No plans to bring Dead or Alive Xtreme 3 to the West; Developer fears backlash.

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To me, with the DOAX series the graphics have always been the selling point.

It makes less sense to me that the Vita version exists.
It makes less sense that they Vita version exists? You must not be aware of the Vita home audience lol.
 
They fear they would lose these millions of buyers who would have read words like "objectification" in media outlets or social media, and would have suddenly decided to not buy the beach volley game with tits on the cover.

Ironically enough, I'm actually pretty sure the Dragon's Crown outrage/issue actually got it a lot more publicity.
 
Really strange decision by KT, I can't understand it if not for the reason they gave. It will cost very little to localise a game like this that appears to be seriously shallow in content, text and voice acting. Not only that, but they're already localising all the text to English for the Asian release anyway. After that, a digital release for the West is not a huge extra investment - it's a really small one.

On top of that, there's tons of anticipation for this game online, both here and on other forums. People seem really happy about how it's turning out. DoA5 was really well received in the West, and they made tons and tons of money selling DLC bikinis. That model will, no doubt, be used in this game as well, and there's no reason to suggest it wouldn't be as successful, if not more so (seeing as this game will be lewder, there's more reason to buy the swimsuits).

So this doesn't make sense to me as a business decision at all. It's not some 'niche, barely break-even RPG' that needs extensive localisation. That's not what this is.

So why, then? It's perfectly possible that KT don't fully understand the debates the west has been having about objectification in games over the past year, and are afraid of ruining the reputation of their studio by making a game that is more sexualised than any of the games they will have seen receiving criticising online. And perhaps having that stigma follow them to DoA series proper or to Ninja Gaiden, or to lose their 3rd party contracts with Nintendo (they did Other M and Hyrule Warriors).

It's also possible that they're planning some really risque costumes for Marie Rose, and have been legally advised that they wouldn't fly in certain markets. In which case they localise the Asian version to English in the knowledge that the fans of this game would not buy a censored version. (Marie is top-2 popularity in ALL regions, according to the vote.)

But I'm inclined to believe that this is genuinely about the content rather than business. The business argument makes no sense at all.
 
Honestly, the only reason the first two DOAX games even came over was because of Tecmo/Team Ninja's cozy relationship with MS as their publisher. Hard to believe that those games were money makers, anyway.

More like when Itagaki left, so did the balls and financial risk-taking of Tecmo. MS didn't publish any of Team Ninja's games besides Ninja Gaiden 2.
 
Oh I believe the brand has been "hurt" enough as is. We've gotten both DOAX games in the past and this series has had jiggling boobs since day 1. People know what to expect with these games at this point. If "backlash" were really the reason why they're not releasing it, then why did we get all the other games or even most of the dlc not being censored?

Are we just going to ignore the massive change of tone that has taken place in social media since DOAX2? The tone to these type of games is different now than then.
 
Yes. Tecmo is so afraid of some bad press from the gaming media that they are opting not to make money from a title that clearly a lot of people want. That is how businesses operate.

Or maybe it would have made enough to be worth releasing but not enough to warrant releasing with bad press. But I guess KT could be like Konami and just not care about their own brand. Anyway your how businesses operate line was unnecessary or at least overly simplistic. Just because something will be profitable doesn't mean it will be released.
 
a crowd that spends more time being angry at videogames than actually playing them.
but that applies to
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no matter the subject


Also never trust anything a company says...
 
Well, the game is basically softcore porn so obviously a lot of people will hate it for that. However, I think that a good rating system should take care of that. Self censorship isn't better than standard censorship. Oh well, fans can still import the game, it's not like you'll end up in jail for playing it.

I didn't there was sex in this game. If you consider this softcore porn, what do you consider hardcore.. Women in bikinis eating a Mr. softy ice cream cone?

I mean it's a game about women doing things on a beach in bikinis. Should they be wearing sweaters? Should we start going to the beach and complaining there are people in bikinis and swim trunks and guys are showing their nipples?
 
Man I just fired up DOA2 on the dreamcast last night. I was playing with my 4 year old son and thinking to myself... man this game would never fly in todays climate.

And here we are.

Erm DOA5:LR has costumes just as revealing or even more so then DOA2. I don't remember any major backlash to it.
 
This week on the Jimquisition: whining on the internet is important and can affect change for the better.

This week on Jim's blog: whining on the internet is meaningless and can never affect change for the worse.

I normally really agree with Jim Sterling, but you nailed the flaw in his logic here. Vocal audiences can and do affect game development and publisher decisions.
 
I don't care about Dead or Alive, which I have no interest in buying, but given Koei Tecmo's localization practices up through now it makes no sense to say that they would decide to not publish this game in Western countries solely because they thought it wouldn't sell. Koei Tecmo published a horse racing game in 2011 worldwide; how much did that sell? I can't believe that there wasn't something particular about this game that made them decide not to localize it when they localize everything else they make, and I can't see what that would be aside from the sexualized nature of it.

The marketplace has changed a lot since 2011. I'm not saying that the current social climate has exactly zero impact on whether or not to release it here, but I do firmly believe that in order for it to have a meaningful impact it would have already had to have been a game that was on the chopping block for proper localization to begin with.
 
I dont believe the other volleyball games ever had english VA. (if they did then my bad)

Pretty sure they all did.

Porn is free online anyway.

Seriously; is there any purpose to this game besides watching boobs and getting a boner?

The volleyball aspect is actually pretty well-liked. The jetskiing in DoAX2 has its share of fans as well. Believe it or not, these games are actually fun.
 
You speak as if this can't be applied to different scenarios for different reasons.

It certainly can, but that doesn't mean that it is.

He specifically calls out people for saying that big companies never listen to bloggers, small-scale journalists, and general internet outrage by pointing out that it can and has had an impact on their bottom line and decisions.

His blog post specifically says that Tecmo-Koei would never be influenced by the same bloggers, smale-scale journalists, and general internet outrage by pointing out that those voices are irrelevant to their bottom line and decisions.

Personally, I do think it's more Tecmo-Koei's concern over backlash from major/mainstream media outlets that drive this decision, but it's still a situation where I can't help but call him out. He's letting the fact Games Journalism is his beau lure him into self-contradiction due to his desire to always paint it in the most positive light. If it has the power to make a situation better, it most certainly has the power to also make the situation worse when misused, and there's no point in sugar-coating that.
 
lol seems like a pretty lame excuse. if they were confident in the game's ability to sell they'd bring it over regardless. that hunie pop garbage made money, right?
 
Well, importing it is...

Strange decision by KT. People who don't want to buy it won't buy it. People who do want to buy will buy it. But hey, I guess things need to be complicated for complexity's sake ¯\_(ツ)_/¯
 
Well, I'm sure they would of toned down some of the aspects of the game IF it were coming to the West. And we'd see more people get upset over that. Kind of a silly decision they made because of some fear of a backlash. Maybe if a enough people voice their opinion on the matter on their twitter, they'll rethink their decision?
 
One thing's for sure, between Fatal Frame, Xenoblade X and now this it's clear that the recent, highly-publicised discussion about objectification and equality in games is definitely affecting things. The 'it won't ever affect games you like' argument was always pure bullshit to me (otherwise what's the point of the discussion, if not to change things), but now we're seeing clear evidence.

As someone who loves a bit of sexy fanservice, it's a damn shame.
 
I've never played a DoA Xtreme game before, but I highly doubt it costs more to translate than Nobunaga. Even if it did, Koei Tecmo is translating DoA Xtreme 3 into English for parts of Asia anyway.



Maybe I worded that poorly. I'm saying that yesterday Jim commended people for complaining about microtransactions in Payday 2. He came out and cried out against those saying companies never listen to feedback. Now he's saying there's no way complaining about DoAX3 could've prevented it from seeing a release here.
Those are two different situations which are very incomparable because the audience complaining about Payday 2 microtransactions was likely way bigger than the audience complaining about this game's existence. He's not saying that complaining absolutely never works ever, only that in this instance, the decision was not brought on by complaints. The people who complained about this likely don't even know about it yet.I wasn't just talking about translations btw, I was talking about dev cost altogether along with translations and releasing it in the west.

The mere fact they are using this as an excuse is bad enough. "That's not what they are really thinking" it´s a poor excuse.

In any case, I'm just going to say that this is stupid and leave at it, I'm not interested in the holy war at all.
Please don't tell me that the "holy war" thing is yet another insinuation of puritanism.
 
lol seems like a pretty lame excuse. if they were confident in the game's ability to sell they'd bring it over regardless. that hunie pop garbage made money, right?

Koei is fine with shit sales though which makes there statement odd, They still release vita titles in the west, and obscure games that are nicher than DW (dungeon maker game and its expansion)
 
Seriously, since localization is already done, any additional cost they must do to localization to be released at Western market is censoring, but that kills the big selling point of this game. Censoring this also would reduce the potential buyers, so that solidifies KT's decision even further. So in this regard cost is indeed the playing factor about this issue too.
 
The marketplace has changed a lot since 2011. I'm not saying that the current social climate has exactly zero impact on whether or not to release it here, but I do firmly believe that in order for it to have a meaningful impact it would have already had to have been a game that was on the chopping block for proper localization to begin with.

At best, I'm more likely to believe the company feeling they need to change stuff like Marie Rose than it being JUST about sexualized women. At least on GAF, it seemed most were okay with the changes to Lynn, but didn't like the character creation change.
 
Koei is fine with shit sales though which makes this statement odd, They still release vita titles in the west, and obscure games that are nicher than DW (dungeon maker game and its expansion)
Exactly the sales thing seems odd to fall back on. Koei have been localizing Everything lately. I see no reason y this wouldn't come either other than some content in the game/planned will get some backlash they just dont want
 
I have zero interest in playing this game, but I don't agree with this decision at all. At least the console it's for is region free, but that doesn't make this any less ridiculous.
 
This makes no sense.

This is a game about ladies in bikini frolicking about.
This is not a game made to gain prestige, this is a game made to make money off of a "small" niche of audience.

You cater to the people who give you money, the people that "write novels or make 30 minute videos" are not, and never were your audience, why would you even listen to those people? It's not like they can really get the game banned.

I know, I feel you. I think it's bullshit as well but I also feel for the developers who don't want to deal with all the bullshit. It doesn't even make a difference in the end because you know what will happen? People who want to prove a point will import the game and people who are interested in the game are going to import it as well so this decision makes no sense when thinking about it in the grand scheme of things lol.

I think the only way to "win" this thing is for them to make a DOAX male version as well that way there can't be any arguments made from anyone. Everybody wins, just like nobody argues about porn because there's all types of it. I think I read somewhere that they are thinking about adding guys as well? Who knows. All I know is that I feel for the fans and developers.
 
I have 0 interest in this game, and was definitely glad to see the costume localizations go through on Nintendo product. Still if they wanted to release boobie ladies the game they should have just done it. I can't see it affecting their brand. Heck toss the dudes back in as an option and they'd probably hit a whole new market.
 
How can we reconcile saying that people complaining about the representation of women in video games haven't had any bearing on Tecmo's decision to not release this game in the west with recognizing that people complaining about the representation of women in video games have had an actual impact on other companies' productions in recent times (such as having more women protagonists, better-developed female characters, etc)?
 
And yet they brought over DOAXBV/2. So... flimsy excuse.

It's simply because they don't want to cut Marie Rose/Hooters and put superior Lei-Fang/Helena in.
Or preferably all the girls that are above legal age.
 
Doesn't the Asian version have fully english menus?

Maybe this is going to be a case where they'll quietly slip it onto the PSN Store at some point down the road
 
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