Final Fantasy 7 Remake: all parts will have the size of a full game

So one disc/episode/release/Blu-ray/HD-DVD/Netflix Original/whatever is the stairs in the Shinra building, right?
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You think the Midgar section will take up one game?

Trying to imagine how many parts there will be to this and I think it'll round out to 3 considering how short the last disc is.

They're adding new content. It can easily take up one release.

It's a totally different game. We need to stop to comparing to the PS1 original as they're gonna be 1:1 approximation.

That's not happening.
 
remember guys, they have to justify (shoehorn) Genesis into the equation somehow. sigh, even still, I remain cautiously optimistic.
 
remember guys, they have to justify (shoehorn) Genesis into the equation somehow. sigh, even still, I remain cautiously optimistic.

Just remove him from the Niph incident and I will fell better about his inclusion if he is in....

Still won't like him
 
My predictions:

FFVIIR-1

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FFVIIR-2

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FFVIIR-3

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FVIIR-4 Bonus Episode

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$60 for each part, releasing around 18 months to 2 years apart. This game will see through the entire generation of PS4.
 
so the game "parts" can't just follow the discs. a full game can't end how disc 1 ends.
I think it should go something like:

Part I:
Midgar (introduction, get's the ball rolling, huge. get Cloud, Barret, Tifa, Aeris, Red)
Kalm (introduction to the world map, backstory)
Junon (a little bit of Shinra story)
Costa Del Sol (bright little place after the first 3 drab cities)
Corel (Barret Backstory)
Gold Saucer (huge sprawling theme park that you can spend hours fucking around in, get Cait Sith)
Gongaga (a random town? nah, some backstory about Zack and some important story-driving Shinra stuff. oh and throw acquring Yuffie somewhere on the path to Gongaga too)

Part II:
Cosmo Canyon (re-establish story; learn about pivotal info like the Lifesteam, etc. perfect place to start pt 2)
Nibelheim (the fuck is happening? this town's burned down. get Vincent)
Rocket Town (Shinra sucks. get Cid.)
Temple of the Ancient (Cloud goes crazy #1)
Forgotten City(some important story stuff. I forget what happens here)
Icicle Inn (some backstory on the Ancients, etc.)
Gaea's Cliff/Crater (Cloud goes crazy #2)

Part III:
Wake up prisoner in Junon (get your party back, get the airship)
Mideel (find Cloud and just put that part where he "find himself" here as well. no reason not to. introduction of Weapon)
Scavenge the world for the Huge Materia (this part could be huge and crazy, or they could just contain it to going back to Corel, Condor, Rocket Town, and hitting up the Underwater Reactor. get Submarine)
Wutai (gotta shoehorn it in somewhere? and now that you've got the Leviathan Scales...)
Gelnika (final battle with the Turks?)
Return to Midgar (kill Hojo and the rest of Shinra)
Crater (kill Sephiroth)
 
Well, each area is completely different. In many open world games people try to point to, its just the same assets repeated over and over again.

WIth this game, your getting completely different areas literally everywhere, even Midgar itself is huge.

What they will do is just flesh out each specific area a ton more to make it more interactive than simply walking through it to somewhere else like the original game.

In midgar alone the city is probably gonna be big as hell and packed with different stuff.

Yeah, the areas in FFVII can be fleshed out even further if they wanted, they can certainly build off it.

The problem that I have with the "FFVII is too big to be a modern game" argument is that we have many absolutely massive games that don't come out episodically. Witcher 3 is a massive game with tons of voice acting, locations etc, and they get things done. Or, say, if we're looking for JRPGs with overworlds, Ni no Kuni exists and has a large overworld. Would anyone really be upset if ffvii remake had that "type" of overworld rather than a Witcher 3 styled one, for example? Whose standards exactly is that not up to? I think it speaks more to SE's infamously poor priorties and development time than it does to the game being possible to remake by today's standards, really.

Furthermore they still lag way behind when it comes to other modern standards, like voice acting. Seriously, the voice direction in the trailer was pretty bad/mediocre, especially Wedge. That's not what I expect to see out of a project of this scope. So again, what do 'standards' really mean?

Again, we don't know much yet so I'm just musing here, really, but I don't particularly see why ffvii is impossible to create by today's standards, because it's completely unclear what those standards are and frankly tons of developers get other absolutely huge projects done these days that I feel are on similar scales.

The game could be realeased and each episode could be the size off ffvii itself, who knows. I'll eat crow happily of it does. I'm just extremely skeptical of the arguments being thrown around for it.

You put it into words better than I could. I had such reservations with what they could do. This standard seems to be SE inability to handle things, their D&R to Luminous engine was a mess, Versus XIII was in pre-production hell for an entire generation before being reposed in to XV, etc. Unreal Engine 4 really came at the right needed time to ease development for SE.
 
How does that work and what does that even mean?
In terms of marketing it means that previous areas will be expanded so that rather than one 60-hour game, it is now split into three 60-hour games.

Whether that's just what they're trying to portray it as and not likely or it's genuinely realistic goal is different matter haha. Could end up being three 25-hour games that are too light or even three 80-hour games that are stretched and milked too much. Who knows and trying to conclude whether or not it's good or stupid at this point is fruitless =p

All we can be sure is that they say they will try produce each chapter game as a fully-produced game, and anything else is just kinda guessing hehehe
 
You know, you don't announce shit like this if you have no idea. Fans will ask questions. This is just SE tier of bullshit communications.

Just say how it is or don't say anything at all.

Asking questions is fine. From what I can see, these threads appear to contain more declarative statements than anything. Particularly funny when you think that we know less than they do about the project.
 
Ok, the three-episode deal seems realistic now.

Episode 1: all of Midgar, the game ending with this shot:
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Episode 2: from the end of ep.1 to the end of disc 1 of the original game. This episode is the dark middle chapter of the saga.
Episode 3: the rest of the game.
 
so the game "parts" can't just follow the discs. a full game can't end how disc 1 ends.
I think it should go something like:

Part I:
Midgar (introduction, get's the ball rolling, huge. get Cloud, Barret, Tifa, Aeris, Red)
Kalm (introduction to the world map, backstory)
Junon (a little bit of Shinra story)
Costa Del Sol (bright little place after the first 3 drab cities)
Corel (Barret Backstory)
Gold Saucer (huge sprawling theme park that you can spend hours fucking around in, get Cait Sith)
Gongaga (a random town? nah, some backstory about Zack and some important story-driving Shinra stuff. oh and throw acquring Yuffie somewhere on the path to Gongaga too)

Part II:
Cosmo Canyon (re-establish story; learn about pivotal info like the Lifesteam, etc. perfect place to start pt 2)
Nibelheim (the fuck is happening? this town's burned down. get Vincent)
Rocket Town (Shinra sucks. get Cid.)
Temple of the Ancient (Cloud goes crazy #1)
Forgotten City(some important story stuff. I forget what happens here)
Icicle Inn (some backstory on the Ancients, etc.)
Gaea's Cliff/Crater (Cloud goes crazy #2)

Part III:
Wake up prisoner in Junon (get your party back, get the airship)
Mideel (find Cloud and just put that part where he "find himself" here as well. no reason not to. introduction of Weapon)
Scavenge the world for the Huge Materia (this part could be huge and crazy, or they could just contain it to going back to Corel, Condor, Rocket Town, and hitting up the Underwater Reactor. get Submarine)
Wutai (gotta shoehorn it in somewhere? and now that you've got the Leviathan Scales...)
Gelnika (final battle with the Turks?)
Return to Midgar (kill Hojo and the rest of Shinra)
Crater (kill Sephiroth)

I'm into it! seems late for Wutai though.
 
You think the Midgar section will take up one game?

Trying to imagine how many parts there will be to this and I think it'll round out to 3 considering how short the last disc is.

No, i think it'll be pretty huge on its own though and take up a big portion of the game.

I'm just using it as an example that shows that the game can be lengthened and stretched out to include more content in a 3D environment playing to today's strengths while also having the same basic story arc.

Change it up a little so that each ending has a good break off point and conclusion and your basically set.
 
I really hope that they stick with an open world across the three games as the fact that it was a single, connected world was really important to me. I don't want to be faced with with being told that I can't go back to a certain place because it's in the other part of the collection.

I really don't completely separate games.

I'm still not completely bothered about this, the announcement of the PC version being released on the PS4 was far more interesting to me. I'm about ten hours into that now. :)
 
so the game "parts" can't just follow the discs. a full game can't end how disc 1 ends.
I think it should go something like:

Part I:
Midgar (introduction, get's the ball rolling, huge. get Cloud, Barret, Tifa, Aeris, Red)
Kalm (introduction to the world map, backstory)
Junon (a little bit of Shinra story)
Costa Del Sol (bright little place after the first 3 drab cities)
Corel (Barret Backstory)
Gold Saucer (huge sprawling theme park that you can spend hours fucking around in, get Cait Sith)
Gongaga (a random town? nah, some backstory about Zack and some important story-driving Shinra stuff. oh and throw acquring Yuffie somewhere on the path to Gongaga too)

Part II:
Cosmo Canyon (re-establish story; learn about pivotal info like the Lifesteam, etc. perfect place to start pt 2)
Nibelheim (the fuck is happening? this town's burned down. get Vincent)
Rocket Town (Shinra sucks. get Cid.)
Temple of the Ancient (Cloud goes crazy #1)
Forgotten City(some important story stuff. I forget what happens here)
Icicle Inn (some backstory on the Ancients, etc.)
Gaea's Cliff/Crater (Cloud goes crazy #2)

Part III:
Wake up prisoner in Junon (get your party back, get the airship)
Mideel (find Cloud and just put that part where he "find himself" here as well. no reason not to. introduction of Weapon)
Scavenge the world for the Huge Materia (this part could be huge and crazy, or they could just contain it to going back to Corel, Condor, Rocket Town, and hitting up the Underwater Reactor. get Submarine)
Wutai (gotta shoehorn it in somewhere? and now that you've got the Leviathan Scales...)
Gelnika (final battle with the Turks?)
Return to Midgar (kill Hojo and the rest of Shinra)
Crater (kill Sephiroth)

I like it, dickroach. I like it a lot.
 
Gongaga (a random town? nah, some backstory about Zack and some important story-driving Shinra stuff. oh and throw acquring Yuffie somewhere on the path to Gongaga too)

It really says something that I genuinely don't remember Gongaga. I know for a fact I visited when I played the game since I recognise the name, but unlike every other location, I just can't describe it at all.

But yeah, your idea for disc 3 is perfect, and I don't object much to disc 2 at all. The only thing I would maybe suggest is moving Wutai to end of disc 1. It's a nice, climactic-feeling part of the story that's good to get out of the way early before stuff gets really dark and serious.

Or wait, don't you need the tiny bronco for that? Hmm, that'd mean moving some stuff from your disc 2 up as well.

Ah well. The basic gist is, I like it.
 
The problem with the FFXIII example is that each release was a stand alone game and XP, Weapons, Magic etc didn't carry over. I would hate this to happen with FFVII as it would become very linear and SE would likely want consumers to be able to jump in at any point.

FFVII, was mostly pretty linear for the first 2/3 of the game anyway, so I'm hoping they release a massive base game with two large $30-40 expansions. This will allow for the base game to be expanded on (and keeping XP/Materia/Weapons accross each release) all while restricting world movement (buggy, chocobo type) with free movement (airship) not coming until the final expansion release.

This way, an over world map can happily sit on the base game files, while later-game towns and dungeons come with the expansion.
 

I was reading this post and I was thinking to myself how weird this is all going to be in terms of spoilers. Like this is a mini plot synopsis and I have no issue with it being up front and bare like that but then this is a "new" game so some people will yell about spoilers but then it's FFVII to which I feel like most gamer's at least know the main plot points from.

I don't know where I was rambling with this, I look forward to watching both sides of spoiler alley yell at each other for years and years to come.
 
remember guys, they have to justify (shoehorn) Genesis into the equation somehow. sigh, even still, I remain cautiously optimistic.
I will grudgingly accept the shoehorning in of Genesis provided that it ALSO results in the shoehorning in of Cissnei.

They arent going to charge 60 dollars for a 5-10 hour JRPG.
Why wouldn't they charge $60 for a 5-10 hour JRPG? It's Final Fantasy VII. People would pay $60 for 5-10 hour bite-size chunks of that game.
 
As much content as a full JRPG? Or as much content as a AAA action game?

JRPG's seem to be getting smaller, so if they can make a 40 hour game out of one part of the game, and 45 hours out of another part and 50 hours of another part ect, i'll consider that smart investment considering current games.
 
Woooooo 180 dollars for full games now amazing!!!!!!


Sad thing is judging by some defenders of this idea here at neogaf people will support this kind of malicious practice.....

/sigh.....

But its their money they can do whatever the heck they want.
 
I'm really wondering what they mean by "unique experience"

The way I see it, it's just PR talk.

Like each chapter of an Uncharted game could be called a unique experience. You are not getting the same cutscenes, you are not getting the same dialogue, you are getting different environments. Each chapter itself is a unique experience.
 
I'm really not a fan of any of the Compilation material whatsoever, but I've made my peace with the fact that bits of it will likely seep in.
 
No, i think it'll be pretty huge on its own though and take up a big portion of the game.

I'm just using it as an example that shows that the game can be lengthened and stretched out to include more content in a 3D environment playing to today's strengths while also having the same basic story arc.

Change it up a little so that each ending has a good break off point and conclusion and your basically set.

Hmmmmmmmm.

I'll be curious to see where
Aerith's death
fits in. That'll have to be an ending point to one of the games.
 
They arent going to charge 60 dollars for a 5-10 hour JRPG.

This game started development in the summer 2014, it probably wont come out until 2017. That's plenty of time to put out a beefy amount of content.

My comparison was an exaggeration. I mean is it going to be super short by JRPG standards.

JRPG's seem to be getting smaller, so if they can make a 40 hour game out of one part of the game, and 45 hours out of another part and 50 hours of another part ect, i'll consider that smart investment considering current games.
This is what I'm hoping for. Even 30-40 hours each with non-linear design (relative to the original) would be fine.
 
Works for me. Not close to bad enough to justify the meltdowns we were seeing yesterday. If it's really the size of a full game, then good. Hopefully this doesn't turn out to be hyperbole.
 
There's literally no winning move SE can make with this. Someone's going to be pissed off at he end and yet those angry few are still going to be overshadowed the sheer amount of people frothing at the mouth waiting to throw down cash at whatever this is in whatever form they decide.
 
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