So FFVII R is going to be 60-80 full size games.
Where I can pre-order?
You think the Midgar section will take up one game?
Trying to imagine how many parts there will be to this and I think it'll round out to 3 considering how short the last disc is.
Wait, so they're splitting up the original story or they're adding new games or both?
They'll revamp it and have Advent Children as playable as an epilogue.
Ugh... At least release FFXV first.
I think if they don't do this the game will never release, so good news?
remember guys, they have to justify (shoehorn) Genesis into the equation somehow. sigh, even still, I remain cautiously optimistic.
I really really really want Midgar to have a full game for itself.
remember guys, they have to justify (shoehorn) Genesis into the equation somehow. sigh, even still, I remain cautiously optimistic.
remember guys, they have to justify (shoehorn) Genesis into the equation somehow. sigh, even still, I remain cautiously optimistic.
Well, each area is completely different. In many open world games people try to point to, its just the same assets repeated over and over again.
WIth this game, your getting completely different areas literally everywhere, even Midgar itself is huge.
What they will do is just flesh out each specific area a ton more to make it more interactive than simply walking through it to somewhere else like the original game.
In midgar alone the city is probably gonna be big as hell and packed with different stuff.
The problem that I have with the "FFVII is too big to be a modern game" argument is that we have many absolutely massive games that don't come out episodically. Witcher 3 is a massive game with tons of voice acting, locations etc, and they get things done. Or, say, if we're looking for JRPGs with overworlds, Ni no Kuni exists and has a large overworld. Would anyone really be upset if ffvii remake had that "type" of overworld rather than a Witcher 3 styled one, for example? Whose standards exactly is that not up to? I think it speaks more to SE's infamously poor priorties and development time than it does to the game being possible to remake by today's standards, really.
Furthermore they still lag way behind when it comes to other modern standards, like voice acting. Seriously, the voice direction in the trailer was pretty bad/mediocre, especially Wedge. That's not what I expect to see out of a project of this scope. So again, what do 'standards' really mean?
Again, we don't know much yet so I'm just musing here, really, but I don't particularly see why ffvii is impossible to create by today's standards, because it's completely unclear what those standards are and frankly tons of developers get other absolutely huge projects done these days that I feel are on similar scales.
The game could be realeased and each episode could be the size off ffvii itself, who knows. I'll eat crow happily of it does. I'm just extremely skeptical of the arguments being thrown around for it.
In terms of marketing it means that previous areas will be expanded so that rather than one 60-hour game, it is now split into three 60-hour games.How does that work and what does that even mean?
You know, you don't announce shit like this if you have no idea. Fans will ask questions. This is just SE tier of bullshit communications.
Just say how it is or don't say anything at all.
so the game "parts" can't just follow the discs. a full game can't end how disc 1 ends.
I think it should go something like:
Part I:
Midgar (introduction, get's the ball rolling, huge. get Cloud, Barret, Tifa, Aeris, Red)
Kalm (introduction to the world map, backstory)
Junon (a little bit of Shinra story)
Costa Del Sol (bright little place after the first 3 drab cities)
Corel (Barret Backstory)
Gold Saucer (huge sprawling theme park that you can spend hours fucking around in, get Cait Sith)
Gongaga (a random town? nah, some backstory about Zack and some important story-driving Shinra stuff. oh and throw acquring Yuffie somewhere on the path to Gongaga too)
Part II:
Cosmo Canyon (re-establish story; learn about pivotal info like the Lifesteam, etc. perfect place to start pt 2)
Nibelheim (the fuck is happening? this town's burned down. get Vincent)
Rocket Town (Shinra sucks. get Cid.)
Temple of the Ancient (Cloud goes crazy #1)
Forgotten City(some important story stuff. I forget what happens here)
Icicle Inn (some backstory on the Ancients, etc.)
Gaea's Cliff/Crater (Cloud goes crazy #2)
Part III:
Wake up prisoner in Junon (get your party back, get the airship)
Mideel (find Cloud and just put that part where he "find himself" here as well. no reason not to. introduction of Weapon)
Scavenge the world for the Huge Materia (this part could be huge and crazy, or they could just contain it to going back to Corel, Condor, Rocket Town, and hitting up the Underwater Reactor. get Submarine)
Wutai (gotta shoehorn it in somewhere? and now that you've got the Leviathan Scales...)
Gelnika (final battle with the Turks?)
Return to Midgar (kill Hojo and the rest of Shinra)
Crater (kill Sephiroth)
You think the Midgar section will take up one game?
Trying to imagine how many parts there will be to this and I think it'll round out to 3 considering how short the last disc is.
so the game "parts" can't just follow the discs. a full game can't end how disc 1 ends.
I think it should go something like:
Part I:
Midgar (introduction, get's the ball rolling, huge. get Cloud, Barret, Tifa, Aeris, Red)
Kalm (introduction to the world map, backstory)
Junon (a little bit of Shinra story)
Costa Del Sol (bright little place after the first 3 drab cities)
Corel (Barret Backstory)
Gold Saucer (huge sprawling theme park that you can spend hours fucking around in, get Cait Sith)
Gongaga (a random town? nah, some backstory about Zack and some important story-driving Shinra stuff. oh and throw acquring Yuffie somewhere on the path to Gongaga too)
Part II:
Cosmo Canyon (re-establish story; learn about pivotal info like the Lifesteam, etc. perfect place to start pt 2)
Nibelheim (the fuck is happening? this town's burned down. get Vincent)
Rocket Town (Shinra sucks. get Cid.)
Temple of the Ancient (Cloud goes crazy #1)
Forgotten City(some important story stuff. I forget what happens here)
Icicle Inn (some backstory on the Ancients, etc.)
Gaea's Cliff/Crater (Cloud goes crazy #2)
Part III:
Wake up prisoner in Junon (get your party back, get the airship)
Mideel (find Cloud and just put that part where he "find himself" here as well. no reason not to. introduction of Weapon)
Scavenge the world for the Huge Materia (this part could be huge and crazy, or they could just contain it to going back to Corel, Condor, Rocket Town, and hitting up the Underwater Reactor. get Submarine)
Wutai (gotta shoehorn it in somewhere? and now that you've got the Leviathan Scales...)
Gelnika (final battle with the Turks?)
Return to Midgar (kill Hojo and the rest of Shinra)
Crater (kill Sephiroth)
Gongaga (a random town? nah, some backstory about Zack and some important story-driving Shinra stuff. oh and throw acquring Yuffie somewhere on the path to Gongaga too)
My predictions:
FFVIIR-1
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FFVIIR-2
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FFVIIR-3
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FVIIR-4 Bonus Episode
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$60 for each part, releasing around 18 months to 2 years apart. This game will see through the entire generation of PS4.
So how many full sized games was the original?
As much content as a full JRPG? Or as much content as a AAA action game?
*snip*
Asking questions is fine. From what I can see, these threads appear to contain more declarative statements than anything. Particularly funny when you think that we know less than they do about the project.
I will grudgingly accept the shoehorning in of Genesis provided that it ALSO results in the shoehorning in of Cissnei.remember guys, they have to justify (shoehorn) Genesis into the equation somehow. sigh, even still, I remain cautiously optimistic.
Why wouldn't they charge $60 for a 5-10 hour JRPG? It's Final Fantasy VII. People would pay $60 for 5-10 hour bite-size chunks of that game.They arent going to charge 60 dollars for a 5-10 hour JRPG.
As much content as a full JRPG? Or as much content as a AAA action game?
I will grudgingly accept the shoehorning in of Genesis provided that it ALSO results in the shoehorning in of Cissnei.
I'm really wondering what they mean by "unique experience"
No, i think it'll be pretty huge on its own though and take up a big portion of the game.
I'm just using it as an example that shows that the game can be lengthened and stretched out to include more content in a 3D environment playing to today's strengths while also having the same basic story arc.
Change it up a little so that each ending has a good break off point and conclusion and your basically set.
They arent going to charge 60 dollars for a 5-10 hour JRPG.
This game started development in the summer 2014, it probably wont come out until 2017. That's plenty of time to put out a beefy amount of content.
This is what I'm hoping for. Even 30-40 hours each with non-linear design (relative to the original) would be fine.JRPG's seem to be getting smaller, so if they can make a 40 hour game out of one part of the game, and 45 hours out of another part and 50 hours of another part ect, i'll consider that smart investment considering current games.
The GAF drama queens will still make a 20 page thread about how this sucks