I'd also like to see killed most/by stats and tool of destruction.
Yes! I completely forgot about this!
I'd also like to see killed most/by stats and tool of destruction.
Brotha from anotha motha! Fully agree 100%. Only thing id personally ad is i think they need to remove invis and power weapon pickups from Breakout... STAT!
Get out of my brain!
If you don't kill bosses you won't get many points no matter how many kills you get. Even just taking down the mini bosses like the knights and elites will put you near the top. Depending on the map if you get in a ghost you can just splatter some of them easily.Finally got around to finishing my 10 placement matches in arena and have confirmed what I already suspected, I'm pretty crap at Halo multiplayer, haha. Got put in silver and I definitely feel like that is where I belong.
The good thing is now that I am being placed in matches more suited to my skill level arena has become insanely fun. Honestly thought that Warzone was going to be my go to mode in this game but arena is just so good. Anyone have some good tips for scoring points in warzone? Just try to focus on taking out the enemy AI that shows up? I see people that are scoring around 1000 points by the end of the game and I'm usually sitting somewhere around 300-400, would definitely like to be able to contribute more to my team.
war zone would benefit from a tiny overhead map showing capture colours on the hudI hope for Warzone they consider fixing the base indicators. It sucks that you can't see the status of bases as in are they being invaded or not while waiting for spawning. also weird that unless you are directly looking at the base you can't tell. And finally, how come all bases aren't shown? Why do I have to be a certain distance from the base to see if it's being invaded?
Last match of the night.
Down 34-45
came back and won at 50-48
#letsgo
RIP in pieces Orion. Nobody ever loved you.
Why would you taint the best body armor in the game by equipping it with the Keurig coffee-maker helmet? Smells like heresy.
Okay, so I should be buying bronze packs now? I thought silver was the way to go?
Okay, so I should be buying bronze packs now? I thought silver was the way to go?
Okay, so I should be buying bronze packs now? I thought silver was the way to go?
Agree with Invisibility. Although, I enjoy using it to turn the tide when it is 1 v 3. Invisibility + Shotgun = OP.
Nah I like the invis and the power weapons. It adds another layer of complexity haha. I definitely understand the dislike though...
Never!
Okay, so I should be buying bronze packs now? I thought silver was the way to go?
Seeing a pro player on twitch pick up the plasma caster and NOT charge it, it's like someone putting their shoes on the wrong feet.
Anyone who has completed mission 4...seriously all you do is talk to 3/4 miners?! How is that a mission?!
Yessss just got noble helmet AND noble armor.
I am it looks so good. I got the noble helmet in silver and the armor in gold, if that helps.I have 70 hours in the multiplayer and Noble is the only armor I want and I still don't have the helmet or the body. Savor it, you lucky bastard.
wonder if a spawn timer would work well, like no power ups for the first 30 seconds each round.If they're going to leave it in they really need to put on a "shoot-a-way" platform like they did on rig... save for if someone shoots it the invis is gone and doesnt respawn that round... doesn't just fall below. Basically shooting it to disable it.
Is there a way to set your loadouts based on your level in Warzone matches?
If not there really needs to be, have so many different kinds of AR's and BR's that it is a pain to look over them before spawning.
wonder if a spawn timer would work well, like no power ups for the first 30 seconds each round.
The fight around the invis power-up is the only moment Breakout comes close to being interesting.
I just think it really disrupts what made Breakout so cool in the Beta and on select maps right now. EVERYONE rushes the damn invis... half both teams die then one guy with invisibility sneaks someplace and wrecks shit on the remaining team... or hides and flag needs to be taken. IDK... it felt SOO much better to me before when it was just one grenade, pistol, smg, few map BR/DMR/Shotguns and no shields. It was... pure.
Anyone who has completed mission 4...seriously all you do is talk to 3/4 miners?! How is that a mission?!
yeah that would be nice too. wading through them just wastes time. like, if I want to use a specific one just let me adjust my loadout so I can get it automatically once I hit the level. I bet this never shows up though.
You can jump to that platform from the ramp and get it every time and teams don't even realize it.There is a ton of risk involved in having everyone rush invis... I think better teams will come up with better strategies around it...
Unless I'm somehow completely missing something, isn't camo only on a whopping total of one map? And on that map it's in sight line of the DMR towers. You're not wrong that it can allow for comebacks for a team that grabs it and manages to live, but that's why you just do your best to make sure if they grab it first they don't live. Just seems like an odd complaint to levy against the entire mode when that's just one of five maps.I just think it really disrupts what made Breakout so cool in the Beta and on select maps right now. EVERYONE rushes the damn invis... half both teams die then one guy with invisibility sneaks someplace and wrecks shit on the remaining team... or hides and flag needs to be taken. IDK... it felt SOO much better to me before when it was just one grenade, pistol, smg, few map BR/DMR/Shotguns and no shields. It was... pure.
I wish. I have one armor mod at the moment. I keep forgetting to apply it though. It's a pain.Is there a way to set your loadouts based on your level in Warzone matches?
If not there really needs to be, have so many different kinds of AR's and BR's that it is a pain to look over them before spawning.
I liked the idea but wish they at least gave you a little quest to do. Seemed liked they had grander ideas but ran out of time to implement them.
Some mild mission spoilers:There are two more missions like this. I enjoy the change of pace to be honest, it helps build a more fleshed out world. Also finding intel in those missions is pretty easy and fun.
I liked the change of pace too but it could have been part of another mission. You can literally complete it in 5 minutes if you wanted to.
I like no respawn gametypes a lot, but Breakout is an abomination. I don't there's a way to really make it work well in Halo.Wait... what?! Man you need to come play with us. Shit gets crazy! lol But to each his/her own. Some people never liked no-respawn modes or search and destroy etc.
They removed Fathom?!?I didn't see an outcry to remove Fathom from Slayer. Did they give a reason for this? Perhaps just to keep the map count an even number...?
Nah dude breakout is awesome.I like no respawn gametypes a lot, but Breakout is an abomination. I don't there's a way to really make it work well in Halo.
Unless I'm somehow completely missing something, isn't camo only on a whopping total of one map? And on that map it's in sight line of the DMR towers. You're not wrong that it can allow for comebacks for a team that grabs it and manages to live, but that's why you just do your best to make sure if they grab it first they don't live. Just seems like an odd complaint to levy against the entire mode when that's just one of five maps.
Fathom was never in Slayer lol. It's added today.I didn't see an outcry to remove Fathom from Slayer. Did they give a reason for this? Perhaps just to keep the map count an even number...?
Nah dude breakout is awesome.
I think It'd be interesting to play breakout with normal traits and see how that goes.
I'm not disagreeing that it might be overly powerful in Breakout. I just think it's a bit much to lambast the entire mode for as decision on one map that if you plan ahead for can be countered more often than not.It just ruins the mechanics of what was a simpler, mechanic. It really changes the way that map would play. One team always sends at least one player up to get it... because it's so powerful. You pretty much have to or that invis guy on the other team has a guaranteed 2+ kills under him (if he's even a little bit decent".
It's like adding a paint RPG missile to a normal game of Speedball (which is what breakout was modeled after).
Then how did I play it in slayer yesterday?Fathom was never in Slayer lol. It's added today.
My exact thought...lol.Then how did I play it in slayer yesterday?
Then how did I play it in slayer yesterday?