Parakeetman
No one wants a throne you've been sitting on!
According to Gematsu Bandai Namco has trademarked Ray Gigant in Europe.
No official localizatiin announcement yet.
http://gematsu.com/2015/11/adventures-mana-ray-gigant-trademarked-europe
Positive news for those who were interested in the title. Fantastic OST
Also for those curious about Ray Gigant
No official localizatiin announcement yet.
http://gematsu.com/2015/11/adventures-mana-ray-gigant-trademarked-europe
Positive news for those who were interested in the title. Fantastic OST
Also for those curious about Ray Gigant
Heres general overall impressions from clearing the game / plat trophy.
This title overall was ok, am glad I bought it and went through the title, though its not exactly something Id recommend to everyone.
The main draw of this title would be the characters and story, also it has fantastic music. The dungeon designs are fairly interesting with some of the layouts.
Combat is a bit odd. Generally early on with the 3 different scenarios its fairly easy with little to no thought put into the fights mainly due to being able to use just a single character to generally blast your way through the enemy types. That changes up near the end of the game though, which is explained below. The early Gigants and boss enemies in the dungeons are not much trouble either as long as your equipment is leveled up. Your characters should be the proper level anyways, due to picking up all the treasure points, which sometimes contain the yellow gems that you use to lv up your characters.
*Spoilers about final dungeon info with gameplay
The final dungeon area is a bit different as it mixes up things, so you will be switching around a bit with the skills you use. Even more so if you did not go over-leveling your equipment. Its where the combat gets a little more interesting due to that. But its not much harder, thought its not as if you can just constantly use the same commands / auto-battle due to your TP being used up. Also the various enemy resistances prevents just a single character dominating things unlike the 3 character scenarios. Even with the use of parasite mode you still need to be cautions not to drop your life so far down in the first round that you can take damage and die in the second if the enemy goes first. Those special skills most def become your main way of attacking in general over the standard attacks also.
Not sure in regards to my game time as Ive left it idle a lot.
Getting the Platinum Trophy for this game is fairly easy as its mostly advancing the story, other stuff is related to filling out the skill trees or getting a specific item in the item tree to X level. But nothing that would cause all that much stress to do.
Good Points
- Characters & artwork
- Story is decent
- Excellent music
- Interesting dungeon designs with layout.
- TP system for combat is interesting
Bad Points
- Combat can be considered easy for 70% of the game. The other 30% is discussed in the spoiler section above.
- 3 command system (+3 when you unlock the 2nd command bar) feels a little limiting even with 6 commands, though was an interesting attempt to do something different.
- Harvesting resources feels like a chore.
- Resource drop rates is poor with certain resources.
- System to gain new equipment feels flawed, too many useless items.
- Weight system is mostly meaningless due to more actions performed = more weight loss. Which keeps certain characters at either + or - weight due to being under / overused.
Overall though, while I enjoyed my time with the title, its not something that was to my preference in terms of game design. As for me personally it seemed to sit in an odd middle where as its not a game for the core DRPG fan because of the simplified mechanics and how gaining new equipment works, nor is it designed to be something for the casual fan either, due to the grinding for resources. The SBM system also along with the designs of the 3 transformed characters just does not seem to fit with the game world either part of that has to do with them using 3 different artists. At least the SBM system can give players a way to end boss fights a lot faster.
With my personal feelings on the title aside though, if one is a fan of Experience Inc and want to check out their latest title where they had tried various new things in terms of gameplay design feel free to check it out if it makes it to the West.