Fallout 4 |OT| Atom Bomb Baby

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This is absolutely insane. I am not usually into these building aspects in games but I just spent 7 hours getting every resource from that first clear out these raiders mission and have been adding to my settlement in every way. I have way too much food, defence, beds, water etc. for the amount of people in there now but am ready for when a put down a radio beacon.
It's fun. This game is actually Fallout: Sims Apocalypse
 
Agility 9 is a must as is Intelligence at 1 so that Luck at 5 (Idiot Savant) can proc often. The rest is up to you but I find that the Cannibal perk in the Endurance tree helped me survive those early levels against raiders.

Melee is rough to start with but the more you progress and get better gear then the more havoc you can unleash up close. :D

Agility 9 is for Blitz, yeah? Hmmm. It's VATS dependent so I assume you also proc the Action Boy perk? Do you go stealth?

I assume at least 4 strength is required for Blacksmith, although I suppose it is pretty much required to go to 10 for a pure melee build. I wonder though... how much of an impact raising SPECIAL stat really is compared to increasing perks like Big Leagues in terms of damage... hmmm.
 
This is absolutely insane. I am not usually into these building aspects in games but I just spent 7 hours getting every resource from that first clear out these raiders mission and have been adding to my settlement in every way. I have way too much food, defence, beds, water etc. for the amount of people in there now but am ready for when a put down a radio beacon.

I just spent 3 hours building a fence around Sanctuary
 
Started with 10 CHA and 10 LUC for the hell of it. I plan on upping INT a bit to get hacking unlocked.

Really liking the 10CHA perk that allows you to get lewer level enemies to surrender. Playing on Very Hard and this has come in handy a few times already.

Also thought this was hilarious - it's pretty early on if you're looking around. (It's a manequin)
gni82tG.jpg
 
What? None of those complaints are reaching. I've seen this idea repeated before and I just don't get it- it is the burden of the game's design to create a challenging and engaging experience, expecting players to use all the tools at their disposal. I shouldn't enter a game, find out somethings too effective, (see: Canopus or archers in general in Tactics Ogre, the melee build in Bioshock Infinite, quen in witcher 2, etc.) drop it, then repeat until I find the "right" difficulty- the game should be tuned and balanced. This kind of attitude basically says balance doesn't matter because players should just nerf themselves for challenge. Your game should force the player to use all those elements to stand a chance, not allow them to break the game in half with minimal effort.

This. FO3 scaled far better re: difficulty as I recall. It's just so easy to use minimal evasive tactics and ko most things quickly. Granted I'm not far into the game but almost all legendary enemies I've come across are easy peasy. I don't even use vats that much either.
 
What? None of those complaints are reaching. I've seen this idea repeated before and I just don't get it- it is the burden of the game's design to create a challenging and engaging experience, expecting players to use all the tools at their disposal. I shouldn't enter a game, find out somethings too effective, (see: Canopus or archers in general in Tactics Ogre, the melee build in Bioshock Infinite, quen in witcher 2, etc.) drop it, then repeat until I find the "right" difficulty- the game should be tuned and balanced. This kind of attitude basically says balance doesn't matter because players should just nerf themselves for challenge. Your game should force the player to use all those elements to stand a chance, not allow them to break the game in half with minimal effort.
I never once said you shouldn't use fast travel or take advantage with geometry/ai. I personally don't care how you play the game and I definitely wouldn't tell you to not use something available. I just find it funny that you're complaining because a difficulty isn't difficult enough for you when you're going out of your way to make it easy (see running into a house to avoid the deathclaw and then sniping him from above, or hiding and VATS'n Raiders or letting the unkillable companion do the work for you). That's all.
 
hahahaha... You seem to be reaching and clawing for shit to complain about, and yet your complaints really come about because of how YOU choose to play the game. You complain because survival difficulty isn't difficult and this ^ is how you play the game? Running and hiding?...or surviving, maybe? Fight shit the way it's meant to be and I promise you it'll be plenty difficult.

Edit: and if you're only in the beginning of the game, on survival, just wait. You can't cheese much later on.

You complain because fast travel takes away from the surviving aspect yet you claim it's too great of a feature to not use?

Funny, funny shit.

What traveler said.

And also I gave you an example of direct face2face combat too. I've tried sneaking as well and all of the tactics seem viable and easy. Direct combat with VATS, grenades, corridors, luring enemies from the group, using the dog. It's all ez.
 
I never once said you shouldn't use fast travel or take advantage with geometry/ai. I personally don't care how you play the game and I definitely wouldn't tell you to not use something available. I just find it funny that you're complaining because a difficulty isn't difficult enough for you when you're going out of your way to make it easy (see running into a house to avoid the deathclaw and then sniping him from above, or hiding and VATS'n Raiders or letting the unkillable companion do the work for you). That's all.

If hiding was a difficult task that required a decent amount of work and a specific build to do effectively, sure, but I think it's fair to expect a Deathclaw to be a little better than getting outsmarted just by a random guy running in a house, then popping back out to shoot him. They should just tear the house down, or at least hold aggro a bit longer after losing track.
 
YO WHAT THE FUCK

So I have no uh, followers. That follow me. Codsworth was especially not near me.

So I tell Preston 'No' when he asks me to lead the minutemen, all of a sudden a fucking pop up appears 'Codsworth disliked that'

The fuck Codsworth. The fuck, mind your business, go tend to those skeletons or something.
 
Asking again cause this is driving me nuts.

- Got "Local Leader" perk
- Went to
Tenpines Bluff
, assigned one of the settlers there to the gas station
- He leaves, then never shows up at the gas station. Meanwhile, the map still counts him at
Tenpines Bluff
- Tried with the second settler at
Tenpines Bluff
, this time tried sending him to Sanctuary. Same shit.

Just want confirmation that it's a bug and I'll just wait for a patch.

Edit: and the supply lines show up in the map, but the workshop inventory is still not shared.
 
Me: I think you should let the Minutemen die
Garvey: I think you should lead the Minutemen

hmJ6etf.png

I'm a great leader. I go around killing settlers.

Fuck you Minutemen and fuck your cause.

Of course Preston doesn't care cause I'm the fucking boss now. Soon Minutemen will only be known for the mindless slaughter
 
my bad guys I was on mobile and didnt see the text, I apologize.

someone asked yesterday is the cleasing the commonweatlh BoS quest was infinite, did we reach a conclusion? I actually just got it and if its a repeatable type deal I wont even bother probably.

sometimes I feel the minutemen "go save this outpost" quests are infinite, but at least those open up new little hubs so they must end eventually right?
 
Do people in Sanctuary just randomly take items out of your workbench? I would occasionally see a wrench being removed or a hammer, just now a preserved carton of cigarettes.

YES and also they'll just waltz into your house, block doorways, sleep in your bed, and generally make themselves as obnoxious as possible.

i eventually got so fed up with it that i moved to red rocket and built a fortress of solitude. was trying to be more sociable (usually play fallout as a chaotic-good loner), but damn bethesda, i don't want filthy NPCs invading my space and touching my stuff
 
What traveler said.

And also I gave you an example of direct face2face combat too. I've tried sneaking as well and all of the tactics seem viable and easy. Direct combat with VATS, grenades, corridors, luring enemies from the group, using the dog. It's all ez.

You barely did anything and think the dog makes it ez. I'm not defending the game, but play some more. Dog gets trashed on survival. Some fights you will get two shotted or die in two seconds. That's not challenging sure, but what you are saying is how you approach this mode to begin with. Anyway, the more I play survival the more I hate the mode. It just doesn't work well with the systems in place.
 
Building is so badly explained in this game.

I've just been told to make beds for the settlers in Sanctuary, which is fine, I know how to make beds and stuff, I've been making a base at Red Rocket for a while, so thought I'd do some Sanctuary stuff just to progress the plot a bit - and the game makes you open up the workbench to craft beds, but doesn't actually tell you that you need to walk away from the workbench to start building. If I didn't know I would have stood at the workbench without a clue what was going on.

Am I right in thinking you only need to use the workbench to scrap stuff? Everytime I want to build I just long press the touchpad (PS4) and build from there.

Also finding it a bit fiddly to place stuff, maybe 3rd person view would be easier. The build template seems to be a set distance from the character which means trying to put things in tight spots is either impossible or really fiddly. Unless there is a way to change where the template displays and I've missed it.

Still, brilliant game thus far, really enjoying it. So atmospheric. Had no real interest in the base building stuff originally, but now I've started, its become a much more personal experience as I tidy up and improve Red Rocket. Going to make it tip top for me before I try and invite anyone in (placing a radio tower?) Haven't got that far yet....
 
Settlers travel with their Brahmin along the supply line to the settlements you set. They also get a new name like "Provisioner".

Here you can see the supply line by pressing C that I set when at one of my settlements.

They can die in their travels from attacks by raiders or other enemies and end your supply line if they do die. Here I test by killing him myself. However when I followed him he was also attacked by some ghouls but me and Codsworth along with him killed them all. It's a good idea to equip them with a good weapon and armor to defend themselves.

As you can see, when he died the supply line ended and I don't get the option to view any supply lines on the Pipboy. Also I went back to the settlement I set the supply line to and I couldn't access the materials from the other settlement any longer so it does seem to end it entirely.
 
Itt: Use cheesing strategies then blame the devs. Its the kind of thing I pulled off with Destiny and Bloodborne. Also calling developers 'fucking hacks' because of such a silly complaint. Return the fucking game.
 
I tried to invest more time into the build system and build myself a house.

Good fucking god roofs are impossible to place. They only attach to each other like 25% of the time. It's so janky.
 
YES and also they'll just waltz into your house, block doorways, sleep in your bed, and generally make themselves as obnoxious as possible.

i eventually got so fed up with it that i moved to red rocket and built a fortress of solitude. was trying to be more sociable (usually play fallout as a chaotic-good loner), but damn bethesda, i don't want filthy NPCs invading my space and touching my stuff

...you know what, I haven't checked how big is the build area, but I am *REALLY* tempted to just abandon Sanctuary entirely and just set up a place to crash/store shit at Red Rocket just for my lonesome need... does it have big enough space for a big house, I wonder.
 
I love this game, wandering around is brilliant, combat is fun, the visuals (at times) are great, but fuck me the dialogue is utter shit.
 
Is anyone trying to actively manage more than one settlement?

I have a feeling it you try to do that, you might end up spreading yourself a little thinly, and the game will end up being Fallout - Farmville Edition.

Wonder if it's better to concentrate on one or two (definitely Sanctuary!) settlements?
 
Is anyone trying to actively manage more than one settlement?

I have a feeling it you try to do that, you might end up spreading yourself a little thinly, and the game will end up being Fallout - Farmville Edition.

Wonder if it's better to concentrate on one or two (definitely Sanctuary!) settlements?

I build and maintain more than a few, but I don't build settlements.

I build military camps for the coming war.

Can I just say, my 1 End/1 Str character is doing fine and I don't regret those stats, but I totally regret not going 6 Cha for the settlement stuff.
 
so, buildings will repopulate, which is good or bad depending on what you want.

I have a quest to get something from a power plant from early in the game, and all the enemies are back, even the turrets. They are easy as hell since level doesnt scale, and its a good source of ammo or stimpacks or whatever again, but I think I'd rather shit just stayed dead and I could waltz in and get my item (wasnt it like that before, or in Skyrim at least?)
 
Are there backpacks or are we gonna have to wait for a mod?

It really helps with the immersion as opposed to the mega pockets my character has.
 
Putting the game down after a couple of days... I'm honestly feeling a little overwhelmed. So many missions, so much crafting and town building... IDK if I really wanna get into all of it... I could spend days or weeks on just a single aspect of the game.
 
Do you find it a bit of a timesink?

Managing them is a non-issue. They manage themselves if you build them right. The only drawbacks are a) initial capital required to build them b) moving resources to the new site c) you get mad xp. I find it very relaxing, to be honest.

I also find it fun to check on them every now and then to see who's living there, and then gearing the fuck ouf of those settlers. My beach base has several dudes with miniguns and full upgrades sniper rifles on a hill. One time a deathclaw wandered near my perimeter.

The resulting expenditure of ammunition was glorious.

I wnet Charisma 1, with my build. Will I regret this?

Yes!
 
hahahaha... You seem to be reaching and clawing for shit to complain about, and yet your complaints really come about because of how YOU choose to play the game. You complain because survival difficulty isn't difficult and this ^ is how you play the game? Running and hiding?...or surviving, maybe? Fight shit the way it's meant to be and I promise you it'll be plenty difficult.

Edit: and if you're only in the beginning of the game, on survival, just wait. You can't cheese much later on.

You complain because fast travel takes away from the surviving aspect yet you claim it's too great of a feature to not use?

Funny, funny shit.

-The deathclaw fight is in a street, where there are houses in it. Entering in one of the houses shouldn't be "cheesy" but just a valid tactical choice.
-The raiders don't have any AI worth mentioning, that's the problem. They didn't try to flank him around or counter snipe or anything like that.
-The immortal companions are cheesy, but that's on developer's hands, not the players. It's very easy to abuse them, sometimes even when you don't pretend to, and the designers of the game know it.

WTF means "Fight shit the way it's meant to be"? Staying still on the open while pressing attack button?
 
Managing them is a non-issue. They manage themselves if you build them right. The only drawbacks are a) initial capital required to build them b) moving resources to the new site c) you get mad xp. I find it very relaxing, to be honest.

I also find it fun to check on them every now and then to see who's living there, and then gearing the fuck ouf of those settlers. My beach base has several dudes with miniguns and full upgrades sniper rifles on a hill. One time a deathclaw wandered near my perimeter.

The resulting expenditure of ammunition was glorious.



Yes!

So NPCs need ammo to use their weapons? Can they wear gear too like armour?
 
Managing them is a non-issue. They manage themselves if you build them right. The only drawbacks are a) initial capital required to build them b) moving resources to the new site c) you get mad xp. I find it very relaxing, to be honest.

I also find it fun to check on them every now and then to see who's living there, and then gearing the fuck ouf of those settlers. My beach base has several dudes with miniguns and full upgrades sniper rifles on a hill. One time a deathclaw wandered near my perimeter.

The resulting expenditure of ammunition was glorious.

Cheers, any chance you could expand on the bolded section?

The build building mechanic interests me, but I am concerned about getting to involved in it, so if there is a way to do it without it becoming a chore, that would be great.
 
What's up with the audio though? Enemies that are far away (often a few floors down or up) are as loud as those on the same floor, which is fucking with my sense of orientation. Feels like they're standing right beside me while they're far away. I'm playing with Headphones. Anyone else with this problem?
 
Itt: Use cheesing strategies then blame the devs. Its the kind of thing I pulled off with Destiny and Bloodborne. Also calling developers 'fucking hacks' because of such a silly complaint. Return the fucking game.

Eh, you could always cheese fallout/elder scrolls games with a bit of jank and cheese though. That's half the fun of it, figuring out the ai and how they act.
 
gonna ask again since the thread moves so fast, any word on these brotherhood of steel quests ending or are they just infinite?

I mean Quartermastery and Cleasing the Commonwealth. Good source of stuff and xp I guess but if they dont actually end I cba with them, my ocd needs a goal lol

edit: I just noticed the quest Semper Invicta's goal to "support the recon team" is just to help those 2 guys that give the quests, so I guess eventually those 2 quests must end, and then semper invicta is finished
 
Cheers, any chance you could expand on the bolded section?

The build building mechanic interests me, but I am concerned about getting to involved in it, so if there is a way to do it without it becoming a chore, that would be great.

Basically, when you build the base ensure you have tons more beds/food/water/electricity/defenses than are necessary (simply construct the above), Then ensure your initial settlers are set up on food production (assign them to the crops you planted), with any extras on defense. Give them some guns, ammo and armor. Also build a recruitment radio tower to broadcast that the settlement needs people. That's basically all you need to do to get it started. Now go play the game, come back in a week or two and the settlement will have grown nicely.

So NPCs need ammo to use their weapons? Can they wear gear too like armour?

Yeah. I gear my npcs with military apparel to make them all look like they belong to an outfit. You can gear them in whatever you can wear. I even think you can give them power armor, but I haven't tried that. And yeah, they need ammo as far as I can tell.
 
Bethesda really dropped the ball on explaining how the crafting system works.

The sheer amount of people not understanding how it works because many important things are not at all explained is inexcusable.

There are at least 3 people every page asking the same questions which is indicative of just how poorly explained it is.

I can't believe people are dropping junk on the floor and trying to manually scrap it when the mechanic is simply transfer scrap to the workbench and it's broken down automatically.

I've said it a few times, but I really think due to the sheer amount of people having issues warrants a crafting OT.

To be honest I purposely bust it all down before putting it away, it's far easier grabbing a few components for another settlement than lugging raw items. It's also cleaner looking in the inventory, and hundreds if not thousands of items less, so possibly save game friendlier lol

They need a "bust all crap" button or something imho since we only care about the raw materials.
 
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