Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Bustling Side Street is probably meant to be Chun-Li's stage. I don't think Fan is getting his own, and if Rashid had a stage it probably would have been revealed alongside him.

Not necessarily (the Rashid part). Remember the snippit of that night stage we saw a while ago, the one showing Rashid in front of what might be an airport/Dubai hybrid stage (which is applicable going by Dubai's famous airport)? They could still reveal that stage if their development on stages is on a different time schedule from the characters.

Edit: found the picture again showing the possible Rashid stage:

Looks like Rashid has his own stage... although kinda looks like an airport

yfnvBhN.png
 
The #1 ranked player was a Necalli user in the last Beta, and you rank him a B+?

Anyway, this is inherently ridiculous. The pro/con list is great, but assigning tiers before a game's release never works out.


This might be your best post.

You don't actually read things the things you quote do you

I posted the tier list so people might discuss the strengths and weaknesses of different characters and have a set of impressions to work that off of initially. Because this is a discussion board and I like discussing street fighter v, and we know the next 7 characters to be released, so how much do we have to talk about? What Fan is going to look like?

Might as well talk about the actual game and that's all I wanted.
 
He knows they WON'T be useless. He can quickly run through that list at launch, cross out the stuff that has been removed, and he will have notes for day one. That is just smart.

I wonder if the gains in this case would be substantial. He has somewhere to begin though.
 
what, NO

Those aren't exclusive, are they? D:

Oh hey, hold on, what's this?
4jHBn3f.jpg


I suddenly want to know everything about the wrestling league Mika is in
 
what, NO

Those aren't exclusive, are they? D:

Oh hey, hold on, what's this?
l_5657ffb0884e5.jpg


I suddenly want to know everything about the wrestling league Mika is in

Those are alternate covers I think.


As for the colors, the link specifically says the colors are limited to the e-capcom edition.
 
You don't actually read things the things you quote do you

I posted the tier list so people might discuss the strengths and weaknesses of different characters and have a set of impressions to work that off of initially. Because this is a discussion board and I like discussing street fighter v, and we know the next 7 characters to be released, so how much do we have to talk about? What Fan is going to look like?

Might as well talk about the actual game and that's all I wanted.
I read it, and I responded appropriately. I stand by everything I say.
 
What's the difference between that Bison and the default one? :V

EDIT: nvm, it's classic Bison. Black hair + brighter colours. Hard to tell from that shot.
 
Saturday Night Slam Masters 3 Feat. Mike Haggar, R. Mika, Nadeshiko, and the rest of their female pro-wrestling organization.

You can even include an Idolmaster-esque choreography mode for cutting promos.
 
with all due respect this doesn't hold weight.

So did you actually play the beta?

If you didn't, well, stop replying. If you did, did you really think "oh god all these characters are balanced to be exactly the same. This game can have no possible tier list as it is the functional equivalent of karate champ".

Or did you notice that some characters were better than others.

Because if the latter, well, you already have a tier list in your head. Sorry, the disease is inside you.

Or do you think that, the guys actually developing SFV are acting in some blind ways, without having the most foggiest idea whether certain characters are better than others? Are they just giving random tools to certain characters and hoping for the best, because this seemingly sacred idea that it is impossible to have a tier list before release?

It does not matter whether the game will suffer changes. We've played fighting games where patches altered the balance. Hell, SF2 World Warrior had diverse versions and they changed the balance a little. Zangief could SPD more freely at first. You can talk of builds if you want to. If people discover new tech, the meta will change, and so will the tier list.

In fact it is actually useful to do so, as we can later, with the full game, go back and look at what they changed, how the tiers changed and try to gleam more details into their design philosophy.
 
Did you actually read any other posts besides that one? Tier lists are possible, the point is pre-release tier lists are worthless.

We don't have the full roster and thus we can't make tier lists when they are based on match ups, not on tools being good or whatever. You can't even say for sure if some characters are better than others, just look at Karin and how you have people saying she's amazing and shit at the same time. We have no frame data, no hitbox data, no competitive data, no match up data so tier lists are useless click bait garbage at this point, it's literally that simple.
 
I pre-ordered SFV from Amazon so I think that Bison costume is what I will be getting a code for.

Hope someone will switch with me for Chun Li, I have no interest in using Bison -_-
 
Did you actually read any other posts besides that one? Tier lists are possible, the point is pre-release tier lists are worthless.

They are not worthless. At the very least, give us insight on what the design process of the game goes, as this tier list is not just a list, but a somewhat comprehensive list of the good and bad points of each character. With the full game on hand, now we can go to a single article and compare changes.

We don't have the full roster and thus we can't make tier lists which are based on match ups, not on tools being good or whatever.

Why not. The tier list limits itself to the characters the player has played enough, it does not concern itself with characters that the player has not played.

I do not see why a tier list that doesn't have the full roster is useless. Not rating characters you haven't played makes the tier list invalid because ???? What are you gonna do when SFV releases but you cannot play with Urien yet? Will it be impossible for you to figure a tier list?

Ridiculous.

The game has no competitive scene yet, you can't say how these tools shape up against one another,

Dunno about that, during the beta we had a competitive scene, people tried to figure out which characters were better, tried to figure out strategies against commonly used characters, we complained about the changes from the previous beta, etc, etc. It was just limited in time and scope, but that doesn't mean the community cannot form a consensus on the game balance of that build.

you have people still saying Karin is shit when alledged tier lists say otherwise.

People have opinions. It follows that tier lists are impossible!??!?!

None of your arguments hold water. Different builds of the game have characters varying in strength, and thus a list of characters ranking in power and listing its different advantages and problems is completely possible and useful.
 
So did you actually play the beta?

If you didn't, well, stop replying. If you did, did you really think "oh god all these characters are balanced to be exactly the same. This game can have no possible tier list as it is the functional equivalent of karate champ".

Or did you notice that some characters were better than others.

Because if the latter, well, you already have a tier list in your head. Sorry, the disease is inside you.

Or do you think that, the guys actually developing SFV are acting in some blind ways, without having the most foggiest idea whether certain characters are better than others? Are they just giving random tools to certain characters and hoping for the best, because this seemingly sacred idea that it is impossible to have a tier list before release?

It does not matter whether the game will suffer changes. We've played fighting games where patches altered the balance. Hell, SF2 World Warrior had diverse versions and they changed the balance a little. Zangief could SPD more freely at first. You can talk of builds if you want to. If people discover new tech, the meta will change, and so will the tier list.

In fact it is actually useful to do so, as we can later, with the full game, go back and look at what they changed, how the tiers changed and try to gleam more details into their design philosophy.

I been playing the beta since day one and went to NYCC to play it, pre-release tiers are nonsense no need to get hostile my friend =]

Did you actually read any other posts besides that one? Tier lists are possible, the point is pre-release tier lists are worthless.

We don't have the full roster and thus we can't make tier lists when they are based on match ups, not on tools being good or whatever. You can't even say for sure if some characters are better than others, just look at Karin and how you have people saying she's amazing and shit at the same time. We have no frame data, no hitbox data, no competitive data, no match up data so tier lists are useless click bait garbage at this point, it's literally that simple.

Pretty much this... if there wasn't no beta you wouldn't even know about the constant changes characters go thru.
 
Tier lists is for the metagame. There can't be a metagame for a game not released yet.

Lots of people have played the game tho. People have won tournaments of SFV. We have an idea of which characters are better than others and why. The game not being released on retail does not impinge on the fact that people can look at the game and give their opinion on which guys are better and why.

I been playing the beta since day one and went to NYCC to play it, pre-release tiers are nonsense no need to get hostile my friend =]

I still haven't seen a single good reason that during the prerelease we are not allowed to make tier lists. We've played different builds and we can form opinions on it. The fact the game changes is no excuse.

Other than "it's prerelease lol" which is kind of a low tier argument.
 
They are not worthless. At the very least, give us insight on what the design process of the game goes, as this tier list is not just a list, but a somewhat comprehensive list of the good and bad points of each character. With the full game on hand, now we can go to a single article and compare changes.



Why not. The tier list limits itself to the characters the player has played enough, it does not concern itself with characters that the player has not played.

I do not see why a tier list that doesn't have the full roster is useless. Not rating characters you haven't played makes the tier list invalid because ???? What are you gonna do when SFV releases but you cannot play with Urien yet? Will it be impossible for you to figure a tier list?

Ridiculous.



Dunno about that, during the beta we had a competitive scene, people tried to figure out which characters were better, tried to figure out strategies against commonly used characters, we complained about the changes from the previous beta, etc, etc. It was just limited in time and scope, but that doesn't mean the community cannot form a consensus on the game balance of that build.



People have opinions. It follows that tier lists are impossible!??!?!

None of your arguments hold water. Different builds of the game have characters varying in strength, and thus a list of characters ranking in power and listing its different advantages and problems is completely possible and useful.
Characters are more than just good and bad points though. A character can have tons of tools on paper, but be near worthless in practice since the tools don't matter in 10/16 matches.

And since everything changes so rapidly at this point a tier list is useless. A character can go from dominating to weak with a couple of frame data and hitbox tweaks. The data we're using is also many versions behind where the game is now and probably dozens of versions behind where it will be in February. At this point it's like using Alpha 3 to make a tier list for USF4.
 
Lots of people have played the game tho. People have won tournaments of SFV. We have an idea of which characters are better than others and why. The game not being released on retail does not impinge on the fact that people can look at the game and give their opinion on which guys are better and why.
No, we don't. We have a feel for them but we can't say if they are good or not until we get the nitty gritty stuff, not that hard to understand.

People had limited experience with the game, a couple betas and tournaments does not a meta make.
 
No, we don't. We have a feel for them but we can't say if they are good or not until we get the nitty gritty stuff, not that hard to understand.

People had limited experience with the game, a couple betas and tournaments does not a meta make.

Not even tournaments, they're exhibitions with pro players who may have only hours at most before the exhibition to start to practice. With no money on the line except for the E3 tournament that was $1000 for first prize, had 6 characters and became single elimination due to time.
 
How is the Dualshock 4 for this game?

I guess that depends on how much you like using pad for fighters. Dpad/analog stick can be far easier to use for a lot of inputs compared to a full on arcade stick IF you aren't familiar with one.

The thing that always gets me now is the buttons, having to use my right thumb and 2 fingers to get the same level of control there is cumbersome. It's not impossible mind you, and it's how I played these games up until SF4 came out but I don't find it ideal.

I mean, the default control scheme for most fighters is to put Lights on Square/X , Mediums on Triangle/O and then heavies on R1/R2. The L1/L2 buttons are then used for PPP and KKK.

In SF5 you need easy access to hitting both mediums at the same time as well as both hards or else you can't utilize the V Trigger / V Skill system efficiently. Hell, really you also need easy access to both lights so you can throw.

So what it comes down to is , how comfortable are you with having to press a lot of buttons on a controller both quickly and deliberately?

I suppose the TL;DR version is - using a dual shock for SFV works just as well as it does with any fighting game released on home console for the last 25 years.
 
I guess that depends on how much you like using pad for fighters. Dpad/analog stick can be far easier to use for a lot of inputs compared to a full on arcade stick IF you aren't familiar with one.

The thing that always gets me now is the buttons, having to use my right thumb and 2 fingers to get the same level of control there is cumbersome. It's not impossible mind you, and it's how I played these games up until SF4 came out but I don't find it ideal.

I mean, the default control scheme for most fighters is to put Lights on Square/X , Mediums on Triangle/O and then heavies on R1/R2. The L1/L2 buttons are then used for PPP and KKK.

In SF5 you need easy access to hitting both mediums at the same time as well as both hards or else you can't utilize the V Trigger / V Skill system efficiently. Hell, really you also need easy access to both lights so you can throw.

So what it comes down to is , how comfortable are you with having to press a lot of buttons on a controller both quickly and deliberately?

I suppose the TL;DR version is - using a dual shock for SFV works just as well as it does with any fighting game released on home console for the last 25 years.

I play killer instinct with the one controller and find it really good but when i played sfiv with the 360 controller..
 
I play killer instinct with the one controller and find it really good but when i played sfiv with the 360 controller..

Same, I think playing KI on XB1 controller is excellent since I can play on both it's d-pad or analogue stick and I also used to play SFIV on the 360's analogue(d-pad sucks there though). MKX on analogue though.......nope.....too much random jumping. But for playing SFV with the PS4 controller, I say it depends on the person imo as I've seen people either like it or hate it during the beta threads. I've used it during beta since I don't have a PS4 stick as of yet and found it pretty okay/decent to use. Though from the hours of playing(maybe 4 or more straight hours), my left thumb gets really sore from the d-pad's edges.
 
Same, I think playing KI on XB1 controller is excellent since I can play on both it's d-pad or analogue stick and I also used to play SFIV on the 360's analogue(d-pad sucks there though). MKX on analogue though.......nope.....too much random jumping. But for playing SFV with the PS4 controller, I say it depends on the person imo as I've seen people either like it or hate it during the beta threads. I've used it during beta since I don't have a PS4 stick as of yet and found it pretty okay/decent to use. Though from the hours of playing(maybe 4 or more straight hours), my left thumb gets really sore from the d-pad's edges.

Inputs are so easy and nice feeling in KI, I miss playing that game. Playing that game with my PS2 Saturn pad (by the means of a converter) was a dream come true.
 
『Inaba Resident』;186990737 said:
The 3rd and last beta hasn't started yet.

If you're in NA, you gotta preorder. (Preorder from Amazon since they don't charge until the game ships)
If you're EU or JPN, I believe you have to sign up.

What's the likelihood I received SFV from Amazon on day ONE?
 
I play killer instinct with the one controller and find it really good but when i played sfiv with the 360 controller..

If you are used to playing fighting games with pads that have triggers, then the DS4 should be excellent. The d-pad is very good, IMO. I'm a long-time pad player and the only reason I don't use the DS4 is because having a trigger (rather than a flat button) as one of my important buttons adds a bit of uncertainty that I don't need.

If you're looking for alternative pads, I'm very happy with the Hori Fighting Commander 4 so far. It's a reasonable price too, in the US at least.
 
Just about every Alt outfit there should have been the new deafult looks.

Ryu with a beard.
Cammy's battle gear.
M. Bisons far more menacing outfit.

Chun Li's is about the only one that might have been a problem. Since it looks more like she got into a fight while going out to dinner in that costume.
 
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