Fallout 4 PC Performance Thread

What.

I'll try with the 359 drivers but not expecting much, the previous driver was already optimized for the game.

Not that the game runs like dog or anything along those lines, it hovers between 40-60 in cities and areas with a lot of shadow casters, indoor locations stick very closely to 60.

I'll record a slice of gameplay with Fraps and post the graph.

Yeah, I'm surprised too. Can only speak for myself though. Dips to sub 60 are less frequent, though there still are some in the city.
 
Yeah, I'm surprised too. Can only speak for myself though. Dips to sub 60 are less frequent, though there still are some in the city.

Maybe it genuinely improved performance in some specific locations, look at the graph I posted last page. No degradation or improvement where I'm from.

Really I can't complain much about performance for now.
 
windowed borderless only uses 50% of my gpu for some reason and obviously gives me 50% less fps in game. not sure if it's been mentioned before in this thread. fullscreen is fine. (70+ fps on a 770)

thx beth.
misc-fEEd.png
 
So I got to an area with pretty terrible performance last night... eastern shore, ~middle of the map. The very dense area around the Old North Church, Faneuil Hall, The Shamrock Taphouse, etc. FPS isn't the issue. I can maintain 60 by lowering shadow distance to medium; however, I get these awful hitches whenever the game loads a new cell. FPS drops to 20-30 for about half a second every time it loads a new chunk of content.

A similar thing happens in Lexington and other dense areas, but out in the wilderness it's smooth. I ruled out a ton of stuff last night trying to find the culprit. Did a fresh install of the game with default .ini files (didn't have any tweaks anyway), closed RivaTuner/Afterburner, put all settings to low, disabled SLI, ran the game in borderless windowed mode, tried various methods of vsync (game, ENBoost, nVidia CP), moved the game over to a different HDD (5400rpm HDD... the game is normally installed on on a raid0 of 500gb 850 Evo SSDs), and tried increasing/decreasing pagefile size. Nothing helped. The only thing that affected it at all was installing on a different HDD. It was noticeably worse which really makes me think that it's somehow related to storage.

I was certain that borderless windowed mode was going to fix it. Since for whatever reason the game takes 3-4x longer to load in fullscreen vs borderless windowed I was thinking that the same was happening for loading in new cells. No luck though. RAM speed is another thing that seems like it could affect this. I have 16gb of 1600mhz DDR3. I'm wondering if overclocking the RAM would help.

Can anyone provide some insight on this issue? Does anyone else experience this? Not going to lie, it's making me not want to play the game. Though with Bloodborne DLC on the way I'll be taking a break anyway. Maybe a patch or two will help.
 
Upgrading my cpu to a 4790k, and getting 2400mhz ddr3 RAM was so worth it. Game doesn't budge from 60fps on ultra with a 90fov (unless at the peak of Corvega looking in that one area, but not sure anyone gets locked frames there). Massive improvement over my Amd fx8350.
 
Have there been other recent games that rely on ram speed? The consensus was always "You won't need more than 1600mhz, no speed difference"
 
So I did a little test because I was noticing that the camera tends to stutter when trying to aim vertically. Switched from controller to M&K, and all of a sudden, the framerate stops constantly jumping between 56 and 59fps even in areas that aren't performance intensive, eliminating most of the stutter I was having. Guessing Bethesda fucked up something with controller support.
 
So I got to an area with pretty terrible performance last night... eastern shore, ~middle of the map. The very dense area around the Old North Church, Faneuil Hall, The Shamrock Taphouse, etc. FPS isn't the issue. I can maintain 60 by lowering shadow distance to medium; however, I get these awful hitches whenever the game loads a new cell. FPS drops to 20-30 for about half a second every time it loads a new chunk of content.

A similar thing happens in Lexington and other dense areas, but out in the wilderness it's smooth. I ruled out a ton of stuff last night trying to find the culprit. Did a fresh install of the game with default .ini files (didn't have any tweaks anyway), closed RivaTuner/Afterburner, put all settings to low, disabled SLI, ran the game in borderless windowed mode, tried various methods of vsync (game, ENBoost, nVidia CP), moved the game over to a different HDD (5400rpm HDD... the game is normally installed on on a raid0 of 500gb 850 Evo SSDs), and tried increasing/decreasing pagefile size. Nothing helped. The only thing that affected it at all was installing on a different HDD. It was noticeably worse which really makes me think that it's somehow related to storage.

I was certain that borderless windowed mode was going to fix it. Since for whatever reason the game takes 3-4x longer to load in fullscreen vs borderless windowed I was thinking that the same was happening for loading in new cells. No luck though. RAM speed is another thing that seems like it could affect this. I have 16gb of 1600mhz DDR3. I'm wondering if overclocking the RAM would help.

Can anyone provide some insight on this issue? Does anyone else experience this? Not going to lie, it's making me not want to play the game. Though with Bloodborne DLC on the way I'll be taking a break anyway. Maybe a patch or two will help.

I just got a 250GB 850 EVO SSD and 16GB of 1600Mhz DDR3 RAM a couple of days ago, and yeah, I have pretty bad hitches in dense areas like around the Hubris Comics building if I'm not mistaken, and various other locations. I've also tried a lot of the things you have, but I have an older GPU, an HD6870 with just 1GB of VRAM, so I was assuming this is the worst offender in my case (I'm playing on everything on its lowest setting as well as at 900p). Also, borderless fullscreen doesn't seem to make any difference either way.

Still, seeing as I have pretty low VRAM I'm not really surprised, but reading through the comments here I see people with far better specs have loading and memory issues.

Yup. Loading a game takes less than 10 seconds, and zoning into buildings about 2-4.

This is also interesting to me, since I got the SSD, locations load much faster, from like 30-40 seconds to around 15-20, but I've never seen it load in like less than 10 seconds, except maybe for some very small interiors like houses in Diamond City.
 
This is also interesting to me, since I got the SSD, locations load much faster, from like 30-40 seconds to around 15-20, but I've never seen it load in like less than 10 seconds, except maybe for some very small interiors like houses in Diamond City.

Just got done loading multiple different save files from the title screen and the longest it took was 13 seconds (middle of a city), and the shortest was 6 seconds (just inside the entrance to a vault).
 
Takes me 5 mins+ sometimes on first load, I don't understand why.

My initial load time was 40-60 seconds before I moved over to a SSD. Now it's less than 15 seconds.

5 mins sounds ridiculous though. Something's definitely wrong. Old HDD perhaps? Or it's just one of those random problems only a few encounter with this game.
 
Just got done loading multiple different save files from the title screen and the longest it took was 13 seconds (middle of a city), and the shortest was 6 seconds (just inside the entrance to a vault).

I just played a bit more around Goodneighbor and I have to correct myself somewhat, I've been getting about 6-7 seconds when entering some buildings and about 10 or more when getting out, so it's definitely a bit better than earlier today, but that probably depends on the location. Not really complaining though, it's much better than before in any case.
 
I just got a 250GB 850 EVO SSD and 16GB of 1600Mhz DDR3 RAM a couple of days ago, and yeah, I have pretty bad hitches in dense areas like around the Hubris Comics building if I'm not mistaken, and various other locations. I've also tried a lot of the things you have, but I have an older GPU, an HD6870 with just 1GB of VRAM, so I was assuming this is the worst offender in my case (I'm playing on everything on its lowest setting as well as at 900p). Also, borderless fullscreen doesn't seem to make any difference either way.

Still, seeing as I have pretty low VRAM I'm not really surprised, but reading through the comments here I see people with far better specs have loading and memory issues..

Yeah, hoping more people chime in. If it's a common thing then no worries, but I can't imagine it is. If it was it seems like more people would complain about it, but maybe I'm just too sensitive to it.

The load times in this game are fucking ridiculous.

Try borderless windowed mode. For some reason, fullscreen takes 3-4 times longer to load compared to borderless.
 
Takes me 5 mins+ sometimes on first load, I don't understand why.

Just thought of something. Are you capping your fps to 30? Any time I capped skyrim at 30fps, it made my load times take several minutes. I'd heard from others getting the same result. Haven't tried with f3 or f4, so may be unique to skyrim.
 
For whatever reason this game seems to benefit more than usual from being loaded off an SSD.

After moving it over the decrease in load times for me was astounding.
 
For whatever reason this game seems to benefit more than usual from being loaded off an SSD.

After moving it over the decrease in load times for me was astounding.

Yep. After reading the early console impressions I said nope and decided to put this on my SSD alongside The Witcher 3.
 
Regarding loading, I've noticed now after 35+ hours, loading into the commonwealth takes a lot longer than before. I'm on a Samsung 830 SSD.
 
Regarding loading, I've noticed now after 35+ hours, loading into the commonwealth takes a lot longer than before. I'm on a Samsung 830 SSD.

This is pretty regular Bethesda-game behavior. The longer you play, the more stuff (items, dead bodies, loot, NPC's met/killed) the game is keeping track of. There's really no way around it considering how many things the game tracks.
 
Okay, this is out now and I just tested it and it works really well. Was at Swan's pond and framerate was 45 before and 60 after. These are my settings for the mod

fTargetFramerate=60.0
fShadowDrawDistMin=3000.0
fShadowDrawDistMax=20000.0

I'm going to install this right now. My only question is if I should be worried about this program messing with MSI Afterburner or RTSS. Anybody ever noticing something like that happening?
 
Can I get some help with this please.
I get like this weird micro stutter that I have noticed a lot with games, such as Metro 2033.
It doesn't matter if I play with Controller or Mouse.
Basically if I strafe around an object (Run sideways, and move the mouse or joystick to stay aiming at the object), I notice this like weird sort of stutter, like the object is being redrawn to the screen or something. It is really jarring, and I notice it basically anytime I rotate the mouse or whatever.

I heard this can be down to Vsync in some cases. Anybody have a similar experience and know how to fix it?
 
Can I get some help with this please.
I get like this weird micro stutter that I have noticed a lot with games, such as Metro 2033.
It doesn't matter if I play with Controller or Mouse.
Basically if I strafe around an object (Run sideways, and move the mouse or joystick to stay aiming at the object), I notice this like weird sort of stutter, like the object is being redrawn to the screen or something. It is really jarring, and I notice it basically anytime I rotate the mouse or whatever.

I heard this can be down to Vsync in some cases. Anybody have a similar experience and know how to fix it?
This entire thread is literally about exactly what you're talking about. Read it.
 
Is there something like a Fallout 4 tweaker/manager yet, like that app for the Witcher 3 that let you change things like tessellation? There's the INI file of course but an all in one app would be nice.

Also, how much improvement did people see with the multithreading tweak using the internal terminal?

~
tMta ON
tMtrdfl ON
tMtr ppld
 
I'm going to install this right now. My only question is if I should be worried about this program messing with MSI Afterburner or RTSS. Anybody ever noticing something like that happening?

Yeah, I can confirm it works too. Its a great mod. It can take a moment to catch up. On a few occasions the game would stutter when I suddenly face a dense area, but the mod would do its thing and the game straightens out after a second at most.

If he can develop it so the response time is quicker that would be awesome. But there may well be something in bethesdas shadow code that means shadow distance cant be changed too quickly.

So nice not having to sacrifice ultra graphics in 90% of the game because of the towns/cities/dense areas.
 
Okay, this is out now and I just tested it and it works really well. Was at Swan's pond and framerate was 45 before and 60 after. These are my settings for the mod

fTargetFramerate=60.0
fShadowDrawDistMin=3000.0
fShadowDrawDistMax=20000.0

Just tried this myself and it seems to work. Pretty brilliant mod if you ask me! I used the same settings.
 
Okay, this is out now and I just tested it and it works really well. Was at Swan's pond and framerate was 45 before and 60 after. These are my settings for the mod

fTargetFramerate=60.0
fShadowDrawDistMin=3000.0
fShadowDrawDistMax=20000.0
Going test it myself with these settings.

edit: Seems to be working fine so far.
edit2: Works great, actually.
 
Can I get some help with this please.
I get like this weird micro stutter that I have noticed a lot with games, such as Metro 2033.
It doesn't matter if I play with Controller or Mouse.
Basically if I strafe around an object (Run sideways, and move the mouse or joystick to stay aiming at the object), I notice this like weird sort of stutter, like the object is being redrawn to the screen or something. It is really jarring, and I notice it basically anytime I rotate the mouse or whatever.

I heard this can be down to Vsync in some cases. Anybody have a similar experience and know how to fix it?

Try capping your FPS at 60 with RivaTuner in addition to vsync.
 
Okay, this is out now and I just tested it and it works really well. Was at Swan's pond and framerate was 45 before and 60 after. These are my settings for the mod

fTargetFramerate=60.0
fShadowDrawDistMin=3000.0
fShadowDrawDistMax=20000.0

Worth noting, the transition time between 20000 and 3000 is pretty long. If you are active in an area where facing one direction is max and another is min, the mod can struggle getting to the desired frame rate unless you stand still.

But still, a far better experience with the mod then without it.
 
Man this shadow distance mod is great. I'm running it with the LOD mod, the texture mod, and improved water and the game is looking and running great. I can't remember the exact name of these at the moment and I'm on mobile so I can't get links either, but they're all on Nexus. In fact I think the texture mod gives enough of a performance boost to cancel out most drops from the shadow mod as it does its thing. I put everything back up to Ultra (sans god rays) with these mods installed and its awesome.
 
Just started it on my Alienware Alpha. Made a character and then wandered around the house for a bit. The game couldn't detect the GPU, so it set things to low. Ran superbly at 720p and still looked great. I can afford to crank things up tomorrow.
 
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