hipsterpants
Member
The fact that junk doesn't pool across all settlements is such an arbitrary limitation. I should not have to fast travel back and forth between.places just to get the resources I need, especially with my weight limit.
Stupid question, but what's the best or only way to get around/through a chained door in a house?
Stupid question, but what's the best or only way to get around/through a chained door in a house?
Mini nuke!
If it is a chained door there is always another entrance.
It does, but you need to establish a trade route.The fact that junk doesn't pool across all settlements is such an arbitrary limitation. I should not have to fast travel back and forth between.places just to get the resources I need, especially with my weight limit.
What do you mean? Where would this number appear?
The fact that junk doesn't pool across all settlements is such an arbitrary limitation. I should not have to fast travel back and forth between.places just to get the resources I need, especially with my weight limit.
Is there a level cap?
Yeah, it's been pivotal to my conversational success. In fact, it's... all that matters in that regard.
About to start --
Should I follow the Fallout 3 idea of not putting any stats at 10 due to Bobbleheads? Shoudl I worry too much about the initial stats?
Oha, IDK, in a cave/house or bunker. But there is only a settlement nearby
Hey guys I have a small question. I'm enjoying the game a lot, but my one frustration atm is managing new weapons and gear I pickup. This game in my opinion really needs a system when you can compare stats of guns easily, for example if I highlight a weapon in my inventory then and other i scroll over shows a stats comparison. I'm kinda only starting out in the game and all these weapons that have minor differences/stats is sort of stressing my out organizing.
I know you can sort by value, dmg etc but it's still awkward without a side by side comparison/chart. What do you think? do you manage fine with it or would you prefer something improved in this area?
No because bobbleheads don't give you a specific SPECIAL point, instead they enhance a specific perk or stat under the SPECIALS (fusion cores last longer, stimpacks heal more, etc)
No because bobbleheads don't give you a specific SPECIAL point, instead they enhance a specific perk or stat under the SPECIALS (fusion cores last longer, stimpacks heal more, etc)
Wait, so your SPECIAL levels are locked for good after starting the game? No way to increase them?
So for crafting we should just ONE workbench right? Like always use sanctuary so all my "screws" and things will be there.
So for crafting we should just ONE workbench right? Like always use sanctuary so all my "screws" and things will be there.
Is Mark Hamill in this game? Pretty sure I just met the joker.
No because bobbleheads don't give you a specific SPECIAL point, instead they enhance a specific perk or stat under the SPECIALS (fusion cores last longer, stimpacks heal more, etc)
So for crafting we should just ONE workbench right? Like always use sanctuary so all my "screws" and things will be there.
Wait, so your SPECIAL levels are locked for good after starting the game? No way to increase them?
No because bobbleheads don't give you a specific SPECIAL point, instead they enhance a specific perk or stat under the SPECIALS (fusion cores last longer, stimpacks heal more, etc)
Stupid question, but what's the best or only way to get around/through a chained door in a house?
Oh damn, will a mini nuke actually blow open a door that is chained from the inside??
You can allocate skill points to a special category instead of specific perk as well.
previous poster was wrong.
About to start --
Should I follow the Fallout 3 idea of not putting any stats at 10 due to Bobbleheads? Shoudl I worry too much about the initial stats?
Wait, so your SPECIAL levels are locked for good after starting the game? No way to increase them?
How can i remove a self placed Mark on the map? Like the game's before, pointing on the Mark doesnt help, it always says "place mark" in pitboy.
So for crafting we should just ONE workbench right? Like always use sanctuary so all my "screws" and things will be there.
So... What color of UI/Pip-boy are you using? I'm rockin' a cyan myself.
base and armory![]()
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The current system uses + and - next to the weapons/armor values to determine if it's better or worse than what you are currently using (equipped). Each value can have up to 3 +++ or - - - indicating a larger upgrade/downgrade. It's not a great system but I am managing to get by on that alone.
Thank youClick anywhere on the map that isn't the mark. You will get a prompt to remove it.
Interesting. I scavenge a bunch and while I have a bunch of weapons, I run out of ammo quick. I have 2 points in the ammo scavenging perk, too.I'm amazed by how much ammo and weapons I am picking up in first hours of the game. And I am not talking about paltry ones either. I actually find myself wishing a patch would bring it down quite a bit. I'm overwhelmed with stuff to a level that should only occur by the late game and by clever tactics to break the game. It is silly just how unbalanced it feels.
I had a crazy amount of ammo early on but now I'm finding them hard to come by. The .308 ammo anyway.I'm amazed by how much ammo and weapons I am picking up in first hours of the game. And I am not talking about paltry ones either. I actually find myself wishing a patch would bring it down quite a bit. I'm overwhelmed with stuff to a level that should only occur by the late game and by clever tactics to break the game. It is silly just how unbalanced it feels.