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How I learned to love The Witcher 3

Your dealing in absolutes is why you're evidently not grasping what i'm saying here.

You don't "forsake" anything.
It's all about trade offs and sacrifices.

You give something here, to gain something there, as i said.

Choosing 30fps doesn't mean you give up on having "good mechanics" (whatever that means) it's not a switch you turn on and off.
It's a trade off made of shades of gray, not a black and white scenario.

Again, choosing 30fps means they sacrificed "some" gameplay quality for other things.
Similarly, CDP sacrificed "some" gameplay quality (in terms of combat) to focus on other aspects.

Also you seem to think that "mechanics" is only "combat system" which i found baffing, dialogue wheel is a mechanic, alchemy is a mechanic, branching quest system, is a mechanic, a live and evolving dynamic open world, is also a mechanic.

This is all stuff that takes budget and developing time to.. well, develop, something BB chose not to have to focus on mainly one thing (combat) which is perfectly fine, but BB itself also had to deal with other trade offs, and sacrifice other things, case in point, running at 30fps to not look like shit.

I am arguing the bolded is obvious. At what point do you sacrifice something important to the game over something that has less weightage that the game goes into mediocre territory. The bolded is what every developer on the planet does and asks on a constant basis ( what is the best combination of gameplay, atmosphere and story that we can achieve here that is fun for the player ) and then accordingly decides the framerate. My problem is not with some focus on story and visuals and 30fps but overfocus on them that comes at the cost of some fundamentals in gameplay. WRPG's tend to overfocus on story and visuals too much more often than not at the cost of gameplay fundamentals. What you argued could essentially be made for every wrpg and defended. Hell Skyrim is essentially the same thing but no amount of trekking and freedom in my opinion is worth the poor combat in those games.

Now I don't consider branching quest systems and stats as mechanics. I slot them under level design and systems. By mechanics I talk about your interaction with the character. When I push the analogue stick how does the character move. Is it a joy to control the character. Is it awesome to swing a sword. Is the feedback good every time I hit an enemy etc.. The act of controlling the character is what I like to classify as mechanics or atleast mechanics that I feel should be most important in any game irrespective of the unique goal that each game may have. Skyrim failed at this . I am not saying Witcher 3 fails at it equally like Skyrim. Witcher is much better but it has still not prioritized the different elements that goes into a game appropriately in my opinion.

I feel like the argument that witcher 3 does so many things is kind of moot when the majority of what you do, like 90 percent of what you do in that game is sword fighting. most of the rest of it is talking to npcs, which is admittedly fantastic. a distant 3rd is horseback riding, which features the worst videogame horse ever created. I feel like it's pretty damn fair to judge the witcher 3 on it's mediocre combat mechanics when it's far and away the most frequent thing you do in the game.

this doesn't mean I think witcher is bad. The writing elevates it far above most games this year for sure. this can't be stressed enough. don't elevate it past what it is though. It's a swordfighting game with great characters and the sword fighting kind of sucks.

This too.
 
I ended up getting it because I played some of Witcher 2 and liked it, and the consensus seems to be that Witcher 3 is way better than 2, the graphics helped, and the price, I hope I don't get bored.

I bought Middle Earth SoM and also have Metro 2033 Redux to balance between Witcher 3 in case I get exhausted.

I hope to give my impressions soon, this will be my time sinker game and I will take my time with it.
 
I played the game to play the game, and trduged along til the end of act I and boom. Tugged the heartstrings and I just flew through the rest of the game. The feels drove me this entire game yo.
 
I feel like the argument that witcher 3 does so many things is kind of moot when the majority of what you do, like 90 percent of what you do in that game is sword fighting. most of the rest of it is talking to npcs, which is admittedly fantastic. a distant 3rd is horseback riding, which features the worst videogame horse ever created. I feel like it's pretty damn fair to judge the witcher 3 on it's mediocre combat mechanics when it's far and away the most frequent thing you do in the game.

this doesn't mean I think witcher is bad. The writing elevates it far above most games this year for sure. this can't be stressed enough. don't elevate it past what it is though. It's a swordfighting game with great characters and the sword fighting kind of sucks.
 
I feel like the argument that witcher 3 does so many things is kind of moot when the majority of what you do, like 90 percent of what you do in that game is sword fighting. most of the rest of it is talking to npcs, which is admittedly fantastic. a distant 3rd is horseback riding, which features the worst videogame horse ever created. I feel like it's pretty damn fair to judge the witcher 3 on it's mediocre combat mechanics when it's far and away the most frequent thing you do in the game.

this doesn't mean I think witcher is bad. The writing elevates it far above most games this year for sure. this can't be stressed enough. don't elevate it past what it is though. It's a swordfighting game with great characters and the sword fighting kind of sucks.

I wasn't clocking this stuff or anything so I might very well be way, way off here, but I feel like that 90 percent number is way, way off. I'm just pulling numbers from my ass here, but I sort of feel like if the game clocked how much time I had a sword drawn vs. not, it would maybe be like 25% of the time tops.
 
I have no issue with the combat either. It's hard but once you get into the groove you can really use the systems in place to do some skillful combat. It's just that every single thing you do in this game feels like it takes longer than it should. Every time you are presented with what should be a short and simple task, it's then broken down into 5 hours of tedious task and chains of quests.

I've been playing for so long and I'm STILL just looking for Ciri and trying to find people that might know someone that might know someone that might fucking know someone who has a totally useless piece of info about where she was weeks ago.

I nearly quit the game for good when I had to find Dandiloin. There was no reason at all for that to take so long or be a chain of 10 quests unless it really was the intention to just add filler content.
Yeah this is my main problem with the game (I still finished it and liked it mind you; after that part the plot suddenly starts moving--though still with intermittent filler and ending abruptly sadly, but I'll say it's worth it to push on). The main quest wastes your time all the time, it should have been 1/3rd the length at most. The main compounding problem is not really the combat, it's that it's only combat. And some Witcher sense. And bad horse riding. You can't fill seventy hours with being strung along narratively while at the same time having an endless repetition of the same quest mechanics. It really needed more diversity in its quest structure. It's just A -> Witcher sense -> horse riding -> fighting -> B -> Witcher sense -> horse riding -> fighting -> C -> Witcher sense -> horse riding -> fighting -> D. And after that there was still no story progression. Then you had to go back to A to get some more menial tasks to do.
 
It really doesn't help any conversation at all to delve out such ridiculous hyperbole. I'm not saying that the critical consensus is always right, but it should be pretty clear that a game with an 88 Metacritic score is not "one of the worst games ever made."

I imagine they're just trolling. It is outside the bounds of possibility that anybody is willing to say that with a straight face. Honestly the best option is to ignore them.
 
It really doesn't help any conversation at all to delve out such ridiculous hyperbole. I'm not saying that the critical consensus is always right, but it should be pretty clear that a game with an 88 Metacritic score is not "one of the worst games ever made."

Which is really baffling to me because how badly the game plays.
A gameplay that poor shouldn't get that high of a score even if the story is good.
GTA4 with 98 of metascore is also one of the most boring games I've ever played too.
 
I'm a bit torn on it. While there has never been anything made quite to it's scale (that I know of) it doesn't feel like the world serves the game that much. Vast stretches of nothing but going from point A to point B and back again are what made up a lot of my play time. I have fond memories of the overall narrative, but every time I've tried to replay any of it, the world traversal just upsets me and I put it back down.

I don't think for a second that it's a "bad game", but I think the open world was added as a box to check off without much thought on how it was going to affect the flow of the game. It's huge, but hardly dense, with very few places that I found interesting enough to justify the open world design. Would take a ton of load screens and smaller environments over holding down a button to make my horse gallop down a road for 5 minutes in between quest objectives any day.
 
I wasn't clocking this stuff or anything so I might very well be way, way off here, but I feel like that 90 percent number is way, way off. I'm just pulling numbers from my ass here, but I sort of feel like if the game clocked how much time I had a sword drawn vs. not, it would maybe be like 25% of the time tops.

Yeah the ratio is nowhere near 90:10. That notion is just absurd.
 
I don't understand how people can call the combat bad. It's not fantastic like the Souls series where the game is 100% built around the combat system, but it's not terrible.
The only complaint I have about the combat is that it was streamlined and made when compared to TW2. Where in TW2 you needed to use every tool in your belt to win a fight, TW3 is much, much easier. After a few deaths in the prologue, the combat in TW2 just clicked with me. Especially when I took a couple of skills that negated damage taken during rolls.

Edit: And horrible quests? Nah m8...nah.
 
plasmawave probably got to that Nekker cave in act one, the one with like 20 of them, mashed x, and proceeded to get put into the dumpster. Worst game ever. Huh, no wonder he likes bloodborne.
 
Now I don't consider branching quest systems and stats as mechanics. I slot them under level design and systems. By mechanics I talk about your interaction with the character. When I push the analogue stick how does the character move. Is it a joy to control the character. Is it awesome to swing a sword. Is the feedback good every time I hit an enemy etc.. The act of controlling the character is what I like to classify as mechanics or atleast mechanics that I feel should be most important in any game irrespective of the unique goal that each game may have. Skyrim failed at this . I am not saying Witcher 3 fails at it equally like Skyrim. Witcher is much better but it has still not prioritized the different elements that goes into a game appropriately in my opinion.

Well you have a different classification of what a "mechanic" is than i do, clearly, but call them what you will, my main point doesn't really change.
And i think this is a fundamental element of the discussion.

If you don't value elements like a dynamic and changing game world (outposts get repopulated depending on your actions, bandits responding to you differently, depending on how you interacted with them prior, to the point where hostile enemies in one play through, may become quest givers in another).
These are all elements that take dev time and resources, these are also all elements fundamental to what makes Witcher 3 not only great, but also unique.
To the point where it's a better trade off to have all these systems (mechanics) with a serviceable combat, than an impeccable combat with none of these system.
Because you know what that game would be? Bloodborne, and that's never been what Witcher3 has been trying to be, and that's why it's great.

This is also why i've been repeating a lot now, how this comparison is completely inane, this really is like trying to argue which between salty foods or sweets tastes better, when they are different sort of foods, for different occasions.
I think we can agree on this.

I have zero qualms with whoever doesn't happen to like either Witcher's or Bloodborne's offering and philosophy (or neither), i get that.
I love both, for different reasons, and i only have a problem when people try to argue how one direction is clearly a better choice than another, when they are trying to get to wildly different places.

And in the post you quoted in particular, i was pointing out how everyone, FROM included, will be willing to sacrifice a bit of gameplay quality, when the trade off is good enough.
In that case is 30 fps and some input lag, in Witcher'3 case is a less than stellar combat system, what they gain may or may not interest you personally(some can argue that they'd take Dark Souls 2 graphics, to have the responsiveness of 60fps) but that's another story, compared to the "well they don't care about gameplay!" bollocks i was arguing against.

Regarding Skyrim, the same general princile applies to Bethesda games, the problem I have with those, is that the trade offs are often not there.
Graphics are bad, performance are bad, combat and mechanics are unresponsive and shallow, and even in world building, they're getting less and less compelling, compared to the competition, writing is also painfully lower in quality, compared to something like W3.
So in that case, the problem is more that you can't actually see where the trade off is balancing out, like you clearly can in W3.

-

Also, let me disagree with people saying that combat is the major focus in W3, because although many of the systems circle around that, and you do fight a good deal in the game, i've played for around 20+ hours now, and i'd say 70% of my play time was spent exploring or talking.
The combat could use some work, but it's working well enough and has enough of its own identity to fill in that remaining 30% or so without screaming about how terrible it is.
 
plasmawave probably got to that Nekker cave in act one, the one with like 20 of them, mashed x, and proceeded to get put into the dumpster. Worst game ever. Huh, no wonder he likes bloodborne.

That actually did happen to me lol.
Worst game design choice ever.
 
Bloodborne is at the top of the pile when it comes to the bolded to without sacrificing mechanics. It is clear that there seems to be two major camps here -

1. Mechanics first , everything else comes later

2. Serviceable combat is okay but if the other parts like ( story, visuals etc.. ) are excellent then that is good enough to label the overall game as a masterpiece.

A masterpiece, to me, indicates that something excels on all the fronts that it set out to achieve. I don't know how something can be considered a 'masterpiece' if it contains elements that are purely serviceable.
 
A masterpiece, to me, indicates that something excels on all the fronts that it set out to achieve. I don't know how something can be considered a 'masterpiece' if it contains elements that are purely serviceable.

I don't know. To me, when evaluating any game, I think often they can be better or worse than the sum of their parts. If the game pitched itself as having best-in-class combat, then yeah, a mediocre combat system would be a huge blow. But -- and I'll note in advance that not everyone needs to approach a Witcher game the same way I do -- this series has never been about great combat to me. Yes, combat is a part of the series as it is in most RPGs. But that's not why I play the Witcher. The characters, world-building, meaningful choice, and storyline have always been the core of what I think the series excels at.

When you factor in that combat has only improved with each title, the presentation is among the best in the medium, and the addition of an ambitiously large and impressive open world, Witcher 3 feels like the culmination of everything that CD Projekt Red has been working towards all this time with this series. Whether or not a word like "masterpiece" is applicable is obviously very subjective, but I'd have no problem calling Witcher 3 that even with the concession that better combat mechanics would be a welcome change in addition to all the other aspects of the games that they already excel at.
 
A masterpiece, to me, indicates that something excels on all the fronts that it set out to achieve. I don't know how something can be considered a 'masterpiece' if it contains elements that are purely serviceable.

Do you consider 3D zelda games a masterpiece because Witcher 3 has better combate then those. You actually can get killed and have to prepare for some enemies on harder difficulty, learn there attack patterns.
 
Do you consider 3D zelda games a masterpiece because Witcher 3 has better combate then those. You actually can get killed and have to prepare for some enemies on harder difficulty, learn there attack patterns.

LOL. Zelda games have very smooth, responsive controls, and you feel like you're controlling a character with weight, not a clunky string puppet like in The Witcher.
 
LOL. Zelda games have very smooth, responsive controls, and you feel like you're controlling a character with weight, not a clunky string puppet like in The Witcher.
You might want to try the alternative movement response found in the options, because with that enabled this criticism is BS. I will grant that CDP should have made it default.
 
You might want to try the alternative movement response found in the options, because with that enabled this criticism is BS. I will grant that CDP should have made it default.
Console or pc? It seems like a lot of the control complaints come from console players. I tried both schemes on ps4 and they are both terrible.
 
I really couldn't get myself to keep playing after the first 3 hours. disliked the gameplay and wasn't sure what is going on in the story since I didnt play the other games. just didn't click for me at all.
 
I really couldn't get myself to keep playing after the first 3 hours. disliked the gameplay and wasn't sure what is going on in the story since I didnt play the other games. just didn't click for me at all.

What story did you see in 3 hours? It's barely enough to do tutorial in Kaer Morhen and maybe 1-2 quests.
What's next? I played for 3 minutes and I think it's shit?
 
Console or pc? It seems like a lot of the control complaints come from console players. I tried both schemes on ps4 and they are both terrible.
I play on PC, the 60fps does improve things significantly, but when I showed it to a friend on PS4 he also found alternative much more responsive and comfortable.
 
What story did you see in 3 hours? It's barely enough to do tutorial in Kaer Morhen and maybe 1-2 quests?
What's next? I played for 3 minutes and I think it's shit?

Why should someone have to play for more than 3 WHOLE HOURS before realizing the story wasnt for them?

Really? C'mon, bruh. 3 HOURS? And you fail to impress?

ALSO, you just said that is barely enough time to do the tutorial? Do you not see the possible issue he has with the game? How about the game is slow as shit storywise?
 
You might want to try the alternative movement response found in the options, because with that enabled this criticism is BS. I will grant that CDP should have made it default.

Yup. Alternate movement is very responsive. They might as well make it default at this point. Hopefully they do so in the next patch.
 
Just because a lot of elements of it are open to intepretation doesn't mean there isn't a story there. Many things are set in stone and others aren't, which leads to interesting discussion. To me that's more interesting than aping movies, as it asks some commitment from the player.

The fact that there are things in the story that are not set in stone means that they don't even exist as story elements. It's just conjecture and discussion, it's not a part of the narrative. And while there is a niche of people who likes to invent their own stories to fill in all the gaps, it means only that they are gaps in the story, meaning that the story is at best incomplete and at worst - isn't there. Lore and Story are not the same thing, story is a sequence of events of main actors. Lore is an arbitrary number of tidbits on a world where the story takes place. Bloodborne has rich lore, but it does barely even have a story.

And by making a comment about "aping movies" you are effectively discounting all other known mediums that have narrative. You know, movies just ape plays, plays just ape novels etc. If anything, Bloodborne is aping arthouse movies like Donnie Darko, while Witcher 3 uses interactive medium to allow the player to branch both lore and narrative and what is pretty fresh in videogames - face consequences of his own choices.
 
Why should someone have to play for more than 3 WHOLE HOURS before realizing the story wasnt for them?

Really? C'mon, bruh. 3 HOURS? And you fail to impress?

ALSO, you just said that is barely enough time to do the tutorial? Do you not see the possible issue he has with the game? How about the game is slow as shit storywise?

Because in 3 hours there is almost no story to be seen! 3 whole hours are nothing in this game, really.
If someone goes to a Tarantino movie, and tell me that after 3 minutes of watching the story didn't impress him, I will label him as a fucking lunatic. And the same applies to W3.

And no, I don't see it as an issue, starting W3 I knew that it's a big game (50-150 hours) so I knew it won't be as fast as Uncharted. Also it's pretty common in RPGs, be it Divinity or Dragon Age.
 
I play on PC, the 60fps does improve things significantly, but when I showed it to a friend on PS4 he also found alternative much more responsive and comfortable.

I don't know, I switched pretty much as soon as the game started and noticed how awkward everything was. Maybe it is better but there still seems to be a second delay for every action.
 
I don't know, I switched pretty much as soon as the game started and noticed how awkward everything was. Maybe it is better but there still seems to be a second delay for every action.
Really weird, that does not correspond with my experience at all. Even if I enable the 30fps cap.
 
And it feels weird.

There are plenty of mainstream AAA games I don't like. I'm not into Call of Duty, Assassin's Creed, Battlefront, etc....but I don't hate any of those games. They just aren't for me. But I'm really surprised at how much The Witcher 3 is frustrating me.

So I bought the game recently and after a hundred hours of Bloodborne, I finally decided to start it today. I've probably put around six hours into the game....and I think I hate it. The visuals are beautiful and the world itself seems pretty cool, but man....the combat is horrible. The quests are horrible (at least so far). The weapon degradation is driving me insane. It's so insanely expensive to repair anything, at least early on . I have almost no money, even after completing a dozen or so side quests.

I have to be missing something here. Does this game get better? Has Bloodborne's combat completely spoiled me or does it open up and improve as the game progresses?

I really thought I would enjoy this game. I'm honestly a bit shocked at how much I dislike it. Going by all the rave reviews and impressions, I'm just baffled at how much I disagree, at least after the first half dozen hours. What the hell am I missing? I feel like the world and atmosphere are great but the actual gameplay is really, really bland.

I have to admit that Gwent is pretty sweet though.

I had the exact same reaction to you at first. I started playing Witcher 3 on the heels of a month-long Bloodborne binge (during which I platinumed the game), and it was initially just insufferable. The combat system and even the basics of movement seemed so atrocious as to border on the inept.

But you really do get the hang of it, or at least I did. Go into the menu and switch to the alternate movement feel (I forget what it's called). Find and craft one of the witcher sets (the first one is the griffin set, around level 10) so you'll stop being so underpowered. Bump the difficulty down to easy if you need to. At a certain point the combat stops being such an annoyance and you can actually enjoy the world and the story, which are absolutely top notch.

If Bloodborne hadn't come out this year Witcher 3 would have been my game of the year, for sure. It's an absolutely tremendous experience, and I say this as someone who initially hated it. Give it a chance.

The fact that there are things in the story that are not set in stone means that they don't even exist as story elements. It's just conjecture and discussion, it's not a part of the narrative. And while there is a niche of people who likes to invent their own stories to fill in all the gaps, it means only that they are gaps in the story, meaning that the story is at best incomplete and at worst - isn't there. Lore and Story are not the same thing, story is a sequence of events of main actors. Lore is an arbitrary number of tidbits on a world where the story takes place. Bloodborne has rich lore, but it does barely even have a story.

And by making a comment about "aping movies" you are effectively discounting all other known mediums that have narrative. You know, movies just ape plays, plays just ape novels etc. If anything, Bloodborne is aping arthouse movies like Donnie Darko, while Witcher 3 uses interactive medium to allow the player to branch both lore and narrative and what is pretty fresh in videogames - face consequences of his own choices.

I'm sorry, this is nonsense. Plays didn't ape novels, they predate them by over a thousand years. Every medium and genre has its own strengths and weaknesses. Souls simply goes further than most games towards a style of storytelling that could only be told by a game. The story in a Souls game is of a piece with the gameplay: it depends entirely on player agency and ingenuity, without which it doesn't exist.

Bloodborne and Witcher 3 have the best narratives of any games released this year. They just stand at opposite ends of a spectrum of narrative style. Think of Witcher 3 as a novel and Bloodborne as a poem. Or think of Witcher 3 as Tolstoy (or, indeed, Andrzej Sapkowski) and Bloodborne as James Joyce.
 
I'm kinda the opposite. Love Witcher. Hate souls games.

Pretty much everything about Witcher 3 clicked with me and I find it to easily be the best game released this year.

Yup, vouncount me in this group as well. The Souls games bore me to death but The Witcher 3 is the pinnacle of Western RPGs and one of the best games I have ever played.
 
Yep the game definitely has issues and I agree with you. To me this game is best played on the easiest difficulty so you can enjoy the world and story. The combat is no fun at all especially coming from a game like BB and the fast travel system is all fucked up. You should be able to fast travel from anywhere but only to signposts instead of signpost to signpost. Don't get me started on the horse either...straight up, getting around in this game is annoying and not fun. Go play Arkham Knight and you'll understand that making it easier to get around makes the game more fun. Then we have crafting where 99% of the shit you can make is worthless because the Witcher sets are better or you find something better in the world. That being said I still enjoyed the story and characters and wanted to finish the trilogy so I'm happy I finished.
 
Because in 3 hours there is almost no story to be seen! 3 whole hours are nothing in this game, really.
If someone goes to a Tarantino movie, and tell me that after 3 minutes of watching the story didn't impress him, I will label him as a fucking lunatic. And the same applies to W3.

And no, I don't see it as a issue, starting W3 I knew that it's a big game (50-150 hours) so I knew it won't be as fast as Uncharted. Also it's pretty common in RPGs, be it Divinity or Dragon Age.

I understand what YOURE saying, but I dont think you get what I am saying.

3 hours to reach an interesting part of the story isnt OK for everyone. 3 hours just to finish a tutorial and "barely" experience any story is not OK for everyone.

That's totally NOT ok for everyone.

I cant speak for him (as I went a lot further than he did) but that is what made me also dislike the game.
 
You might want to try the alternative movement response found in the options, because with that enabled this criticism is BS. I will grant that CDP should have made it default.

Does the alternative movement also get rid of randomness when attacking? Like when sometimes you attack and you get a slow pirouette and sometimes a fast lunge. That's incredibly stupid design that puts aesthetics over function.
 
Does the alternative movement also get rid of randomness when attacking? Like when sometimes you attack and you get a slow pirouette and sometimes a fast lunge. That's incredibly stupid design that puts aesthetics over function.
Length of attack usually depends on distance from the enemy. I had no problem adapting to this style.
 
Because in 3 hours there is almost no story to be seen! 3 whole hours are nothing in this game, really.
If someone goes to a Tarantino movie, and tell me that after 3 minutes of watching the story didn't impress him, I will label him as a fucking lunatic. And the same applies to W3.

And no, I don't see it as a issue, starting W3 I knew that it's a big game (50-150 hours) so I knew it won't be as fast as Uncharted. Also it's pretty common in RPGs, be it Divinity or Dragon Age.

I honestly don't think the main story in The Witcher 3 ever really gets good, it's pretty forgettable imo. The characters and a lot of the side quest do though.
 
The alternate movement is worlds better.

It goes from controlling like GTAV, to controlling like MGSV. Huge improvement.
 
It took a while to click for me but when it did...i was captivated.

Just recently finished the main story in the last few days after getting on release. I just wanted to explore and role play walk the entire game because it's just stunning. I don't think another open world since World of Warcraft made me actively want to explore like this did. At points from halfway through to the end they could have ended the game and i would have been satisfied but it didn't, it went on and on and i was thankful for that. I was in awe at the sheer breadth of what had been made and put in the game. It's massive. Total new worlds just used once for a set piece, it's a behemoth of effort that has been put into it.

I immediately purchased the expansion pass and felt like i'd made a mistake as i'd have to start a whole new main quest again without the same attachment to the one i'd just completed but within a few minutes those fears were relieved. It drew me straight back in and I just cannot think of anything else i'd rather play.

The game can be played however you want and you can just take your time with it. It doesn't rush you and it rewards you with marvellous vistas and great dialogue.

The combat can be a little cheap at points but then it makes you read your bestiary and get clued up on enemies. There has been frustrating times where i get stuck on objects and pinned into corners but this are rather small shortcomings for me when the rest of the game is stellar.

GOTY for me and probably one of, if not the best game I've ever played.
 
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