Yea I stuck him and just kinda walked away expecting the kill and...yea I choked hard later lol but seriously that was a p clean stick he was just running straight forward and it even makes the click sound.
I know I'm just assuming out of my ass, but I personally wouldn't be at all surprised if a fair bit was cut from the game quite late, primarily some Master Chief levels. The desert reveal, the implications of the marketing, the repetition of later stages and bosses etc, makes it seem as though they may have run short of time, and there could have been more to glue it all together that for whatever reason may not have made the cut. Like, I could fully see there being an entire desert MC segment (as per the original reveal) leading up to Sanghelios.
It would be interesting to get to know more of what happened behind the scenes, besides the PR orientated vidocs.
The desert reveal was initially a "Halo" video not a "Halo 5" video. Those events... Haven't happened yet. If you notice Chief's cracked visor, and how he turned Cortana's chip into a trinket, and also that he's in-hiding essentially. That video seems to fit quite well into a post-halo 5 setting imo. That desert is not on Sanghelios based on the rock formations and the sky box. It's not Genesis, either.
Super important tip for campaign: the Needler's been buffed to target weak points now, rather than center of mass. While that doesn't make a huge difference for bread-and-butter enemies, enemies with super glaring weak points (most notably the Knights) will get destroyed in seconds, even on Legendary.
Interesting is, I don't think they had the story locked down even by E3. I mean the Battle of Sunaion level had Chief 'there' and his Assault rifle could be scanned by the Artemis at the start. But that was nowhere in the final game.
It's obvious it's the franchise team decision to focus on Osiris Team, but it's a real disappointment.
Their missions had really nothing to do with Chief beyond, we're looking for Chief
It was just a way to introduced 3 new characters and Buck, and to make sure you like them and want to buy all the new media that will have them and to focus away from Chief from when they don't want to use him anymore. So now you've watched Nightfall, and you've played Halo 5, but do you want to know what happened in between? Buy the exciting new novel Halo: Headhunter to learn what happened to Locke and why he decided to become a Spartan, learn about his ruthless days as an ONI Assassin etc.
I'm almost certain that the campaign went through some rewrite/rebuild, typically Halo E3 demos are standalone from the games but Halo 5's E3 demo is way too different from the final game, it has its own set of plot and full voice over on top of them, from a production standpoint it doesn't make any sense to do stuff like that for a couple minute demo alone. Also
the walk and talk missions
feels strikingly rushed and are highly likely to be the remnants of a bigger structure design.
Super important tip for campaign: the Needler's been buffed to target weak points now, rather than center of mass. While that doesn't make a huge difference for bread-and-butter enemies, enemies with super glaring weak points (most notably the Knights) will get destroyed in seconds, even on Legendary.
The teleport would be fine for me since you can track them easily, except that they. just. keep. teleporting. The cd needs to be way longer.
The removal of the plasma pistol as useful is also a bit disappointing. I get how their armor works, but forcing us to strip shields with automatics rather than a noob combo feels bizarrely anti-player.
The Knights being virtually invulnerable to melees and the lack of a pocket shotgun also removes the most fun I had dealing with them in 4.
Yeah that's what I mean. Like the Soldiers after one hit teleport and then keep teleporting sometimes. The Knights I like because it adds that Hunter level of danger and gives more than just spray and pray game play. But I think the issue is the fact that precision weapons are far and few sometimes. They tried to alleviate this by having suppressor sort of home into the points, but I mean, give me a lightrifle with full ammo and the Knights are super easy and fun to aim at their arms. I think ammo is perhaps the worst part of this game, even worse than the Halo 4 disappearing ammo. When you can't even get past the first opening battle of the game without having to lose your BR or Pistol on Heroic or greater, you need a different solution. Maybe something like reserve ammo packs, that allow you to reload full clips maybe 3-4 times, maybe have one of your team be an ammo guy you go up to, sort of like the REQ station to reload. You can barely use your UNSC weapons beyond the first battle of a level sometimes.
I'm almost certain that the campaign went through some rewrite/rebuild, typically Halo E3 demos are standalone from the games but Halo 5's E3 demo is way too different from the final game, it has its own set of plot and full voice over on top of them, from a production standpoint it doesn't make any sense to do stuff like that for a couple minute demo alone. Also
the walk and talk missions
feels strikingly rushed and are highly likely to be the remnants of a bigger structure design.
Yeah, same. Story is just a mess in my opinion. Very oddly put together, especially missions 8-12. Plus I have this sneaking suspicion, a lot of Chief and Blue Team were cut out, even in Osiris missions. Watch the E3 video again. I mean
Arbiter was saying and now you hunt another Spartan, but how would he know? And by then, Locke already knows where Chief is, and where he went. I have a belief that every Osiris level had 'Chief' in it at some point. He was one step ahead, following the Guardians etc. Instead, we only get a small cutscene in Meridian. Additionally, the final levels, so Locke spent entire days on Sanghelios, helping with the Civil War, while Chief and Blue Team were just standing around in circles on the Domain? I have to think that initially, the Reunion level, was before Genesis and that they just split up The Breaking and Guardians etc. I don't know, it just feels awkwardly put together.
I'm almost certain that the campaign went through some rewrite/rebuild, typically Halo E3 demos are standalone from the games but Halo 5's E3 demo is way too different from the final game, it has its own set of plot and full voice over on top of them, from a production standpoint it doesn't make any sense to do stuff like that for a couple minute demo alone. Also
the walk and talk missions
feels strikingly rushed and are highly likely to be the remnants of a bigger structure design.
Yeah, same. Story is just a mess in my opinion. Very oddly put together, especially missions 8-12. Plus I have this sneaking suspicion, a lot of Chief and Blue Team were cut out, even in Osiris missions. Watch the E3 video again. I mean
Arbiter was saying and now you hunt another Spartan, but how would he know? And by then, Locke already knows where Chief is, and where he went. I have a belief that every Osiris level had 'Chief' in it at some point. He was one step ahead, following the Guardians etc. Instead, we only get a small cutscene in Meridian. Additionally, the final levels, so Locke spent entire days on Sanghelios, helping with the Civil War, while Chief and Blue Team were just standing around in circles on the Domain? I have to think that initially, the Reunion level, was before Genesis and that they just split up The Breaking and Guardians etc. I don't know, it just feels awkwardly put together.
First time they meet. What was Blue Team doing all that time in the teleport room, since they were so far ahead of Osiris and had actually been *granted access* -- just playing around with fun teleporting? There was nothing else in that area!
Yeah, same. Story is just a mess in my opinion. Very oddly put together, especially missions 8-12. Plus I have this sneaking suspicion, a lot of Chief and Blue Team were cut out, even in Osiris missions. Watch the E3 video again. I mean
Arbiter was saying and now you hunt another Spartan, but how would he know? And by then, Locke already knows where Chief is, and where he went. I have a belief that every Osiris level had 'Chief' in it at some point. He was one step ahead, following the Guardians etc. Instead, we only get a small cutscene in Meridian. Additionally, the final levels, so Locke spent entire days on Sanghelios, helping with the Civil War, while Chief and Blue Team were just standing around in circles on the Domain? I have to think that initially, the Reunion level, was before Genesis and that they just split up The Breaking and Guardians etc. I don't know, it just feels awkwardly put together.
I know it's a small detail overall and seemingly unrelated, but the fact that when you look at the mission list in the menu, each mission has a mark next to it saying which team you are playing as and there are only 2 or 3 for blue team, out of 15. It's just odd to include that for any reason given the disparity between then two. Something definitely feels like it's missing from the campaign, and I think it's blue team missions.
The desert reveal was initially a "Halo" video not a "Halo 5" video. Those events... Haven't happened yet. If you notice Chief's cracked visor, and how he turned Cortana's chip into a trinket, and also that he's in-hiding essentially. That video seems to fit quite well into a post-halo 5 setting imo. That desert is not on Sanghelios based on the rock formations and the sky box. It's not Genesis, either.
Can't be post 5, all the Guardians have been activated and summoned to Genesis then jumped elsewheres. Makes no sense for Cortana to either forget one or randomly bury one.
Just ranked up to Diamond 6 by carrying my shitty team to a fucking close 50-46 win. We we're down like 20-38 until I fucking pulled it together and went from 10 kills to 26 kills, dying once. I even only lost my Killing Frenzy because my Team-mate naded me when I was 1-shot by accident. Seriously until I started bringing it back, my team was at like 3, 4, and 5 frags respectively. I had more frags than the rest of my team combined.
Now I just deranked back down to Diamond 5 because my team went:
2-14
4-11
8-11
How did you get to Onyx. How am I AFJAJDSFJAJJHAJSKFNBSAJHGSAJNBVJNASVD
Can't be post 5, all the Guardians have been activated and summoned to Genesis then jumped elsewheres. Makes no sense for Cortana to either forget one or randomly bury one.
True. Save that it's not like the other Guardians. Which could easily be explained as a design aesthetic change over the years. I still think it's post-halo 5, and that there was stuff removed from the campaign and is being saved for Halo 6 (cloaked Chief and the like, which can be seen in the achievement art also).
Yeah but Locke isn't as cool or unique as the arbiter. I'm still bitter about no playable Arbiter in Halo 3. Although not anywhere near as bitter as I am right now since I just finished the Halo 5 campaign an hour ago and hated every minute of it.
Just ranked up to Diamond 6 by carrying my shitty team to a fucking close 50-46 win. We we're down like 20-38 until I fucking pulled it together and went from 10 kills to 26 kills, dying once.
Now I just deranked back down to Diamond 5 because my team went:
2-14
4-11
8-11
How did you get to Onyx. How am I AFJAJDSFJAJJHAJSKFNBSAJHGSAJNBVJNASVD
Yeah but Locke isn't as cool or unique as the arbiter. I'm still bitter about no playable Arbiter in Halo 3. Although not anywhere near as bitter as I am right now since I just finished the Halo 5 campaign an hour ago and hated every minute of it.
Nobody in Halo 5 had anywhere near the development or character arc that The Arbiter had in 2. His story in just that game alone puts him above almost all of the characters in a game series where nobody really changes (that is, until Halo 4).
So if we didn't play as Osiris anymore and just played as Chief, that would be fine by me. I like Osiris, but they're nothing compared to Arby. They're flat characters in the game. Also, the fact that The Arbiter is such a good character in these games say more about the writing and characters in the games more than anything else.
Ya know, I'm really starting to think I'm not quite as bad as I thought - I just have shitty teammates when playing public games. Solo'ing arena is just not fucking worth it.
Last night in shotty/snipers I was consistently the top kills on my team. Tonight, I'm playing Strongholds on the Rig...
On my team, I have:
- The most kills (17)
- The most captures (11)
- The most secures (2)
- The most defense (4)
- The most assists (8)
- Second lowest deaths (15) (admittedly not a good K/D)
... and yet we still lost. That's four losses out of four games tonight.
Thing is, I really - really - don't think I'm good. I struggle with one on one encounters, and I know my gun game isn't even close to as good as it once was, and I get out-maneuvered by most players. But holy hell, when it comes to playing the objective, it's like everyone is fucking stupid. No team work. No communication. Nobody sticking with a buddy. Just run. Die. Run. Die. Run. Die. It's frustrating.
Yeah but Locke isn't as cool or unique as the arbiter. I'm still bitter about no playable Arbiter in Halo 3. Although not anywhere near as bitter as I am right now since I just finished the Halo 5 campaign an hour ago and hated every minute of it.
It's not the 'coolness' for me, it's that Locke offered absolutely nothing in the campaign. No personality, no change whatsoever. Whereas in halo 2, Arbiter was your glimpse into Covenant life. Whereas Chief was primarily UNSC with Cortana, Arbiter was this shamed guy, integral to the story and start of the Sangheili/Jiralhanae civil war, his levels gave us a look at the other side of Halo. Locales we couldn't see, things like the active camo, energy sword, etc. His fight against the Heretics and then the Prophets and Tartarus.
Locke was such a missed opportunity. You have someone who is a former ONI assassin. He supposedly has this wicked hunter armor, this special Artemis system and is outside the UNSC in a sense and we get none of that. What was the point of Nightfall? He literally was just a 'Not-Chief' character in the game. Imagine if his armor had the ability to track several enemies, or had an ability to allow you to target weakpoints instantly etc.
Well I played WZ Assault for the first time, played two matches. Both were on Summit and both times as defender. Can't really say I enjoyed it. I had flashbacks of Operation Metro. It just doesn't play well at all, it was just a turkey shoot. I was hoping it would play like Invasion but it doesn't. The req points from it are insane though, got around 3k for both matches. If I play WZ it's just going to be the regular mode.
The desert reveal was initially a "Halo" video not a "Halo 5" video. Those events... Haven't happened yet. If you notice Chief's cracked visor, and how he turned Cortana's chip into a trinket, and also that he's in-hiding essentially. That video seems to fit quite well into a post-halo 5 setting imo. That desert is not on Sanghelios based on the rock formations and the sky box. It's not Genesis, either.
While the teaser is not to be taken completely literally, it's true that it seems to vaguely take place after the events of H5. The concept art showed a lot of Chief with the poncho and cracked visor which I am expecting to show up in 6. Give me the poncho!
H6 should swap what H5 did and have 3 or 4 Osiris missions and the rest be Chief, starting with Blue team but then going it alone (with poncho) as is tradition.
I just went into theater and rewatched it. Not only did he not have over shield. He was at 25% shields from a nade that hit him earlier and he had not gained his shields back cause he had been sprinting.
The plot thickens. 343i giving handicaps to the bad kids.
The desert reveal was initially a "Halo" video not a "Halo 5" video. Those events... Haven't happened yet. If you notice Chief's cracked visor, and how he turned Cortana's chip into a trinket, and also that he's in-hiding essentially. That video seems to fit quite well into a post-halo 5 setting imo. That desert is not on Sanghelios based on the rock formations and the sky box. It's not Genesis, either.
Did 343 get approval from Microsoft to make Cortana the evil-AI-takes-over-world bit now that, you know, Cortana is being added to all their Windows machines?
They are resetting every playlist ranks I believe. These rank/this season only last until December I believe. Or at least it/they should, considering 343 said Seasons are only a month long.
Did 343 get approval from Microsoft to make Cortana the evil-AI-takes-over-world bit now that, you know, Cortana is being added to all their Windows machines?
Please remove strongholds from Arena holy hell does it give me AIDS.
Listen 343, I'm glad you guys wanted to give Halo its own little Domination game mode, but it requires too much team play that a team of 4 randoms will not have to play well. It's just a shit show of everyone running around doing jack shit for 10 minutes.
I get it, the way it should be played is controlling two of the three points all game, selecting the two most advantageous ones and just holding. Allow the enemy to have the "worse" point, and just hold down map control.
The way it plays out however is all 4 players run around getting kills, they lose one site they grab a random one, lose that one, grab a random one, etc.
I've been talking with a friend of mine as we play Halo 5. (We love to discuss Halo and game design in general) The maps in this game really feel bad. Like trash bad. There are way way too many sight lines. Any cover might as well have a big sign on it that says "throw grenades here". This all really seems to emphasize Halo 5's "don't think, just run and shoot" mentality and gameplay.
Don't get me wrong, Halo 5 is fun, but all the modern shooter mechanics really take away from the quick but methodical "medium pace shooter" feel that Halo always had that we loved.