Fallout 4 has gone gold; leaked gameplay vids

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It's annoying because not a great deal of the CHARISMA perks appeal to me but I don't wanna completely ignore it as I don't wanna fail lots of checks, may settle on 4 and pick up the +1 when in the game.

In past Fallout games C has been big for me but I love VATS so A and L are taking a good chunk of points.

Local Leader doesn't interest you?

Bout the only reason I'm going Charisma 5. lol
 
At the theater to watch Spectre and there was just a preshow ad for Fallout 4/XB1. Getting pipboy edition on PS4 and playing on PC, but made me excited.
 
Local Leader doesn't interest you?

Bout the only reason I'm going Charisma 5. lol
I will get Local Leader as well (even tho the first rank is utterly useless to me, since I plan on only doing a single settlement) and I will only start with 3 CHA for Lone Wanderer. Still, I will have it at level 24 (Level 19 Rank 2 is unlocked), so with bobblehead and enough planning, it's easy to reach within a reasonable time.
 
Besides the 11 minute run through video of the world from end to end, is there any word on map size?

fallout-4-s-complete-map-leaks-early-and-it-seems-a-lot-smaller-than-expected-697723.jpg
Fallout 3 on top, then Fallout 4, then Skyrim
 
What difficulty is the newspaper streamer playing at? Because there's some serious bullet-sponging going on there. If that's all "hard" mode is, I'll pass.

This is what we were afraid of in regards to difficulty. It's cool for high level/legendary enemies to be hard to kill, and it's fine if regular enemies deal more damage than normal, but normal enemies shouldn't have oodles of health on any difficulty level.

Not sure why Bethesda keeps designing difficulty options this way, it makes the game tedious at higher difficulties, not an interesting challenge.
 
Just a word of warning for people: Eying that beautiful "toughness" perk? 50 damage resistance on the highest perk level, wtf? It seemed like an obvious perk to include in any build for me, but I just learned that DR does not correspond to % of total damage that you avoid. Some power armors seem to have DR values in the 200 range ... So if that isn't instant win mode, how important could +50 DR be? Is it really worth five perk levels to get +50 DR? I think I will back off "toughness" and invest in more useful perks ...
I thought it was flat damage reduction, in which case it's quite good. It makes stimpaks better and gives every health point more value due to increasing your "effective health". But defense perks (apart from Lone Wanderer) are pretty low on my priority list (first point beyond level 30), but I will see how good defense is in the game and how much my build needs it (everything will die uber quickly, so probably not very much).

Life Giver doesn't seem so hot either, but both effects "add up". Life Giver's "life reg" seems very appealing tho.

Depending how rare stimpaks are, maybe Medic will end up being the best of the 3.
 
I thought it was flat damage, in which case it's quite good. It makes stimpaks better and gives every health point more value due to increasing your "effective health". But defense perks (apart from Lone Wanderer) are pretty low on my priority list (first point beyond level 30), but I will see how good defense is in the game and now much my build needs it (everything will die uber quickly, so probably not very much).

Life Giver doesn't seem so hot either, but both effects "add up". Life Giver's "life reg" seems very appealing tho.

Depending how rare stimpaks are, maybe Medic will end up being the best of the 3.

I have 73 stimpacks and 22 Radaways in my inventory. Stimpacks are everywhere.
 
This is what we were afraid of in regards to difficulty. It's cool for high level/legendary enemies to be hard to kill, and it's fine if regular enemies deal more damage than normal, but normal enemies shouldn't have oodles of health on any difficulty level.

Not sure why Bethesda keeps designing difficulty options this way, it makes the game tedious at higher difficulties, not an interesting challenge.

He's playing on normal, and the level of game play is not great. No way to judge. He was using a pistol to kill a legendary mob. Yea...
 
This is what we were afraid of in regards to difficulty. It's cool for high level/legendary enemies to be hard to kill, and it's fine if regular enemies deal more damage than normal, but normal enemies shouldn't have oodles of health on any difficulty level.

Not sure why Bethesda keeps designing difficulty options this way, it makes the game tedious at higher difficulties, not an interesting challenge.

In my experience thus far the enemies aren't really bullet sponges unless they're wearing a shit ton of armor. Super mutants seem like they have either a lot of health, but I think that's because super mutants... just have a lot of health regardless of difficulty.

Judging by Medic, a Stimpak probably heals ~20% of your max HP by default? What's the healing rate? Also how is it affected by Survival difficulty?

Stimpaks on Survival difficulty heal veeeeeeeeerrry slowly.
 
How much LUCK do you have Bsigg12 and how fast do crits charge?

Just 4. It only fills when using VATS and I've only been using VATS to disarm enemies so not very quickly on my build. I also don't use the crit stuff as much as I should. I try to save it for boss/legendary enemies and always forget to use it on headshots. I need to throw some points so I have more action points as well.
 
All right. With the assumption I'm getting every bobblehead, this is my build for my melee focused stealth character with the bobbleheads getting me as far as I want to go for most of these. Luck and Agility I might have to spend a couple of levels in to get some perks later on, like luck's
one for better crits
and agility's
increase of melee VATS.
but I'm all set for this being my build.


Now as long as I can find/build a sweet melee weapon I'm set.
 
This is my first Fallout game. Got the game yesterday and played for a few hours. I wasnt expecting anything but I am enjoying the game.

Grey HUD makes it look much better.
 
Have the melee mechanics changed? Can you explain a bit if there are any new features in that regard? Kind of interested if there are VATS specials kind of like New Vegas for melee weapon types.
I don't remember how it was in the older games exactly, but the parry now will deflect any incoming melee attack, including gun bashes from raiders with guns. It takes some practice getting the timing down and learning the different enemy attack behaviors but can be very fun and effective.

There are also some fun perks if you want to go VATs melee.
 
Now that I got spoiled on the ending and the few dialogue choices, I'm ready to play the game. I think I'm going to be a lucky charismatic guy who falls apart after getting shot once.
 
I've been charged £54.99 for my PS4 digital pre-order but when I last checked the store it's priced at £49.99 for the Standard Edition. Has this happened to anyone else?
 
Think I'm gonna start like this:
hTvRVs3.png


and work my way towards Strong Back, Sniper, Local Leader, and Ninja through bobbleheads and level ups. Think with this I'll only need 4 levels up instead of the 6 I needed before.

Hope I can find the Strength, Perception, Charisma, Agility Bobbleheads fairly early. lol


Though kind of curious if having my Str, End, and Luck that low near the beginning will hurt me in some way.
 
I just finished season 3 of the lore series. Kinda funny how a community made mod essentially has a more interesting character than anyone I remember from fallout 3.
 
Just past midnight central US time and it's not preloading on the PS4. Says expected Auto-Download Date: 11/08/2015.

Don't annoy me with this Sony. Would it start downloadi ng at some random time in the morning?
 
I've been charged £54.99 for my PS4 digital pre-order but when I last checked the store it's priced at £49.99 for the Standard Edition. Has this happened to anyone else?
I'm not buying it from PSN but I checked and yeah it's £49.99. I guess a call to customer services is in order. Only ever bought one game from PSN Store and it was priced right.
 
I just finished season 3 of the lore series. Kinda funny how a community made mod essentially has a more interesting character than anyone I remember from fallout 3.

Yes it had a little nice history going on with limited resources, that ending with the fallout 4 music was so damn good too.
 
I don't remember how it was in the older games exactly, but the parry now will deflect any incoming melee attack, including gun bashes from raiders with guns. It takes some practice getting the timing down and learning the different enemy attack behaviors but can be very fun and effective.

There are also some fun perks if you want to go VATs melee.

Thanks for the info.

When you use VATS with a melee weapon, do you have any particular options? I'm guessing you still can't make targeted shots with melee, but are there any special attack options (sort of like Fore! with the golf club in NV) or can you only choose to queue up one form of attack on a target?
 
Have the melee mechanics changed? Can you explain a bit if there are any new features in that regard? Kind of interested if there are VATS specials kind of like New Vegas for melee weapon types.

Haven't gotten far with my melee character but you can't "hold" the block button so you have to time your blocks to the enemies' attacks. It's a nice change.

Hate to self quote but, I kinda want to know.

It's big. I don't know how to measure it. Somebody posted earlier the map overlay compared to Skyrim, FO3 and NV.
 
Watching this stream on twitch and fuck does this guy need better weapons.

Rocking pipe guns and they're doing little damage and he keeps dying, swapped to the laser musket at one point and fucked the mirelurk up, but the pipe rifle is still his go to gun.
 
Watching this stream on twitch and fuck does this guy need better weapons.

Rocking pipe guns and they're doing little damage and he keeps dying, swapped to the laser musket at one point and fucked the mirelurk up, but the pipe rifle is still his go to gun.

I used pipe stuff for a while because it was all I had ammo for, plus I had one with incendiary damage on it. Modded up they can be decent .
 
I used pipe stuff for a while because it was all I had ammo for, plus I had one with incendiary damage on it. Modded up they can be decent .

Yeah I've seen they're not too bad, I think he's playing on Hard because he's hardly doing any damage with them to anything.
 
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