Fallout 4 |OT| Atom Bomb Baby

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I dont really think carrying weight is much of a problem. After every big quest I deposit all my junk and verify my gear scrapping the ones I will not use. During the quests I just get most of the junk paying special attention to the ones I highlight, and just ignore repeated weapons and standard gears. When I get full I give evetything to my companion.

After getting the "using AP to move fast perk then finally hitting level 30 and picking "encumberment doesn't stop fast travelling" perk, I scavenge modded gear and weapons off murdered raiders and fast travel to my main settlement and unload it all, switch out the good mods with standards, and leave the good mods in the workshop. If you can get them, you will not regret it.
 
About 25 hours in and finally got around to doing some gun modding. Total game changer as far as I'm concerned. Getting those level 3 gun nut mods really gives options when it comes to what type of gun I want to use instead of just going with the highest damage shotgun I found hours ago.
 
Yeah, some of the legendary weapons are seriously overpowered!

I saw a video of the Bleed prefix for legendary weapons. Apparently it stacks. Dude put a clip of 10mm into a Mirelurk Queen with a shitty handgun, and then stepped back. The Queen bled out in seconds.
 
OMG, we do that. "Oh what, let me get in my snazzy clothes. Ok do you want to give me the info now?"

Imagine how that would work outside of the game.

You get pulled over for speeding.

Cop : Wind down your window please, license and registration.

Me : Hang on a minute........

Cop : Err.......excuse me......what are you doing in the back of the car.

Me : Just give me a minute, I'm trying to find my +1 CHR Militia hat and my.......

Cop : Err.......please put your clothes back on.......

Me : Look, I am just trying to put on my +1 CHR Tuxedo

Me : Ok officer, what's the problem.

Cop : (charmed) No problem, you drive safe now, have a nice day.
 
Damn, Piper is fucking pshyco with the one grand I gave her.

We were taking on 3 super mutant at strong hold and they were fucking running from her. She kept tossing granade after granade, it was insane. I actually felt bad for the super mutants.
 
so ive been to that national guard complex and unlocked the armory. when i went back out there was this huge agile robot that kicked my ass in seconds. I cheesed him when he was occupied with strong and i had a 1% chance to hit his fusion core. i triggered a critical hit and the thing exploded with one hit...
i dont think thats how its supposed to work.
 
Are the vaults meant to be discovered during quests? Asking because, despite playing for about 60 hours, and exploring almost every road in the northern part of the map to go to various settlements, I have not encountered a single vault (other than the intro vault). I have one vault marked (not visited) close to diamond city that is supposed to be some kind of trading post, but no "dungeon vaults".
 
so ive been to that national guard complex and unlocked the armory. when i went back out there was this huge agile robot that kicked my ass in seconds. I cheesed him when he was occupied with strong and i had a 1% chance to hit his fusion core. i triggered a critical hit and the thing exploded with one hit...
i dont think thats how its supposed to work.

Critical Hit will ensure a 100% hit chance even if in VATS you only get a 1% chance. That is why Luck build can be very powerful especially with Better Criticals and Critical Banker since in VATS you *can* choose when to trigger it on your convenience. A guaranteed Critical Hit to, say, a head that is more powerful than the usual Critical Hit *AND* you can store multiple of them? Not many can survive that, hahah.
 
So I went to K
endall
H
ospital
tonight, nearby the Brotherhood's police station. Was mowing raiders down with my new combat and sniper rifles. However, I did NOT expect what was on the bottom level.
Deathclaw
scared the poop out of me. Circle running and the shotgun put him down good though.
 
Are the vaults meant to be discovered during quests? Asking because, despite playing for about 60 hours, and exploring almost every road in the northern part of the map to go to various settlements, I have not encountered a single vault (other than the intro vault). I have one vault marked (not visited) close to diamond city that is supposed to be some kind of trading post, but no "dungeon vaults".

There are a few. There's one in the north.

Hint to location:
it's under a school
 
Are the vaults meant to be discovered during quests? Asking because, despite playing for about 60 hours, and exploring almost every road in the northern part of the map to go to various settlements, I have not encountered a single vault (other than the intro vault). I have one vault marked (not visited) close to diamond city that is supposed to be some kind of trading post, but no "dungeon vaults".

I encountered that Vault when I used a random mercenary as protection, and followed him a bit to get to Diamond City. I can say as much as that Vault contains more then you think.
 
I read a bit about the
Trinity Tower
mission and the elevator bug. I didn't encounter that but I can't finish the mission. Marker keeps directing me either to
the top of the tower or
or to the bottom,
where Rex is waiting but can't interact with him. Strong is hanging in the top and doesn't want to speak with me.
Is this a known bug or am I overlooking something?
 
try typing
Code:
help "Turbopump" 4

for the base id which should be 0009139F

then
Code:
player.additem 0009139F 1

And you should be set. Get used to using the console to fix Bethesda's games it's part of the experience at this point.

Oh thats awesome man, that worked a treat. This has been driving me nuts for ages as I couldnt find that damn code anywhere

Thanks heaps
 
I really hate that my character already knows the name of a character the first time speaking to them.

"Hey Talia"

"Hello good stranger, my name is Talia nice to meet you"
 
I really hate that my character already knows the name of a character the first time speaking to them.

"Hey Talia"

"Hello good stranger, my name is Talia nice to meet you"

He can also apparently forget basic concepts and can ask everyone what Jet and the Institute are like he's the dude from Memento.
 
Once you unlock Local Leader, how do you link settlments?

Point towards a settler and there should be a prompt at the bottom of the screen "Supply Line". Then select the settlement you want to link. You'll see them travel between it with a brahmin (might not see the brahmin spawn initially but it'll be with them soon enough). Any way once you done that you can open your map and the map should give you an option to view supply lines. Also it only links resources like building materials/junk/etc, not your actual items like weapons. Also if you link a settlement with one with food, and other doesn't, the one that doesn't have food will get a supply for food, it'll still show 0 food at that settlement but it'll be green and act as if you have food due to supply line. I think it's a bug that it doesn't update but the mechanics still seem to work.
 
Once you unlock Local Leader, how do you link settlments?

Unsure. What the perk says and what it does doesn't align.

Select a settler in build mode, check the bottom of the screen. There's an option to start a caravan between two settlements. I have yet to see any benefits from this.
 
Unsure. What the perk says and what it does doesn't align.

Select a settler in build mode, check the bottom of the screen. There's an option to start a caravan between two settlements. I have yet to see any benefits from this.

You get a shared pool of scrap resources. The benefit is that it makes building for settlements easier.

I think you still have to physically pluck food, ammo and bottlecaps from a workbench if you want them, because they're not shared (I think), which sucks.
 
Unsure. What the perk says and what it does doesn't align.

Select a settler in build mode, check the bottom of the screen. There's an option to start a caravan between two settlements. I have yet to see any benefits from this.

It immediately links your workshop inventory with the other settlement's. Makes it convenient so you can just dump off your junk at any settlement instead of at the one you're building at.
 
Once you unlock Local Leader, how do you link settlments?

Go to the settlement that you want to send out a settler from, press the key to enter build mode (holding "v" on PC), go up to the settler that you want to send, press the button for "supply line" which shows on the UI ("q" on PC), select the settlement that you want to link to from a list, and confirm ("enter" on PC). Done! You can only select settlements that you have "workshop control" over.
 
It immediately links your workshop inventory with the other settlement's. Makes it convenient so you can just dump off your junk at any settlement instead of at the one you're building at.

Yeah, I need to do this, building at more than one settlement without supply lines is a real PITA.
 
I saw a video of the Bleed prefix for legendary weapons. Apparently it stacks. Dude put a clip of 10mm into a Mirelurk Queen with a shitty handgun, and then stepped back. The Queen bled out in seconds.

Seriously? Oh well, time to smack th Mirelurk Queen in
Massachusetts State House
with my rolling pin with bleed effect.
 
Man, there are just too many different types of ammo so I think I need for every type one gun with me. Is this the right way? Also I find every weapon weak, what is the best all-around weapon to play the game?
 
It immediately links your workshop inventory with the other settlement's. Makes it convenient so you can just dump off your junk at any settlement instead of at the one you're building at.

I'll go check, but I don't think this is working. I tried building some extra water in one of my child settlements and I couldn't due to lack of cement. I have a ton of cement across the other linked settlements.

Also, my food/water displays don't seem to be changing. I thought linking settlements shared water/food as well?

Man, there are just too many different types of ammo so I think I need for every type one gun with me. Is this the right way? Also I find every weapon weak, what is the best all-around weapon to play the game?

Combat Shotgun. Take the Rifleman perks. Easy to acquire, very lethal at close range.
 
Man, there are just too many different types of ammo so I think I need for every type one gun with me. Is this the right way? Also I find every weapon weak, what is the best all-around weapon to play the game?

I'm using an upgraded hunting rifle I got from a random raider. It kills most normal things in one or two shots.
 
so ive been to that national guard complex and unlocked the armory. when i went back out there was this huge agile robot that kicked my ass in seconds. I cheesed him when he was occupied with strong and i had a 1% chance to hit his fusion core. i triggered a critical hit and the thing exploded with one hit...
i dont think thats how its supposed to work.

I just did that tonight. I hauled ass on fire until I could fast travel home, then came back in my power armor and put a shotgun right in that bastards face.
 
Welp
Looks like no justice shotty for me.
All of covenant wants me dead.

Man, I didn't even know she had an unique weapon. Due to some sort of weird glitch every house in the town was permanently locked with a master level lock, so I couldn't enter the shop unless the shopkeeper decided to come out so I could pickpocket her keys, which she never did. Hell, the only reason I could get into the Office was because the mayor constantly walks around town so I could steal the keys from him.
 
quest glitches stopping me from getting the platinum...no way i am starting all over again

preston wont talk to me in the burning cover quest
 
Piper never seems to use any weapon I give her and defaults to a pistol.

Well, that was until she picked up a flamer out of nowhere and started wreaking people.
 
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