There's at best 20% difference between PS4 Pro and Series S when it comes to raw GPU power. Do you think that 20% is such a noteworthy difference that you can confidently squeeze Switch 2 between these two consoles?
Did a quick research:
The Xbox Series S features a modern 8-core Zen 2 CPU at 3.6 GHz, which is over 100% faster (roughly 2.25x) in raw speed than the 8-core 2.13 GHz AMD Jaguar CPU in the PS4 Pro. This architectural leap allows the Series S to deliver 60-120fps, while the PS4 Pro often struggles with 30fps.
Tell me, how do you get to the 20% noteworthy differences? Lol
Again:
"Any game shipping at 60fps on the Series S should easily port to the Switch 2"
www.techradar.com
Not the only developer mentioning that. Who will know it better? You? I don't think so..
I also don't need to discuss something when the proof is clearly in cyberpunk using the ps5 textures while series s doesn't. Aside the worse IQ from series s as well.
Not sure how you would a device like switch 2 if it was closer to ps4 base could archieve that kind of quality? Thats nutz to think.
There is a reason why each series s game should be easy to port to switch 2. Only the cpu part of games require optimzations.
Look your biggest issue is:
- Comparing uncompatible things.
- Focussing too much on specs instead of actual results
- ignoring multiple developers.
- You clearly are a fanboy with your last comment.
And yes if DLSS solves a lot of things, it's part of the hw. You can't talk about what you call raw power and ignoring the dlss factor here. It's a part of the result a game deliveres.
Again, i don't make a statement that the switch 2 is better as series s, but it clearly can result better things as series s. Speciall IQ.
But one thing is sure, the switch 2 is clearly better as ps4 pro in docked mode. Maybe the cpu is the only bottleneck in the whole story. Which is btw even in handheld mode a lot higher as ps4 base.