Fallout 4 |OT| Atom Bomb Baby

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Just finished the story twice tonight with a different faction starting from after the Synth Retention mission both times. The end missions have been a complete blast but I can't say that the ending has been all that powerful for either. Not sure which I liked best so far. Anyway last one I'm going to do is Brotherhood of Steel to see how that goes and then continue from my Railroad completion. Still have an absolute ton to do in the open wasteland though. It'll be fun to just start roaming around again after spending the last 10 hours or so focused so heavily on progressing the story.

Some spoilers about the points of no return since we were talking about it earlier. I think you can push your checkpoint for two factions further and cut down on an hour or two of repeat missions:

I think if you choose Railroad to build the teleporter you can actually do all the missions, up to and including Powering Up before making a save to split off between the Railroad and the Institute. I ended up re-doing the Mass Fusion, Pinned, and Powering Up quests again with the Railroad anyway.

Green, that is interesting:

When I finished the Powering Up mission I was approached by a Synth to go to my apartment in the Institute because of "flooding." This prompted a meeting that then prompted me to go back to the Railroad and take on the Brotherhood. When did you do the parts of the Undercover mission with the Patriot? Try going to your "apartment" also check your pip boy and enable quest tracking for Undercover Railroad.
 
brief spoilers about both the Institute and Railroad missions below - it seems both missions have come to a clash...

So it seems I'm stuck...

I'm up to the mission for Father that requires me to take out the railroad, but obviously I would like to keep them alive. So I've been doing a bunch of the railroad quests, specifically trying to help the Synths escape from the inside, and I've come to a point where my next mission objective is " continue working with father".

Although my only available father quest is "kill the railroad, etc"

I was hoping by playing all the side missions and working with the railroad would push this "work with father" quest forward, but now I have completed everything and these are the only 2 quests left for me to proceed.

Is there any way to proceed without completely killing everyone in the railroad?, am i able to help the synths escape?, or due to the timing of the quests, am i now FORCED to kill everyone in the railroad to proceed....

PLEASE help!!!

You have to choose one. Sorry.

What sucks for me is
I killed the railroad but still have MILA quests for Tinker Tom, unfortunately the game doesn't seem to register the fact that he's dead so I can't exactly report back that I completed the quests.
 
Man I kept hearing people saying how the shishkebab was like this insane melee weapon. It was definitely a pain to get as a melee guy and all of those fuckers spamming molotovs and like a couple of them with flamethrowers rushing at you.

And once I get it I realize it's a decent weapon at best. Even fully upgraded (it only has one mod for an upgrade) it's not as useful as my electric serrated chinese officer sword.

Do you mean has anyone chosen them? Lol

Off topic but whats a good source for fibreglass? Thats my new bane

- Those Abraxol [?] or w/e they're called cleaners. They look like a box of washing soap.

- Telephones

There's other items but the above are the main sources. You could also buy a shipment of fiberglass at [spoile]bunker hill[/spoiler] but shit was decently expensive. Like 1200-1500 caps.
 
so, apparently you should not put a scope on everything just because you can. I wondered why V.A.T.S. felt useless. I never had enough action points to make a dent in anything. After spending some time "downgrading" my equipment (especially pistols), now i'm happy to report i'm actually using V.A.T.S. and it is usefull :)

I think there should be a visible stat for Action Point usage on weapons. Weight is the most important factor, i think. But there are some mods that are really bad for AP usage, despite minimal additional weight.
 
Is there any good summary of where the "cut-off" points/points-of-no-return are when it comes to the faction? I'm afraid I may have advanced too much within BoS, and I'd rather not replay the entire humongous game just to collect the last trophies.

If anyone can help by providing some quest names where I should create a good static save, that would be appreciated.
 
Man I kept hearing people saying how the shishkebab was like this insane melee weapon. It was definitely a pain to get as a melee guy and all of those fuckers spamming molotovs and like a couple of them with flamethrowers rushing at you.

And once I get it I realize it's a decent weapon at best. Even fully upgraded (it only has one mod for an upgrade) it's not as useful as my electric serrated chinese officer sword.

.

Shiskebabs in this game?
 
Is there any good summary of where the "cut-off" points/points-of-no-return are when it comes to the faction? I'm afraid I may have advanced too much within BoS, and I'd rather not replay the entire humongous game just to collect the last trophies.

If anyone can help by providing some quest names where I should create a good static save, that would be appreciated.

Molecular Level seems to be the safe bet, but I've been pushing it with the ties for different factions further into the story (an hour or two later into it). I think for the BoS and Railroad Molecular Level needs to be done but you only have to actually complete the story with one of them since one trophy is tied to end game for both factions "Nuclear Option". The minutemen don't have any trophies after Old Guns which can be done really early on. Just refer to ps3trophies but be aware they are super conservative with their "point of no return." I went beyond that and was fine for my second completion. See my post above for some more details.
 
lol, the mysterious stranger basically just carried me through fort hagen. Also, thank you
Kellogg
for the
Fat Man
, wouldn't actually have had a clue what to do to kill you without it.

The
Brotherhood of Steel intro
on the roof just after was outstanding. If only I hadn't
already met Paladin Danse
it'd have had even more impact.
 
You have to choose one. Sorry.

What sucks for me is
I killed the railroad but still have MILA quests for Tinker Tom, unfortunately the game doesn't seem to register the fact that he's dead so I can't exactly report back that I completed the quests.

so no matter which way you do the missions, it always comes down to this decision?,

Also how close am I to the end of the game?

EDIT:

so if i wanted to proceed with the railroad, how would I do this?, as their next mission is "work with father", but fathers next mission is to kill them all
 
I think I fell into a souls game.

AdVArKa.jpg
 
Need help putting power in my settlement. So I created a generator. Now what?

Triangle on PS4 to attach a line from the Generator to an object. I usually create a Power Pylon so I can connect the generator to that and then multiple objects to the Power Pylon. Generator has limited output (3 for small) and objects take different amounts to power. Need copper for the wire.
 
so, apparently you should not put a scope on everything just because you can. I wondered why V.A.T.S. felt useless. I never had enough action points to make a dent in anything. After spending some time "downgrading" my equipment (especially pistols), now i'm happy to report i'm actually using V.A.T.S. and it is usefull :)

I think there should be a visible stat for Action Point usage on weapons. Weight is the most important factor, i think. But there are some mods that are really bad for AP usage, despite minimal additional weight.

I only put scopes on sniper stuff, otherwise you cant aim for shit medium to close distance. Most my guns get recon sights
 
Man, I just ran into some real casual spoilers about the end of the game when doing a Google search on a totally irrelevant area.

At least the spoilers confirmed a hunch I had. Not to mention people seem to think the story is shitty so it's hard to be too mad.
 
By the way the Railway Spike gun is completely overpowered. Takes down Brotherhood Knights in power armor in 2-3 shots and absolutely wrecks the Giant Creatures and basically one shots everything else. Took down the Swan with it in a couple clips. Rolled through the entire last two missions with it, the best part being that you can recover your ammunition after you put a railways pike through someone, think I just finally ran out of my 200 round starter.
 
end game spoilers pls no read
I shot my son in the face on his deathbed. Having him being the draw to the institute was dummy as hell.
 
Need help putting power in my settlement. So I created a generator. Now what?

Connect the generator to other things with wires.
You don't need to connect lamps with wires though, just place them near a connector (which is already connected to a generator) and you're good.
 
Brotherhood of Steel is a better presented militaristic organization this time around. For those surprised at the radical departure from the liberators of Capitol Fresh Water Plant, I'd say, too bad really. Brotherhood of Steel doesn't actually belong in Commonwealth. They're the invaders much akin to Caesar's Legion going into Mojave.
 
So I'm inside the
Cambridge Polymer Labs
and I need some help.

I see a room with the last reagent I need but it's locked by an Expert terminal. Is there another way to get in that room, since I don't have Expert Hacking?
 
Just finished
the quests from Vault 81
.

I had to do it twice because I
caught the mole rat disease and didn't want to deal the permanent debuff, no matter how small.
 
I can't stand Paladin Danse. He won't accept my [SARCASM] discussions. He's too [STRAIGHTFORWARD]

He's probably the best companion cause his Power Armor never broke down and his main hand weapon actually does damage. XD

Otherwise, yeah stick to military style around him. He really doesn't like insubordination.
 
Decided to rent the game to see what all the hubbub was about. So far, it's pretty interesting and I'm enjoying it. Although, I'm still in the cryolab in the beginning of the game. This is my first Fallout game.

Graphics are good enough, I was expecting much worse based on all the commotion about it.
 
I hope that having your PS4 in rest mode makes the timer still go up... I've had this game for 4 days and I have 3 days and 15 hours clocked. I've played a lot but didn't think it was THAT much.
 
All right. Have a full set of sturdy armor now.

I find it funny that certain parts of the combat armor [if not the whole thing] actually weigh less than the leather armor. The downside is that leather armor has easily the coolest chest piece of the game.

So if I ever decide to go heavy version of these armors [it wouldn't cost much since someone here made me realize I can interchange mods between armor types] it'll be largely the same so it looks awesome: Leather chest + legs, combat armor arms. I'm not entirely sure how the heavy variation of armor will fuck up my stealth so I'll have to find out later.

The one item I'm missing that is key, is the god. damn. Green. Hood.

I've searched everywhere. I'm level 32 and fucking people don't carry it.


Not raiders (closest is people still wearing the assault gas mask) not the military people not nobody.

My only explanation is that the article of clothing is locked behind the main story.
 
So I'm inside the
Cambridge Polymer Labs
and I need some help.

I see a room with the last reagent I need but it's locked by an Expert terminal. Is there another way to get in that room, since I don't have Expert Hacking?

Yes.
Theres a ramp leading to the vents on another room that drops down on that one
 
I have 17 people and all my numbers are way up on all resources. yet my happiness just keeps dropping. I've heard there is a bug that if you are far away from your settlement it drops. Anyone else have this issue?
 
Ok question about weapon mods. Do they have to stay in my inventory to stay on the weapon or can I store them?

Mods in your inventory are actually Mods not attached to a weapon atm so store them in the workbench.
 
Can you guys take that shit to the spoiler thread? FFS.

What's the point of spoiler tags, then? They're there so you can use the OT to ask questions about, say, mid-game quests or locations without entering the spoiler thread which is full of untagged end-game spoilers. It's a thread for people who have finished the game already.
 
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