Or improve on combat. A lot of what makes the Witcher is the monster hunting.
Shut the hell up. No one wants to play a game like that.
Or improve on combat. A lot of what makes the Witcher is the monster hunting.
By copying the one from the Souls game for example, right ?
Make it much tighter, assign a specific attack to a specific button (instead of having random animations), have excellent hitbox and design some actual bosses.
By copying the one from the Souls game for example, right ?
Make it much tighter, assign a specific attack to a specific button (instead of having random animations), have excellent hitbox and design some actual bosses.
CDPR should just drop the combat and make a game that's more like telltale games.
I'd be down for that. The story is the reason why I'm playing their games after all.
I don't think I hate it, but I'm not a fan either. Not sure why exactly, because it seems like the kind of game I should love. Perhaps went in with too high expectations.
I couldn't finish the game also, which is a shame because I enjoyed the visuals, but I had to quit after the cave with that woman, I felt the combat was too hard, I got bodied a couple of times on easiest difficulty and got mad and quit.
I guess I could give it another try soon.
How did you engage enemies during combat? Strictly hacking away with swords? The best way to approach it is to understand that it's not just about mindlessly hacking away with you sword, you need to mix in signs/bombs/potions/oils into combat as well and get into to the rhythm of dodging at the right moment. I also recommend dodging rather than rolling as its more effective although both have their uses.
Some will say that all you have do is use the quen sign and sword and I guess you can play it that way, but it would be an incredibly boring way to play the game.
Souls Gaf is the worst Gaf. The amount of shit posts the games inspire is virtually unmatched. "What if Mario added more Souls like elements so it's actually good?!" "Tetris should have souls combat instead of all that stupid block rotating!" This thread is now 8 pages long and some people still refuse to even consider the fact that not everyone thinks Witcher 3 has terrible combat. The GOTY discussions are going to be fucking miserable when people start praising Witcher more than Bloodborne.
Basically
Fortunately, deep in my heart, there is room for only one true GOTY.I died with those examples, omfg.
I guess we should just brace ourselves for the goty shitstorm.
CDPR should just drop the combat and make a game that's more like telltale games.
I'd be down for that. The story is the reason why I'm playing their games after all.
This is kinda it.
If combat is the most important thing in an RPG to you then you might not like Witcher 3 all that much.
Sometimes I feel like the people who make games like this, with well-written worlds that are beautifully crafted, should be able to just write adventure games or something, but you just can't make a game with a big budget without somehow working a combat system into it.
It does feel like The Witcher 3 suddenly is getting all this flack for something I don't think it deserves. I just can't see how the combat is considered terrible. It isn't amazing but it's on par with Fallout 4's in terms of their genre (Fallout 4 isn't a great FPS but it's a decent one). I understand not liking the quests if you don't pay attention during them or don't have an understanding on the how the world works like how I did when I first played the game. The Witcher 3 is very much something that isn't as easy to jump into despite what reviewers say.
Just finished Witcher 3 main story last night and it is definitely my GOTY and GOTG (so far). The combat is fine for a game competing against Bethesda and Bioware.
Comparing it to a souls game is ridiculous though. That would be like shitting all over Battlefield because the flight model is dogshit compared to DCS. People don't play Battlefield for the flight model and you don't play a story based RPG for punishing arcade combat. That is why I will buy a Witcher game but not buy a souls game, I don't care about the souls style of games.
Souls Gaf is the worst Gaf. The amount of shit posts the games inspire is virtually unmatched. "What if Mario added more Souls like elements so it's actually good?!" "Tetris should have souls combat instead of all that stupid block rotating!" This thread is now 8 pages long and some people still refuse to even consider the fact that not everyone thinks Witcher 3 has terrible combat. The GOTY discussions are going to be fucking miserable when people start praising Witcher more than Bloodborne.
Basically
totally up for a Dandelion adventure
Just imagine a whole game like the wedding in Heart of Stone. GOTY
(I'm also think that CDPR is already outdoing both Telltale and Dontnod even if the games have all the rpg baggage around them)
How did you engage enemies during combat? Strictly hacking away with swords? The best way to approach it is to understand that it's not just about mindlessly hacking away with you sword, you need to mix in signs/bombs/potions/oils into combat as well and get into to the rhythm of dodging at the right moment. I also recommend dodging rather than rolling as its more effective although both have their uses.
Some will say that all you have do is use the quen sign and sword and I guess you can play it that way, but it would be an incredibly boring way to play the game.
Well why would a game about a witcher not have combat? Thats silly.
Just finished Witcher 3 main story last night and it is definitely my GOTY and GOTG (so far). The combat is fine for a game competing against Bethesda and Bioware.
Comparing it to a souls game is ridiculous though. That would be like shitting all over Battlefield because the flight model is dogshit compared to DCS. People don't play Battlefield for the flight model and you don't play a story based RPG for punishing arcade combat. That is why I will buy a Witcher game but not buy a souls game, I don't care about the souls style of games.
Ehhh, the combat in witcher is much much more prevalent than flying in Battlefield. Also Battlefield flying is more than serviceable. Battlefield succeeds in creating a simple flying mechanic to compensate for the fact that it isn't the main focus, Witcher 3 doesn't have a combat system that is great for what they're going for. I will agree it's silly to expect for Witcher 3 to have combat on par with Bloodborne though.Just finished Witcher 3 main story last night and it is definitely my GOTY and GOTG (so far). The combat is fine for a game competing against Bethesda and Bioware.
Comparing it to a souls game is ridiculous though. That would be like shitting all over Battlefield because the flight model is dogshit compared to DCS. People don't play Battlefield for the flight model and you don't play a story based RPG for punishing arcade combat. That is why I will buy a Witcher game but not buy a souls game, I don't care about the souls style of games.
I am a huge souls and dogma fan, but my main problem with the witcher series is not even the bad combat (i finished dragon age inquisition, so..) but the fact that you HAVE to be Geralt. I mean, that's a real problem for me. I don't want to be him and i don't want to see him. You have build this amazing world full of quests, places and lore. God, give me a good CC and i'll buy your game in day 0. I can get over the combat in that case. Let me roleplay the character that i want with the face that i want. Maybe many of you don't care about this aspect, but i swear it's vital for me in an rpg or arpg.
"but there are the books!"
well, ok, got it, so that's not really the game for me.
But you want to play the exact same style of game over and over again?
Or you just spam backstep/dodge and watch the AI shit all over itself. Combat becomes trivial no matter what tree you're going for.
So how come a game that won so many awards and top scores can has such a terrible combat system?
I believe you guys, but, does the rest really make up for it?
It surely didn't seem "trivial" for the poster I quoted as well as numerous others in this thread and the OT. Sure you can do it that way, but it's the least effective and enjoyable way to play especially on harder difficulties.
It's like complaining about the difficulty of MGSV because everything can be done with a silenced pistol. You can choose to play it that way, but that's not the fault of the game.
Can't even imagine what the game was like before the Enhanced Edition update.
My only complaint about the combat is that the timing is always delayed for everything (which is why it feels so "floaty"). Parrying, dodging, attacking, motion, all happen about half a second after a button press.
I'm playing on PC, too. Runs beautifully. It isn't lag or latency. It's the combat animations. But like I said, once I adjusted my brain and hands to the floaty-ness, it hasn't been a problem. Only noticeable if I jump into a game with sharper response.Everything works instantly for me (PC, 60fps).