Halo 5: Guardians |OT| The Trials of Osiris

Hey I live there too and I've been having one of the most consistent matchmaking experiences ever. Latency only gets (somewhat) noticable around midnight when more people in the US start to play.
Played in the afternoon and it wasn't that great for me. It has never been this bad before for me :(
 
Hey I live there too and I've been having one of the most consistent matchmaking experiences ever. Latency only gets (somewhat) noticable around midnight when more people in the US start to play.

Think it makes more sense that it is putting you with more US people at midnight because less people in Holland are playing.
 
It seemed like you were saying you were getting head shots easy in one post but you weren't doing good with snipes in the other.

No, saying don't shoot them and they die. But I think there is an issue with videos as it isn't always showing what I did maybe. Something is strangely off either way.

I have shot someone twice and then in the video it shows me missing him by a mile. In my game and screen I saw my shots land and his shield flash.
 
Ffs 343, stop matching solo players against parties and people will stop quitting so much. Getting beyond a joke now. Not finished a 4v4 game all night.
 
Judging from the volume of complaints about latency and connection advantages it seems as if dedicated servers are worse than p2p thus far? I've never seen so many posts about connections in the first weeks of a Halo release, a time when the higher player count is supposed to minimise the issue. I haven't had any issues myself but I've only played properly for one night and in shotty snipes at that.

Depends on who you ask and where they live... I think the majority of players will be in the US, and their experience will be unarguably better than p2p.
 
Ffs 343, stop matching solo players against parties and people will stop quitting so much. Getting beyond a joke now. Not finished a 4v4 game all night.

Is there even a way to tell if you're matched against a team?

People leave games I'm in before either side hits 10 kills, I don't think this has anything to do with it. People go down 6 kills or so and immediately think the game is over, gamer's are the worst, basically.
 
I hate the new Forge map. Its awful. Hmmm... Really want to like this game but it's starting to frustrate me now. There's just so many little things 343 could do to make the whole experience so much better, but they're not. Coming up against parties all the time is really not fun. Either add a playlist for solo players or just don't match solo players and parties together. I'll happily wait an extra 2 minutes for a game...
 
I think I'd rather play Cortana over and over than meet another promethean. Basing the game on a tired boss fight on repeat doesn't really work for me. It's a shame, because when you're facing off against real enemies it really works, and the level design is top notch, but yeah... to hell with prometheans and everything they have done to Halo.

Also, who felt that cloning the COD style of non-interactive action storytelling was a good idea? I can count several non-interactive scenes that really should have been delivered by way of gameplay, and I can not for the life of me understand why it's done the way it is.
Yeah, I agree with that second point. For instance,
the scene where team Osiris jumps from platform to platform inside the lava level seems like an obvious one for an actual gameplay sequence rather than a cinematic.
 
Yeah, I agree with that second point. For instance,
the scene where team Osiris jumps from platform to platform inside the lava level seems like an obvious one for an actual gameplay sequence rather than a cinematic.

My thoughts as well, was thinking
"if it was Naughty Dog or CoD devs this has to be a playable sequence".
 
I think I'd rather play Cortana over and over than meet another promethean. Basing the game on a tired boss fight on repeat doesn't really work for me. It's a shame, because when you're facing off against real enemies it really works, and the level design is top notch, but yeah... to hell with prometheans and everything they have done to Halo.

Also, who felt that cloning the COD style of non-interactive action storytelling was a good idea? I can count several non-interactive scenes that really should have been delivered by way of gameplay, and I can not for the life of me understand why it's done the way it is.

one of my first posts in this thread is about that.
there are A LOT of cutscenes that should be playable. hell, even the jump in the beginning of the game from osiris could have been made playable and the whole downhill thing.
 
Players would just quit right before they lose...

Which would ban them for some time and make them rank down just how the system works right now? I'm confused by what you mean and are implying. Quitting no matter what situation you are in calls for a penalty. I'm saying that teams that are short player(s) and finish out that match, usually getting stomped, should not be penalized. All of the games that I have played where I am down a man that person has left within the first minute.
 
yes pls defendthecasual

Didn't know you where a gaffer too!

I'll send you both friend invites.

I had to drop the game because of a weird glitch, anyone else getting this? I cant see my gun in first person and everyone has their hands over their heads. If I equip something like a rocket launcher my arms block the top half of the screen and almost every weapon bar the human rifles block a portion of the left or right screen.

Really annoying. When I sprint my gun pops up just fine. Reloading is also a nightmare as it randomly blocks almost half my screen.
 
hooooly shit the quitters today

I can't

for the love of god introduce some harsher penalties 343

Reduce the amount of quits for bans to 2 or 3 games instead of whatever it is now. Currently I believe it is 4 or 5 quits, and I don't think dashboarding in the lobby counts
(I don't mind this though as it let me dodge Breakout)
.
 
Which would ban them for some time and make them rank down just how the system works right now? I'm confused by what you mean and are implying. Quitting no matter what situation you are in calls for a penalty. I'm saying that teams that are short player(s) and finish out that match, usually getting stomped, should not be penalized.

I mean a team of 4 could alternate quitters. If a team averages a 50% win percentage, but one member quit before each loss (thus voiding the matches results) they would average an 8-0 win streak before each player logs one quit.

They'd screw up the ranking system before any quit penalties take place.
 
Getting kicked from a match for team killing in warzone needs some tweaking. Currently, if you get killed by someone on your team, you have dictatorship rights to decide whether or not they'll get to keep playing. The only problem is, 90% of betrayals in Warzone is down to an accident.

I got hit by a guy in a warthog backing up, perhaps so I could get on the gun, and dies. The game asked me if I wanted to kick the player. Of course I didn't.

Later, I req an ONI tank from a rare random card and kill a see an enemy ghost run past inside the base. I kill a couple enemy players and turn to spot the ghost. It currently without a driver, but I see a spartan run towards it real quick. I instinctly fire, thinking it's the enemy because I didn't see a nametag and blow him up with the ghost. Two seconds later I've been kicked.

TL,DR: One betrayal shouldn't be grounds for a kick. The option should be offered after two or three per match. Instead, one betrayal should be punished by a slightly reduced score.
 
Nah if you lose a game because your team quits it should count as a loss and you should derank... And if your team quits and you follow suit and quit as well it should still count as a loss.

You should be able to quit without risk of being banned if 2 or more of your teammates quit though.
 
What a jarring experience it is going from CODs high auto aim to Halos low auto aim. Got absolutely shit on in my first game and couldn't hit a thing. It really shows you why so many people play COD. It is just such an easy game. Zombies is the shit though. Jeff Goldblum is the man. Halo needs a zombie like game mode, but with the flood.
 
I have to say, The Rig is one of the worst original maps in all of the Halo game's. Especially when combined with Halo 5's broken spawn system.
 
What a jarring experience it is going from CODs high auto aim to Halos low auto aim. Got absolutely shit on in my first game and couldn't hit a thing. It really shows you why so many people play COD. It is just such an easy game. Zombies is the shit though. Jeff Goldblum is the man. Halo needs a zombie like game mode, but with the flood.

6 player flood firefight.

all the monies
 
Getting kicked from a match for team killing in warzone needs some tweaking. Currently, if you get killed by someone on your team, you have dictatorship rights to decide whether or not they'll get to keep playing. The only problem is, 90% of betrayals in Warzone is down to an accident.

I got hit by a guy in a warthog backing up, perhaps so I could get on the gun, and dies. The game asked me if I wanted to kick the player. Of course I didn't.

Later, I req an ONI tank from a rare random card and kill a see an enemy ghost run past inside the base. I kill a couple enemy players and turn to spot the ghost. It currently without a driver, but I see a spartan run towards it real quick. I instinctly fire, thinking it's the enemy because I didn't see a nametag and blow him up with the ghost. Two seconds later I've been kicked.

TL,DR: One betrayal shouldn't be grounds for a kick. The option should be offered after two or three per match. Instead, one betrayal should be punished by a slightly reduced score.

I agree with you even though it has only happened to me once. I was riding a ghost and as I passed adoor way a fellowteam mate decided to come running out at full sprint and ate my grill. Lol. He was quick to kick me from the game.
 
Make it so it works different for parties. If someone inside the party quits, a losing penalty is still in effect.

I guess they could do that. But there isn't currently a system that even considered party sizes when matchmaking...

You already have people complaining about solo's being matched against 4 man teams. No one even acknowledges that a fire team could consist of two 2man groups. Or a 3man group plus a solo. How do you handle those scenarios? The suggestions everyone keeps bringing up sound overly complicated.

They need to just find a more effective way to discourage quitting and let that be the end of it. Oh yeah and add a social playlist
 
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