. Let's you flank and be sneaky without crouching around the whole map.





Also, I think there needs to be a way to req in the different grenades in warzone

Promethean Grenade REQs? Yes please.
 
People are complaining about the radar now. The best use of radar in a multiplayer halo, ever. This is definitely a halo thread. Eat thyself alive, community.
 
Radar has always been a huge crutch and caused players to turtle a lot.

I think this radar is a perfect compromise. Let's you flank and be sneaky without crouching around the whole map.

Radar is a massive crutch and I'm glad it's been massively reduced. That being said... It's still very useful if you actually look at it lol.
 
False. It is absolutely useful as-is.

Well, that's a compelling argument. Thanks for setting me straight!

lol @ this death being his fault.

https://onedrive.live.com/?id=6B4AA...0A7D619B!183&authkey=!ACydSlICVb6-aqw&o=OneUp

I guess when I spawn I should just sit still and wait 5 seconds just to make sure I didn't spawn right next to a guy with a shotgun.

People are complaining about the radar now. The best use of radar in a multiplayer halo, ever. This is definitely a halo thread. Eat thyself alive, community.

It's almost like the radar worked fine for 5 games and then they made a dumb decision or something.

Goddamn that Halo community.
 
Stinkles said we'd get new map info today I think (or at least some info ABOUT the new maps...maybe a release schedule?)

Any clue what time it'll be up?
 
Well, spent today getting slaughtered, messed up my mood something serious lol. I might have to start sending out invite to the decent players after matches, so I can get carried more efficiently. (also, it's definitely time for a better monitor)
 
Well, that's a compelling argument. Thanks for setting me straight!

lol @ this death being his fault.

https://onedrive.live.com/?id=6B4AA...0A7D619B!183&authkey=!ACydSlICVb6-aqw&o=OneUp

I guess when I spawn I should just sit still and wait 5 seconds just to make sure I didn't spawn right next to a guy with a shotgun.

You clearly see a red dot moving fast at him to his right. He should play under the assumption that this player is sprinting at him and is going to Spartan charge him, melee him, or has a super effective close range weapon.

Instead of distancing himself immediately, he decided to turn and face the threat w/ ZERO knowledge of what the enemy is holding.

It's his fault.
 
I've finally come to the realization that this is the first halo where you need a full team of players who know all the callouts. Mainly because of how fast the game is, how weird the spawns are, and how small the radar is. If you don't have a full team communicating with you the whole time you're not gonna have much fun.

Definitely the most frustrating halo yet to play solo.

Yep, and that sucks for people like that like to play on a whim without organizing a party always. The beauty of CoD, Destiny and Titanfall is that I can play alone and do very well.

Halo 5 desperately needs a social or no parties playlist.
 
You clearly see a red dot moving fast at him to his right. He should play under the assumption that this player is sprinting at him and is going to Spartan charge him, melee him, or has a super effective close range weapon.

Instead of distancing himself immediately, he decided to turn and face the threat w/ ZERO knowledge of what the enemy is holding.

It's his fault.

They literally spawned him in a room right next to a guy with a shotgun.

How is this somehow his fault? Do you assume that people will be 5 feet away from you when you spawn? I've never spawned and immediately looked at my radar to make sure I didn't get spawned next to someone. Why would I? I never had to do that in past Halo games. Is this part of the new meta?
 
He had so much time to react to his radar, it is 100% his fault that he died. There are spawn issues but take some damn responsibility for your surroundings!
 
I asked last night, but how wide is the fov?
I would have my head, or whole screen behind a wall near a corner, but get shot.

Is my head that much wider than vision?

I measured it myself and it's 66 degrees.

66 DEGREES.

That's significantly smaller than it's ever been in Halo. You can only see 18% of what's around you at any one time.
 
Yeah, but Scattershot Guy wasn't waiting behind Nib as he spawned. He came from the right as Nib reached the top of the stairs and more so, you can see him coming in the motion tracker.

Edit: Nib, you're making yourself look bad. You ran up the stairs and met an enemy who was canvassing for victims. You're at fault. He didn't fall out of the sky on top of you. SMH

I literally just moved forward to get the BR. I had no idea I'd be one shotted. At most I thought I could take a scrape and duck back to cover and pick them off later. But I don't like the idea of being cornered in that spot with just a pistol for long range against potential BR's and DMR's.

They literally spawned him in a room right next to a guy with a shotgun.

How is this somehow his fault? Do you assume that people will be 5 feet away from you when you spawn? I've never spawned and immediately looked at my radar to make sure I didn't get spawned next to someone. Why would I? I never had to do that in past Halo games. Is this part of the new meta?

Exactly, you should not be spawning so close to enemies full stop. The system should recognise it and spawn you further, which is what I'm pretty sure other popular online shooters do.
 
I thought destiny handles it best. I probably woudn't mind if the new Halo radar had an extended ring that would show you the general direction of enemies.

Destiny radar is definitely top. It provides some awareness without being a handicap feature. I only say no radar would be better in Halo because the past 4 games have handicapped a lot of people into relying on it to be able to move across a map, or using it as a scapegoat when they get ambushed.
 
4-Loss Streak right now: 60 Wins, 65 Losses.


Gonna have to put the team on my back for this one!


Just think: 1 More SMG Kill and you get a REQ Pack and can use all weapons again.

1 More match and another Silver REQ Pack.
 
Top Bottom