Ray Gigant trademarked in Europe

Parakeetman

No one wants a throne you've been sitting on!
According to Gematsu Bandai Namco has trademarked Ray Gigant in Europe.

No official localizatiin announcement yet.

http://gematsu.com/2015/11/adventures-mana-ray-gigant-trademarked-europe

Positive news for those who were interested in the title. Fantastic OST

Also for those curious about Ray Gigant
Heres general overall impressions from clearing the game / plat trophy.

This title overall was ok, am glad I bought it and went through the title, though its not exactly something Id recommend to everyone.

The main draw of this title would be the characters and story, also it has fantastic music. The dungeon designs are fairly interesting with some of the layouts.

Combat is a bit odd. Generally early on with the 3 different scenarios its fairly easy with little to no thought put into the fights mainly due to being able to use just a single character to generally blast your way through the enemy types. That changes up near the end of the game though, which is explained below. The early Gigants and boss enemies in the dungeons are not much trouble either as long as your equipment is leveled up. Your characters should be the proper level anyways, due to picking up all the treasure points, which sometimes contain the yellow gems that you use to lv up your characters.

*Spoilers about final dungeon info with gameplay
The final dungeon area is a bit different as it mixes up things, so you will be switching around a bit with the skills you use. Even more so if you did not go over-leveling your equipment. Its where the combat gets a little more interesting due to that. But its not much harder, thought its not as if you can just constantly use the same commands / auto-battle due to your TP being used up. Also the various enemy resistances prevents just a single character dominating things unlike the 3 character scenarios. Even with the use of parasite mode you still need to be cautions not to drop your life so far down in the first round that you can take damage and die in the second if the enemy goes first. Those special skills most def become your main way of attacking in general over the standard attacks also.

Not sure in regards to my game time as Ive left it idle a lot.

Getting the Platinum Trophy for this game is fairly easy as its mostly advancing the story, other stuff is related to filling out the skill trees or getting a specific item in the item tree to X level. But nothing that would cause all that much stress to do.

Good Points
  • Characters & artwork
  • Story is decent
  • Excellent music
  • Interesting dungeon designs with layout.
  • TP system for combat is interesting

Bad Points
  • Combat can be considered easy for 70% of the game. The other 30% is discussed in the spoiler section above.
  • 3 command system (+3 when you unlock the 2nd command bar) feels a little limiting even with 6 commands, though was an interesting attempt to do something different.
  • Harvesting resources feels like a chore.
  • Resource drop rates is poor with certain resources.
  • System to gain new equipment feels flawed, too many useless items.
  • Weight system is mostly meaningless due to more actions performed = more weight loss. Which keeps certain characters at either + or - weight due to being under / overused.

Overall though, while I enjoyed my time with the title, its not something that was to my preference in terms of game design. As for me personally it seemed to sit in an odd middle where as its not a game for the core DRPG fan because of the simplified mechanics and how gaining new equipment works, nor is it designed to be something for the casual fan either, due to the grinding for resources. The SBM system also along with the designs of the 3 transformed characters just does not seem to fit with the game world either part of that has to do with them using 3 different artists. At least the SBM system can give players a way to end boss fights a lot faster.

With my personal feelings on the title aside though, if one is a fan of Experience Inc and want to check out their latest title where they had tried various new things in terms of gameplay design feel free to check it out if it makes it to the West.
 
Didn't they do this with God Eater too and that lead to nothing?

Great find, but we can't really tell if this means anything until more information comes out.

Thank you for sharing this though OP; I do hope this and the GE games come over at some point.
 
I know that the whole GE situation shouldn't get my hopes up, but I'm hopeful still!

Edit: saw that you edited the link in.
 
Didn't they do this with God Eater too and that lead to nothing?

Great find, but we can't really tell if this means anything until more information comes out.

Thank you for sharing this though OP; I do hope this and the GE games come over at some point.

I still think that we're gonna get GE but that Resurrection kinda messed up their plans. Although am curious if Bamco would bother with porting Ray Gigant to ps4.
 
I know that the whole GE situation shouldn't get my hopes up, but I'm hopeful still!

Edit: saw that you edited the link in.

pain in the fucking ass posting via mob. its why i rarely do new threads on the move lol

would have included the OT link also but the mobile one messes up on pcs
 
pain in the fucking ass posting via mob. its why i rarely do new threads on the move lol

would have included the OT link also but the mobile one messes up on pcs

Yeah, saw the Gematsu article but am on mobile as well so didn't know if it was already posted.
 
I still think that we're gonna get GE but that Resurrection kinda messed up their plans. Although am curious if Bamco would bother with porting Ray Gigant to ps4.

I wonder if they are going to localize both 2: Rage Burst and GE: Resurrection. We don't know if their SAO title is coming out next year or not (in US/EU), so its likely that their line up will look like this (included SAO:HR to be safe):
-Digimon Cyber Slueth: February 2016
-Ray Gigant: March/April/May 2016
-God Eater 2: Rage Burst: July 2016
-Dragon Ball/One Piece Project: August 2016
-God Eater: Resurrection: September/October 2016
-Sword Art Online: Hollow Realization: November 2016
 
Hey this game is great; I hope lots of people play it.

Its a good game for those new to the genre, more seasoned users might find it a little easy. But the characters and music plus boss designs make it worth checking out at least.
 
I wonder if they are going to localize both 2: Rage Burst and GE: Resurrection. We don't know if their SAO title is coming out next year or not (in US/EU), so its likely that their line up will look like this (included SAO:HR to be safe):
-Digimon Cyber Slueth: February 2016
-Ray Gigant: March/April/May 2016
-God Eater 2: Rage Burst: July 2016
-Dragon Ball/One Piece Project: August 2016
-God Eater: Resurrection: September/October 2016
-Sword Art Online: Hollow Realization: November 2016

They'd release Resurrection first and then 2. Honestly they should just bundle both games together but the odds of that are close to 0. Also apparently the psp version of GE was removed from psn.
 
This game looked awesome, but not getting my hopes up. As others have said, they did this with RB, and nothing has happened with it.
 
Namco have a history of trademarking almost everything in Europe, they did Idolmaster Cinderella Girls years ago and that never resulted in anything.
 
How I wish this would lead to something, but I don't believe. Even if it does, it'll probably be PS4 physical, and Vita digital or nothing.
 

tumblr_nx01xx1WNG1uc504eo1_400.jpg
 
Aww hell yeah. So many sweet looking Japanese games getting localised now. Even that Sword of Stranger City seems like it's coming over here. Good times.
 
Top Bottom