The load out system looks really good, the breadth and variety there is welcome. I like that you can just completely ignore the sidekicks/mysticals. Primary shotgun is a bit concerning.
The time to down looked pretty quick, closer to TLOU down times rather than previous Uncharted kill times. I get that they have the downed state, but you aren't exactly playing when you're downed. I'm an advocate of higher health because it makes outplays more possible.
Radar still seems utterly pointless, and now the accompanying radar pinging mystical to go with it. The design philosophy on that seems to be that it helps out newbie players, or that it fosters teamwork, and that's just incorrect. You either pay attention to what's going around you or you don't, and you either play as a team or you don't. Radar exists despite of the fact you can see the entire enemy team rope swinging at you across the map within 5 seconds of the match starting. And you'll only show up on the radar when you shoot. What is that suppose to accomplish? I mean you show up pretty gloriously on the screen when you shoot too, the bullet tracers aren't exactly subtle, there's no silencers or flash muzzlers to speak of. Hopefully they have an option to disable individual HUD elements, since it's little more than screen clutter to a lot of people.
TDM looks bland, with only map stakes being treasure spawns. I still feel like they could lower the loadout points by 5 and just have power weapons spawn on the map, but yeah. Team Objective/Plunder is where it'll be at.
I also have no issues with the in-game "store" now, since it's actually just radial skill menu that looks fairly intuitive.
Gameplay wise it looks really strong.