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Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Digging the shader sneak preview. Agree with Stone Ocean about thinking she'd be paler considering the concept art, but that looks gorgeous regardless.
 
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Looking forward to the update! :D

I know it's a very limited glimpse, but looking really good so far.
 
I'm on the fence for the artbook. I'd only want it for character / environment art but I'm apprehensive that it will be heavily outweighed by a lot of enemy creature illustrations. Looking forward to seeing more of the game.
 
They could always delay the game and move development to UE4.

Then they would have to drop support for Wii-U, PS3, 360 and Vita.

Though there is a port team working on getting UE4 running under Vita and the Wii-U for Bloodstained. But who knows how long that will take them?
 
Are you guys looking at a different picture than I am? A higher resolution one or something? Because that looks more or less unshaded to me, cell or otherwise.

Edit: Ok I changed my mind, I might detect a slight outline, but only geometry-background, not geometry-geometry. As a first step, hopefully that means they're experimenting with the GGXRD pipeline, as seen here.
 
Then they would have to drop support for Wii-U, PS3, 360 and Vita.

Though there is a port team working on getting UE4 running under Vita and the Wii-U for Bloodstained. But who knows how long that will take them?

They can just delay the game while Armature ports the engine and work on porting the engine to PS3 and 360 during this time period.
 
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Looking forward to the update! :D

OMG she is beautiful! :o

I'm pretty excited for the update, can't wait to see more! This and Indivisible reaching funding is great news! Too bad about Project M being discontinued so abruptly...

More like lack thereof. I've no idea what they're aiming for with the visuals so it's not fair towards the game to get hung up on it just yet. But, I am a bit more worried now.

While there isn't much shading going on here, this is still WIP, and they are offering us a choice if I recall correctly. I expect they have this "flat" look, perhaps to focus shading on backgrounds, and a more character focused "painterly" look that they've been working on as well. Personally it looks great already, kind of like Smash Bros.

So when is this update happening again?

I'm hoping on Friday, the 4th. It's an exact week away from the tweet, so it makes some sense. I seem to remember them sticking with a particular day of the week for updates during the Kickstarter unless there was massive progress. They might want to save it for an exact week from the tweet. This preview was meant for November (going from their October update) so I'm pretty sure they are ready by now and just waiting.
 
I haven't been following this closely...why does she have armor protecting only half of her chest? Is that shiny tattoo protecting her somehow?

Edit: I guess the tattoo is only shiny using the first shader
 
The first one looks great -- very painterly. Second one not so much, I like the shadow technique they have though. I'd like to see that applied to the first!

Edit: I also think they should consider using a non-realistic shadow for the player character, or a combination of both. Regular shadows mess me up in platforming.
 
That uhh, doesn't look very good. Don't compare yourself to Xrd unless you can make an attempt to get close.

That was their goal, don't be patronizing when their budget is so limited and they have a while to go.

I like shader one better, feels more colorful.
 
I like the direction 2 is going more, but the IQ needs more work before I can make any full judgement. The jaggies and lack of proper lighting are kinda putting me off both images. Early work in progress, I know, it's just, eeehhhh

Hopefully one of the latter two shaders sticks out as better to me.

Was kinda hoping they'd strike something closer to Guilty Gear Xrd's amazing shader work. High bar, I know, but I thought they were aiming for something along those lines.


edit: On second thought, I think #1 looks better on the whole when taking both images into account.
 
I'm going to have to stew on this a bit but I think Shader #1 looks better both in terms of the environment and also Miriam herself.

I'm really glad Inticreates is taking feedback on this. Seems they've learned their lesson from Mighty No. 9 and this should curbtail most "this looks like shit" complaints for the final product since this will be what the majority of backers want. The game probably would still look better with a high fidelity, true 2D look though.
 
We need to see this in motion to make an informed decision.

She's showing way more left boob than the concept art of Miriam ever seemed like! And what the hell's going on with her bent left knee? It looks so weird.
 
Was kinda hoping they'd strike something closer to Guilty Gear Xrd's amazing shader work. High bar, I know, but I thought they were aiming for something along those lines.
.

Only Team Red knows how they did that wizardry, and i don't think CC2 or Team Red is gonna go over to IGA and help them out with that.

Just based on what we see here, i don't think it looks too bad though converting the art into 3D
 
second feels more castlevania, but I would still prefer the first, so far it is winning my vote. Just dont like the desaturation, the first brings out the stained glass motif I was envisioning.
 
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