Indivisible: Valkyrie Profile/Metroid, Indiegogo, PC/Mac/Linux/PS4/XB1 -- funded!

So...I finally played the prototype. Fucking masterclass job here. So amazing.

I played in front of several friends and told them to go back it. Everybody loved it and we have similar taste in RPGs. I kept talking about how sad I would be if it didn't get made and my wife has made this post a few times through social media:
bam.png~original

Hope you guys make it, because...yeah, I've played VP1 and 2 like 20 times each. I can see myself adding this into the rotation.
 
I really like Toko, Razmi, Thorani, Kushi, Tungar, Baozhai, Antoine, Nuna, and Qadira.

But nothing beats Ajna though:

bpaccukmt1hvxvnfjosp.png
Yeah, I agree. I've enjoyed every single incarnation reveal so far (the overall artstyle is ace), but Ajna is my favorite. It has to do with the color palette I think. I really like these colors together: dark skin, red belt, blue skirt.
 
Shantae looks great. She fits the style of the game the most out of all the crossovers.

Fingers crossed for some Balto-Slavic, Finno-Ugric, Sami, Inuit, Celtic, Egyptian and Mesopotamian-inspired incarnations. Also hoping for more Native American and African reps.
 
Yeah, I agree. I've enjoyed every single incarnation reveal so far (the overall artstyle is ace), but Ajna is my favorite. It has to do with the color palette I think. I really like these colors together: dark skin, red belt, blue skirt.
There's a principle of character design that I think Indivisible uses pretty well, and it's cutting characters down to a few good colors and a distinct shape, so they're clear and distinctive.
Ajna is pretty much perfect.
 
There's a principle of character design that I think Indivisible uses pretty well, and it's cutting characters down to a few good colors and a distinct shape, so they're clear and distinctive.
Ajna is pretty much perfect.

I thought it was interesting that IGA said that the characters had sort of an old-school look about them.

And after he said that, I got it and understood why people make a lot of comparisons to older anime, Miyazaki stuff, etc. - pretty much all the things you mentioned. Cleaner shapes, simpler designs and color schemes, etc.
 
It helps that Lab Zero characters tend to have a lot of roundness and softness to them too. I like anime designs, but they can be very busy and at times they've got like a million spikes protruding all over the place. I've got space for both, but the former style has got a distinct softness of color and curving that we don't see often enough in games.
 
Fun fact. As soon as the indies were announced, I asked Wayforward on Tumblr, Twitter, Facebook, and via email about getting Shantae in the game. Dream come true.

It helps that Lab Zero characters tend to have a lot of roundness and clean lines to them too. I like anime designs, but they've got a billion things going on and at times they've got like a million spikes protruding all over the place. I've got space for both, but the former style has got a distinct softness of color and curving that we don't see often enough in games.

*points at my avatar aggressively*
 
Just looking at Shantae and Ajna next to each other, the visual design philosophy reminds me of 1980-1990 Disney the most. Vibrant, clean and impactful without being either too busy or one-noted. And of course it looks beautiful in motion.
 
I thought it was interesting that IGA said that the characters had sort of an old-school look about them.

And after he said that, I got it and understood why people make a lot of comparisons to older anime, Miyazaki stuff, etc. - pretty much all the things you mentioned. Cleaner shapes, simpler designs and color schemes, etc.
I hadn't made the old anime connection myself until you mentioned it but yeah, lots of that stuff follows a similar design concept. It's nice.

Heck, lots of the modern stuff I like has similar clean designs, maybe with a distinctive item or whatever so the character looks individual, like Ajna's dangly hair-thing.
 
Top Bottom