I don't agree with that when it comes to fighting games.
Even if the game doesn't look good at least I can at least say that it has 50 characters.
Are you alright, Andy?
Guilty gear also has like what? Five characters? I don't think an aksys game ever had a truly huge roster.
I feel like you can't call something that exceptional the minimum.
I would prefer a piecemeal of fine dining, than freezer full of microwavables.
I would prefer a piecemeal of fine dining, than freezer full of microwavables.
Damn,
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Don't you mean....are you OKAY, Andy.
Wouldn't work here, with the 3 on 3 system, you need a huge roster like this. Plus it wouldn't be KOF without it.
Considering the reception that KoFXII got, I don't think there are many people like you. If that game had been successful, you likely wouldn't see them going in this direction now.
Info about some of the system features that frionel listed on twitter
New system features so far (1/3) :
- Just Defend
- Wall Bounce neutral C+D - Forward ground recovery roll (KOFXI style, can be hit)
New system features so far (2/3) :
- Autocombo : mash LP close to oponnent
- You get one super meter when you lose a character (like KOFXI)
New system features so far : (3/3)
Maxmode : -
Uses 1 meter
- Ex moves (depletting time) and Ex DM
- 1/2 time if activated during a normal
All I need is the Hungry Wolf, Joe, and Robert Garcia. That's all I need to hand out some online punishment. Is good online netcode too much to ask for from these guys. Fuck doing it in house, they need to call up whoever handled Blazblue's netcode programing pronto.
50 Characters?
That's a Dream that only a Custom made Mugen could provide!
I guess THAT explains the shitty graphics...
Edit:
Capcom vs SNK 2 had 48.
Marvel vs Capcom 2 had 56.
Both of those where criticized for their graphics.
Quantity over Quality.
KOF 2K2 UM had 60 or so. I could be wrong.
What about Smash Bros. for 3DS & Wii U? right now they just hit 56 characters.
I am not really feeling the look. The Guilty Gear engine has set the bar of the minimum a 3d fighter should somewhat resemble and the fluidity it should strive for. Still time to polish but the direction looks bad. The visuals look more like Tekken than king of fighters stylistically.
I feel like you can't call something that exceptional the minimum.
DEATH;188090290 said:Dude, Tekken Tag 2 got 59.
Shaders aren't that hard guys.
This. I feel like I need to buy SNK a license for Substance Painter. Make it easy on them and throw in Substance Designer too. That way they can just paint on the model, and have it in real time make all there ambient occlusion, normal, rough, height, specular, and other maps all at once along with setting up the nodes.
They look like they are struggling to get past the basic map stuff and are just still trying to bull along and 2d style paint what they want on a 3d canvas with just normals which simply doesn't work once the light and shadows play out in engine. Thats why I get the feeling Substance stuff from Alegorithmic would be the way for them to go. If they only know how to paint then its built for that sorta mentality. Gotta learn to make those other maps guys and if you wont, then get something that'll deal with it for you and let you use sliders to adjust what it does. Those extra maps are what turn these models from plastic to fantastic. These are most definitely solid working models but they are in desperate need of a competent texture artist to start dropping material and substance shaders along these things.
To be fair, 66 characters including 4 Kyos, 2 Kensous, 2 Zeros and 2 of each Shermie, Chris and Yashiro. I think 2 Takumas too, no?
Hey, so, why does Billy Kane have Norway's flag around his leg? Did he get kicked out of Britain or something?
the tweet it is referencing is in jp but this is the guys interpretation
"KOFXIV confirmed mechanics.
it has autocombos (Rush) by mashing Square"
Has Just Defense ever been in a KoF? (I know I feel like it has due to SNK grooves).
Ah man it took a bit, but now i'm really fucking hyped for the Party Battle Mode. I've to get some of my friends to learn how to do motions and then team up with them.
i like the idea of playing it out between your group to determine the anchor, and then taking on others online. that mode will definitely be fun and maybe even keep the population healthier than normal. won't be the go to competitive mode but how can you get not hype with that format/interaction? especially running sets against another trio and switching up positions and shit.
I liked HD mode well enough. It's the same as 2k2's cancel stuff, but actually usable on a much wider amount of the cast, rather than just making Nameless and Kasumi better than others. A retooled version of it / dream cancels still helps the game feel more modern than a 98 reskin. The fact you can only do EX moves in MAX mode should give this a unique flow compared to almost any other fighter out there, if that stays true.
I agree for that versatility, but it's just down to my personal preference in term of combos. Anything that makes the opponent unable to play for so much time after a single light fishing is bad in my opinion.
I wonder if Mai will still be interested in Andy after his makeover lol.
i really hope they make the characters look nice at the end. i'm sure sony doesn't want this game to under perform based on its look and people writing it off. hopefully they help them out if they need it.You never know that could be their last step after tweaking all the models exactly how they want them. Just look at all the changes Kyo and Iori went through since the initial trailer till now which wasn't really much time between. I'm sure its a really big effort tweaking 50 characters.
Oh shit Angel! Now that's hype haha.
Thanks!
Yeah I noticed that C+D blow back bounce, Leona was jumping and Kyo hit her with ground CD before she hit the ground and she bounced off the wall and landed in front of him. Look kind of like a Counter Wire.
Just defend confirmed then? Sweet, KOF needed another defensive mechanic imo.
The more I see and hear about max mode the less it sounds like HD, doesn't look like it's made for long combos. Seems more like a mode that just buffs your moves. If true then it should be a lot easier on new players.
1/2 time doing a normal? So one can combo into maxmode and use ex moves in combos.
Yeah but it won't be anything long, especially if the game doesn't have drive cancels.
True. During a combo, the new max mode takes the best of 98 and 02 maxmodes with KOFXIII ex moves and put them in one mechanic.
One of the videos showed Chang's ex charge move with auto - guard. It literally, blocked Iori's ranbu and a few other attack before Chang finished his move.
I do wonder why SNK didn't go with the artstyle that Arc System Works came up with for Guilty Gear Xrd, that's perfect. Unreal Engine 3 based, yet still looks 2D.
Meh. Think I'll stick with KOF XIII in the meantime.
I do wonder why SNK didn't go with the artstyle that Arc System Works came up with for Guilty Gear Xrd, that's perfect. Unreal Engine 3 based, yet still looks 2D.
Meh. Think I'll stick with KOF XIII in the meantime.
I do wonder why SNK didn't go with the artstyle that Arc System Works came up with for Guilty Gear Xrd, that's perfect. Unreal Engine 3 based, yet still looks 2D.
Xrd was made with every single individual frame in mind. This meant that they move parts of the face and body around for every single frame to make it look more 2D. The more frames they have to do that with, the more work is on them.
The frame-by-frame 'correction' to make it look less 2D can be seen here:
Original 3d model:
A sketch of what that scene would look like in 2D.
Correcting the model to look more 2D.
You see, many of the Guilty Gear models had somewhere around 400-600 bones, and 170 of them were on the head, to move expressions around to 'look more 2D' from specific angles and so they could change things around based on a 'base model.'
Also, the stages were built so that buildings in the background would look weird from any other angle than straight on:
And even for specific scenes, character models would be tweaked to be seen from one very specific angle. For this pose, May is only meant to be seen from above, otherwise she would be freakishly elongated.
More info:
http://www.4gamer.net/games/216/G021678/20140714079/
People complaining about graphics , man I hope you're not being hypocritical and plugging away hours into halo 5 or fallout 4, both leave much to be desired on the visual spectrum.
Meh. Think I'll stick with KOF XIII in the meantime.
I do wonder why SNK didn't go with the artstyle that Arc System Works came up with for Guilty Gear Xrd, that's perfect. Unreal Engine 3 based, yet still looks 2D.
That's a good way of putting it. XIV's would be useful for both new players and experienced players in that regard. In XIV new players can use it for EX moves etc. whereas XIII's HD was completely useless to a less experienced player.