Holy Order Sol
Member
people keep bringing up MN9 in Bloodstained threads smh
Looks like Quantic Dream was a consultant on the second shader.
2D hand drawn animation looks like garbage unless the artist is good. It's no different from 2D rigs. The reason you associate 2D rigs with shitty art is because most of what you see of them are from studios without any real art direction. For whatever reason, games prioritizing good 2D art are relatively rare.
![]()
Vanillaware uses a 2d rig, but they are so fastidious with their assets and key poses that it often appears like traditional animation.
When using a 2D skeletal system like Spine, you have everything at your finger tips. It's a blank canvas. You have the power to do anything. It's all up to the artist being good, same as with old fashioned hand drawn sprites. If it looks like "garbage" it's because the artist is bad.
A motivated, talented, and clever artist could make mind blowingly good 2D art that harkens back to classic Castlevania games AND uses a 2D rig -- There's no question in my mind. There is endless potential. The fact that they aren't doing it like this with that type of budget, is, IMO, a huge missed opportunity.
Even most Vanillaware titles have the telltale signs of '2D rigs,' and I really don't like seeing it.
![]()
Stuff like this, for example. An extreme example on the other end of the scale. It's especially clear on giant boss characters. I can always tell when a game is made using Flash/Spine/whatever animation and it's always irritating.
That's a personal taste thing, though.
I thought they were going for a 2D look not this 3D garbage again. Yeah last time I backed a kickstarter for sure.
I see your point, but honestly, you might have just explained to me why I've always thought vanillaware games look like shit, but never could put my finger on the exact reason.
2D will always be the best, but I'll take 2.5D over a game that looks and especially animates like vanillaware games any day.
You HAVE been paying attention to the campaign right? I wouldn't want to assume you'd simply pledged for something blindly without following all of the details of the project.
Also have you watched the video I posted? It's the best point of reference we have on what the game looks like in motion in a playable state. Which as it is still significantly better then what Mn9 looks like.
Don't worry, you're not alone. I've always disliked Vanillaware animation myself on a personal level - their tebineri, or hand shaping, technique is not to my taste. I know why they do it, and they programmed their own Spine-like engine inhouse to do all that for them, but I much prefer actual good hand-animated work to anything Vanillaware.
I knew they were using UE4 and 2.5D but from the stuff shown (during the ks) it looked more like sprites. Sorry that my opinion doesn't resonates with yours.
people keep bringing up MN9 in Bloodstained threads smh
Lab Zero doesn't use this kind of stuff, do they? If they do, they're the best at doing it by far, because I love the animation in Skullgirls, while something like Child of Light (I think that's the title?) looks kinda shitty to me too, as awesome as Ubiart is.
I knew they were using UE4 and 2.5D but from the stuff shown (during the ks) it looked more like sprites. Sorry that my opinion doesn't resonates with yours.
Everything about those screenshots looks absolutely terrible, in my humble opinion. The 3D model, the background, the composition, the color palette, the shaders (both of them)... The character concept was not spectacular, but it deserved better.
It doesn't look like work in progress material. It simply looks bad, even for an indie low-budget game. Hopefully the gameplay is great, but presentation was a big part of the Castlevania appeal and this doesn't come close.
Hopefully the gameplay is great, but presentation was a big part of the Castlevania appeal and this doesn't come close.
It doesn't look like work in progress material. It simply looks bad, even for an indie low-budget game. Hopefully the gameplay is great, but presentation was a big part of the Castlevania appeal and this doesn't come close.
A sketch of what that scene would look like in 2D.
Correcting the model to look more 2D.
You see, many of the Guilty Gear models had somewhere around 400-600 bones, and 170 of them were on the head, to move expressions around to 'look more 2D' from specific angles and so they could change things around based on a 'base model.'
You guys really don't need to be looking for "presentation" in these test shots, they're still deciding on the final graphics incase yo haven't noticed.
Also, here's something I think the people working on Bloodstained don't actually realise. (...)
I always love seeing those shots.
And yeah, I agree, they should never have mentioned Xrd in the first place. They'll never get there. They can have an incredible looking game that still isn't even close to Xrd.
They've made a huge mistake. People will hold them up to that standard (rightfully so), and they will never deliver.
Most criticism is being made on what we actually have rather than that absurd standard, but I'm sure they're getting some "this looks nothing like Xrd" form entries. Again, rightfully so.
More info:
http://www.4gamer.net/games/216/G021678/20140714079/
Basically, what I'm saying is that I see no evidence here of taking advantage of the actual reasons why Guilty Gear was able to replicate 2D animation in 3D, despite namedropping it in their kickstarter.
I always love seeing those shots.
And yeah, I agree, they should never have mentioned Xrd in the first place. They'll never get there. They can have an incredible looking game that still isn't even close to Xrd.
They've made a huge mistake. People will hold them up to that standard (rightfully so), and they will never deliver.
Most criticism is being made on what we actually have rather than that absurd standard, but I'm sure they're getting some "this looks nothing like Xrd" form entries. Again, rightfully so.
It looks 2D but is evidently 3D due to the parallax scrolling and angle shift involved as you move through this area.
or even Max: The Curse of Brotherhood
Huh, that's really interesting to know. Still, I don't think they will, or they would have already started pursuing it since early on, right? Even if it was still super early WIP, it would show signs of going that direction, rather than starting working on "standard" 2.5D and then change everything to be like Xrd.
People are always bringing Xrd to the discussion about this game but i think it's a mistake cause Castlevania is not mean to look like anime to begin with. The look of the best 2D Castlevania game have always been closer to classical painting, organic stuff, dark and moody. Not clean colors at all.
Only some of the last ds games had that anime look.. And even like that, the density of pixel art is always closer to painting than anime. And you don't need crazy shaders for that just have fine models and rich painted textures..
Castlevania games have an anime style. I wouldn't make any mistake about it. Look at the ones on Nintendo DS. The cover art is anime, they even have animated anime intros. The sprite animation style in game and the general approach to characterization. It's anime.
Basically, what I'm saying is that I see no evidence here of taking advantage of the actual reasons why Guilty Gear was able to replicate 2D animation in 3D, despite namedropping it in their kickstarter.
Well, they said this:I wouldn't expect them to do all that just because they mentioned Guilty Gear. If they were, it would be way more than a passing mention. It would be their entire selling point.
You didn't even read what you quoted ? The ds games were targeted at a younger audience and even like that, only the last ones have a clear anime look. But that doesn't mean it's always been Castlevania art direction. It's a recent thing.
Only some of the last ds games had that anime look.. And even like that, the density of pixel art is always closer to painting than anime. And you don't need crazy shaders for that just have fine models and rich painted textures..
Vanillaware uses a 2d rig, but they are so fastidious with their assets and key poses that it often appears like traditional animation.
You didn't even read what you quoted ? The ds games were targeted at a younger audience and even like that, only the last ones have a clear anime look. But that doesn't mean it's always been Castlevania art direction. It's a recent thing.
Rondo of Blood exists.
Well, they said this:
"Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honours a classic aesthetic while allowing for new possibilities," the developer stated. "That's what IGA hopes to achieve with this project."
Which can be taken several ways. It's neutral, and Strider doesn't play with models like I was stating above, but I was just using the evidence shown to show that I really don't think they're going to be going the GG route.
Whether it's early or not, it still represents the skill, process, imagination, and point of view of the creators. The fact that something this fundamentally bland is coming out of them, even if it's understood that it's WIP, is worrying.
I don't mean to keep being negative but an artist(s) created those art assets. It's not programmer art. Even though it'll change and improve and be added to and iterated on over time, it still tells us a lot.
Edit: Also, all of you hating on vanillaware's animation might think you're discerning, but you're ignoring how good their animation is when you fixate on the medium like that. It's way better than the majority of traditional stuff in games.
Not often enough. I absolutely hate their animations.
Hand drawn animation wins any day.