Diablohead
Member
look at this matchmade group I was against, I spy an onxy and a diamond against 3 plats and a gold.
They don't? I gave up after my 5th gold pack cuz I didn't get anything good from them. What's the rarity pool that they pull from? Uncommon-legendary mythic?Golds don't contain commons so that's partially why. That's a decent plan, though. Golds are fun as hell to open.
Beside seeing the first big next gen game I have to assume that OT is so large because destiny doesn't have matchmaking for very important things like firefights and raids so the OT is the perfect place to organize those things
Looks like a competitive game to me...look at this matchmade group I was against, I spy an onxy and a diamond against 3 plats and a gold.
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Yep. Using OTs to gauge popularity of a game even on GAF is generally a poor idea.
The destiny OT might be the most popular current thread, and has been since launch lol.
I personally wasn't using OT numbers to judge popularity, but I do think it's interesting to see how discussion of different games plays out. I think it's less about overall popularity than core engagement. Games that don't sell a lot can still have a big core engagement with a lot of discussion.
One reason I bring it up here is because people have been really worried about core engagement with Halo 5 (partly after the hit in player numbers that came about with Halo 4) - and I think it's encouraging to see as much discussion as we're seeing for Halo 5 (much of it positive, to boot). I think core engagement will be pretty good with Halo 5.
But I don't think it correlates with overall sales/popularity on the grand scale.
look at this matchmade group I was against, I spy an onxy and a diamond against 3 plats and a gold.
![]()
look at this matchmade group I was against, I spy an onxy and a diamond against 3 plats and a gold.
![]()
I personally wasn't using OT numbers to judge popularity, but I do think it's interesting to see how discussion of different games plays out. I think it's less about overall popularity than core engagement. Games that don't sell a lot can still have a big core engagement with a lot of discussion.
One reason I bring it up here is because people have been really worried about core engagement with Halo 5 (partly after the hit in player numbers that came about with Halo 4) - and I think it's encouraging to see as much discussion as we're seeing for Halo 5 (much of it positive, to boot). I think core engagement will be pretty good with Halo 5.
But I don't think it correlates with overall sales/popularity on the grand scale.
Like I said, the player mentality being different is entirely on you, the player. I completely understand where you guys are coming from, believe me. I'm not some wicked player. In fact, I probably played Warzone first to get good at the game before jumping into Arena. But that added pressure is what we should all want for Arena. It's what builds the competitive mentality even further, it's what will help catapult Halo beyond the Battlefront, CoD, Destiny games as the premier eSports and competitve shooter on consoles. The line in the sand has be to drawn now. Warzone is our casual/social mode, Arena is ranked and will stay ranked.
I think because it's still second week of launch, it's taking time to get used to it. But within the month, most will come to understand this is the way it is. Either you'll continue with it, because you don't want to miss out playing team snipers, team doubles, grifball or you'll leave Halo behind and move to another shooter.
It's not a bad thing if you want to screw around, or that you got silver and not diamond.
Edit: Maybe I'll be wrong and 343 would rather bring social back. I just think having social variants of the ranked arena playlists would just kill the investment they've done.
I do understand that the aim assist is greatly reduced in 5, and I like that! There's this immediacy I feel with the aiming in MCC that just isn't there in 5, though. I have adapted for the most part, but it really does noticeably worse to me, or at the very least makes me feel pretty inconsistent. The other day I switched from a game of H3 Swat to H5 Swat and H5 made it feel like there was like a half second delay before my aim would actually start moving. I'm hoping that they at least tweak it in some way. I have seen a lot of people comment on it.
Does anyone else miss the projectile physics from 3? I always felt like that added an extra layer of depth to the shooting mechanics, especially in something like SWAT. I think the new movement mechanics could have made having to lead your shots a bit more interesting now that one can boost strafe in any direction at a moment's notice.
And 90% of the posts are
Fresh raid:
1: me
2: not you
3: some other dude
4: bk
5: empty
6: empty
And 90% of the posts are
Fresh raid:
1: me
2: not you
3: some other dude
4: xGranadier
5: empty
6: empty
This game really should have campaign matchmaking (legendary difficulty), campaign scoring, and REQ point accrual when replaying campaign missions.
Seems odd not to have those things considering the rest of the package.
This game really should have campaign matchmaking (legendary difficulty), campaign scoring, and REQ point accrual when replaying campaign missions.
Seems odd not to have those things considering the rest of the package.
This ranking system is so bad lmao I purposely did bad in my placement matches for Shorty snipes and got a -1.8 kDa and still got placed in Diamond. Compared to my swat rank where I had a 10.1 kDa and also got placed in Diamond. It's so bad.
Fixed![]()
Shotty snipers give me an incredible amount of anxiety.
Having no radar and knowing you can die any second puts me on edge
Hahahaha. I don't think I've played a single Destiny game with a gaffer. They are balls deep in that PS4.
Hahahaha. I don't think I've played a single Destiny game with a gaffer. They are balls deep in that PS4.
This game really should have campaign matchmaking (legendary difficulty), campaign scoring, and REQ point accrual when replaying campaign missions.
Seems odd not to have those things considering the rest of the package.
Yeah, but we grouped up through SLAENT.
What's that never heard of it. Sounds like a place for BKs
I was really surprised there is no campaign scoring, after my first play through I always have turned it on. Also, a daily campaign mission for REQ would have been amazing... I really enjoyed a lot of that stuff in reach, and now we have none of it.
I guess they really only want me to do 3 playthroughs, coop heroic, legendary, and Intel.
Heck no. H3 br is the worst out of all the games. Keep that crap out of here.
And 90% of the posts are
Fresh raid:
1: me
2: not you
3: some other dude
4: bk
5: empty
6: empty
I'm just too busy thinking about Fallout 4 to focus on playing Halo, so I called it quits after a level. :lol
It is a very PS4 dominated part of GAF but I've been on X1, am I not good enough? :'( Not played since hard mode came out though. Probs won't till next DLC haha.
Yep, daily challenges should have been a no brainer. Keep it to warzone though since daily tasks can alter people's play style.
A warzone for purely PvE should have been created as well. That would have been fantastic.
Yep, daily challenges should have been a no brainer. Keep it to warzone though since daily tasks can alter people's play style.
A warzone for purely PvE should have been created as well. That would have been fantastic.
Heck no. H3 br is the worst out of all the games. Keep that crap out of here.
I do understand that the aim assist is greatly reduced in 5, and I like that! There's this immediacy I feel with the aiming in MCC that just isn't there in 5, though. I have adapted for the most part, but it really does noticeably worse to me, or at the very least makes me feel pretty inconsistent. The other day I switched from a game of H3 Swat to H5 Swat and H5 made it feel like there was like a half second delay before my aim would actually start moving. I'm hoping that they at least tweak it in some way. I have seen a lot of people comment on it.
Does anyone else miss the projectile physics from 3? I always felt like that added an extra layer of depth to the shooting mechanics, especially in something like SWAT. I think the new movement mechanics could have made having to lead your shots a bit more interesting now that one can boost strafe in any direction at a moment's notice.
The Warzone AI is actually pretty punishing, too. I expected early on that nothing would stop people from just immediately sprinting to the contested bases, but it takes effort to clear out the AIs, especially the Prometheans. You can't do it solo.
At least I still have the option of playing H3 when I miss that sort of thing, I guess. I do think that this game has excellent hit reg and the hitscan certainly helps to highlight that.
FWIW the projectile travel in H3 could feel a little bit silly at times. Those are some pretty slow bullets, haha.
It is really, really hard to jump between Halo 5 and Black Ops 3 multiplayer.
I kinda wish I could move the map designers from Call of Duty into Halo 5 and make one super-game instead.
Those invisible walls though?