Final Fantasy 7 Remake: all parts will have the size of a full game

They aren't going to make each part 60 dollars. They know that if one of the episodes isn't received well, it's just going to but the brakes on the whole remake, sales wise. They can't price each part far beyond the amount of good content they can realistically populate it with. If there are three parts, I don't see each being more than 30 dollars.
 
I need to replay Crisis Core again just to see why people hate Genesis again.

Also, what if one game is you play as Sephiroth?

Personally, I really didn't like his design or his voice actor (English) but its mostly his inclusion in the niflheim incident.

Plus wasen't he only created because someone wanted a role for his Japanese va to play?
 
Not only am I fine with Genesis possibly appearing -- I hope he does. And I hope he has a new extended reading of Loveless to irritate all of you :p

I like Genesis.

I'd also like to see Cissnei as well. I'm excited about all the Turks, really.
 
They aren't going to make each part 60 dollars. They know that if one of the episodes isn't received well, it's just going to but the brakes on the whole remake, sales wise. They can't price each part far beyond the amount of good content they can realistically populate it with. If there are three parts, I don't see each being more than 30 dollars.

They sold Final Fantasy Type 0 HD for $60.
 
I need to replay Crisis Core again just to see why people hate Genesis again.

Also, what if one game is you play as Sephiroth?
You already do it in the original, but only very brief. It was an amazing "in game" event to showcase his power to you in terms of "gameplay". Made him look totally overpowered at that point of the game.
 
And the Square apologists will continue to pretend that this is totally good news and exactly what they wanted instead of a single release remake.

No, this isn't what anybody wanted. But some people live in reality instead of fantasy land and are prepared to live with it, provided what they produce is up to par.
 
Not only am I fine with Genesis possibly appearing -- I hope he does. And I hope he has a new extended reading of Loveless to irritate all of you :p

I like Genesis.

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Final Fantasy 7 Remake: all parts will have the size of a full game

Or course they are saying this. So they can charge 60 bucks for each part.
Way to go to milk the FFVII community and shit on the FFVII legacy. As if Dirge of Cerberus, Advent Children, Crisis Core.... weren't enough.

Classic Square-Enix for me. Whatever, I'm done with the FFVII remake. The FFVII PC port is more than enough.
 
You already do it in the original, but only very brief. It was an amazing "in game" event to showcase his power to you in terms of "gameplay". Made him look totally overpowered at that point of the game.

Eh, you can't control him in that flashback. He's an A.I. controlled member of your party
 
so the game "parts" can't just follow the discs. a full game can't end how disc 1 ends.
I think it should go something like:

Part I:
Midgar (introduction, get's the ball rolling, huge. get Cloud, Barret, Tifa, Aeris, Red)
Kalm (introduction to the world map, backstory)
Junon (a little bit of Shinra story)
Costa Del Sol (bright little place after the first 3 drab cities)
Corel (Barret Backstory)
Gold Saucer (huge sprawling theme park that you can spend hours fucking around in, get Cait Sith)
Gongaga (a random town? nah, some backstory about Zack and some important story-driving Shinra stuff. oh and throw acquring Yuffie somewhere on the path to Gongaga too)

Part II:
Cosmo Canyon (re-establish story; learn about pivotal info like the Lifesteam, etc. perfect place to start pt 2)
Nibelheim (the fuck is happening? this town's burned down. get Vincent)
Rocket Town (Shinra sucks. get Cid.)
Temple of the Ancient (Cloud goes crazy #1)
Forgotten City(some important story stuff. I forget what happens here)
Icicle Inn (some backstory on the Ancients, etc.)
Gaea's Cliff/Crater (Cloud goes crazy #2)

Part III:
Wake up prisoner in Junon (get your party back, get the airship)
Mideel (find Cloud and just put that part where he "find himself" here as well. no reason not to. introduction of Weapon)
Scavenge the world for the Huge Materia (this part could be huge and crazy, or they could just contain it to going back to Corel, Condor, Rocket Town, and hitting up the Underwater Reactor. get Submarine)
Wutai (gotta shoehorn it in somewhere? and now that you've got the Leviathan Scales...)
Gelnika (final battle with the Turks?)
Return to Midgar (kill Hojo and the rest of Shinra)
Crater (kill Sephiroth)

I agree with most of this, but Part 1 should end on the boat after fighting Jenova for the first time. That would shift Part 2 to end at the Forgotten City (Another Jenova fight) or where you originally suggest. I think that fits better into the timing of each disc and allows for a decent cliffhanger in each. It also gives some consistency to the ever increasing role of Jenova as the game progresses, though all the stuff you learn about Jenova and Aeris in Icicle Inn would be a better touch for the start of Disc 3.
 
Would love to see a Sephiroth altnerative story arch if that's the case. Can't imagine they'd do one for Vincent since they already did one. Could also see one of them being a story arch piece on each side character all in one sweet package.

Them confirming it's a full game for each episode makes me wonder if these things are possible. Heck even an epsiode of the Turks would be pretty cool!
 
Listen, forget Crisis Core and Advent Children for a second.

Someone in SE is trying his hardest right now to fit Dirge of Cerberus into this somehow. Bless that employee.
6a010534d4f760970c0120a8b2abb1970b-pi
 
Character episodes would be nice
flesh out characters like Barret,Tifa,etc
and slap on some new limit breaks for doing em
did FF7 have a coliseum?
if not add that too and let me beat the crap outta Lightning
basicly add Tales style content
 
Personally, I really didn't like his design or his voice actor (English) but its mostly his inclusion in the niflheim incident.

Plus wasen't he only created because someone wanted a role for his Japanese va to play?

I was never convinced that his inclusion made the story any better. In fact, it took away from the experience. The seemingly useless poetry recitals just rubbed it in.
 
How big a game are people expecting here? Never had the chance to play FF7 back in the day so a genuine question. Curious why it requires multiple entries?

This is in a day and age where games of the magnitude of The Witcher 3 exist.
 
My personal wish for a Final Fantasy VII remake was a smaller-scale remake that is nearly 100% faithful to the original, baring the visual overhaul and the tweaks here and there. It's clear that this isn't what they're going with, and I've accepted that this will be a different game long ago. With that said, I'd much rather have the whole thing properly reimagined and scaled for modern needs, rather than a half-hearted attempt to only partially replicate an old classic in a modern style.

If they are to adapt story and gameplay to fit modern needs, it should be no surprise that they decided to alter the release method. When you think about it, the ATB system of FFVII was fairly simple, and the very existence of the World Map made it easy to traverse across the game's world and effectively communicate the story without the need to pay as much design attention to the "in-between" parts.

I'm not here to play the devil's advocate, but they can't possibly include an FFVII-style World Map in this thing. The in-between parts will have to be redesigned almost entirely, which is probably where a lot of story sections will be added. Same thing can be said for the combat system -- they will have to invest a lot on making it deep and adapting it to the several distinctively different cast members of FFVII. On the bright side, its reutilization across the parts of the trilogy (or whatever) means that it will most likely turn into a very robust system.

People who are bummed by the breakdown of the game to multiple releases can probably wait for the inevitable collection. They won't enjoy it at launch, but they probably won't have to wait much more than they'd wait if Square Enix decided to release the entire thing in one go anyway.

So, just wait for the The Final Fantasy VII Trilogy. Or, more likely, Scribendarum Nubibus: Final Fantasy VII or something. :p
 
In terms of marketing it means that previous areas will be expanded so that rather than one 60-hour game, it is now split into three 60-hour games.

Whether that's just what they're trying to portray it as and not likely or it's genuinely realistic goal is different matter haha. Could end up being three 25-hour games that are too light or even three 80-hour games that are stretched and milked too much. Who knows and trying to conclude whether or not it's good or stupid at this point is fruitless =p

All we can be sure is that they say they will try produce each chapter game as a fully-produced game, and anything else is just kinda guessing hehehe

Smartly put. We will be able to speculate better once we have pricing information.
 
How big a game are people expecting here? Never had the chance to play FF7 back in the day so a genuine question. Curious why it requires multiple entries?

This is in a day and age where games of the magnitude of The Witcher 3 exist.

Sheer length it's basically W3 size with no voice over or HD worlds. The voice over work alone would make the total length much, much longer I'd imagine.
 
How big a game are people expecting here? Never had the chance to play FF7 back in the day so a genuine question. Curious why it requires multiple entries?

This is in a day and age where games of the magnitude of The Witcher 3 exist.

And now we might get multiple 40+ hour games, instead of one. FF7 is a long game, and with explorable 3D environments, cutscenes, voice acting etc etc. it'd be even longer nowadays. And added on to that we're getting new content.

I don't know.. people should be happy we're getting a more fleshed out world instead of a simple 1:1 remake.
 
Can the story of VII really benefit from adding so much content that they end up needing to turn the game into a saga?

We obviously have to ask. Are they doing this because they genuinely have so much lore, plot, story arcs, gameplay content that they couldn't realize the first time around, and with the AC compilation? Or are they turning this into a saga specifically to take something highly sought after, and turn it into a saga?

...yeah. :(
 
They may expand on some of the stories/perspectives of other characters. I don't think anyone's going to have a better idea of what we should expect until they announce more details.
 
And now we might get multiple 40+ hour games, instead of one. FF7 is a long game, and with explorable 3D environments, cutscenes, voice acting etc etc. it'd be even longer nowadays. And added on to that we're getting new content.

I don't know.. people should be happy we're getting a more fleshed out world instead of a simple 1:1 remake.

and as ive stated multiple times it could lead to an actual sequel if it succeeds
 
Split up the game into 3 full-sized chunks? Charge £50 each over the course of 5 years? Fine, go right ahead, SE, do it. I'll judge each individual part on its own merits, like we all did with FFXIII and its "sequels".

All I want to know is what you'll do to the Gold Saucer. Snowboarding better still be in there, dammit!
 
And the Square apologists will continue to pretend that this is totally good news and exactly what they wanted instead of a single release remake.

Well...i don't think we really 'want' it per se, more that we are happy to deal with it with the right conditions applied.
 
How big a game are people expecting here? Never had the chance to play FF7 back in the day so a genuine question. Curious why it requires multiple entries?

This is in a day and age where games of the magnitude of The Witcher 3 exist.

Lets talk about this.

Take Witcher 3's world, Make 11 different playable characters with their own unique play styles (Swords, guns, fists, spears, fangs, etc), throw in dozens of spells instead of a handful, throw in dozens of summons (look up Ramuh FFXV if you want to know what a summon is) dozens more support materia. Instead of 1 mini game there are a dozen or so, now imagine every town/city is completely different from everything else in the game.

Imagine telling CDprojectred to make a city like Midgar in the Witcher 3, they cant reuse any assets from the rest of the game because its completely different, now do it again for Junon, and against for Cosmo Canyon, and again for the Crater, etc etc. There is a huge variety in locations for this game.

This project is an absolutely massive undertaking, thats why they never did it 10 years ago when people were begging them for it.

There is no company on the planet that would sell this game for 60 dollars, they sell dramatically smaller games for 60 dollars and those games reuse mechanics/assets from previous games and are subsidized by paid DLC and microtransactions.
 
I truly do expect that by the time all of this is out and packageable into a one in all bundle, the next generation of consoles will be here. No exaggeration.
 
I get what they are trying to say to justify this trajectory, but by definition it is incorrect. Final Fantasy VII is one full game. One full game split does not magically become multiple games worth of content.

None of this makes sense outside of the context of squeezing as much profit out of this project as possible. That's their right, I just hate that it's the way this is going. They still would have made a killing off of a full price release and its likely multiple collector's edition variations.
 
Can the story of VII really benefit from adding so much content that they end up needing to turn the game into a saga?

We obviously have to ask. Are they doing this because they genuinely have so much lore, plot, story arcs, gameplay content that they couldn't realize the first time around, and with the AC compilation? Or are they turning this into a saga specifically to take something highly sought after, and turn it into a saga?

...yeah. :(

Probably both. Obviously, Square wants to maximize its profits with FFVII as a franchise. However we also have to keep in mind that the director of this is Nomura, someone who obviously wants to make this the definitive version of VII.
 
If this is like Xenosaga in terms of a content split in multiple games than I'm down. I wonder if levels and equipment will transfer or it'll be like Xenosaga where you'll start fresh in each game with bonuses unlocking for transferring saves.
 
I was never convinced that his inclusion made the story any better. In fact, it took away from the experience. The seemingly useless poetry recitals just rubbed it in.

Yep, his inclusion in Nif ruined a bit of it instead of Sephiroth learning and being shocked by the revelation he was pushed into investigating further by Genesis.
 
This sounds much better :) I hope that they all work up to the same finale in a different direction. One told from Cloud's POV with a fight with Sephiroth, one from the Turks and the last from Sephiroth's. That would be cool to play an entire game as Sephiroth
 
and as ive stated multiple times it could lead to an actual sequel if it succeeds

Yeap!

Lets talk about this.

Take Witcher 3's world, Make 11 different playable characters with their own unique play styles (Swords, guns, fists, spears, fangs, etc), throw in dozens of spells instead of a handful, throw in dozens of summons (look up Ramuh FFXV if you want to know what a summon is) dozens more support materia. Instead of 1 mini game there are a dozen or so, now imagine every town/city is completely different from everything else in the game.

Imagine telling CDprojectred to make a city like Midgar in the Witcher 3, they cant reuse any assets from the rest of the game because its completely different, now do it again for Junon, and against for Cosmo Canyon, and again for the Crater, etc etc. There is a huge variety in locations for this game.

This project is an absolutely massive undertaking, thats why they never did it 10 years ago when people were begging them for it.

There is no company on the planet that would sell this game for 60 dollars, they sell dramatically smaller games for 60 dollars and those games reuse mechanics/assets from previous games and are subsidized by paid DLC and microtransactions.

^ Listen to this man
 
They sold Final Fantasy Type 0 HD for $60.

While I personally disagree with them doing it, it makes more sense from their point of view just because the consumer gets the full amount of content in that story from that purchase. They essentially thought 40 dollar PSP game, plus 20 dollars for the new lighting and engine to make it 60. I really don't think it should have been 60 dollars, but it hurt the game less because they weren't trying to tie it in to other purchases the way an episodic game would.

Also, the success of later games wasn't that dependent upon it. It was a cash grab aimed at the people who really wanted either Type-0 or FFXV, the kind of people who would put the money in anyway, not the people who want to test the waters and see if they like something before taking the plunge. They've made it pretty clear that FFVIIR is going to be aimed beyond the really dedicated fans, which means they're going to go after a lot of people who aren't going to put a further investment into the product if it initially disappoints them, because they don't already have an emotional investment in it. There's significantly more for SE to lose if players don't feel like the episodes are worth the money.

Also, Type-0 sold below expectations anyway
lol
 
Sounds like they are taking the Xenosaga approach.
3 games basically the same characters and same universe, continues where the last one left off.
 
I truly do expect that by the time all of this is out and packageable into a one in all bundle, the next generation of consoles will be here. No exaggeration.

Yeah, probably. I don't see anything wrong with that.

I bet Square will package the whole game and sell it for PS5 with some added bells and whistles.
 
Money is the last thing I care about, I don't care if it's $200 to play the whole thing I just want the entire experience available at some point, whether that's three parts like each disc or what have you, as long as the full thing is there. That means over world and all the cities.

Just take my money.
 
They haven't said how many parts this is going to be. I dunno why everyone is guessing 3 other than mimicking the disk format. Honestly, the 'each part will have its own story' would imply to me that the game will be structures in 'arcs.' There could be as few as two or as many as 6+

If they're fleshing out a lot of Midgar by adding new sectors and the like, I'd almost say for certain that Part I is going to be just Midgar. I mean, the escape on the bike is a pretty epic point to leave off on a cliffhanger. The Midgar section is also a perfect arc in itself. Part II would then pick up in Kalm, but in Cloud's flashback. Unsure where exactly it might end. It depends how the structure the 'arcs'. It could end on the Boat with the fight with Jenova, or it could extend all the way to Nibelheim or beyond. I have no idea how the rest of the game might be structured, but a greatly expanded Midgar seems like the perfect Part I.
 
Lets talk about this.

Take Witcher 3's world, Make 11 different playable characters with their own unique play styles (Swords, guns, fists, spears, fangs, etc), throw in dozens of spells instead of a handful, throw in dozens of summons (look up Ramuh FFXV if you want to know what a summon is) dozens more support materia. Instead of 1 mini game there are a dozen or so, now imagine every town/city is completely different from everything else in the game.

Imagine telling CDprojectred to make a city like Midgar in the Witcher 3, they cant reuse any assets from the rest of the game because its completely different, now do it again for Junon, and against for Cosmo Canyon, and again for the Crater, etc etc. There is a huge variety in locations for this game.

This project is an absolutely massive undertaking, thats why they never did it 10 years ago when people were begging them for it.

There is no company on the planet that would sell this game for 60 dollars, they sell dramatically smaller games for 60 dollars and those games reuse mechanics/assets from previous games and are subsidized by paid DLC and microtransactions.

The witcher 3 does look very samey in terms of town designs, but that's at a cursory glance, i'm not qualified to compare it to the witcher 3 as i haven't even gotten past the beginning but i have suspected that the towns would be like skyrim, as in reused assets that have been rearranged slightly. FF7 had more variety in the Gold Saucer alone.
 
To all you naysayers, I won't be helping your cause. I'll gobble every part of this up. Take my money, SE.

(But please remove Barrett's ridiculous shades.)
 
Lets talk about this.

Take Witcher 3's world, Make 11 different playable characters with their own unique play styles (Swords, guns, fists, spears, fangs, etc), throw in dozens of spells instead of a handful, throw in dozens of summons (look up Ramuh FFXV if you want to know what a summon is) dozens more support materia. Instead of 1 mini game there are a dozen or so, now imagine every town/city is completely different from everything else in the game.


Imagine telling CDprojectred to make a city like Midgar in the Witcher 3, they cant reuse any assets from the rest of the game because its completely different, now do it again for Junon, and against for Cosmo Canyon, and again for the Crater, etc etc. There is a huge variety in locations for this game.

This project is an absolutely massive undertaking, thats why they never did it 10 years ago when people were begging them for it.

There is no company on the planet that would sell this game for 60 dollars, they sell dramatically smaller games for 60 dollars and those games reuse mechanics/assets from previous games and are subsidized by paid DLC and microtransactions.

When you put it this way I can see why trying to make a single release is a big ask. I'm 70+ hours into the witcher 3 and still get blown away be it's sheer scale and production value.

It strikes me as a title announced way too soon; especially if this was the plan from the get-go .

Random question - never played a FF game and would like to; is the FF X remake worth getting on PS4?
 
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