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How I learned to love The Witcher 3

And this is a good point. Those quests were not really sidequests, because not only would the game be super short without them, but it also kills your crew if you ignore them.
It absolutely is a side quest, it's a mission that's optional to the completion of the game. I'm of the opinion that I rather have quality over quantity. I will gladly take a 30 hour game over a 120 hour game if that means I'm doing cool shit all the time.
 
which I have no problem with seeing as they let you hold 600 vials, and you can farm vials. would allow the game to become more challenging imo.


well if you're an RPG, then yes I should become more powerful as my stats increase. yes. anything else is manipulation.

But I understand BB is not an RPG. i'm just explaining this to those that act like it is, and thus compare it to other REAL RPG's.

however make no mistake, i was a tourney SC player, Melee, and also coveted DMC's and games that required technical skill. and I also knew people would come into my world, so in other words, i practiced this game mechanically like I was practicing DMC moves or some shit (even though the depth isn't there). Don't sit here and try and paint a picture of me basically lacking the """skill"", thus I leveled. no, i did both. Stupid people don't level. if this game required you to level it wouldn't be nearly as popular hence the reason why the witcher 3 isn't as appreciated in that aspect as it should be.

frat boys don't level, they just run through that shit lol in other words, stupid people are less likely to grind.

if i gave my non gamer uncle BB, you think he would grind? FUCK no. thus from software accommodates.
Holy shit shut the fuck up
 
No it's not. Those things are not based around fundamental control of what you're doing. You have no idea where a CD will go after two songs, and you have no idea where the plot of a movie will go after 10 minutes.

You do however, probably understand how a game is going to control after six hours of playing it. So like I said, unless something fundimentally changes how the combat works in Witcher 3 then putting it down after six hours and never wanting to play it avail is a perfectly reasonable thing to do.

Fucking go back to read the OP's post before replying to me in one second. He not only mentions he hates the combat, but hates the quests as well. That right there is exactly what I'm talking about and even you are confirming LMAO. How can a person even state dumb things like that when he hasn't progressed more than what's the tutorial area? Haha. Exacly the same as walking our of a theater after 10 minutes. And as far as gameplay goes, you barely have levels after 6 hours to customize your character. You have not seen skills and perks, or upgrades to magic, or new sword moves.
 
It absolutely is a side quest, it's a mission that's optional to the completion of the game. I'm of the opinion that I rather have quality over quantity. I will gladly take a 30 hour game over a 120 hour game if that means I'm doing cool shit all the time.

Well, good thing that I was doing cool shit all the time in my 230 hours in Witcher 3 and its expansion. Cooler than in 100 hours it took me to get through ME trilogy, as much as I loved it.
 
i held off playing because of the weapon degradation. does setting the game to easy remove this?

No, but it doesn't cost much to fix weapons and you can find weapon repair kits pretty easily. Money is also pretty plentiful in the game. The only time I ever had a problem with money is when I mastercrafted 3 Witcher armors consecutively(starting form the base level) without doing any sidequests in between.
 
Weapon repair does get better in that you start having a lot more money and so the cost is trivial. It's still a pointless, dated mechanic that should have been ditched.

Quests are largely the same. Talk to person, follow Witcher senses to monster, fight monster, collect reward. There are some different quests here and there, but most of them are that. The stories in the quests are where the game shines, but most every other thing is alright at best.

Combat remains functional throughout, but is never anything special.
 
Well, good thing that I was doing cool shit all the time in my 230 hours in Witcher 3 and its expansion. Cooler than in 100 hours it took me to get through ME trilogy, as much as I loved it.

Fully agree. I easily did more "cool shit" in The Witcher 3 + Hearts of Stone than the entire Mass Effect series.
 
Fucking go back to read the OP's post before replying to me in one second. He not only mentions he hates the combat, but hates the quests as well. That right there is exactly what I'm talking about and even you are confirming LMAO. How can aa person even state dumb things like that when he hasn't seen progressed more than what's the tutorial area? Haha. Exacly the same as walking our of a theater after 10 minutes. And as far as gameplay goes, you barely have levels to at 6 hours to customize your character. You have not seen skills and perks, or upgrades to magic, or new moves.
Again, if you hate how the quests are structured and hate how the combat works after six hours there is no reason to assume that the game is going to magically fix these things if you play for a dozen more hours. He even says he beat about a dozen side quests. Which is more then enough of a sample size to know if you enjoy how the quests are structured.

Comparing video games to movies is a terrible argument. They are nothing a like and you can't expect a person to play a game for ten hours just to get to the part you think is good. I wouldn't be trudging through hours of a game I don't like because some random guy on the internet says that it definitely gets better.
 
After playing both BloodBorne and Witcher 3 (didn't finish yet), I would say that first-of-all the two games are not comparable. You don't play Withcer 3 for combat, or even RPG progression, you play it for story full of great characters and interesting developments. You can roleplay the Witcher on highest difficulty or you can drop it down to Easy and still enjoy the heck of the story, sidequests, lore, exploration etc. BloodBorne is about execution and even if you don't get what the story is about the challenge and overcoming overwhleming odds is all the game is about. There's no difficulty seting or a story that 90% of people playing will understand.

The bolded would be understandable if combat was not a focus in Witcher 3 but it is. So if you are going to make me continuously fight enemies to experience the so called wonderful story you need to have competent mechanics to back it up. Surely that is not an unreasonable expectation to have considering combat is a significant chunk of the player's interaction with the game world?
 
I'm up to the part where we
just changed Uma back to that elf and now I gotta go around gathering allies up to face the Hunt

Honestly, the game is beautiful. Its visually impressive. Gwent is ok.

Some of the side quests are great too. They really go into depth and have good character interactions. Of course, the majority of them aren't like that. Usually they're simple, help find person or thing, help fight people or monster, etc.

The combat I'm still iffy about. It depends a lot on dodging very early on. Like the large monsters like the fiend have huge hit boxes or whatever its called. Its crazy when I roll dodge sometimes to the side but I still get hit by the air around the monster. Some of them are way too spongy as well (elementals, trolls, etc). The bandit fights are also pretty cheap. You have the archer jerks in the background with perfect aim and can snipe long distance. Then they apparently have the ability to switch in a split second to sword combat if you only hit them once. That doesn't even make sense. So it becomes you having to use axii to stun them every time. Don't even get me started on how the enemy can stun you as well. This is especially annoying in the fist fight tournaments. Hit 3 times dodge back or else you'll get stunned by something and they'll just wallop you. In the end for brawls, I just keep spamming strong punches because the AI apparently can't handle that over time.

The menu is just a pain to get through because of the icons it has to load so there's that delay when switching tabs. I know people will say, don't pick up every little thing, but yo, alchemy components and food don't weight anything, I'm gonna pick them all up. Especially the alchemy stuff because it is a headache having to go back to an area just to find an ingredient again. I had to go online to look up the ingredients guide because I couldn't find what I was looking for. That's something I feel they should have added. An in game guide where once you pick up something, it'll tell you what area you can go to to pick some more. The stash chest also gets load screen-tastic after putting some things in. I'm pretty much only keeping relics and witcher gear at this point.

The world is great to look at. But there are so many small things that would've made it better. Like being able to fast travel to any sign post you've been to without having to go to a sign post again first. People say that that is supposed to be realistic. But you have a map on you that shows you your own location as well as where the sign posts are. Wouldn't it be reasonable to think that you can fast travel by just looking at your map. A sign post alone allowing you to fast travel doesn't even make sense. What kind of sign post in white orchard would show you which way to go to Faroe? It doesn't.

Horse riding is just tiresome in this game. The races are just frustrating. Because Roach can and will get caught up on something invisible on the ground making you lose the race. This happens even outside of the races. One moment you're in a flat grassy area, the next, you can't move. I had to get off the horse, leave it there, run to another area, then call it again so it would teleport out of the spot it was stuck in.

Exploration fatigue really hit once I got to skellige. Novigrad/velen was ok. I found almost every area. But skellige is just a pain. Sirens and boat damage being a thing can go and screw off. There's no real incentive to explore the islands.

Also guards being undefeatable (at least when they gang up on you) is stupid. What is the point of that. If they level up with me, I'm pretty sure they can handle those monsters by themselves.
 
This is like when people say it takes 40 hours to get to the good part of FFXIII, when it's really just pure shit the whole way through.

Though The Witcher 3 is obviously a much Better game.
 
Mass Effect 2, where the side quests were better than the main story. All of the loyalty missions were my favorite part of the game because of the extensive character development.

While the loyalty missions aren't considered main content, the way they're structured kinda suggests you should treat them as main content.

It's more apt to compare the N7 missions.

Fully agree. I easily did more "cool shit" in The Witcher 3 + Hearts of Stone than the entire Mass Effect series.

Man, Witcher fans are so sensitive.
 
All I've gotten out of this thread is one thing...

Bloodborne fans... we must unite, we must be one when it comes time for GOTY

jokes, relax
 
Again, if you hate how the quests are structured and hate how the combat works after six hours there is no reason to assume that the game is going to magically fix these things if you play for a dozen more hours.

Comparing video games to movies is a terrible argument. They are nothing a like and you can't expect a person to play a game for ten hours just to get to the part you think is good. I wouldn't be trudging through hours of a game I don't like because some random guy on the internet says that it definitely gets better.

Don't be stubborn, man. I'm laughing when I hear something like "I hate the quests", because having finished the game, I know everything this person is going to miss. It also makes me wonder "wow, I wonder what would be his example of good quest structure" since, I don't know, Witcher 3 seems to be the standard now.
 
And it feels weird.

There are plenty of mainstream AAA games I don't like. I'm not into Call of Duty, Assassin's Creed, Battlefront, etc....but I don't hate any of those games. They just aren't for me. But I'm really surprised at how much The Witcher 3 is frustrating me.

So I bought the game recently and after a hundred hours of Bloodborne, I finally decided to start it today. I've probably put around six hours into the game....and I think I hate it. The visuals are beautiful and the world itself seems pretty cool, but man....the combat is horrible. The quests are horrible (at least so far). The weapon degradation is driving me insane. It's so insanely expensive to repair anything, at least early on . I have almost no money, even after completing a dozen or so side quests.

I have to be missing something here. Does this game get better? Has Bloodborne's combat completely spoiled me or does it open up and improve as the game progresses?

I really thought I would enjoy this game. I'm honestly a bit shocked at how much I dislike it. Going by all the rave reviews and impressions, I'm just baffled at how much I disagree, at least after the first half dozen hours. What the hell am I missing? I feel like the world and atmosphere are great but the actual gameplay is really, really bland.

I have to admit that Gwent is pretty sweet though.

Happened the exact same thing with me. I didn't "hate" it, but the movement/combat is really not on the same level as the rest of the game. So clunky...

The quests can be really boring too, especially when it involves the "Witcher senses". Such a dumb mechanic.

And I loved Witcher 2, one of my favourite games last gen. It also has problems with the combat (movement is okay though, I don't understand how they screw this up with 3), but the game is much better paced.
 
This is me, while I don't hate souls games, they don't click with me and I quickly get bored of them.

That's more or less me. I enjoy the Souls games but I don't quite understand the fervent adoration some people have for their combat such that every other game that doesn't have Souls style combat is some flaming piece of dog poop. Is the Witcher's combat great? No, but its good enough for me, especially in light of how much other awesome content is going on in the game. For me, the Souls games are all about the combat and exploring the different areas... but that's really about it. The Witcher has so much else going on that I can overlook the average combat.
 
The combat isn't as good in the Witcher 3 compared to Bloodborne but everything else is way better. I despise the way Bloodborne and the other Souls games handle storytelling. To me the story being told through items and having to be pieced together is just as bad as Destiny's grimoire cards.
 
Fucking hell, people getting defensive about the Witcher because he's comparing it to Bloodborne. It's perfectly reasonable to be disappointed in a game because it's not as good as Bloodborne. That's what happens when you play an RPG that does things so much better than Witcher 3.

I can empathize, OP. I just bought W3 for Black Friday and I'm in a similar position. It's a very frustrating game in some aspects. I got really annoyed at the health system before I discovered how to meditate.

And pesonally, I lol at people who use Witcher 3 as the epitome of good game storytelling, especially in debates about The Last of Us or any other story driven game. I'm about 12 hours in and I find it boring shit. There's no reason to care about anyone in this story. Maybe because im just playing the third installment.
 
The Witcher 3 and Bloodborne are like comparing apples and oranges. The Witcher 3's combat is a natural evolution of the combat from Witcher 2 just like Bloodborne is an evolution from Dark Souls 2. They were never meant to be compared to one another. The Witcher combat is supposed to be slow and methodical where you must use Geralts various abilities and potions to help you gain the upper hand. Bloodborne is all about figuring out your opponent and using natural skill that you as a player have obtained throughout your play through. They're two totally different games that are both amazing!
but Witcher 3 is better though haha
 
Don't be stubborn, man. I'm laughing when I hear something like "I hate the quests", because having finished the game, I know everything this person is going to miss. It also makes me wonder "wow, I wonder what would be his example of good quest structure" since, I don't know, Witcher 3 seems to be the standard now.
This is why no one is taking your opinion seriously. You can't handle the fact that someone might dislike something you enjoy so you immediately discount them.

You need to learn that people might have a different opinion then yours, because your attitude so far has come off extremely immature.
 
As someone who played witcher 3 right after bloodborne, I can relate somewhat. However, there are many things witcher does which blew me away. The questlines, the storytelling, the atmosphere and world...sure the combat is not as in depth as bloodborne, but I loved the witcher for other reasons and saw it as its own game (first and only witcher game I've ever played btw).
 
Character movement is clunky as hell its like an MMORPG cheap animations

I mean, this is just laughable. Wtf ? I did not find it clunky at all and animations look normal. I did enable the alternative movement system though, which tightens it up (check options menu, it is there).

I haven't even heard of half those clown sites and I consider myself heavily invested in the video game world.

Hold up, gonna go start a blog and give Bloodborne GOTY.

Hahaha, clown sites now. I bet if Bloodborne had those 6, they wouldn't be clown sites anymore.
 
Been playing through Bloodborne DLC and W3 is on its way to my house...... curious how I will fell about it, because i really love the combat in BB
 
I haven't even heard of half those clown sites and I consider myself heavily invested in the video game world.

Hold up, gonna go start a blog and give Bloodborne GOTY.

I'm sure you'll sing a different tune if they had voted for Bloodborne instead :P
 
Fucking hell, people getting defensive about the Witcher because he's comparing it to Bloodborne. It's perfectly reasonable to be disappointed in a game because it's not as good as Bloodborne. That's what happens when you play an RPG that does things so much better than Witcher 3.

I think it's more the fact that, especially on GAF, seemingly every game gets compared to Bloodborne/Souls series to the point where it gets kind of ridiculous. It's usually whenever a new game comes out there is segment of people who constantly post "why can't (x game" be more like Bloodborne/Dark Souls?" regardless if the games are even remotely similar. I do think the Witcher 3 and Bloodborne are more comparable than other games, but they prioritize completely different things. They both have their own priorities. The Witcher is a narrative-focused open world RPG with an emphasis on narrative. Blooborne is an action-driven RPG that focuses mainly on combat. I don't play a game like the Witcher for the combat and I sure as fuck don't play a game like Bloodborne for the story.

For the record, I prefer Witcher 2 to the Witcher 3. I think the latter is a little too talky, but those are my two cents.
 
The combat is definitely no great shakes and the weapon degradation serves absolutely no purpose but frustration. I'm enjoying it though.

[edit] For what it's worth, I think the game makes a really bad first impression. That early dungeon with like three boss fights in a row is awful, and it's probably one of the first things you'll do because it's one of the few things you have listed in your quest journal at that point in the game.
 
I'll never understand why stuff like this is so contentious. Different people like different things in their gaming. The Witcher games are known for great characters and storytelling. On the combat front, they're known for serviceable-at-best gameplay. Witcher 3 added in an ambitious open world which in and of itself tends to be be a divisive aspect (i.e. open worlds are the current "in thing" right now, but does everyone like them?).

Personally, I loved Witcher 3. But I also loved the games that preceded it. Combat isn't anything to write home about, but it's good enough and better than what the previous games offered. But really it was just a great adventure and story. In terms of cutscenes in gaming, the Witcher series is practically the only one around that I don't find myself growing impatient with cutscenes and seemingly never-ending dialogue options.

But if you're looking for the best action RPG combat ever, this probably isn't the game for you.
 
I haven't even heard of half those clown sites and I consider myself heavily invested in the video game world.

Hold up, gonna go start a blog and give Bloodborne GOTY.

Over 9 million votes were cast for the Golden Joystick Awards last year but ok..............clown sites.
 
Because if you see praise from the vast majority while you think you "hate" it, then you must be doing something wrong. On the other hand, if you decide to put down a massive game where you barely have seen what it offers, your opinion about that game is pretty much meaningless and ignorant.

People praised Wolfenstein left and right, i played it start to finish and couldn't uninstall it fast enough, it bored me to tears and i should've stopped 5 hours before that (game took me around 9 hours to beat).

If you don't enjoy something, who gives a shit what others think? Time is a very limited resource, don't waste it doing stuff you don't enjoy, unless you're forced.
 
Yes, Witcher 3's combat is poor. I wouldn't say it's terrible, but it's quite poor. It consists of rolling around and getting a few swings in or a spell or item.
Bloodborne's is better, but I didn't find that anything spectacular. I prefer the Souls games to that.
As for everything else though, I'd say it's probably better in Witcher 3. (graphics, story, dialogue)
 
I thought it was pretty damn good, but a little too long. Gameplay was pretty sweet but a little overbearing at times. Not my GOTY but top 10 for sure!
 
Get a bunch of those weapon repair kits.

Even so, it's just a money sink and a frustration. What does it actually add to the game? At least once it caused me to fail a quest because I turned up to a place where cutscene starts automatically with a busted weapon, told the quest giver I needed time to prepare, and then got told that they'd wandered off and I never saw them again.
 
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