Fallout 4 PC Performance Thread

Wtf could sware I asked this but I dont see my post. If one wanted to improve performance what would be the first setting you guys would turn off? Im only doing settlement building now and with the build limit removed and shit starts to get really big it affects performance. And at this point im loving building so much I dont mind bumping aome settings down for it. God rays would be the first obvious thing I guess?

God rays and shadow distance. Those are the big ones.

Thank you sir. I am using that shadow mod already tho, which did help

No biggie :)
 
Wtf could sware I asked this but I dont see my post. If one wanted to improve performance what would be the first setting you guys would turn off? Im only doing settlement building now and with the build limit removed and shit starts to get really big it affects performance. And at this point im loving building so much I dont mind bumping aome settings down for it. God rays would be the first obvious thing I guess?

Dropping shadow quality down to high nets a pretty significant performance boost, as does shadow draw distance.
 
Wtf could sware I asked this but I dont see my post. If one wanted to improve performance what would be the first setting you guys would turn off? Im only doing settlement building now and with the build limit removed and shit starts to get really big it affects performance. And at this point im loving building so much I dont mind bumping aome settings down for it. God rays would be the first obvious thing I guess?

Godrays and Shadow Distance

Edit: Woah, super late.
 
Having a weird issue where occasionally on a loading screen (such as opening a door or reloading from death) it'll just freeze the game. The spinning icon in the bottom right will stop moving, the radio will continue to play for another minute or so before stopping as well. It happens pretty randomly from what I can tell (i.e. loading the same exact door can cause the freeze one time and load completely normal the other). Only mod I have on here is the weight mod so I don't know if that's causing the issue or not. Only started happening after I passed the 10 hour mark.
 
Having a weird issue where occasionally on a loading screen (such as opening a door or reloading from death) it'll just freeze the game. The spinning icon in the bottom right will stop moving, the radio will continue to play for another minute or so before stopping as well. It happens pretty randomly from what I can tell (i.e. loading the same exact door can cause the freeze one time and load completely normal the other). Only mod I have on here is the weight mod so I don't know if that's causing the issue or not. Only started happening after I passed the 10 hour mark.

What are your specs?

Try an early save and see if it still happens. First guess is some kind of memory issue that's being could be caused by a number of factors. Most likely on the game's side not meshing well with whatever your setup's software and hardware configuration might be.
 
Aight, my monitor is back from ASUS so I can go from playing with a control pad on a 1080p screen to my desktop 1440p mouse and keyboard glory.

Question: what are the essential tweaks and settings to properly minimise or eradicate the frame cap (without the animations going ballistic) and remove vsync input lag?

I should note I play all my games with vsync off, tolerating tearing, because I cannot put up with mouse lag. So yeah, that's what I want to fix.
 
Aight, my monitor is back from ASUS so I can go from playing with a control pad on a 1080p screen to my desktop 1440p mouse and keyboard glory.

Question: what are the essential tweaks and settings to properly minimise or eradicate the frame cap (without the animations going ballistic) and remove vsync input lag?

I should note I play all my games with vsync off, tolerating tearing, because I cannot put up with mouse lag. So yeah, that's what I want to fix.
What's your monitors refresh rate?
 
I'm having some weird brightness issue with the game as of today actually. When I launch the game it's very dark. During the night it's literally pitch black and all I can see is the green glowing sights on my weapon.

The weird thing is when I made a screenshot of this with F12 (Steam), everything looks fine on the screenshot. There isn't anything too dark.
I tried recording it using Shadowplay, but as soon as I watch the video it seems fine as well.

I messed around with my brightess/contrast settings on my monitor, but that didn't seem to help at all.

My guess is that the game itself ignores my monitor settings somehow, because when I alt+tab and do something else, everything is as I want it to be in terms of websites, how dark/bright my Steam looks etc. Just not during the gameplay itself.

What I (do not) use to play the game:
monitor: BenQ XL2411Z
Fallout 4 mods: none
game graphical settings: everything on highest quality apart from godrays (High).

Not sure if system specs are required for you to help me out, but here you go:
i5-4460 CPU 3.40GHz
GTX 970
16GB RAM DDR3
 
I'm having some weird brightness issue with the game as of today actually. When I launch the game it's very dark. During the night it's literally pitch black and all I can see is the green glowing sights on my weapon.

The weird thing is when I made a screenshot of this with F12 (Steam), everything looks fine on the screenshot. There isn't anything too dark.
I tried recording it using Shadowplay, but as soon as I watch the video it seems fine as well.

I messed around with my brightess/contrast settings on my monitor, but that didn't seem to help at all.

My guess is that the game itself ignores my monitor settings somehow, because when I alt+tab and do something else, everything is as I want it to be in terms of websites, how dark/bright my Steam looks etc. Just not during the gameplay itself.

What I (do not) use to play the game:
monitor: BenQ XL2411Z
Fallout 4 mods: none
game graphical settings: everything on highest quality apart from godrays (High).

Not sure if system specs are required for you to help me out, but here you go:
i5-4460 CPU 3.40GHz
GTX 970
16GB RAM DDR3

Sounds like it's exactly what you expect—that the game is ignoring your icc profile and it's associated gamma scale. That's going to happen when you play fullscreen no matter what. What happens when you play windowed borderless?
 
Sounds like it's exactly what you expect—that the game is ignoring your icc profile and it's associated gamma scale. That's going to happen when you play fullscreen no matter what. What happens when you play windowed borderless?

Either that worked, so thanks, or because I no longer have my .ini files on "read-only" seeing I used the FoV and other issues.
 
I'm having some weird brightness issue with the game as of today actually. When I launch the game it's very dark. During the night it's literally pitch black and all I can see is the green glowing sights on my weapon.

The weird thing is when I made a screenshot of this with F12 (Steam), everything looks fine on the screenshot. There isn't anything too dark.
I tried recording it using Shadowplay, but as soon as I watch the video it seems fine as well.

I messed around with my brightess/contrast settings on my monitor, but that didn't seem to help at all.

My guess is that the game itself ignores my monitor settings somehow, because when I alt+tab and do something else, everything is as I want it to be in terms of websites, how dark/bright my Steam looks etc. Just not during the gameplay itself.

What I (do not) use to play the game:
monitor: BenQ XL2411Z
Fallout 4 mods: none
game graphical settings: everything on highest quality apart from godrays (High).

Not sure if system specs are required for you to help me out, but here you go:
i5-4460 CPU 3.40GHz
GTX 970
16GB RAM DDR3

Try CPKeeper if you have a color profile.
 
I'm using default ini with riva tuner statistics server to cap fps to 60 to give better frame pacing. Also d3doverider to force triple buffering. Make sure to add fallout4.exe to both programmes. Also set nvidia control panel to use application setting for vsync. I now get a much smoother game without slow down tied to low fps.
 
Mine is a 144hz G sync and capping to 60 helped performance big time.

Extremely odd considering the general rule-of-thumb is to cap at a number divisible by your monitor's refresh rate. For me, capping at 60 instead of 72 on my 144Hz G-Sync monitor leads to stuttering and performance loss.

The inconsistency with this game's performance is infuriating.
 
I'm using default ini with riva tuner statistics server to cap fps to 60 to give better frame pacing. Also d3doverider to force triple buffering. Make sure to add fallout4.exe to both programmes. Also set nvidia control panel to use application setting for vsync. I now get a much smoother game without slow down tied to low fps.

I'm not 100% sure if it is, but if Fallout 4's exe is 64-bit, D3DOverrider will have no effect; it's only compatible with 32-bit apps unfortunately.
 
Extremely odd considering the general rule-of-thumb is to cap at a number divisible by your monitor's refresh rate. For me, capping at 60 instead of 72 on my 144Hz G-Sync monitor leads to stuttering and performance loss.

The inconsistency with this game's performance is infuriating.

Don't most 144Hz G-Sync displays have a 120Hz mode though? If he's using that with a 60 fps cap, it would avoid that issue.
 
I'm not 100% sure if it is, but if Fallout 4's exe is 64-bit, D3DOverrider will have no effect; it's only compatible with 32-bit apps unfortunately.

Yeah this is what I've always bin told but using triple buffering with it and Rtss 60 fps it is definitely smoother. Worth a try.
 
Just played last night on my new R9 380X with the beta driver and came away impressed. I have shadow distance at medium, shadow quality on high, god rays on medium, and the rest on ultra and get 60 fps 95% of the time, which includes Diamond City. With all the hoopla over how the game runs in Diamond City, I was fully expecting 45 fps but was pleasantly surprised. I am not using the shadow mod either.
 
Isn't everyone getting that annoying pixelated outline around textures/characters with godrays on low-high when the effect is being used? I finally just turned it off, since ultra causes some drops.
 
i5 4690k
970
16gb HyperX Beast

Everything on Ultra, I get 60fps 90% of the time at 1080p. Diamond City inclusive.

However, at random points through the cities, or even out in the wasteland, it'll start to chug and stutter. Damn annoying.
 
If you're using TAA, do yourself a favor and install ReShade to slightly (key word) sharpen up that image. Don't go overboard. I see people using insanely high values, which just looks gross. I've settled at only 1.2 and as you can tell, it does wonders. Follow the guide linked above. Easy to install. Comparison:

TAA @ 1080p
blurcas3x.jpg
TAA + 1.2 Lumasharpen @ 1080p
 
If you're using TAA, do yourself a favor and install ReShade to slightly (key word) sharpen up that image. Don't go overboard. I see people using insanely high values, which just looks gross. I've settled at only 1.2 and as you can tell, it does wonders. Follow the guide linked above. Easy to install.

What I do when setting lumasharpen, is to first capture an image with AA disabled, and then capture one with AA enabled + the default lumasharpen amount (0.65) applied. I then compare the images in windows photo viewer and try to match the sharpness of the first image, without exceeding it. What I also look for are fine details out in the distance (like tree branches), and make sure I'm not creating any faint "halos" around those details. If you do, you're basically applying edge enhancement.

Like you said, some of these people are making the image even sharper than it is before AA is applied, which plainly doesn't make sense to me; the goal is to "restore" the original sharpness, not surpass it.
 
What I do when setting lumasharpen, is to first capture an image with AA disabled, and then capture one with AA enabled + the default lumasharpen amount (0.65) applied. I then compare the images in windows photo viewer and try to match the sharpness of the first image, without exceeding it. What I also look for are fine details out in the distance (like tree branches), and make sure I'm not creating any faint "halos" around those details. If you do, you're basically applying edge enhancement.

Like you said, some of these people are making the image even sharper than it is before AA is applied, which plainly doesn't make sense to me; the goal is to "restore" the original sharpness, not surpass it.

Interesting, thanks. Curious, what Lumasharpen value did you settle on?
 
Interesting, thanks. Curious, what Lumasharpen value did you settle on?

Well, that's a bit tricky to answer with any AA that has a temporal element applied in motion, I think.

It's also going to vary on the native resolution you're running the game in, if you're applying any sort of downsampling (which will obviously need quite a bit more sharpening, in most cases), how large your screen is, how well the scaling is, what your refresh rate is, and how far or close you sit from it.

From now on, my sharpening numbers will only apply to a native 1080p, 60Hz display with no downsampling applied.

For FXAA, I've found the default value of 0.65 matches the sharpness of the original image without AA. TXAA is much blurrier, and in static images, I've found that a value of 1.00 matches the sharpness of the original image without AA. But again, this is where it becomes more subjective. Seeing as any game with temporal AA is its blurriest in motion, static images are literally only part of the picture. Then again, temporal blurring could be considered another form of motion blur, and thus be irrelevant to resharpening the image anyway; you're mostly going to notice the blur during static or low motion scenes, at least at 60Hz.

For TAA, I found that, like FXAA, at least in static scenes, the default amount of 0.65 is enough to match the original image without AA. Comparison below (note the ground textures, particularly):
http://screenshotcomparison.com/comparison/151834

In my opinion, you really don't need much. And when people go on and on about how much TAA or TXAA or even FXAA blur the image, I don't think they realize how little they do blur, when compared to the original image without AA applied.

That said, what's great about PC gaming is choice. If you want more sharpness, go for it, if you want less, bring it down. Up to you really :)
 
Overclocking my gpu makes zero difference in this game, my 2500k is at 4.2ghz already but my ram keeps losing its overclock and reverting back to 1333mhz. Will ram at 2133mhz make a difference to my framerates when looking around Boston city centre?
 
Isn't everyone getting that annoying pixelated outline around textures/characters with godrays on low-high when the effect is being used? I finally just turned it off, since ultra causes some drops.

Yep. You can only get rid of those by using the ultra settings. I am not sure whether you can adjust the tessellation value of godrays via ini files; I remember reading that ultra has a ridiculously high tessellation value.
 
Everyone, I'm considering if it's worth it to upgrade my 1600 Mhz DDR3 memories to 2100-2400 Mhz
Most benchmarks analyse the difference between 1330 to 2400 and it's a 10 FPS difference across the board
But will it make a difference from 1600 to 2400? My board with an i5-3570k might not be able to reach those speeds unless I raise the voltage on the memory controller of the CPU (+5% from the 1.5v)

I'm not sure if I'm better off investing in a GTX970 to replace my 280X (or both )
 
I guess I was assuming he had it set to 144Hz.

Don't blame you, he never did specify. I was just offering a possible explanation ;)

Everyone, I'm considering if it's worth it to upgrade my 1600 Mhz DDR3 memories to 2100-2400 Mhz
Most benchmarks analyse the difference between 1330 to 2400 and it's a 10 FPS difference across the board
But will it make a difference from 1600 to 2400? My board with an i5-3570k might not be able to reach those speeds unless I raise the voltage on the memory controller of the CPU (+5% from the 1.5v)

I'm not sure if I'm better off investing in a GTX970 to replace my 280X (or both )

If it were me, and I had to choose between faster RAM or a better GPU, I'd go GPU every time. Anyway, the whole RAM speed/performance increase is a gamble, and depending on the setup, you may gain little to no additional performance (and at best, it's usually minimum frames that increase only). That, and Fallout 4 is the first (and really only) game that I've seen to have any reports of these kind of performance improvements with faster RAM. However, with a new GPU, overall performance increases are guaranteed.

Also, you didn't specify the brand, but have you tried overclocking your current RAM to something like 1866Mhz?
 
I remember BF4 having abnormally high performance increases from going to 2400Mhz RAM from 1333/1600 on one benchmark from Corsair I think it was? Was that ever proven? Can't recall seeing those increases anywhere else.

As for FO4 performance, I get virtually the same performance with DDR4-2133 and DDR4-2666 at the same timings. Maybe the performance increases are only for DDR3?
 
Haven't gone through the entire thread, but are there any need-to-know tweaks aside from Godrays on low and Shadows on medium?

Running a 980ti/i7-4770k/16GB with everything on Ultra (aside from the above two) and I'm getting a 60fps lock most of the time, but some indoor environments and combat will drop it down to 30-40fps, which actually feels like 20fps for some reason.
 
I remember BF4 having abnormally high performance increases from going to 2400Mhz RAM from 1333/1600 on one benchmark from Corsair I think it was? Was that ever proven? Can't recall seeing those increases anywhere else.

As for FO4 performance, I get virtually the same performance with DDR4-2133 and DDR4-2666 at the same timings. Maybe the performance increases are only for DDR3?

Have you taken CAS latency into consideration?
 
Have you taken CAS latency into consideration?

That's the thing. The source articles documenting Fallout 4's performance increase via higher RAM speeds didn't mention timings, not even once. That's pretty important.

Until I see a more in-depth write-up on this (if there ever is one), I'm going to take the reports with a grain of salt.
 
So i got fed up today with the frame drops in cities on my 970 @ 1080p, even with shadow distance on medium.

Went ahead and enabled DSR from 4K, maxed everything and RivaTuner locked at 30fps.


Mother...of...god. It looks ridiculous, and I don't get any drops below 30. Might keep it this way.
 
So i got fed up today with the frame drops in cities on my 970 @ 1080p, even with shadow distance on medium.

Went ahead and enabled DSR from 4K, maxed everything and RivaTuner locked at 30fps.


Mother...of...god. It looks ridiculous, and I don't get any drops below 30. Might keep it this way.

You're in for surprises... It drops below 30. It's just not that frecuent and it's harder to spot.
 
Anyone having controller issues since the beta patch? Ever since it installed if I use an automatic rifle there's about a 50% chance it will keep firing after I let go of the trigger. It keeps going until I have to reload. It also sometimes zooms in (ads) without me pressing left trigger. It's annoying as hell.
 
So, after having read through several pages of this thread... I'm curious to see if anyone can further recommend an SLI profile (within NVI) that provides higher than 60% usage on both of my Titan X's.

I've tried the Arkham City and Mad Max profiles pretty extensively, but I haven't seen either GPU scale higher than 65% (give or take a few percent).
 
What the hell is happening to my game/computer? This problem suddenly popped up today, it happened twice, both times restarting seemed to fix it. I suspect it's an overheating problem. I'm going to get new thermal paste tomorrow and reapply it.

7p7XZWM.jpg
 
What the hell is happening to my game/computer? This problem suddenly popped up today, it happened twice, both times restarting seemed to fix it. I suspect it's an overheating problem. I'm going to get new thermal paste tomorrow and reapply it.
Try turning on screen space reflections or turning off wetness. I have to keep SSR enabled or else I'll get that from time to time and have to travel to another location or wait for time in-game to pass for it to go away.
 
Really, desperately hope they patch the "iFPSclamp=60" vault opening bug.

About 50 hours in and I can't open Vault 114 no matter what I do (removing iFPSclamp, exiting/re-entering area, etc.) Not trying to load a save from 2 hours ago, either. Can't even play the game.

It was the only fix for that incredibly jarring micro stutter, which was especially apparent while sprinting.
 
Really, desperately hope they patch the "iFPSclamp=60" vault opening bug.

About 50 hours in and I can't open Vault 114 no matter what I do (removing iFPSclamp, exiting/re-entering area, etc.) Not trying to load a save from 2 hours ago, either. Can't even play the game.

It was the only fix for that incredibly jarring micro stutter, which was especially apparent while sprinting.

Can you noclip through the door?
 
Hmm, seems Radeon Crimson broke framerate target control. The setting in the app doesn't do shit. Running unlocked in fallout now. bleh.
 
Top Bottom