What? None of those complaints are reaching. I've seen this idea repeated before and I just don't get it- it is the burden of the game's design to create a challenging and engaging experience, expecting players to use all the tools at their disposal. I shouldn't enter a game, find out somethings too effective, (see: Canopus or archers in general in Tactics Ogre, the melee build in Bioshock Infinite, quen in witcher 2, etc.) drop it, then repeat until I find the "right" difficulty- the game should be tuned and balanced. This kind of attitude basically says balance doesn't matter because players should just nerf themselves for challenge. Your game should force the player to use all those elements to stand a chance, not allow them to break the game in half with minimal effort.