Spacecowboy77
Member
If you need to pull the trigger, it is a rifle
otherwise it is automatic![]()
Ah awesome. Good to know I won't be needing to put points in Commando. Sniper and shotgun combo is my jam

If you need to pull the trigger, it is a rifle
otherwise it is automatic![]()
I have 17 people and all my numbers are way up on all resources. yet my happiness just keeps dropping. I've heard there is a bug that if you are far away from your settlement it drops. Anyone else have this issue?
If you need to pull the trigger, it is a rifle
otherwise it is automatic![]()
It seems like the playtime showing on the save files is not correct if I use the suspend thingy on PS4 or is it just me?
Anyone know why I can't make gun turrets even though I have plenty of materials? The two settlements I am trying to build has nothing I have built.
Standby counts as playtime, make sure you quit before you go into rest/standby mode![]()
If you do the quest it'll actually give you a version with stats. Still not all that strong though.
Whoa I missed the gauntlet will go back for it!
So automatic shotguns are affected by the Commando perk?
non-auto by Rifleman?
I tried modding the sniper down to a pistol, but it's not entirely clear what I need to pull to get it reclassified as one so that the pistol perks I have would kick in...
If you have not given it a name, it should say Pistol or Rifle at the end of the name when you select a Grip mod
Grip determine the type of the gun
I'm almost certain Stronk hasn't stopped talking since I recruited him a dozen hours ago. I get it bruh, humans are weak Strong is cool.
Well damn only just discovered you can add pockets to your armor to carry extra. 260 was barely manageable.
I took that gauntlet and then stole the egg back and ran away... maybe i can still sell it?!
Can someone tell me how to open the console on a laptop keyboard? Can't seem to open it. '~' doesn't work..
Can anybody give me tips on power layouts and management?
You need Power Source > some kind of pylon > than conduit > switch?
FUCK THE RANDOMLY GENERATED BULLSHIT NEVERENDING REPEATING QUESTS THAT I CANNOT DECLINE THAT ARE PRESENT IN MY PIPBOY FOREVER BECAUSE BETHESDA.
That is all.
Can anybody give me tips on power layouts and management?
You need Power Source > some kind of pylon > than conduit > switch?
How do you get the stuff say on second floor attached? Wiring from out to in...
After turning them in you can actually run away from the NPC so he stops giving you any because your not within the ear shot of the NPC to finish hearing he dialogue to give you more Radiant Quests but if you want to make sure quick save before you turn them and give it a try.FUCK THE RANDOMLY GENERATED BULLSHIT NEVERENDING REPEATING QUESTS THAT I CANNOT DECLINE THAT ARE PRESENT IN MY PIPBOY FOREVER BECAUSE BETHESDA.
That is all.
Power to devices is wireless, all you need is a pylon / conduit or switch that it wired to the generator within 2/3 building spacers for the devices to get power.
I usually just stick a couple of pylons on the roof.
Care to show your place off?
Well damn only just discovered you can add pockets to your armor to carry extra. 260 was barely manageable.
Just a quick question. At the beginning of the game, when you are told to name your char, and distribute the S.P.E.C.I.A.L. points does the points distribution have to occur then? Or could I wait until later once I find the pip-boy?
Thank you.
You can't add them to just anything but just stuff you can actually Mod such as Leather Armor pieces. To get the best Mod to carry more things (Call Deep Pockets) you will need Armoror Rank 2.Really? I was just trying to upgrade my armor last night and didn't see an option. I'm currently rocking the Vault suit with umpire pads and metal legs, with an Army helmet and sunglasses.
So, an interesting thing about a person/quest in Diamond City.
.I stumbled into the upper bar, and saw a fight between Paul and the bartender, that Paul lost. Later, Paul approached me on the streets and wanted to hire me as backup, cause he was planning to confront the bartender again. In one save, I agreed to that, which led to a quest, but that quest was interrupted because they both ran into a group of super mutants and was killed. I picked their keys and checked the bartenders house, but he didn't have that much of value, so I reloaded.
But I didn't feel like helping Paul this time, I was busy with other quests, and it didn't feel like something my character actually would waste her time on, so I declined (which Piper disliked), and went on with my business.
When I later returned, Pauls wife approached me, about him gone missing, and asked me to look into it. I confronted the bartender, who claimed to not now, but there were two skill checks in the dialogue, one to persuade him, and one to threaten him. Since I have 10 in charisma, I persuaded him, and he confessed to killing Paul, claiming that Paul had drawn his gun. And then begged me not to tell. But I of course told his wife, who thanked me, and then asked me to leave, because she had to think.
Not sure if that's it, or if something else will happen - and please don't spoil that for me, but I thought that was a more complex quest then I had expected.
I just wonder if the skillcheck for threatening him to tell is also based on charisma, because it was marked as red, while the persuation option was yellow. My character has 10 charisma, but 1 strength.
So, an interesting thing about a person/quest in Diamond City.
.I stumbled into the upper bar, and saw a fight between Paul and the bartender, that Paul lost. Later, Paul approached me on the streets and wanted to hire me as backup, cause he was planning to confront the bartender again. In one save, I agreed to that, which led to a quest, but that quest was interrupted because they both ran into a group of super mutants and was killed. I picked their keys and checked the bartenders house, but he didn't have that much of value, so I reloaded.
But I didn't feel like helping Paul this time, I was busy with other quests, and it didn't feel like something my character actually would waste her time on, so I declined (which Piper disliked), and went on with my business.
When I later returned, Pauls wife approached me, about him gone missing, and asked me to look into it. I confronted the bartender, who claimed to not now, but there were two skill checks in the dialogue, one to persuade him, and one to threaten him. Since I have 10 in charisma, I persuaded him, and he confessed to killing Paul, claiming that Paul had drawn his gun. And then begged me not to tell. But I of course told his wife, who thanked me, and then asked me to leave, because she had to think.
Not sure if that's it, or if something else will happen - and please don't spoil that for me, but I thought that was a more complex quest then I had expected.
I just wonder if the skillcheck for threatening him to tell is also based on charisma, because it was marked as red, while the persuation option was yellow. My character has 10 charisma, but 1 strength.
So when does my character starts receiving caps from the shops he opened up in sanctuary?
They are being tended to. I thought the shops were a source of income.
The bottlecaps will be dumped into your Workshop storage, so check there.
Alright, I'll give that a go again. I swapped it to Comfort Grip, which did change it to a pistol like hold, but the barrel or stock said 'Sniper' and I wasn't sure if the game would use more than one aspect of the gun to decide what category it was.
It'd be nice if there was just a 'Category' tag listed in the weapon info to simplify things.
so ive been to that national guard complex and unlocked the armory. when i went back out there was this huge agile robot that kicked my ass in seconds. I cheesed him when he was occupied with strong and i had a 1% chance to hit his fusion core. i triggered a critical hit and the thing exploded with one hit...
i dont think thats how its supposed to work.