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Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

The FANG proximity thing is a V-Trigger though, it's in effect for a small portion of any given round. Just run away from him or something. This ain't no Eron Black.
 
Right cause it barely does any damage, therefor pretty negligible. If that's the case for FANG then that's a shitty Vtrigger, which then makes you wonder why have it to begin with.

Not to mention MK is a very different beast than SF. Especially SFV that seems to be much more concentrated on fundamentals.
There's an easy solution to avoiding FANG's V-Trigger- stay the F away from him! It's unlikely that he can kill with it.
 
There's an easy solution to avoiding FANG's V-Trigger- stay the F away from him! It's unlikely that he can kill with it.

Because running away from X amount of seconds has always been fun in SF right?

The move changes the very basics of how SF is played, that's my issue.
 
Because running away from X amount of seconds has always been fun in SF right?

The move changes the very basics of how SF is played, that's my issue.
Every character and new matchup changes the basics of how you play. That's how these games work. (Well, most of them, anyway.)

Oh no, you have to run away from an attack. It's not like that's never happened before.
 
SF EX series also has some really nice tracks.

Aside from Vega and Ryu all A3 themes are awful. They all sound very samey too. Akuma's is pretty good too, but hell no on it having better themes.

Vega,Boss Bison,Karin,Guy,Cody,Sim.

And yea theme itself from SF4 is better because its just copied over from SF2 and Alpha 2 which are God tier. But the remix was just bleh and not really suiting a fighting game imo. Unlike the Stage BGM , which was at least decent.
 
Right cause it barely does any damage, therefor pretty negligible. If that's the case for FANG then that's a shitty Vtrigger, which then makes you wonder why have it to begin with.

Not to mention MK is a very different beast than SF. Especially SFV that seems to be much more concentrated on fundamentals.

Like I said, I'm not only worried that it might be too strong, I'm worried that it's not a good mechanic for SFV and might be troublesome to balance.

V-Trigger requires meter. His meter gain might be lower to compensate. And IIRC, you can just as easily hit him out of it.

Capcom ain't gonna throw in some shit they can't balance. Not again, at least.

This is like complaining about any of the buffs V-Trigger gives. Oh no Ryu gets more stun. Oh no Mika gets an immediate assist.
 
From ability descriptions it sounds like he has an aura that constantly drains you. You're technically not getting hit, just being close.



That to me is bullshit.

I think it depends on the rate it drains life how quickly it's over, how fast he builds meter and how useful his v-reversal is.There's also whether or not it does gray life or real damage.

If it's like Dhalsim's flame carpet that doesn't seem too bad.
 
We haven't even seen a gameplay match of FANG yet. Like really dude?

capcom pls

uaTiIci.gif
 
I think it depends on the rate it drains life how quickly it's over, how fast he builds meter and how useful his v-reversal is.There's also whether or not it does gray life or real damage.

If it's like Dhalsim's flame carpet that doesn't seem too bad.

I think it was said to be grey life.

Perfectly acceptable then

Real life might start to become a weird reverse Healing situation
 
We haven't even seen a gameplay match of FANG yet. Like really dude?

I think it depends on the rate it drains life how quickly it's over, how fast he builds meter and how useful his v-reversal is.There's also whether or not it does gray life or real damage.

If it's like Dhalsim's flame carpet that doesn't seem too bad.

Ya they might nail the balancing, and I'll applaud them if they do. I can just easily see the character be considered this games decapre/c.viper.

edit: Just outta curiosity, what non-throw unblockables have been in SF? Having a hard time thinking of one outside of fang/flame carpet.
 
Ya they might nail the balancing, and I'll applaud them if they do. I can just easily see the character be considered this games decapre/c.viper.

edit: Just outta curiosity, what non-throw unblockables have been in SF? Having a hard time thinking of one outside of fang/flame carpet.

Decapre ain't even A tier so I don't know what you mean by that I guess.
 
And active all the time to boot.

I forgot all about this variation. I haven't played MKX yet; does it feel broken at all? I mean, I'm probably getting worried over nothing, but I dunno. I felt unsure about that Reptile then, so F.A.N.G. having that V-Skill has me unsure now. Hopefully seeing him in action might change my mind?
 
Ya they might nail the balancing, and I'll applaud them if they do. I can just easily see the character be considered this games decapre/c.viper.

edit: Just outta curiosity, what non-throw unblockables have been in SF? Having a hard time thinking of one outside of fang/flame carpet.

Denjin hadoken, with charge, counters, I believe one of Akuma's super in 3S (not demon), level three focus and Ryu's charged fireball in V-Trigger. I think those are it.
 
I forgot all about this variation. I haven't played MKX yet; does it feel broken at all? I mean, I'm probably getting worried over nothing, but I dunno. I felt unsure about that Reptile then, so F.A.N.G. having that V-Skill has me unsure now. Hopefully seeing him in action might change my mind?
I don't remember anyone saying Reptile was ever broken, but that games balance changed a ton since I played it so who knows.
 
A section of Ryu's life bar appears to be marked out to indicate how much total damage the poison is going to do. It's just a lighter shade of purple instead of grey.

But you wonder, why mark the whole lifebar as purple if only that tiny part will deal damage? There's got to be a reason.
 
But you wonder, why mark the whole lifebar as purple if only that tiny part will deal damage? There's got to be a reason.

My guess is that it is just to make it even more obvious that you are in the poisoned state in your peripheral vision (i.e. you don't necessarily need to look at a specific point on the screen to know that you need to strike F.A.N.G to end the damage-over-time).
 
But you wonder, why mark the whole lifebar as purple if only that tiny part will deal damage? There's got to be a reason.
It's a visual marker that you're still under the poison status. I know your character turns purple as well, but what if you're using an alternate color that already looks purple or some shit like that. It's just an extra heads up.

2.3 gig update on Steam... installing now and will see if they changed the encryption
Is there anything left to find at this point?
 
HA... so they changed the encryption in the update... guess they can learn afterall.

Although might suck for anyone hoping for "uncensor" mods if nobody can crack the new encryption key
 
My guess is that it is just to make it even more obvious that you are in the poisoned state in your peripheral vision (i.e. you don't necessarily need to look at a specific point on the screen to know that you need to strike F.A.N.G to end the damage-over-time).
Striking fang to recover damage makes the mechanic different from grey damage which is what I was getting at originally. Grey damage recovers if you just avoid getting hit. I wasn't sure if my memory was failing so I didn't mention that trait, but I looked up srk's post on fang (after you just mentioned it) and the mechanic is indeed different from grey damage.
 
Ya they might nail the balancing, and I'll applaud them if they do. I can just easily see the character be considered this games decapre/c.viper.

edit: Just outta curiosity, what non-throw unblockables have been in SF? Having a hard time thinking of one outside of fang/flame carpet.
Wake up cross up unblockables before USFIV, fireball ultra freeze during Vanilla and Urien had a few with the help of reflector in 3s... I think Oro does too.
 
Striking fang to recover damage makes the mechanic different from grey damage which is what I was getting at originally. Grey damage recovers if you just avoid getting hit. I wasn't sure if my memory was failing so I didn't mention that trait, but I looked up srk's post on fang (after you just mentioned it) and the mechanic is indeed different from grey damage.

Oh sorry, I don't think I followed the conversation correctly.

Yeah, if anything it is more like the inverse of grey life. Instead of encouraging defense to protect the grey life, they are encouraging offense to protect as much poisoned life from being lost as possible.
 
hmmmm might have spoken too soon... looks like unrealpak is getting the job done.... at first glance I'm seeing they've renamed character folders to generic titles like "ABD"
 
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